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Posted
1 hour ago, zarantha said:

Okay everyone. I admit I should have checked  the Dev thread first instead of getting frustrated, sorry about that. And sorry if I missed tagging anyone that reported the issue, it's not intentional.

@jperrins66 @tontoman @c2o0o0l8 @Machovich

 

Please download this script fix and install it. It should overwrite DD 5.2. Haven't tested myself, but someone else already has. Works for SE and AE. Troubleshooting post updated as well. This is for the FormHasKeywordString papyrus errors with device hider.

 

 

Yep no worries.  Tried the fix and all the errors are gone, now just the regular errors :)

Thanks!!

Posted
2 hours ago, zarantha said:

 

Try changing cells or start a new game to see if it persists there.

 

If you use nemesis as well, don't. Or keep rerunning nemesis until it actually works. Nemesis is not supported, only a few people have actually got it working. FNIS sexy move works with FNIS only, as long as you get rid of any nemesis patches for it.

 

I have tried changing cells and I am using FNIS and not Nemesis. The only other animations mods that I have, that are not SexLab mods, is this mod for some sitting animations (https://www.nexusmods.com/skyrimspecialedition/mods/85599), but I have not experienced any unexpected results with that one. I am not sure what else may be causing the weird idle animations.

Posted
39 minutes ago, naru233 said:

 

I have tried changing cells and I am using FNIS and not Nemesis. The only other animations mods that I have, that are not SexLab mods, is this mod for some sitting animations (https://www.nexusmods.com/skyrimspecialedition/mods/85599), but I have not experienced any unexpected results with that one. I am not sure what else may be causing the weird idle animations.

 

Upload a papyrus log then please.

 

That mod is a little problematic - i couldn't load the game with it installed a few times, and had to switch to OAR instead of DAR or use a new game.

Posted
3 hours ago, zarantha said:

Okay everyone. I admit I should have checked  the Dev thread first instead of getting frustrated, sorry about that. And sorry if I missed tagging anyone that reported the issue, it's not intentional.

@jperrins66 @tontoman @c2o0o0l8 @Machovich

 

Please download this script fix and install it. It should overwrite DD 5.2. Haven't tested myself, but someone else already has. Works for SE and AE. Troubleshooting post updated as well. This is for the FormHasKeywordString papyrus errors with device hider.

 

 

Thank you so much for the patch. However, I figured out it is DAR that actually causes the CTD after installing crash log mod ?. I suppose it is because I manually doubled the animation limit from 16k to 32k. After installing the patch, removing some animation packs and bringing the limit down to 18k the CTD does not happen so far.

Posted

During the next update can you make an animated interactive leash for the collars, please? I've been looking for a leash mod for a while and no ones made one that I can find.

Posted
3 hours ago, Hocapontas said:

During the next update can you make an animated interactive leash for the collars, please? I've been looking for a leash mod for a while and no ones made one that I can find.

 

CLosest you're going to get is prison overhaul patched (you can get walked to prison on a leash) or Sanguine's Debauchery. ZAZ might do it too, but I've never tried it out.

 

Just be aware that leash mechanics are very janky and prone to not working well.

Posted (edited)
13 hours ago, zarantha said:

 

CLosest you're going to get is prison overhaul patched (you can get walked to prison on a leash) or Sanguine's Debauchery. ZAZ might do it too, but I've never tried it out.

 

Just be aware that leash mechanics are very janky and prone to not working well.

 

I think that Devious Framework has a 'Leash Game' in it. 

 

In LE, it was a clever concept and initiated quite well, but the PC bounced about like a demented shop dummy and it was pretty much unuseable

 

I think there has been work done on it since but I'm not sure of the SE status

 

Someone said it could be made to work on SE if you use this

 

 

Edited by DonQuiWho
Posted
9 minutes ago, DonQuiWho said:

 

I think that Devious Framework has a 'Leash Game' in it. 

 

In LE, it was a clever concept and initiated quite well, but the PC bounced about like a demented shop dummy and it was pretty much unuseable

 

I think there has been work done on it since but I'm not sure of the SE status

 

Someone said it could be made to work on SE if you use this

 

 

 

Hmmm, I do recall having it at one point, but never really played it and removed it from my load order.

The bouncing around is common to all leashed mods i think. No matter how hard you try, there's almost always a difference in walking speeds between the player and npc. even with the walk at the same pace mods.

 

Posted (edited)
23 hours ago, zarantha said:

 

In order to flag them as ESL to make the ESPFE, i had to compact form IDs. So I have never tested on an existing game. ANY mod you compact IDs on requires a new game.

 

The only issues I've seen with POP are all on POP's side  related to the papyrus tweaks mod I mentioned.

Thanks. I don't know WTF in this case...

(About, Papyrus tweaks, yes I have it, and almost all newstarts require mentioned forced manual reset. But my problem with esl versions is vanishing of all MCM menus)

Edited by Iroha
Posted
22 hours ago, Iroha said:

Thanks. I don't know WTF in this case...

(About, Papyrus tweaks, yes I have it, and almost all newstarts require mentioned forced manual reset. But my problem with esl versions is vanishing of all MCM menus)

Compacting the Form IDs don't always make for a successful conversion from ESP to ESPFE for mods having scripts. If the Form IDs are hard coded into scripts, you will need to update the Form IDs in the script and recompile the script.

Posted

I noticed the effects of some devices are defined by enchantments.

 

1. Didn't   found in-game how ot learn what enchantments devices have...

 

2. Is it possible in-game to learn those enchantments and apply to other stuff?

 

3. Using xEdit I found out a bunch of enchantments aren't applied to anything... why?

 

4. Any mods add more devices compatible with DD framework?

 

5. What "possessed" enchantment do?

Posted (edited)

@Kimy

I still seem to be having issues with NPC's wearing armbinders, especially followers, and keeping their hands behind their backs.

 

When initially equipped by the Player (or Script) the animations on the NPC work fine, but as soon as you fast travel, exit a city or enter/exit a building, when the game finishes loading, the NPC has their arms out as if the armbinder is not being worn.  You can still see the armbinder in place but the NPC arms are free.  This happens with Armbinder and Elbow Binders.

 

Is this a bug or just one of those known issues?

 

thanks

Edited by special
Posted (edited)
6 hours ago, TheOldKing1998 said:

Is there any good mod to test out furniture then? I can't seem to find one

DCL with Whip and Chain challenge chambers and buy-able furniture's?

Punishment using furniture's inside this mod?

 

Edited by Elsidia
Posted
On 3/5/2023 at 7:52 PM, zarantha said:

Just be aware that leash mechanics are very janky and prone to not working well.

 

Which is the reason why I never followed up on leesh mechanics. With Skyrim's engine being what it is, I haven't found a good way to implement it in a fashion I considered stable enough for a production release.

Posted
18 hours ago, special said:

@Kimy

I still seem to be having issues with NPC's wearing armbinders, especially followers, and keeping their hands behind their backs.

 

When initially equipped by the Player (or Script) the animations on the NPC work fine, but as soon as you fast travel, exit a city or enter/exit a building, when the game finishes loading, the NPC has their arms out as if the armbinder is not being worn.  You can still see the armbinder in place but the NPC arms are free.  This happens with Armbinder and Elbow Binders.

 

Is this a bug or just one of those known issues?

 

thanks

 

Expected behavior (particularly for slower PCs) is the arms popping out for a very short time until DD can reapply the animation. Newer machines shouldn't see this much if it all, though.

Posted

Not sure if it's DD, DCUR or ZAZ, but I have many random NPC wearing collars.   I know DCUR has the fully bound victims option.  Just thinking as I write this, I think I remember an option to turn finding them on dead bodies off..  but I haven't seen anything for regular NPCs.  Is there a toggle I've missed somewhere, or is this just a mod quirk.

Thanks.

Posted
38 minutes ago, tontoman said:

Not sure if it's DD, DCUR or ZAZ, but I have many random NPC wearing collars.   I know DCUR has the fully bound victims option.  Just thinking as I write this, I think I remember an option to turn finding them on dead bodies off..  but I haven't seen anything for regular NPCs.  Is there a toggle I've missed somewhere, or is this just a mod quirk.

Thanks.

DD doesn't edit any NPC outfits. The only way an NPC would get a DD collar is if another mod equips it on them.

Posted
On 3/6/2023 at 12:57 PM, zarantha said:

 

Hmmm, I do recall having it at one point, but never really played it and removed it from my load order.

The bouncing around is common to all leashed mods i think. No matter how hard you try, there's almost always a difference in walking speeds between the player and npc. even with the walk at the same pace mods.

 

There must be some way to rubber band the player to the guy who's leading them; perhaps to set the speed of the PC to be slightly slower than the captor at base level, but slowly ramp the speed, up to 125% based on how far behind she is. Alas, I know not of the method to employ nor how to implement it.

Posted
4 hours ago, tontoman said:

Not sure if it's DD, DCUR or ZAZ, but I have many random NPC wearing collars.   I know DCUR has the fully bound victims option.  Just thinking as I write this, I think I remember an option to turn finding them on dead bodies off..  but I haven't seen anything for regular NPCs.  Is there a toggle I've missed somewhere, or is this just a mod quirk.

Thanks.

 

It's not any of those. It's another sexlab mod distributing them. If you've got sexlab sex fame, that mod will distribute the collars. If you don't have that one, you'll need to look at your other DD dependent mods.

Posted
2 hours ago, NobodyImportant33333 said:

There must be some way to rubber band the player to the guy who's leading them; perhaps to set the speed of the PC to be slightly slower than the captor at base level, but slowly ramp the speed, up to 125% based on how far behind she is. Alas, I know not of the method to employ nor how to implement it.

 

There's ways, there's just no *good* ways. See kimy's comment earlier on this page.

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