zarantha Posted September 20, 2021 Posted September 20, 2021 5 minutes ago, Elsidia said: i have 16 gb RAM, 8gb vram and after load into inn skyrim uses 3,5 gB ram and 51% free. I have default winn mem page, but with 30 gb mem page it not loaded too. Sometimes it load (in start of game) but now not. Of course i can restore all disabled devices and check if load again, but if after time it's not load again - have no sense. Maybe in skyrim ini files is option not load a objects? I optimize my ini files with bethini and not use enb. The main question is why it load all other objects, but not load objects where is stuck into NPC? Maybe somehow it's related to contractions mod and scripts? or those devices is wrong defined for SE version? OR DCL NPC have conflicts with those devices? Not changing the scripts between versions, so the only issues with scripts should be script lag and the scripts not running to place items. Shouldn't be conflicts with those devices either. I have seen cells not load in completely, and I think that's what's happening here. usually a quit and reload fixed that for me when I do see it. I just haven't seen it since getting the new laptop two years ago or with the inn specifically. I can't reproduce it at all. I use bethini also and set it to high/bethini defaults most of the time, or sometimes med/bethini defaults. There's no option to skip loading devices that I'm aware of. I am using enb, but all turning that off should get you is more FPS (which does help with the script lag somewhat). I do turn off some settings through bethini that are related to enb, and increase the particle count. None of that should affect objects loading in. bethini options tweaks i do for enb: Spoiler Add or change the yellow lines in your skyrimprefs.ini under [Display] (if you use mod organizer edit the ini inside your profile folder as usual) bEnableImprovedSnow=0 Disables the new SE snowshader (has some problems and doesn't look good) bIBLFEnable=0 Disables the anamorphic lensflare (a better one is included in the ENB) bIndEnable=0 bSAO_CS_Enable=0 bSAOEnable=0 Disables vanilla's Ambient Occlusion (can also be done in the Skyrim launcher instead). If you don't want a pixelated black mess on your characters and grass do yourself a favor and disable it. The ENB AO is much better and accurate than Skyrim's built in AO solution (which is a low res scalable ambient obscurance implementation). bUse64bitsHDRRenderTarget=0 Has little effect on the image quality but costs a bunch of performance (2+ FPS on my system, this varies from setup to setup). The main advantage of higher bit depth render targets is their improved precision. Low precision artifacts from disabling this option can be noticed as banding in some areas of the game like alpha blending (can be seen best on smoke) or the sky gradient. If you don't see any banding in those areas after turning this thing off, you can leave it disabled and enjoy better performance. Otherwise, turn it back on (by setting it to 1 again) This option does not impact the ENB shaders themselves, it only affects the base game shaders! --------------------------------------------------------- Besides those: iMaxDesired (under [Particles]) - i usually set this to 2000
Elsidia Posted September 20, 2021 Posted September 20, 2021 I can't believe... When i load save in start quest of Chloe (i stay near a cell with Chloe) and do coc dcurthewhipandchaininn - all devices are in place. But later after all quests complete Bound in Skyrim after this command those devices not load. Mysteries.
DeWired Posted September 20, 2021 Posted September 20, 2021 19 hours ago, Roggvir said: There is actually a very simple solution. Use NiOverride equippable transforms to scale down the arms. Equippable transforms are already used by various shoes/boots for High Heels, so it is nothing new. Add the following SDTA NiStringExtraData to the "shirt" mesh in straitjacket's NIF (same as you would add it to any high heels): [{"name":"NPC L UpperArm [LUar]","scale":0.01},{"name":"NPC R UpperArm [RUar]","scale":0.01},{"name":"NPC L Forearm [LLar]","scale":0.01},{"name":"NPC R Forearm [RLar]","scale":0.01},{"name":"NPC L Hand [LHnd]","scale":0.01},{"name":"NPC R Hand [RHnd]","scale":0.01}] ...it will make all the arm bones 100x smaller, so tiny they would be hard to see, and it will also shrink them inside the shoulders, so the straitjacket shirt will completely cover them anyway. Obviously, any overlays, no matter how they are applied, will follow the bone structure. There is one possibility when this may not work - if the user is using bone scaling via RaceMenu on the same bones - then i suspect the transforms applied from RaceMenu would win as they porbably get to be applied after the equippable transforms from the NIF. But that is quite an edge case, and even if it happens, nothing breaks, no danger, it will be like before and the overlays may be visible as a result. You know, it is a good solution, but I just realized that I somewhat want this "floating tattoos" thing. Namely, in VR, bound combat doesn't show you kicking when you strike with controllers, so maybe applying tattoos to hands and setting them to be visible in combat can look like ghost arms beating on enemies ?
Elsidia Posted September 20, 2021 Posted September 20, 2021 @zarantha i found a device not loading issue. But have no clue how to fix it normally. Those devices is borked into gamesave. When i open save in fallrim tools, deleted all references of that device, after coc to this location this device is loaded on. In gamesave there added a script instance too.
Jack005 Posted September 20, 2021 Posted September 20, 2021 On 9/16/2021 at 8:40 AM, zarantha said: Oh, now I remember. Yes that would fall under "old DD patches" that I said needed to be removed. Since the patches replace entire scripts, they need to be kept up to date with the mod. When an old patch replaces a script that was updated, functions that the other newer scripts are looking for are gone, so things like the locks break. That one was added in so is no longer needed. The only time keeping old script patches safe is if the script wasn't updated between versions, but it's better to assume that it won't work than to keep old script fixes around. I thought you were talking about a nexus mod that fixed things for gamepads, sorry for the confusion. Yeah I thoght they didn't updated that patch and included on 5.1 because almost no one uses gamepad on skyrim so its meaningless but for gamepad users its the big deal it took them like 3 months to find the solution to those CTD and they put the file on the comments not on the front page so for some people took them more to get rid of the CTD, so I keep it for fear to keep crashing like the time before that "magic" patch, and easy man, dont worry, I didn't specify that it was a "DD gamepad CTD Fix" as such
zarantha Posted September 21, 2021 Posted September 21, 2021 9 hours ago, Elsidia said: I can't believe... When i load save in start quest of Chloe (i stay near a cell with Chloe) and do coc dcurthewhipandchaininn - all devices are in place. But later after all quests complete Bound in Skyrim after this command those devices not load. Mysteries. 8 hours ago, Elsidia said: @zarantha i found a device not loading issue. But have no clue how to fix it normally. Those devices is borked into gamesave. When i open save in fallrim tools, deleted all references of that device, after coc to this location this device is loaded on. In gamesave there added a script instance too. I wonder if just failing to load once is getting baked into the save somehow. If that's the case, the normal save and reload might actually make it worse. I've no idea on how to fix something like that, other than what you did. Did you screenshot or note down what you deleted in fallrim tools? Are you seeing the zadfurniturescript errors in your logs too? Just a few or spamming all over? @Kimy Any idea on why the wac inn would be breaking for some people after progressing past the chloe quests? Should we be seeing these errors? I think I've seen them in just about every papyrus log I've looked at. These are from mine, and on a new game, haven't even left the lal cell yet. On a game with furniture issues, i see that script mentioned in stacks a lot. For example, the papyrus.0 log here. [09/14/2021 - 12:06:42PM] Error: Property AppliedSpellEffects on script zadcFurnitureScript attached to (20114BFA) cannot be initialized because the value is the incorrect type [09/14/2021 - 12:06:42PM] Error: Element of property Reward on script zadcFurnitureScript attached to (20114BFA) cannot be bound because (0B006962) is not the right type [09/14/2021 - 12:06:42PM] Error: Property Reward on script zadcFurnitureScript attached to (2010E349) cannot be initialized because the value is the incorrect type
Elsidia Posted September 21, 2021 Posted September 21, 2021 (edited) 2 hours ago, zarantha said: Did you screenshot or note down what you deleted in fallrim tools? I made all references with info into fallrim tools. This device is first pillory from minigame in second room. No my papyrus log not generated those errors because last time when i enter in inn all devices was in place. Then i save. Those errors start generation after enter in inn and devices not loaded. Then when you save or exit inn, errors generates always whenever you are in location. i can only assume that DCL checks all bound girls from those devices in cycle even is inn not loaded. UPD: LOL, forgot add screenshots) Spoiler Spoiler Spoiler Edited September 21, 2021 by Elsidia
Elsidia Posted September 21, 2021 Posted September 21, 2021 5 hours ago, Jack005 said: but for gamepad users its the big deal it took them like 3 months I always use gamepad in Skyrim and in DCL 9.0 this gamepad fix is build into DCL 9.0 and i stop CTD. Thanks to all for that fix. 1
Jack005 Posted September 21, 2021 Posted September 21, 2021 45 minutes ago, Elsidia said: I always use gamepad in Skyrim and in DCL 9.0 this gamepad fix is build into DCL 9.0 and i stop CTD. Thanks to all for that fix. Yes I loved that fix, I appreciate it, of course 3 months playing DD without animations is pretty hard
yiyuandian Posted September 21, 2021 Posted September 21, 2021 ?has any some other way to download? look like I can't visit mega?
YojimboRatchet Posted September 21, 2021 Posted September 21, 2021 6 hours ago, yiyuandian said: ?has any some other way to download? look like I can't visit mega? can you be more specific as what happens ?
MeatSackGamer Posted September 21, 2021 Posted September 21, 2021 I came back to SSE after several months and was wondering if there is a recent 3BA bodyslide file package. I have one labeled as "DD 4.3 AIO 3BA bodyslide files v 1.0.1".
YojimboRatchet Posted September 21, 2021 Posted September 21, 2021 9 minutes ago, MeatSackGamer said: I came back to SSE after several months and was wondering if there is a recent 3BA bodyslide file package. I have one labeled as "DD 4.3 AIO 3BA bodyslide files v 1.0.1". As far as I know, it's the same one. Check post #2 of this thread for more information on bodyslide and patches and such though, if you're coming back after a while. may help
zarantha Posted September 21, 2021 Posted September 21, 2021 8 hours ago, yiyuandian said: ?has any some other way to download? look like I can't visit mega? There's an alternate download link on the troubleshooting post. https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930
zarantha Posted September 21, 2021 Posted September 21, 2021 2 hours ago, MeatSackGamer said: I came back to SSE after several months and was wondering if there is a recent 3BA bodyslide file package. I have one labeled as "DD 4.3 AIO 3BA bodyslide files v 1.0.1". Probably the same. Someone added a patch recently to the end of that thread, but I don't know how well it was done. I am working through to get the 3BA bodyslides done for the next version of DD which should be sometime this fall. 1
MeatSackGamer Posted September 22, 2021 Posted September 22, 2021 10 hours ago, YojimboRatchet said: As far as I know, it's the same one. Check post #2 of this thread for more information on bodyslide and patches and such though, if you're coming back after a while. may help 8 hours ago, zarantha said: Probably the same. Someone added a patch recently to the end of that thread, but I don't know how well it was done. I am working through to get the 3BA bodyslides done for the next version of DD which should be sometime this fall. Thank you for the info.
zingidyzongxxx Posted September 22, 2021 Posted September 22, 2021 I'm having an issue where restraints will sometimes (not always) prevent the player from being able to jump, specifically the armbinder seems to be the main culprit for this. Anyone have any idea what might be causing this? I'm pretty lost. Here's my load order if this helps: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse002-exoticarrows.esl 254 FE 1 ccbgssse019-staffofsheogorath.esl 254 FE 2 ccbgssse021-lordsmail.esl 254 FE 3 ccqdrsse001-survivalmode.esl 5 5 cctwbsse001-puzzledungeon.esm 254 FE 4 ccqdrsse002-firewood.esl 254 FE 5 ccbgssse018-shadowrend.esl 254 FE 6 ccfsvsse001-backpacks.esl 254 FE 7 ccedhsse001-norjewel.esl 254 FE 8 ccvsvsse002-pets.esl 254 FE 9 ccbgssse037-curios.esl 254 FE a ccbgssse045-hasedoki.esl 254 FE b ccbgssse008-wraithguard.esl 254 FE c ccffbsse001-imperialdragon.esl 254 FE d ccmtysse002-ve.esl 6 6 ccbgssse016-umbra.esm 7 7 ccbgssse031-advcyrus.esm 254 FE e ccpewsse002-armsofchaos.esl 254 FE f ccedhsse002-splkntset.esl 254 FE 10 ccbgssse063-ba_ebony.esl 254 FE 11 ccbgssse060-ba_dragonscale.esl 254 FE 12 ccbgssse051-ba_daedricmail.esl 8 8 ccbgssse025-advdsgs.esm 254 FE 13 ccffbsse002-crossbowpack.esl 254 FE 14 ccbgssse013-dawnfang.esl 9 9 Unofficial Skyrim Special Edition Patch.esp 254 FE 15 Unofficial Saints and Seducers Patch.esl 254 FE 16 Unofficial Forgotten Seasons Patch.esl 254 FE 17 Unofficial Civil War Champions Patch.esl 254 FE 18 Unofficial Dead Man's Dread Patch.esl 254 FE 19 Unofficial Vigil Enforcer Armor Set Patch.esl 254 FE 1a Unofficial Dawnfang and Duskfang Patch.esl 254 FE 1b Unofficial Umbra Patch.esl 254 FE 1c Unofficial Daedric Mail Armor Patch.esl 254 FE 1d Unofficial Nordic Jewelry Patch.esl 254 FE 1e Unofficial Spell Knight Armor Patch.esl 254 FE 1f Unofficial Arcane Archer Pack Patch.esl 254 FE 20 Unofficial Lord's Mail Patch.esl 254 FE 21 Unofficial Shadowrend Patch.esl 254 FE 22 Unofficial Sunder & Wraithguard Patch.esl 254 FE 23 Unofficial Staff of Sheogorath Patch.esl 254 FE 24 Unofficial Ebony Plate Armor Patch.esl 254 FE 25 Unofficial Arms of Chaos Patch.esl 254 FE 26 Unofficial Dragonscale Armor Patch.esl 254 FE 27 Unofficial Expanded Crossbow Pack Patch.esl 254 FE 28 Unofficial Pets of Skyrim Patch.esl 254 FE 29 Unofficial Rare Curios Patch.esl 254 FE 2a Unofficial Skyrim Survival Patch.esl 254 FE 2b Unofficial Staff of Hasedoki Patch.esl 10 a ApachiiHairFemales.esm 11 b ApachiiHair.esm 12 c SexLab.esm 13 d Devious Devices - Assets.esm 14 e SexLabAroused.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Contraptions.esm 18 12 Lanterns Of Skyrim II.esm 19 13 BSAssets.esm 20 14 Schlongs of Skyrim - Core.esm 254 FE 2c RealisticWaterTwo - Resources.esm 21 15 BSHeartland.esm 22 16 ZaZAnimationPack.esm 23 17 Skyrim - Utility Mod.esm 24 18 SexLab - Sexual Fame [SLSF].esm 25 19 BS_DLC_patch.esp 26 1a SkyUI_SE.esp 27 1b Reverb and Ambiance Overhaul - Skyrim.esp 28 1c Immersive Sounds - Compendium.esp 29 1d SMIM-SE-Merged-All.esp 30 1e Gildergreen Regrown.esp 31 1f Spank That Ass.esp 32 20 DW.esp 33 21 SLSO.esp 34 22 Serial Strip Merged.esp 35 23 SLAnimLoader.esp 254 FE 2d KSHairdosSMP.esp 254 FE 2e KSWigsSMP.esp 36 24 SimplyKnock.esp 37 25 Devious Devices For Him.esp 38 26 EnhancedLightsandFX.esp 39 27 Book Covers Skyrim.esp 40 28 Cutting Room Floor.esp 41 29 S3DLandscapes NextGenerationForests.esp 42 2a SLUTS.esp 43 2b SL Survival.esp 44 2c ELFX - Weathers.esp 45 2d hydra_slavegirls.esp 46 2e Hothtrooper44_ArmorCompilation.esp 254 FE 2f Simply Knock - Tower Stone Fix.esp 47 2f sl_triggers.esp 48 30 HonedMetal.esp 254 FE 30 Skyrim Snow Dogs.esp 49 31 CBBE.esp 50 32 SurvivalImageAdapters.esp 51 33 FloraRespawnFix.esp 254 FE 31 SlaveTatsEventsBridge.esp 254 FE 32 Devious Devices SE patch.esp 52 34 Devious Arachnophobia.esp 53 35 Devious Heatrise.esp 54 36 zzEstrus.esp 55 37 SlaveTats.esp 56 38 SOSRaceMenu.esp 57 39 WetandCold.esp 58 3a Unique Uniques.esp 59 3b UnreadBooksGlow.esp 60 3c TheEyesOfBeauty.esp 61 3d The Eyes Of Beauty - Elves Edition.esp 62 3e KS Jewelry.esp 63 3f Slaverun_Reloaded_Comments.esp 64 40 Point The Way.esp 65 41 Holidays.esp 66 42 Stendarr Rising.esp 67 43 Immersive Music.esp 68 44 sanguinesDebauchery.esp 69 45 Deviously Cursed Loot.esp 70 46 Slaverun_Reloaded.esp 71 47 Public Whore.esp 72 48 EstrusChaurus.esp 73 49 SLUTS DCL patch.esp 74 4a Bijin_AIO-SV 2018.esp 75 4b DeviousFollowers.esp 76 4c SexLab_Dialogues.esp 77 4d Skyrim Flora Overhaul.esp 78 4e MorthalHouseRestored.esp 254 FE 33 LoS II - CRF patch.esp 79 4f SimpleSlavery.esp 80 50 ForgottenCity.esp 81 51 Sacrificial Spriggan.esp 82 52 The Paarthurnax Dilemma.esp 83 53 zDarkArena.esp 84 54 Naked Defeat.esp 85 55 SD Addons.esp 86 56 Devious Devices - Equip.esp 87 57 RAO - ELFX Patch.esp Bijin Wives.esp 88 58 SMIM-Bruma-Patch.esp 89 59 Character Creation Overhaul.esp 90 5a CCO - Diverse Races And Genders.esp 91 5b KS Hairdo's.esp 92 5c No Magic Ninja Dodge - No DLC.esp 93 5d dD-No Spinning Death Animation Merged.esp 254 FE 34 EVGConditionalIdles.esp 94 5e DX Dark Knight Armor.esp 95 5f DeadlySpellImpacts.esp 96 60 DeadlySpellImpacts - Two Fire.esp 97 61 dD - Enhanced Blood Main.esp 254 FE 35 LoS II - SMIM patch.esp 254 FE 36 Stendarr Rising - ELFX Patch.esp 98 62 Hedge Mage Armor.esp 254 FE 37 Stendarr Rising - CRF Patch.esp 99 63 ValkyrieSwordShield.esp 100 64 Nightingale Prime remaster.esp 101 65 BSHeartlandFRF.esp 102 66 Footprints.esp 103 67 HearthFire Display Case Fix.esp 104 68 RaceMenu.esp 105 69 RaceMenuPlugin.esp 106 6a RaceMenuMorphsCBBE.esp 107 6b XPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp 254 FE 38 Smoking Torches And Candles.esp 108 6c SOS - Smurf Average Addon.esp 254 FE 39 aMidianBorn_Book of Silence.esp 109 6d JS Armored Circlets SE.esp 110 6e AMatterOfTime.esp Bijin NPCs.esp Bijin Warmaidens.esp Serana.esp Valerica.esp 111 6f CCO - Dynamic Skill Progression.esp 112 70 Hothtrooper44_Armor_Ecksstra.esp 254 FE 3a LoS II - Bruma patch.esp 113 71 dD-Reduced Wound Size.esp 254 FE 3b CWRepairs.esp 114 72 Schlongs of Skyrim.esp 115 73 FireBurns.esp 116 74 FNIS.esp 117 75 UIExtensions.esp 118 76 Immersive Citizens - AI Overhaul.esp 119 77 Relationship Dialogue Overhaul.esp 120 78 TheChoiceIsYours.esp 121 79 TCIY BCS Patch.esp 254 FE 3c TCIY_CRF_Patch.esp 122 7a Hunters Not Bandits.esp 123 7b RDO - CRF + USSEP Patch.esp 254 FE 3d CWR_IC_Patch.esp RDO - USSEP Patch.esp 124 7c Alternate Start - Live Another Life.esp 125 7d RAO - Alternate Start Patch.esp 254 FE 3e AltStartRWpatch.esp 254 FE 3f Alternate Start - Bruma.esp 126 7e RealisticWaterTwo.esp 254 FE 40 CRFRWPatch.esp 254 FE 41 RealisticWaterTwo - Beyond Skyrim Bruma.esp 127 7f SSEMerged.esp 254 FE 42 Bashed Patch, 0.esp 128 80 Modern Brawl Bug Fix.esp
hungvipbcsok Posted September 22, 2021 Posted September 22, 2021 4 hours ago, zingidyzongxxx said: I'm having an issue where restraints will sometimes (not always) prevent the player from being able to jump, specifically the armbinder seems to be the main culprit for this. Anyone have any idea what might be causing this? I'm pretty lost. Here's my load order if this helps: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse002-exoticarrows.esl 254 FE 1 ccbgssse019-staffofsheogorath.esl 254 FE 2 ccbgssse021-lordsmail.esl 254 FE 3 ccqdrsse001-survivalmode.esl 5 5 cctwbsse001-puzzledungeon.esm 254 FE 4 ccqdrsse002-firewood.esl 254 FE 5 ccbgssse018-shadowrend.esl 254 FE 6 ccfsvsse001-backpacks.esl 254 FE 7 ccedhsse001-norjewel.esl 254 FE 8 ccvsvsse002-pets.esl 254 FE 9 ccbgssse037-curios.esl 254 FE a ccbgssse045-hasedoki.esl 254 FE b ccbgssse008-wraithguard.esl 254 FE c ccffbsse001-imperialdragon.esl 254 FE d ccmtysse002-ve.esl 6 6 ccbgssse016-umbra.esm 7 7 ccbgssse031-advcyrus.esm 254 FE e ccpewsse002-armsofchaos.esl 254 FE f ccedhsse002-splkntset.esl 254 FE 10 ccbgssse063-ba_ebony.esl 254 FE 11 ccbgssse060-ba_dragonscale.esl 254 FE 12 ccbgssse051-ba_daedricmail.esl 8 8 ccbgssse025-advdsgs.esm 254 FE 13 ccffbsse002-crossbowpack.esl 254 FE 14 ccbgssse013-dawnfang.esl 9 9 Unofficial Skyrim Special Edition Patch.esp 254 FE 15 Unofficial Saints and Seducers Patch.esl 254 FE 16 Unofficial Forgotten Seasons Patch.esl 254 FE 17 Unofficial Civil War Champions Patch.esl 254 FE 18 Unofficial Dead Man's Dread Patch.esl 254 FE 19 Unofficial Vigil Enforcer Armor Set Patch.esl 254 FE 1a Unofficial Dawnfang and Duskfang Patch.esl 254 FE 1b Unofficial Umbra Patch.esl 254 FE 1c Unofficial Daedric Mail Armor Patch.esl 254 FE 1d Unofficial Nordic Jewelry Patch.esl 254 FE 1e Unofficial Spell Knight Armor Patch.esl 254 FE 1f Unofficial Arcane Archer Pack Patch.esl 254 FE 20 Unofficial Lord's Mail Patch.esl 254 FE 21 Unofficial Shadowrend Patch.esl 254 FE 22 Unofficial Sunder & Wraithguard Patch.esl 254 FE 23 Unofficial Staff of Sheogorath Patch.esl 254 FE 24 Unofficial Ebony Plate Armor Patch.esl 254 FE 25 Unofficial Arms of Chaos Patch.esl 254 FE 26 Unofficial Dragonscale Armor Patch.esl 254 FE 27 Unofficial Expanded Crossbow Pack Patch.esl 254 FE 28 Unofficial Pets of Skyrim Patch.esl 254 FE 29 Unofficial Rare Curios Patch.esl 254 FE 2a Unofficial Skyrim Survival Patch.esl 254 FE 2b Unofficial Staff of Hasedoki Patch.esl 10 a ApachiiHairFemales.esm 11 b ApachiiHair.esm 12 c SexLab.esm 13 d Devious Devices - Assets.esm 14 e SexLabAroused.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Contraptions.esm 18 12 Lanterns Of Skyrim II.esm 19 13 BSAssets.esm 20 14 Schlongs of Skyrim - Core.esm 254 FE 2c RealisticWaterTwo - Resources.esm 21 15 BSHeartland.esm 22 16 ZaZAnimationPack.esm 23 17 Skyrim - Utility Mod.esm 24 18 SexLab - Sexual Fame [SLSF].esm 25 19 BS_DLC_patch.esp 26 1a SkyUI_SE.esp 27 1b Reverb and Ambiance Overhaul - Skyrim.esp 28 1c Immersive Sounds - Compendium.esp 29 1d SMIM-SE-Merged-All.esp 30 1e Gildergreen Regrown.esp 31 1f Spank That Ass.esp 32 20 DW.esp 33 21 SLSO.esp 34 22 Serial Strip Merged.esp 35 23 SLAnimLoader.esp 254 FE 2d KSHairdosSMP.esp 254 FE 2e KSWigsSMP.esp 36 24 SimplyKnock.esp 37 25 Devious Devices For Him.esp 38 26 EnhancedLightsandFX.esp 39 27 Book Covers Skyrim.esp 40 28 Cutting Room Floor.esp 41 29 S3DLandscapes NextGenerationForests.esp 42 2a SLUTS.esp 43 2b SL Survival.esp 44 2c ELFX - Weathers.esp 45 2d hydra_slavegirls.esp 46 2e Hothtrooper44_ArmorCompilation.esp 254 FE 2f Simply Knock - Tower Stone Fix.esp 47 2f sl_triggers.esp 48 30 HonedMetal.esp 254 FE 30 Skyrim Snow Dogs.esp 49 31 CBBE.esp 50 32 SurvivalImageAdapters.esp 51 33 FloraRespawnFix.esp 254 FE 31 SlaveTatsEventsBridge.esp 254 FE 32 Devious Devices SE patch.esp 52 34 Devious Arachnophobia.esp 53 35 Devious Heatrise.esp 54 36 zzEstrus.esp 55 37 SlaveTats.esp 56 38 SOSRaceMenu.esp 57 39 WetandCold.esp 58 3a Unique Uniques.esp 59 3b UnreadBooksGlow.esp 60 3c TheEyesOfBeauty.esp 61 3d The Eyes Of Beauty - Elves Edition.esp 62 3e KS Jewelry.esp 63 3f Slaverun_Reloaded_Comments.esp 64 40 Point The Way.esp 65 41 Holidays.esp 66 42 Stendarr Rising.esp 67 43 Immersive Music.esp 68 44 sanguinesDebauchery.esp 69 45 Deviously Cursed Loot.esp 70 46 Slaverun_Reloaded.esp 71 47 Public Whore.esp 72 48 EstrusChaurus.esp 73 49 SLUTS DCL patch.esp 74 4a Bijin_AIO-SV 2018.esp 75 4b DeviousFollowers.esp 76 4c SexLab_Dialogues.esp 77 4d Skyrim Flora Overhaul.esp 78 4e MorthalHouseRestored.esp 254 FE 33 LoS II - CRF patch.esp 79 4f SimpleSlavery.esp 80 50 ForgottenCity.esp 81 51 Sacrificial Spriggan.esp 82 52 The Paarthurnax Dilemma.esp 83 53 zDarkArena.esp 84 54 Naked Defeat.esp 85 55 SD Addons.esp 86 56 Devious Devices - Equip.esp 87 57 RAO - ELFX Patch.esp Bijin Wives.esp 88 58 SMIM-Bruma-Patch.esp 89 59 Character Creation Overhaul.esp 90 5a CCO - Diverse Races And Genders.esp 91 5b KS Hairdo's.esp 92 5c No Magic Ninja Dodge - No DLC.esp 93 5d dD-No Spinning Death Animation Merged.esp 254 FE 34 EVGConditionalIdles.esp 94 5e DX Dark Knight Armor.esp 95 5f DeadlySpellImpacts.esp 96 60 DeadlySpellImpacts - Two Fire.esp 97 61 dD - Enhanced Blood Main.esp 254 FE 35 LoS II - SMIM patch.esp 254 FE 36 Stendarr Rising - ELFX Patch.esp 98 62 Hedge Mage Armor.esp 254 FE 37 Stendarr Rising - CRF Patch.esp 99 63 ValkyrieSwordShield.esp 100 64 Nightingale Prime remaster.esp 101 65 BSHeartlandFRF.esp 102 66 Footprints.esp 103 67 HearthFire Display Case Fix.esp 104 68 RaceMenu.esp 105 69 RaceMenuPlugin.esp 106 6a RaceMenuMorphsCBBE.esp 107 6b XPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp 254 FE 38 Smoking Torches And Candles.esp 108 6c SOS - Smurf Average Addon.esp 254 FE 39 aMidianBorn_Book of Silence.esp 109 6d JS Armored Circlets SE.esp 110 6e AMatterOfTime.esp Bijin NPCs.esp Bijin Warmaidens.esp Serana.esp Valerica.esp 111 6f CCO - Dynamic Skill Progression.esp 112 70 Hothtrooper44_Armor_Ecksstra.esp 254 FE 3a LoS II - Bruma patch.esp 113 71 dD-Reduced Wound Size.esp 254 FE 3b CWRepairs.esp 114 72 Schlongs of Skyrim.esp 115 73 FireBurns.esp 116 74 FNIS.esp 117 75 UIExtensions.esp 118 76 Immersive Citizens - AI Overhaul.esp 119 77 Relationship Dialogue Overhaul.esp 120 78 TheChoiceIsYours.esp 121 79 TCIY BCS Patch.esp 254 FE 3c TCIY_CRF_Patch.esp 122 7a Hunters Not Bandits.esp 123 7b RDO - CRF + USSEP Patch.esp 254 FE 3d CWR_IC_Patch.esp RDO - USSEP Patch.esp 124 7c Alternate Start - Live Another Life.esp 125 7d RAO - Alternate Start Patch.esp 254 FE 3e AltStartRWpatch.esp 254 FE 3f Alternate Start - Bruma.esp 126 7e RealisticWaterTwo.esp 254 FE 40 CRFRWPatch.esp 254 FE 41 RealisticWaterTwo - Beyond Skyrim Bruma.esp 127 7f SSEMerged.esp 254 FE 42 Bashed Patch, 0.esp 128 80 Modern Brawl Bug Fix.esp It the leg restrain, or slave boot.
koloiplu Posted September 22, 2021 Posted September 22, 2021 Hello, I do have a problem x) I have a ball gag equipped that prevent me from talking and a elbow shackles that prevent me from trying to remove any other devious devices. I did try every option on all my equipped device, even call out for help from the ball gag menu nothing work. so basically how do I get out of that situation ?
AJHell Posted September 22, 2021 Posted September 22, 2021 Sorry if this has been asked a million times already, but does anyone have experience with this issue? The gags seems fine on some presets, but seem misaligned on others (attached is an example of each. The ball gag is too low on the second head). Has anyone run into this before? If so, what could be the problem, and what could be a solution? Is there something in bodyslide-outfit studio that could fix this?
Roggvir Posted September 23, 2021 Posted September 23, 2021 (edited) 4 hours ago, AJHell said: Sorry if this has been asked a million times already, but does anyone have experience with this issue? The gags seems fine on some presets, but seem misaligned on others (attached is an example of each. The ball gag is too low on the second head). Has anyone run into this before? If so, what could be the problem, and what could be a solution? Is there something in bodyslide-outfit studio that could fix this? Right now, there isn't much you can do. I made a system that adds up to 16 morphs to all the gags, and then for each type of gag you can create presets for player, for unique NPCs, or generic racial presets, and for both genders (basically, you don't need special different gags for males, females, beast races - its just a matter of a preset). The presets also include expressions (how much to open mouth, etc.) When anybody equips a gag supported by the system, it picks the best preset (player > unique npc > race > default) and adjusts the morphs on the gag mesh accordingly, using NiOverride. It can also apply extended expressions, that can make the character look sad, or happy, or angry using the full MFG set of face morphs. It can optionally apply tears and/or drool overlays that progress over time. EDIT: And make the actor make random sounds when idle (some slurping, swallowing, frustrated gagged moans, etc. - this will need to be expanded to add more voices/types, currently there is only one voice). I just didn't release it yet, because i am still searching for some user-friendly means of editing the presets. Currently, to edit a preset, you need to open RaceMenu, load a player or specific NPC racemenu face preset, then go to the "Gags" page where you can fiddle with sliders that affect the gag morphs. When you are happy with how it looks, then you open Notepad++ to edit the preset JSON file and type in all the slider values you see onthe screen. I don't mind doing it that way, but mostly because i don't give a crap about other NPCs with the exception of several followers for whom i make presets. But other people will need a way to edit the morphs for specific NPCs in-game and on a whim - not by opening Race Menu and loading npc presets on the player, adn then manually typing 50 numbers into a Notepad++ while hoping they didn't make a mistake. So i am still looking for any means how to add GUI for the slider morphs that i can display whenever needed and allow it to work on a targeted NPC directly (not player who needs to load NPC face preset first). The lacking GUI is the main reason why i didn't release it yet. But also to my greatest surprise - almost nobody seem to want this. It seems like everybody is happy with the awfully misaligned, clipping, and also a bit silly looking small gags. I could count the number of ppl, who showed any interest in this feature, on one hand, and i find that to be disapointing ? I will be releasing a LITE version soon though, as i promised to somebody on the forums, but right now i am waiting for the recently surfaced Skyrim Platform to get some necessary update and docs regarding how to use the chromium browser to talk back to the game (i am hoping, i could use the integrated chromium browser to implement the GUI needed for editing and maintaining presets). On the left is how the gags look in your game, on the right is how the gags look in my game, and if all goes well, anybody may soon join the right side of this picture Here is an example with what the DD calls "Big" ball gag: Edited September 23, 2021 by Roggvir 5
AJHell Posted September 23, 2021 Posted September 23, 2021 1 hour ago, Roggvir said: Right now, there isn't much you can do. I made a system that adds up to 16 morphs to all the gags, and then for each type of gag you can create presets for player, for unique NPCs, or generic racial presets, and for both genders (basically, you don't need special different gags for males, females, beast races - its just a matter of a preset). The presets also include expressions (how much to open mouth, etc.) When anybody equips a gag supported by the system, it picks the best preset (player > unique npc > race > default) and adjusts the morphs on the gag mesh accordingly, using NiOverride. It can also apply extended expressions, that can make the character look sad, or happy, or angry using the full MFG set of face morphs. It can optionally apply tears and/or drool overlays that progress over time. I just didn't release it yet, because i am still searching for some user-friendly means of editing the presets. Currently, to edit a preset, you need to open RaceMenu, load a player or specific NPC racemenu face preset, then go to the "Gags" page where you can fiddle with sliders that affect the gag morphs. When you are happy with how it looks, then you open Notepad++ to edit the preset JSON file and type in all the slider values you see onthe screen. I don't mind doing it that way, but mostly because i don't give a crap about other NPCs with the exception of several followers for whom i make presets. But other people will need a way to edit the morphs for specific NPCs in-game and on a whim - not by opening Race Menu and loading npc presets on the player, adn then manually typing 50 numbers into a Notepad++ while hoping they didn't make a mistake. So i am still looking for any means how to add GUI for the slider morphs that i can display whenever needed and allow it to work on a targeted NPC directly (not player who needs to load NPC face preset first). The lacking GUI is the main reason why i didn't release it yet. But also to my greatest surprise - almost nobody seem to want this. It seems like everybody is happy with the awfully misaligned, clipping, and also a bit silly looking small gags. I could count the number of ppl, who showed any interest in this feature, on one hand, and i find that to be disapointing ? I will be releasing a LITE version soon though, as i promised to somebody on the forums, but right now i am waiting for the recently surfaced Skyrim Platform to get some necessary update and docs regarding how to use the chromium browser to talk back to the game (i am hoping, i could use the integrated chromium browser to implement the GUI needed for editing and maintaining presets). On the left is how the gags look in your game, on the right is how the gags look in my game, and if all goes well, anybody may soon join the right side of this picture Here is an example with what the DD calls "Big" ball gag: Wow, I'm not gonna lie, that mod idea sounds fantastic! Please, let me know when you manage to get that released. I would love to try it. Just out of curiosity, what would be the requirements for a mod like that other than Racemenu and Skyrim Platform for the GUI?
Roggvir Posted September 23, 2021 Posted September 23, 2021 (edited) 1 hour ago, AJHell said: what would be the requirements for a mod like that other than Racemenu and Skyrim Platform for the GUI? Hard requirements are: SKSE Sky UI For the MCM menu where you can track/manage actors wearing gags, reload/rebuild the gag/preset database, etc. JContainers To store "database" of types of gags and presets. RaceMenu Not as much for the "Gags" menu where you can currently tweak the preset morphs, but for NiOverride that is used to apply the morphs when someone equips a gag, and apply/progress the optional tears/drool overlays. Obviously, you will also need some mod that provides any actual gags, which means Devious Devices (or Deviously Cursed Loot on top of DD), but those are soft requirements, the system can run without them (though, not sure what good that would do without at least DD). Any mod that provides gags, be it DD, or anything that adds more gags to DD, needs a plugin patch: - gag Armor Addon items must use gag meshes that have morphs (provided by my mod, or must be created for any new gags). - gag "Inventory" items must be given zad_GagNoOpenMouth keyword, to prevent DD from ever trying to apply any mouth expressions (that is handled by my system). - gag "Inventory" items must be given an "item script" that removes actor from the system after unequipping the gag (had to do it this way to avoid modifying DD scripts). - gag "Inventory" items must be given my RoggGags_enchGag enchantment (replacing DD's zad_enchGagenchantment if the item has it) Edited September 23, 2021 by Roggvir
The Dolly Llama Posted September 24, 2021 Posted September 24, 2021 NPCs seem to wander after locking in furniture then reloading save or changing cells. Is there a fix? DD still acts as if they're locked up but they are moving around with their furniture pose.
AJHell Posted September 24, 2021 Posted September 24, 2021 On 9/22/2021 at 11:18 PM, Roggvir said: Hard requirements are: SKSE Sky UI For the MCM menu where you can track/manage actors wearing gags, reload/rebuild the gag/preset database, etc. JContainers To store "database" of types of gags and presets. RaceMenu Not as much for the "Gags" menu where you can currently tweak the preset morphs, but for NiOverride that is used to apply the morphs when someone equips a gag, and apply/progress the optional tears/drool overlays. Obviously, you will also need some mod that provides any actual gags, which means Devious Devices (or Deviously Cursed Loot on top of DD), but those are soft requirements, the system can run without them (though, not sure what good that would do without at least DD). Any mod that provides gags, be it DD, or anything that adds more gags to DD, needs a plugin patch: - gag Armor Addon items must use gag meshes that have morphs (provided by my mod, or must be created for any new gags). - gag "Inventory" items must be given zad_GagNoOpenMouth keyword, to prevent DD from ever trying to apply any mouth expressions (that is handled by my system). - gag "Inventory" items must be given an "item script" that removes actor from the system after unequipping the gag (had to do it this way to avoid modifying DD scripts). - gag "Inventory" items must be given my RoggGags_enchGag enchantment (replacing DD's zad_enchGagenchantment if the item has it) That idea is really cool. Again, let me know if you release this mod. I would to give it a try.
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