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Posted (edited)
19 minutes ago, Elsidia said:

What minigame is broken?

About your situation: Load a skyrim save before you enter a Whip and Chain and check papyrus log: if there still is device generated errors, that means when you last time enter in inn, skyrim disable those devices and  now generate those errors. To fix it you need manually through console enable all those devices and disable enable NPC what is put into devices. Then exit from inn and return back - devices must loaded and npc locked into it. I spend a few fours RL to do it and it works. But after some playing time when i return those devices now not loaded. That means it's very unsuccessful work. Maybe i spend some time more and made a bat file what will do work for it.

And there is question for all modders: maybe you know how to call variable for bat file. need syntax's :

open a console bat "fixwhipandchaininn 10" where 10 is your DCL hex mod load order.

the best skyrim lover one, since the pillory dont load in it will never start. here is a papyrus log from when everything loaded in correctly, seams like in the inn from non broken save. 

Papyrus.0.log

 

 

 

and here is papyrus log from the "safe" save

 

 

there are several warning and errors but not the same ones and a lot less of them.  some of them sound like stuff for quests I haven't started yet or that may have been disable in the current version of dd and other dd mods.

Papyrus.0.log

Edited by natybs
Posted
22 minutes ago, natybs said:

so if i freed up harddrive space i could make the file larger and get more memory?

If you have a low memory then yes. Also for me it's not help to load Inn devices.

I have 16 gB RAM, skyrim use 3,5 gB i have 51% free memory, put page file 30 gb size. and furniture's in inn not loaded. Do conclusion in own way. If you when play skyrim free memory is less that 5%, it will make a sense.

 

Second quest: i have no clue what enb does, i don't use it. And yes it's make textures look better. That's all what i know about ENB. Also it's speed up fps. (faster frame rate for graphics) Also if you are expert in that you can try add ray tracing in Skyrim. But for that uses other program not ENB.

Posted (edited)
1 hour ago, natybs said:

the best skyrim lover one,

With that i can help:

For each NPC you need enter a console and do those lines. Not do lines with --- it's just mark 3 NPC's on 10 marked as green you need put into your DCL hex load order. If you use vortex you can find it plugins section (note use hex, not decimal).

or you can find load order in loot.

Console part:

Spoiler

--- Belinda ---
prid 10118ddf
disable
prid 10118dd6
enable
prid 10118ddf
enable
--- Lara ---
prid 10118de4
disable
prid 10118dd7
enable
--- Vivianne ---
prid 10118de6
disable
prid 10118dd8
enable
prid 10118de6
enable

 

If all works fine it will reassign your pillory and put NPC into. Then you can start a game.

With bat file all thing are awful, not work.

But i made it too. Why. If after first time some of device not loaded, then you can run this file and reassign. It works only if first you do it through console.

To use this file you need open it in notepad, select edit -> replace. In first put in /10/

In second put in your DCL hex load order and press replace all.

Then  put this file into skyrim main folder (not data folder)

Then open a console and type

bat fixminigame

Then exit a console and NPC will realign in pillory.

 

Note: But only if in first time after you do it in console. After exit, or load a save bat file not work.

 

Good luck!

 

Note: to start sex game you need wait a long time and few times enter in console or sex will freeze. It's sexlab bug. I wrote in this thread but not got answer.

 

UPD: I forgot put file in. Also after edit a file you need save as, all files and save file without txt extension for success work

fixminigame

Edited by Elsidia
Posted
1 hour ago, Elsidia said:

With that i can help:

For each NPC you need enter a console and do those lines. Not do lines with --- it's just mark 3 NPC's on 10 marked as green you need put into your DCL hex load order. If you use vortex you can find it plugins section (note use hex, not decimal).

or you can find load order in loot.

Console part:

  Hide contents

--- Belinda ---
prid 10118ddf
disable
prid 10118dd6
enable
prid 10118ddf
enable
--- Lara ---
prid 10118de4
disable
prid 10118dd7
enable
--- Vivianne ---
prid 10118de6
disable
prid 10118dd8
enable
prid 10118de6
enable

 

If all works fine it will reassign your pillory and put NPC into. Then you can start a game.

With bat file all thing are awful, not work.

But i made it too. Why. If after first time some of device not loaded, then you can run this file and reassign. It works only if first you do it through console.

To use this file you need open it in notepad, select edit -> replace. In first put in /10/

In second put in your DCL hex load order and press replace all.

Then  put this file into skyrim main folder (not data folder)

Then open a console and type

bat fixminigame

Then exit a console and NPC will realign in pillory.

 

Note: But only if in first time after you do it in console. After exit, or load a save bat file not work.

 

Good luck!

 

Note: to start sex game you need wait a long time and few times enter in console or sex will freeze. It's sexlab bug. I wrote in this thread but not got answer.

 

UPD: I forgot put file in. Also after edit a file you need save as, all files and save file without txt extension for success work

fixminigame 205 B · 0 downloads

thanks so much :)

i was playing round with the contraptions furniture that you can buy and put in house but the wall shackles do not seam to let a girl be assigned to then with pgup key? they might not be set up to actually be interacted with since i cant interact with them either. 

but thank you for the .bat file you are the best :)

Posted (edited)
21 hours ago, natybs said:

thanks so much

Opps: I forgot enable second NPC after disable, now fixed version:

Spoiler

prid /10/118ddf
disable
prid /10/118dd6
enable
prid /10/118ddf
enable
prid /10/118de4
disable
prid /10/118dd7
enable
prid /10/118de4
enable

prid /10/118de6
disable
prid /10/118dd8
enable
prid /10/118de6
enable

I mark with blue part what i forgot,

also i add those lines to bat file. But when loverslab load a file without extension it's put nif for my PC because you need after download delete this extension

UPD: here is full version of bat file only need download link down:

 

fixminigame

Edited by Elsidia
Posted
8 hours ago, zarantha said:

 

 

What it actually is, is that when the hand is removed/hidden by the outfit taking the hand slot, racemenu overlays doesn't account for that. It is places the overlay where the hand would be, if it were there. The overlay is behind you in this case because the straitjackets are using the armbinder or elbowbinder animations, which would normally have your hands behind you. But with the outfit equipped, there actually are no hands.

 

I thought it was something that needed fixed in racemenu (i.e. overlays shouldn't show when the body part is hidden), but I think I've tripped across a way to work around it. Some of the bodyslides roggvir gave me for the elbowbinders had the hands placed in the binders in a position that made sense. I've noticed that with the hands in the right place in the binders, the overlays don't seem to end up floating around outside the outfit. I'll see if I can work out something similar for the straitjackets too.

 

Good Luck !

 

It wasn't really anything that i found annoying to be honest. I mean I've been in a straightjacket countless times over the last few years, and this was the first time I ever noticed it, and only because I saw my "slave tattoo" from SlaveTats which I had on one of my hands, floating there. Then i saw my freckles and nail polish from Racemenu when i looked on an angle. So really, it's a rare thing and depends on the lighting / ENB someone uses and camera angle.

 

Oh well, back to my Bike and riding bound in Skyrim :)

 

BTW, were the arrows helpful ?

LOL ?

 

Posted
5 hours ago, Elsidia said:
16 hours ago, natybs said:

so can i sue the regular enb boost for regular skyrim on special edition? i couldn't fine a version unique to special edition.

What you mean about enbboost?

If ENB then there is SE version: http://enbdev.com/download_mod_tesskyrimse.htm

 

Try this:

 

https://www.nexusmods.com/skyrimspecialedition/mods/23174?tab=description

 

 

Posted
20 hours ago, Elsidia said:

Opps: I forgot enable second NPC after disable, now fixed version:

  Hide contents

prid /10/118ddf
disable
prid /10/118dd6
enable
prid /10/118ddf
enable
prid /10/118de4
disable
prid /10/118dd7
enable
prid /10/118de4
enable

prid /10/118de6
disable
prid /10/118dd8
enable
prid /10/118de6
enable

I mark with blue part what i forgot,

also i add those lines to bat file. But when loverslab load a file without extension it's put nif for my PC because you need after download delete this extension

 

fixminigame 230 B · 0 downloads

so add the blue part to the file you sent me? i know about .bat files but idk the specific command for dd stuff. the blue goes in the first file or the second file>

Posted
On 9/17/2021 at 8:50 PM, zarantha said:

I thought it was something that needed fixed in racemenu (i.e. overlays shouldn't show when the body part is hidden), but I think I've tripped across a way to work around it. Some of the bodyslides roggvir gave me for the elbowbinders had the hands placed in the binders in a position that made sense. I've noticed that with the hands in the right place in the binders, the overlays don't seem to end up floating around outside the outfit. I'll see if I can work out something similar for the straitjackets too.

 

Not sure if that will work. The SJs hide the hands and that's precisely why sex animations work with that model quite well. If you unhide them, they will pop out during animations.

 

I wouldn't waste a lot of time with that, tbh. I admittedly don't use SlaveTats a lot, but I have never seen any instance of that issue happening before, and it didn't get reported to me before either.

Posted
1 hour ago, Kimy said:

but I have never seen any instance of that issue happening before, and it didn't get reported to me before either.

 

As I said earlier, I've been in Straightjackets before, and in using this mod for well over a year, most likely hundreds of times. That was the first time i noticed it, and -only- because of the lighting and the angle of the camera at the time. Otherwise I never would have noticed it. That would most likely explain why no one has ever reported it, because it's difficult to notice. I am using Obsidian Weathers with Imaginarium, and I sincerely believe that the lighting it provides is the only reason I even noticed it.

 

Is it game-breaking ? nope, not at all. I just figured I would report it anyway, even if it is a very very minor visual thing. And hell, as long as it doesn't interfere with riding my bike all across Tamriel, I'm good with whatever you think :)

 

 

Posted

hey does anyone know why the wall shackles furniture wont lock npcs into it when i hit pgup on npc then pgup on the shackles? no dialog box pops up to lock them in like all the other furniture ive tried so far so jw id they were never intended to be used or what. 

Posted
3 hours ago, Kimy said:

 

Not sure if that will work. The SJs hide the hands and that's precisely why sex animations work with that model quite well. If you unhide them, they will pop out during animations.

 

I wouldn't waste a lot of time with that, tbh. I admittedly don't use SlaveTats a lot, but I have never seen any instance of that issue happening before, and it didn't get reported to me before either.

There is actually a very simple solution.
Use NiOverride equippable transforms to scale down the arms.

Equippable transforms are already used by various shoes/boots for High Heels, so it is nothing new.

Add the following SDTA NiStringExtraData to the "shirt" mesh in straitjacket's NIF (same as you would add it to any high heels):

[{"name":"NPC L UpperArm [LUar]","scale":0.01},{"name":"NPC R UpperArm [RUar]","scale":0.01},{"name":"NPC L Forearm [LLar]","scale":0.01},{"name":"NPC R Forearm [RLar]","scale":0.01},{"name":"NPC L Hand [LHnd]","scale":0.01},{"name":"NPC R Hand [RHnd]","scale":0.01}]

...it will make all the arm bones 100x smaller, so tiny they would be hard to see, and it will also shrink them inside the shoulders, so the straitjacket shirt will completely cover them anyway.

Obviously, any overlays, no matter how they are applied, will follow the bone structure.

 

There is one possibility when this may not work - if the user is using bone scaling via RaceMenu on the same bones - then i suspect the transforms applied from RaceMenu would win as they porbably get to be applied after the equippable transforms from the NIF.
But that is quite an edge case, and even if it happens, nothing breaks, no danger, it will be like before and the overlays may be visible as a result.

Posted

some devious devices lose the dialog box to be equipped on em and then dont show up. i remember finding a way to fix this last time i played but ic ant remember it. does anyone know?

Posted
3 minutes ago, natybs said:

some devious devices lose the dialog box to be equipped

This happen as i heard if you install noenchantment restriction mod. Or you have some old patches rewrites  DD.

Posted
54 minutes ago, Elsidia said:

This happen as i heard if you install noenchantment restriction mod. Or you have some old patches rewrites  DD.

so i should not use any patches accept the mfg fix and prisoners chains patch?

Posted
3 hours ago, natybs said:

mfg fix and prisoners chains patch?

Mfg fix must have, use only patches from troubleshooting page. Those most are updated for DCL 9.0

Chains patch not necessary for DCL 9.0, it's build into mod and you only need build bodyslide nohdt chains. And all work. also most old patches for that is build into too.

need only patches what is mentioned in section for DCL 9.0 troubleshooting page:

https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930

 

Posted
On 9/18/2021 at 2:38 AM, Elsidia said:

On system Windows 7 is strongly recommend turn of all caches for SDD off.

 

Ok, so this is probably the sticking point for you. I'm on windows 10 and everything I've seen is for windows 10.

Posted (edited)
6 minutes ago, zarantha said:

I'm on windows 10 and everything I've seen is for windows 10.

Fact is fact - even with windows 10 and file page equal to yours, devices not loaded into inn. 

I have no clues, why. Maybe because this is port from LE.

Edited by Elsidia
Posted
21 hours ago, Kimy said:

 

Not sure if that will work. The SJs hide the hands and that's precisely why sex animations work with that model quite well. If you unhide them, they will pop out during animations.

 

I wouldn't waste a lot of time with that, tbh. I admittedly don't use SlaveTats a lot, but I have never seen any instance of that issue happening before, and it didn't get reported to me before either.

 

It's been reported a few times here, so it's likely something that was done to get racemenu overlays working for SE that hasn't been backported to LE. For the first year i think (maybe two?), we had no overlays, and then it took another year or so to get face overlays working.

 

It seemed ok with the struggle animations, but I'll make sure to test with sex animations too before making it final. If they are still popping out, we'll just have to deal with it.

Posted
On 9/18/2021 at 4:49 PM, kylexf said:

@zaranthai think I saw you mention that you were working on some 3BB bodyslides, do you happen to have a cbbe vs bhunp recommendation for best fit? 

 

BHUNP was linked on the troubleshooting post. I may eventually do these too, but only if they get outdated. I don't use UNP/BHUNP myself, so I have very little motivation to add those in as long as they're kept up to date. And honestly, I don't see nearly as many BHUNP requests as I do 3BBB.

Posted
7 minutes ago, Elsidia said:

Fact is fact - even with windows 10 and file page equal to yours, devices not loaded into inn. 

I have no clues, why. Maybe because this is port from LE.

 

I don't know, but I don't think it's because of the port. I've never seen them NOT load in. But then, I have 32gb of memory, 8gb vram, and the 20gb pagefile too, with skyrim on ssd.

But given all the memory issues loading it in on LE, I tend to think it's a memory issue with loading that cell, not something SE specific. All SE does is ensure it doesn't crash or turn into an infinite load screen.

Posted (edited)
41 minutes ago, zarantha said:

I have 32gb of memory, 8gb vram, and the 20gb pagefile too, with skyrim on ssd.

i have 16 gb RAM, 8gb vram and after load into inn skyrim uses 3,5 gB ram and 51% free. I have default winn mem page, but with 30 gb mem page it not loaded too. Sometimes it load (in start of game) but now not. Of course i can restore all disabled devices and check if load again, but if after time it's not load again - have no sense.

Maybe in skyrim ini files is option not load a objects? I optimize my ini files with bethini and not use enb.

The main question is why it load all other objects, but not load objects where is stuck into NPC? Maybe somehow it's related to contractions mod and scripts? or those devices is wrong defined for SE version? OR DCL NPC have conflicts with those devices?

 

UPD: only difference what i found those devices doesn't have attached zadcontraptions script and have NPC package.

Edited by Elsidia

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