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Posted
On 9/30/2021 at 1:36 PM, carlj67 said:

Ok. I am confused. Is this the Skyrim SE version or Skyrim LE version of this mod? The mod page is in the SE section and is titled SE, but all the requirement links point to LE mods. I downloaded the version linked to this page and installed the SE (not VR) option using Vortex and everything installed but every plugin is flagged "Designed for a different game" in Vortex. I'm getting the same Vortex error with DCL 9. Is this normal? 

 

This is the SE version of the mod. The description was copy/pasted from the LE version.

Don't worry about form 43 warnings as long as you downloaded from this topic/download. There is no reason to resave the ESMs as SE can handle form 43 and 44.

The same is true of DCL. As long as you downloaded from the SE topic/download you're fine.

Posted
6 hours ago, Sorrow_421 said:

Whenever I click on an equiped device instead of remove it says "put it on" or "carry on" even if I have restraint keys.

Yes papyrus log and mod list (not plugin list, because some of not have plugins) will be nice.

 

Maybe you have noenchanment restriction mod? It's incompatible with DD.

Sure you don't have overrides? Some old patch from other mods? DCL 9.0 need DD 5.1. You have it? Nothing left from DD 4.3?

 

Posted (edited)

 

15 hours ago, hexofishy said:

Ctrl + Shift + C to conform all meshes to the sliders > Ok

 

DO NOT conform the sliders in bulk for straitjackets and armbinders/elbowbinders. Because the default reference pose does not match the outfit, you WILL get the conformance wrong. (I.E. only the shoulders will change, the folded arms will actually conform to the belly/breast sliders and look awful). These need a lot more work to conform properly.

 

 

On 9/30/2021 at 2:51 PM, tekkkie said:

I am using CBBE SMP (3BBB)
Sorry again, I clearly don't understand it quite well enough. Not even to give the proper diagnostic info for 'bug' fixing.

I work in 3D (CAD) drawing/designing, but for some reason I just cannot seem to figure out how to change anything in the outfit studio.
If updates to DD are coming soonish (tm) then I'll just wait.

 

What hexofishy said is true of most outfits. In order to conform the straitjackets, you'd have to apply a pose. I'd recommend for your leg clipping issue, you first try just the weights only but you can do the conform if you want to, for the bottom only. For CBBE SMP, the sliders should be the same or very close. 3BA (the other 3BBB CBEE body) has more sliders that would need to be conformed, but your body doesn't have any new sliders. I think you'll do alright with just the bone weights, but can walk you through conforming the bottom too.

 

Or wait for DD 5.2 since I am doing a 3BBB conversion for that version. Kimy has said she's hoping to finish it this fall.

 

Basically, what we're saying is do this:

Spoiler

 

  1. Right click on CBBE on the left and click Set Reference. The body name will no longer be green. Because the included body has been edited to remove clipping, we can't just replace it.
    image.png.8a60988a9aadbf63287730f9b99e89a2.png
     
  2. Right Click on CBBE again and click Rename. Rename it to anything you want, something like cbbe_old or whatever. As long as it's not just 'CBBE'. If the shape is not renamed, then the new reference shape will be a duplicate and won't load right.
    image.png.3b4ff55833361a6927916ad4fd033354.png
     
  3. Go to File -> Load Reference -> CBBE Body SMP (3BBB). Check merge sliders.
    image.png.4682886f184555f630aeb6eab03bf613.png
     
  4. Select only Catsuit_LP_body and the old body on the right. Holding CTRL will let you multi select the shapes.
    image.png.48108bfe6d7c1b21bbc0ff2bf067672a.png
  5. On the bottom half, click De-/Select Sliders until everything is unchecked.
  6. Put checkmarks in the leg and butt sliders only.
    image.png.8220eefd95ce46a307390c1d96373fae.png

    image.png.939f0e61f2e738a121797374e541c110.png
     
  7. Select Slider -> Conform Selected. Leave the selections at default and click OK. Remember, we're only conforming the catsuit bottom and the edited cbbe body. Do not try to conform the straitjacket part.
  8. Make sure there's no clipping. You can use inflate/deflate tools to fix it if you see it, but as long as you installed the CBBE SE bodyslides there should be none here. To make it easier to see, you can hide the collision meshes by clicking the 'eye' next to them. Collision meshes are invisible in game, so you don't need to worry about clipping with them. Make sure to select Catsuit_LP_body and the original body again after hiding the collision meshes. Editing sliders only works for the selected shape(s).
    image.png.b7e06dfa0b5a711684f20bcf8e2fc575.png
     
  9. You can click the pencil on each of the selected sliders one at a time to make sure each still conforms at max weight. You can fix clipping here too, but again, there should be none.
  10. Right click Catsuit_LP_body and select Copy Bone Weights. Leave everything default and click ok again. Both shapes should have remained selected when you right clicked. If they didn't, repeat the process for the original body.
    image.png.7a0df2b1d329e231407665e87188ecb6.png
     
  11. If this is the 'Open' or 'Topless' version of the outfit, Click Bones.
    image.png.aab19272430f545d1eed4647d205b9c8.png
     
  12. Select the NPC L Breast and NPC R Breast bones. Right click one of the selected bones and select Delete -> From Selected Shapes.
    image.png.7b6ce5337b569bc329d0373e9ad9900f.png
     
  13. If this is not the 'Open' or 'Topless' version, select the 'breast_cover' shape and delete the same bones as in step 11 and 12.
  14. Select CBBE, the Labia, and all the collision meshes and delete them.
  15. Right click the original body and rename it back to CBBE
  16. Right click the original body again and click Set Reference. CBBE should be green again.
  17. Click File -> Save Project. If you want, you can do Save As and rename the project. It will be in the Unassigned group if you do Save As.
  18. Exit Bodyslide and Outfit Studio
  19. Reopen bodyslide (this forces it to read the changes to the sliderset and mesh)
  20. Build the outfit again.

You'd need to do this with all 3 versions of the catsuit straitjackets.

 

 

 

Edited by zarantha
Posted

If anyone's able to help me, I'd greatly appreciate it, but I seem to have a conflict somewhere and I'm not entirely sure how, but it seems I've broken the DD animations. Armbinder doesn't work, legbinder doesn't work, etc. I can post my load order if someone thinks they can help, but I'm just not experienced enough with MO2 and have been spinning in circles for days, trying to disable, enable, remove and reinstall, with nothing working. If you think you might be able to help, let me know if I'm supposed to post left column or right for load order.

Posted
24 minutes ago, DrStoney said:

If anyone's able to help me, I'd greatly appreciate it, but I seem to have a conflict somewhere and I'm not entirely sure how, but it seems I've broken the DD animations. Armbinder doesn't work, legbinder doesn't work, etc. I can post my load order if someone thinks they can help, but I'm just not experienced enough with MO2 and have been spinning in circles for days, trying to disable, enable, remove and reinstall, with nothing working. If you think you might be able to help, let me know if I'm supposed to post left column or right for load order.

 

Don't use Nemesis and rerun FNIS.

On the left side, nothing should be overwriting DD

Posted
15 minutes ago, zarantha said:

 

Don't use Nemesis and rerun FNIS.

On the left side, nothing should be overwriting DD

Ty, fixed it by just deleting the entire overwrite folder.

Posted
14 minutes ago, Snowflake79 said:

everytime i try to install it on a vortex it tell me it broken

 

You're going to need to give a little more than that. Saying it's broke is useless if you want help.

 

Screenshot or error message.

Posted
7 minutes ago, zarantha said:

 

You're going to need to give a little more than that. Saying it's broke is useless if you want help.

 

Screenshot or error message.

Archiveis broken: Error: Data Error: 01 UUNP i can't even extract the file from the .7z. It time me to redownload it but I already download it 3 times

 

Posted
21 minutes ago, Snowflake79 said:

Archiveis broken: Error: Data Error: 01 UUNP i can't even extract the file from the .7z. It time me to redownload it but I already download it 3 times

 

 

I know you tried downloading several times, but if it was that broken, I would have heard months ago. You're the only one reporting that error.

It's either your download or possibly antivirus breaking it.

 

Try downloading from the google drive link in the troubleshooting post.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

Posted
1 minute ago, zarantha said:

 

I know you tried downloading several times, but if it was that broken, I would have heard months ago. You're the only one reporting that error.

It's either your download or possibly antivirus breaking it.

 

Try downloading from the google drive link in the troubleshooting post.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

it might been my network i switch network and a couple file that giving me trouble have work now. i'm going try redownload it later

Posted
11 hours ago, DrStoney said:

Ty, fixed it by just deleting the entire overwrite folder.

 

You should be a bit careful doing this, as nothing should be in the overwrite folder anyway, but things that usually get placed in there should be sorted into custom folders, depending on what the files are. For example, any files from FNIS, after running it, should be placed into a folder for FNIS output files, same for MCM settings, Bodyslide files, and so on. If you're not familiar with this process, as you do mention you're kind of new to all of this, then you may want to google how to handle overwrite folder files. There is a good tutorial on MO2 in the support section as well by Just Don't, which also explains this process very well.

 

 

good luck

Posted
On 10/2/2021 at 1:02 PM, zarantha said:

 

This is the SE version of the mod. The description was copy/pasted from the LE version.

Don't worry about form 43 warnings as long as you downloaded from this topic/download. There is no reason to resave the ESMs as SE can handle form 43 and 44.

The same is true of DCL. As long as you downloaded from the SE topic/download you're fine.

 

Thank you for the reply. I will assume everything is working.  I've seen people discuss form 43 and 44 but never saw any explanation for them or how tell. Now I know. 

Posted

I have the following problem:

In my (first modded ever) playthrough my character has been locked in a pillory (the one next to the execution stand) by a Solitude guard.

As multiple NPCs approached to do stuff to her, they immediately stopped and the message "DDC warning: Sex animation not found" popped up.

Other animations are working fine and no mod that I have is called "DDC" (except DD:Contraptions, but that is integrated in DD isn't it?).

 

If error logs are needed, where can I find them, I use Vortex.

Posted
8 minutes ago, ANNOProfi said:

I have the following problem:

In my (first modded ever) playthrough my character has been locked in a pillory (the one next to the execution stand) by a Solitude guard.

As multiple NPCs approached to do stuff to her, they immediately stopped and the message "DDC warning: Sex animation not found" popped up.

Other animations are working fine and no mod that I have is called "DDC" (except DD:Contraptions, but that is integrated in DD isn't it?).

 

If error logs are needed, where can I find them, I use Vortex.

 

DDC is contraptions, and yes, it's included.

 

Do you have a papyrus log of that issue, or can you reproduce it?

You've run FNIS?

SexLab has been set up, and SLAL if you have it?

What version of SexLab?

Posted
3 minutes ago, zarantha said:

 

DDC is contraptions, and yes, it's included.

 

Do you have a papyrus log of that issue, or can you reproduce it?

You've run FNIS?

SexLab has been set up, and SLAL if you have it?

What version of SexLab?

SexlabFrameworkSE v163 Beta9 and SLAL are both up and running.

I have run FNIS, Vortex runs it automatically, i can't not run it.

In the time since my post, the same guard has multiple times teleported behind my character and walked back to his post, with the same pop-up ("A guard is taking advantage of you" followed immeadiately by "DDC Warning: Sex Animation not found!".

Where can I find the logs, as I said, first time modding Skyrim, so I don't know, where everything is.

Posted
11 minutes ago, ANNOProfi said:

SexlabFrameworkSE v163 Beta9 and SLAL are both up and running.

I have run FNIS, Vortex runs it automatically, i can't not run it.

In the time since my post, the same guard has multiple times teleported behind my character and walked back to his post, with the same pop-up ("A guard is taking advantage of you" followed immeadiately by "DDC Warning: Sex Animation not found!".

Where can I find the logs, as I said, first time modding Skyrim, so I don't know, where everything is.

 

It's an ini setting. The easiest way to enable it is to use BethINI, it's just a couple of check marks.

 

You could try resetting SexLab in it's MCM, setting it up again, and re-registering the animations in SLAL. While DD doesn't use sexlab, I think it still takes up animation slots in sexlab. I seem to recall words to that effect when watching the console when DD is enabled, and sexlab hadn't been set up yet. And beta9 is a little weird about registering the animations. I think it's fine if beta 9 was installed on a new game, but it doesn't hurt to try a reset.

 

If you don't have bethini, the SE instructions are the same as the original skyrim ones. Just replace skyrim with skyrim se.

https://www.nexusmods.com/skyrim/articles/368

 

Posted
1 hour ago, zarantha said:

 

It's an ini setting. The easiest way to enable it is to use BethINI, it's just a couple of check marks.

 

You could try resetting SexLab in it's MCM, setting it up again, and re-registering the animations in SLAL. While DD doesn't use sexlab, I think it still takes up animation slots in sexlab. I seem to recall words to that effect when watching the console when DD is enabled, and sexlab hadn't been set up yet. And beta9 is a little weird about registering the animations. I think it's fine if beta 9 was installed on a new game, but it doesn't hurt to try a reset.

 

If you don't have bethini, the SE instructions are the same as the original skyrim ones. Just replace skyrim with skyrim se.

https://www.nexusmods.com/skyrim/articles/368

 

Resetting Sexlab ingame crashed the game, after restarting, I locked myself back in the pillory, the guard approached again, but this time it worked.

For the first half of the encounter, the animation worked almost as intended, some weird angling made my character clip into the pillory, but after the first animation was done, there was still the sound of an animation, but both characters stood still.

Papyrus and SexLab logs are attached.

Papyrus.0.log SexLabDebug.0.log

Posted
16 minutes ago, ANNOProfi said:

Resetting Sexlab ingame crashed the game, after restarting, I locked myself back in the pillory, the guard approached again, but this time it worked.

For the first half of the encounter, the animation worked almost as intended, some weird angling made my character clip into the pillory, but after the first animation was done, there was still the sound of an animation, but both characters stood still.

Papyrus and SexLab logs are attached.

Papyrus.0.log 1.12 MB · 0 downloads SexLabDebug.0.log 16.78 kB · 0 downloads

 

Do you have any patches for sexlab? it's not able to find some expressions and animations at times, and i think the sexlab thread said that was due to old sexlab patches installed. Make sure nothing is overwriting DD or SexLab.

 

If you don't have SSE Engine Fixes installed, you should do so.

 

It also looks like you've got DD and Toys installed. I'd recommend sticking with one or the other. Having two frameworks doing more or less the same thing tends to lead to conflicts. I'm not saying it is toys, since the author seems to think it should co-exist with DD, but having both together will tend to muddy the issue.

 

If you can test with just DD and it's requirements only, and see if the issue is still reproducible. If it's working, then it's a conflict with one of your other mods.

Posted
10 minutes ago, softSophie said:

I am somewhat new, so forgive me please.

 

what is a devious device in this context?

A "devious device" in this context is something that's locked onto a person, for the most part. There's also the "contraptions" part of the framework, which is for bondage furniture instead.

Posted
19 minutes ago, softSophie said:

I am somewhat new, so forgive me please.

 

what is a devious device in this context?

 

Bondage restraints and clothing mostly.

 

The old expansion page has a good set of pictures if you want to see that way. Don't download from that page, just look. It's for LE and been superseded by an all in one version.

 

Posted
8 minutes ago, chaimhewast said:

A "devious device" in this context is something that's locked onto a person, for the most part. There's also the "contraptions" part of the framework, which is for bondage furniture instead.

Ah, I think I get it. Locked on in a lewd way then?

Posted
8 minutes ago, zarantha said:

 

Bondage restraints and clothing mostly.

 

The old expansion page has a good set of pictures if you want to see that way. Don't download from that page, just look. It's for LE and been superseded by an all in one version.

 

Thank you for the info <3

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