Golgo13 Posted December 28, 2012 Posted December 28, 2012 When you birth pups now they're added to your inventory for a while as "pups" and then they mature there. Then they turn into the little guys that follow you around. They're not made to be dropped. Once they start following you around you can pick them up again and carry them around and that's something breeder added. Thanks, a lot. I'll have to speed up the maturity rate for the pups.
kombatwombat Posted December 28, 2012 Posted December 28, 2012 yeah srry had downloaded latest scr but forgot to install
zippy57 Posted December 28, 2012 Posted December 28, 2012 Actually NMM works perfectly NMM doesn't work perfectly. It barely works at all. For one' date=' last I checked it couldn't run half of the existing OMOD/FOMOD scripts without crashing. For two, last I checked was months ago because after an update it just started crashing on startup due to a corrupt .dll file in its own directory. Multiple reinstall attempts later, here was my (paraphrased) conversation to their support thread: It crashes on startup. Here is the error message. Are you sure it's crashing? Yes. Months later and the only response to that thread has been me bumping it once or twice to try to get someone to look at it. Had to completely wipe and reinstall Oblivion, Skyrim, FNV, and FO3 because I couldn't deal with any of the active mods.
paladuin Posted December 28, 2012 Posted December 28, 2012 Actually NMM works perfectly NMM doesn't work perfectly. It barely works at all. For one' date=' last I checked it couldn't run half of the existing OMOD/FOMOD scripts without crashing. For two, last I checked was months ago because after an update it just started crashing on startup due to a corrupt .dll file in its own directory. Multiple reinstall attempts later, here was my (paraphrased) conversation to their support thread: It crashes on startup. Here is the error message. Are you sure it's crashing? Yes. Months later and the only response to that thread has been me bumping it once or twice to try to get someone to look at it. Had to completely wipe and reinstall Oblivion' date=' Skyrim, FNV, and FO3 because I couldn't deal with any of the active mods. [/quote'] hmm had very few problems with nmm not my favorite mod manager but currently the one im using for fallout nv, and im running some heavy mods on it, TTW, sexout, project nevada, wmx mods for weapons, eve, weather mods, etc
lukaslunt Posted December 28, 2012 Posted December 28, 2012 Question and Suggestion I got the idea for Breeder and quests one can out of the natural (Jawba, Alien ....) and mutations I think if it is possible could afford if the player chooses ability lands devastated in early games. I will like to know what are your next episodes (Jawba, Aliens, Centaur??)
Guest user29 Posted December 28, 2012 Posted December 28, 2012 Spore carriers are next. But they probably won't be for a couple weeks at the earliest.
Guest user29 Posted December 28, 2012 Posted December 28, 2012 All right so I buckled down and created my own sort of scanner system for the novac deathclaws because of this suggestion from the pregnancy thread: I was going to recommend you look into how the BrutalRapers mod works and see if you could implement that kind of random activity for the DCs in some manner. That way the entire experience would include watching the women procreate' date=' gestate, and birth the young. This would be far more enjoyable than the static NPCs you have now. (NOT A COMPLAINT... just a suggestion from a fan) [/quote'] So now, every hour or so, while running around novac, there is a chance you can run across some NPC's engaged in some unsanctioned baby deathclaw making. There's even a chance a random deathclaw might grab you instead. I gotta admit, it adds a lot to the experience, so thanks for that suggestion. See, it never huts to ask. EDIT: And if anyone could help me out, I'd appreciate it. The last 2 deathclaw animations, the ones where the female dominates the deathclaw are messed up for me. Look at the attached pic. Am I missing as sexout or data pack update? I thought this was fixed. I'm using sexout core 2.5.71 and data 1.3.0. If anyone has the dominant sex animations working right, could you tell me what versions those two are for you?
Philosoraptor Posted December 28, 2012 Posted December 28, 2012 Those have never worked right for me. I assume the files got switched around at some point. Your new scanner sounds awesome. How hard would it be to stick in the breeding cave, Nelson and Riverside?
Guest user29 Posted December 28, 2012 Posted December 28, 2012 Actually, it'd be pretty easy, I'd just need to populate a few new formlists and then duplicate some code. We'll see how you guys like it in Novac first. If that goes well, or if you guys have any suggestions for that, I'll make changes and then apply to novac and riverside. someone (I want to say eviljanitor) has the right animations for that. Or did anyways.
Guest user29 Posted December 28, 2012 Posted December 28, 2012 No, I've been doing extra things lately to make sure you guys don't need to clean save. And when you do need to, you shouldn't actually disable everything just because breeder requires a clean save. When I say breeder free save, that means you only need to disable breeder, save, then reenable breeder and play.
Guest user29 Posted December 28, 2012 Posted December 28, 2012 That's good.. Wonder if sexoutcommonresources is the same. commonresources I don't think ever needs a clean save. Pregnancy sometimes needs one, but again, you should just be disabling that, not everything. As far as I know anyways. That's what I do.
eviljanitor Posted December 28, 2012 Posted December 28, 2012 Currently at work or I would help you with that animation problem Ps typing on a moble phone sucks.
OLOsin Posted December 28, 2012 Posted December 28, 2012 OMG OMG OMG... Random DC scrogging action!!! Woot!! Umm... Does it work on for the Bighorners too? Suggestions: Maybe look at how to allow the user to adjust the rate of activity. That way if the player... er... Queen feels that production is down, or just wants to engage in camp wide orgy, they can change the scanner sensitivity in the MCM. As another output improvement capability, put in the ability for the Queen to apply fertility meds to the NPC/companion. Not sure how this would work, but it's a canonical idea based on what the good doctor in the fire dept building came up with. Might have to work with Halstrom on how fertility can be affected on each NPC/companion. You mentioned earlier, that you wanted to have more NPCs that can be recruited or captured. Now they can simply be placed in Novac, Nelson, or Riverside and left to weather the storm of attention the DCs will put on them. Maybe have a way to have the DC scanners check to see if the target is at a certain % fertility and whether they are already pregnant. This would reduce the problems the PC may have interacting with already impregnated NPCs. Maybe it can be a chance of activity based upon fertility level and pregnancy. The pregnancy requirement could be a setting that can be turned off and on. There are probably many ways to approach this. In the end, this may be a great change in how your mod works. It could allow the users to actually control how the environment is working in relation to the scenarios you are building. Thanks for the props for the idea... but it's your work that we all appreciate greatly. I'm so looking forward to more breeding fun with the Mohave residents.
eviljanitor Posted December 29, 2012 Posted December 29, 2012 Here is a copy of my deathclaw mesh folder, and yes my animations do work right. deathclaw.rar
genericuser27 Posted December 29, 2012 Posted December 29, 2012 Here is a copy of my deathclaw mesh folder' date=' and yes my animations do work right. [/quote'] User29: my animations look like yours so can you keep me posted on your fix? Thanks!
Guest user29 Posted December 29, 2012 Posted December 29, 2012 Here is a copy of my deathclaw mesh folder' date=' and yes my animations do work right. [/quote'] That didn't do it. could you go to Data\meshes\characters\_male\idleanims\SexoutNG\takers\other then in that folder, zip up the files 1301b through 1311b There should be 7 in total. If that doesn't fix it, then we're going to have a look at your sexout version. But I'm thinking that's it. These are the non deathclaw animations that match.
Maldred Posted December 29, 2012 Posted December 29, 2012 I am encountering an odd problem. I have just been captured by the NCR(hand mutation part) and every time I get out of the char my game crashes right there and then. I have just this morning updated my SCR to see if that fixed the missing santa bug(have not confirmed fix yer, been having deathclaw fun) and I already updated EVERY other sexout related mod I have with the proper load order. Please tell me what might be causing it. The only mod change I did recently was updating Millenia's M37 Ithaca mod and his GRA retexture thing.
Guest user29 Posted December 29, 2012 Posted December 29, 2012 Do you have the breeder data pack? Post your load order as well.
Guest user29 Posted December 29, 2012 Posted December 29, 2012 "Scanner" is finished for now. And fully functional. I also threw in the ability to set the town's level of debauchery via Lucy. Continual fucking seemed a little code intensive so you can only activate that for a limited time before the girls need a break. I want to get some more Sam companion stuff done, maybe add her to the "scanner", and get in some Riverside dialogue someone has been kind enough to write me, and maybe I'll release the update tomorrow.
Maldred Posted December 29, 2012 Posted December 29, 2012 Before I post the load order, how do a put up a file?
KainsChylde Posted December 29, 2012 Posted December 29, 2012 If you're using FOMM you don't need to put up a file. At the top of the main window click "load order", then "copy to clipboard". Then come back here and paste. If you aren't using FOMM, at the top of the thread here is a button marked "reply". Use that instead of "quick reply" at the bottom to get access to the full post editor, and the "attachment" button is at the bottom of the editor page.
Maldred Posted December 29, 2012 Posted December 29, 2012 Thank you to Kainschilde209 for the info on how to post attachments. I stopped using the Wsex plugins a while back when I felt bad about putting porn in Fallout. I have since gotten over that and(obviously) found addons that cater to likings other than Human-Human sex. Misanthropy I turned off temporarily because the last thing a low level character needs is to get landed in an all out war being waged between the Fiends and the NCR.
eviljanitor Posted December 29, 2012 Posted December 29, 2012 Here is a copy of my deathclaw mesh folder' date=' and yes my animations do work right. [/quote'] That didn't do it. could you go to Data\meshes\characters\_male\idleanims\SexoutNG\takers\other then in that folder, zip up the files 1301b through 1311b There should be 7 in total. If that doesn't fix it, then we're going to have a look at your sexout version. But I'm thinking that's it. These are the non deathclaw animations that match. here ya go. Would have posted sooner but fell asleep in chair. idleanims.rar
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