seyal Posted December 30, 2012 Posted December 30, 2012 well I guess i'll uninstall and re-install breeder and see if that fixes it, maybe its just a weird install thing
Rhonin87 Posted December 30, 2012 Posted December 30, 2012 Hi! I have a problem after the breeding scene with the four girl at the riverside episode my character can't get pregnant anymore does anyone know why? edit: problem solved
Maldred Posted December 30, 2012 Posted December 30, 2012 *user29 I haven't been able to report on the fixing of the issues I was having because I have been playing the rest of the game on a new save, which was a mistake on my part since it overwrote my only save before the NCR capture. I guess I will play through the game and report back when I get to that part again. PS: would any mods in my load order in any way, shape or form mess up the post-message scene? I have attached my updated load order after ridding myself of multiple variant .esp files and deactivating any unnecessary or non-master files. *seyal I had the KO bug for a while and what fixed it in my case was going through and updating/reinstalling all of my sexout mods.
Guest user29 Posted December 30, 2012 Posted December 30, 2012 I don't recognize most of them so I really have no idea.
aEuonym Posted December 31, 2012 Posted December 31, 2012 Finding im running into an issue and search isnt helping.. Im not sure whats happening with Titus. im getting a texture error on him. Opening up his Nif in nifscope points to two textures in the creatures/deathclaw folder trajantexture2.dds deathclaw_n.dds teh trajan texture is there, deathclaw_n is not. judging by the textures in the folder, im guessing that it shouldnt be pointing to trajantexture2.dds and instead to deathclawtitus.dds and the deathclaw_n.dds is probably in the original texture BSA. but im not sure on that yet. right now he only appears all multicolored in game. Edit: Attempting to change the texture point in nifscope to point to the deathclawtitus.dds. Also extracted the deathclaw_n.dds from the bsa and put it directly into the loose files, no change, still a texture error on titus. he appears properly in nifscope, but not in game.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 deathclaw_n resides in the texture bsa that comes with the game. It's funny that you say this, because Titus has a texture error for me in the geck but he appears fine in game. I suspect I goofed when making the .dds. Fun fact: Titus was originally called Trajan and albino. Decided the name was lame, and couldn't get make a cool looking albino deathclaw so he got changed.
aEuonym Posted December 31, 2012 Posted December 31, 2012 Yeah i extracted the deathclaw_n and still an error regardless of which .dds i place on titus through nifscope. he apperas fine using both of them in nifscope but in game and in geck he texture errors on me. One other thing i thought i might sugest, since a lot of the testing requires breeder free saves. is it possible to make it so that when you talk to User29 in riverside to start the takeover there, that the impregnation also completes promantory and gives you the mutation. Since if you skip prominatory you wont have the mutation which is needed for the expansion questline. i kinda glithced a bit and TFC/TGM'ed into the queen chamber, used rapegame to get the deathclaws friendly and got the mutation from the deathclaw, but since i didnt use the alpha inside, or complete the promontory. when i got to the point of upgrading the mutation in the legion camp, it didnt upgrade.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 Yeah, I'll update him so that he works with the post riverside stuff. I don't know what to do about the titus texture short of making it over again. If anyone wants to take a shot at it, be my guest. You can do it all use the Gimp with the .dds plugin. I got one more thing I'm trying to get functional, got all the dialogue that was written for me in, and a couple bugs to hunt down but the update will almost certainly be tomorrow. And it's possibly my favorite non episode adding update yet. The random scanner + everything that happens afterwards is just so fun to watch.
eviljanitor Posted December 31, 2012 Posted December 31, 2012 Can't wait to try out the mini game for hiding the pregnancies. I have a quick question will you be adding paths to use veronica and betty as possible additions.(for the 4 girls for the take over).
Maldred Posted December 31, 2012 Posted December 31, 2012 *user29 I went through the TXT file I posted earlier and labeled all .esp files as to what they do except for sexout mods and the deactivated mods. Here is the newly redone list and please note what I put beside the fallout.esm listing.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 I don't have any plans for them right now. Molly, sam, and the hooker who's name escapes me are the only others I want to add.
Maldred Posted December 31, 2012 Posted December 31, 2012 I don't have any plans for them right now. Molly' date=' sam, and the hooker who's name escapes me are the only others I want to add. [/quote'] Betty and Veronica made me want to kill them since, as far as I could tell, they served no purpose, but I held off incase you planned to do something with them. What I meant by "serve no purpose" is that after I took over riverside, everyone was knocked up but those two broads and they always stick with eachother way too closely to be just friends.
OLOsin Posted December 31, 2012 Posted December 31, 2012 Yeah' date=' I'll update him so that he works with the post riverside stuff. I don't know what to do about the titus texture short of making it over again. If anyone wants to take a shot at it, be my guest. You can do it all use the Gimp with the .dds plugin. I got one more thing I'm trying to get functional, got all the dialogue that was written for me in, and a couple bugs to hunt down but the update will almost certainly be tomorrow. And it's possibly my favorite non episode adding update yet. The random scanner + everything that happens afterwards is just so fun to watch. [/quote'] ooohh... I may have to kick in my clean save and run through the entire story again just to see the new awesome-sauce. I hope Miranda gets taught some lessons in what it means to "serve" as the self proclamed "Queen of Riverside". That little wench deserves to be tied to a fence post in the Bighorner pen. Or maybe she should assist the NCR crew in the firehouse.... so many ideas... so few hours in the day.
eviljanitor Posted December 31, 2012 Posted December 31, 2012 I agree I thought miranda got off way to easy. After all the crap she put the player through. I hope we can see an eventual mini game for making maranda pay.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 You're not able to tell miranda off, but I haven't added any actual punishment. Do you guys have any more ideas on that? It should remain fairly simple. Could collar her and have her become your breeding pet or something.
eviljanitor Posted December 31, 2012 Posted December 31, 2012 Ooohh I like the idea of making her the players breeding pet. Will she be follower based or stationary (does not leave riverside)
OLOsin Posted December 31, 2012 Posted December 31, 2012 You're not able to tell miranda off' date=' but I haven't added any actual punishment. Do you guys have any more ideas on that? It should remain fairly simple. Could collar her and have her become your breeding pet or something. [/quote'] Hmm... sounds... appropriate. Yes... collar... with conditions. A queen must provide for her subjects. Have her birthing bighorners for meat. For reals!! Have the DCs put a collar on her. She hates the collar... wants it off. She will have to work for that. She is told that to have the collar removed, she must service the Bighorners twice a day (I'll let you choose the times) for a year (this is a lie, but sets her up for enslavement). When she becomes pregnant with a bighorner, her belly will grow. At around P5, she will be slowed by this as she walks between her house and the pen. This will make her an easier target for the DCs that feel the need for a release. After awhile, she will begin to like it. After birthing at least two bighorners, she will be a queen slut of Riverside. Maybe some fluff dialog can be added to give that effect. Then have her wander Riverside, just waiting for her next tumble with any creature that happens to be in the area. Or you can have her turn into a breeding pet that can follow the PC and will have sex with anything the PC points at. The possibilities... they blow the mind!! You may want to change her outfit to something that supports P4-6 better. The outfit she currently has, although very hot, doesn't seem to really support anything beyond P3. Ok... maybe the idea I have here isn't as simple as you like, but it could be a goal over time as well. You could just start her out on the breeding thing and go from there maybe? Maybe you can just do this in a later update when you feel you have the time. I dunno... just brainstorming... with a bend toward revenge.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 That's two suggestions you've had that I've instantly felt compelled to work on so thanks for that.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 I was curious so I added it up, and so far, across all episodes, breeder adds 1411 lines of dialogue with 3597 lines of code in the quest scripts alone. That's a fun fact!
eviljanitor Posted December 31, 2012 Posted December 31, 2012 You're not able to tell miranda off' date=' but I haven't added any actual punishment. Do you guys have any more ideas on that? It should remain fairly simple. Could collar her and have her become your breeding pet or something. [/quote'] Hmm... sounds... appropriate. Yes... collar... with conditions. A queen must provide for her subjects. Have her birthing bighorners for meat. For reals!! Have the DCs put a collar on her. She hates the collar... wants it off. She will have to work for that. She is told that to have the collar removed, she must service the Bighorners twice a day (I'll let you choose the times) for a year (this is a lie, but sets her up for enslavement). When she becomes pregnant with a bighorner, her belly will grow. At around P5, she will be slowed by this as she walks between her house and the pen. This will make her an easier target for the DCs that feel the need for a release. After awhile, she will begin to like it. After birthing at least two bighorners, she will be a queen slut of Riverside. Maybe some fluff dialog can be added to give that effect. Then have her wander Riverside, just waiting for her next tumble with any creature that happens to be in the area. Or you can have her turn into a breeding pet that can follow the PC and will have sex with anything the PC points at. The possibilities... they blow the mind!! You may want to change her outfit to something that supports P4-6 better. The outfit she currently has, although very hot, doesn't seem to really support anything beyond P3. Ok... maybe the idea I have here isn't as simple as you like, but it could be a goal over time as well. You could just start her out on the breeding thing and go from there maybe? Maybe you can just do this in a later update when you feel you have the time. I dunno... just brainstorming... with a bend toward revenge. too bad the kennelslut outfit doesn't have pregnant versions it would be perfect for her. And it would pretty much match her collor too. edit heres a screenshot of it both front and back. Thats a lot of dialogue user29 and here i though i talked too much. edit 2 Its currently referenced in sexout store its sold by the bondage gear vendor. as for what mod adds it to sexout i don't really know.
Guest user29 Posted December 31, 2012 Posted December 31, 2012 pic of outfit and where can I get it at?
Halstrom Posted January 1, 2013 Posted January 1, 2013 pic of outfit and where can I get it at? The only thing I can suggest is seperate the belt in Nifskope into a seperate item so it's removed during P2-P7, we could have pregnant versions of the belt, but I don't suspect they should stretch and be automatic swapping. Perhaps the Jailors would swap the belt as necessary. The system I have used will give a tight clothing warning for a P3 outfit worn at P4. Not auto swapping would mean once they birthed wearing a P4-P7 belt perhaps it became possible to slip out of it when the body returned to P0? As a reward or till the Jailors requipped a P0 version.
aEuonym Posted January 1, 2013 Posted January 1, 2013 User29 is there a console command, or a way we can edit/add a set of armor to the approved list for the mutation so it doesnt keep stripping us of anything but leather? i found a few sets that dont look to bad with it that ide like to be able to keep on.
achilles Posted January 1, 2013 Posted January 1, 2013 Ok, I got gang raped by a bunch of fiends at the cinema behind Primm. It said my leg was crippled and then a wolf came up and raped me. Then I followed the wolf back to its den and it knocked me up with pups. It said it nursed my leg back to health but my leg shows that it's not fully health. It's only 3/4 healed and stimpacks and doctor bags do nothing to fix it. I think the script that broke my leg or the script in which my leg was healed by the wolf has something to do with it.
Angrybird Posted January 1, 2013 Posted January 1, 2013 Replayed the Death Claw episode, Sam still retains her pregnant body after the escape (is there a fix I missed?) and one of the girls didn't show up for the orgy but everything went smoothly any way, but I was using an old save so that may have been the cause. Also it was a really good idea to give a personality to a Deathclaw I remember reading that you weren't really inclined to do it but I'm glad you did, it really adds to the immersion.
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