Jump to content

SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

Recommended Posts

Posted

open up FOMM, go to load order, export, then paste it here. And I still need to know exactly what pregnancy version you have installed.

Posted

I just redownloaded every sexout related mod I have whether or not it has been updated and I still have yet to get the proper texture for the Farm Slave outfit so I'm gonna guess and say it was an installation or load order error on my part, unless you have a better guess.

EDIT: I took another look at the FAQ and realized that not only am I half blind, I now feel like a dumbass for unintentionally overlooking things like this.

Posted

Well that is what the FAQ is designed to do :P

Posted

open up FOMM' date=' go to load order, export, then paste it here. And I still need to know exactly what pregnancy version you have installed.

[/quote']

 

I use Nexus Mod Manager and for somereason it doesn't seem to have the ability to export. According to my Mods list, I have PregnancyV3-20121224.1beta. What could be my problem is that when I update, I load in the new zip, and if it asks me if I want to update, I tell it no, that I want it to install normally. Is that what I should do? Almost every other mod says to do that, but Preg could be different and I never knew.

Posted

NMM causes a ton of problems (it doesn't always install FOMODS correctly) for Fallout. You need to install FOMM.

 

Unfortunetly NMM messes up FOMM so follow these directions to get it working

 

Then re install your stuff with FOMM and don't launch the New Vegas portion of NMM or it'll mess up FOMM again.

Posted

For the spore carrier episode how about a little change along the lines of the spore plant stuffs you with eggs (seeds?) to say a P3 and you are stuck with the seeds til you find a spore carried to fertilize them at which point pregnancy carries on as normal to P4/5/6 depending on the number of eggs?

Posted

Actually NMM works perfectly you just have to know how they installs FOMM, the directory paths needs to be good or it will install incorrectly. Other then that no problems what so ever. Biggest problem I have is that people dont always use the correct paths and thus it installs in a wrong way....but the program is doing it as it should be doing it.

 

Thats why I always open the foom and check the paths before I install them via NMM, and correct the paths where nessessary.

Posted

Actually NMM works perfectly you just have to know how they installs FOMM, the directory paths needs to be good or it will install incorrectly. Other then that no problems what so ever. Biggest problem I have is that people dont always use the correct paths and thus it installs in a wrong way....but the program is doing it as it should be doing it.

 

Thats why I always open the foom and check the paths before I install them via NMM, and correct the paths where nessessary.

Posted

Re the traveling merchants in Novac getting attacked by DC and breeders' date=' could you add the merchants to the death claw faction?

[/quote']

 

I could, but I'm not going to because it doesn't really make sense.

 

For the spore carrier episode how about a little change along the lines of the spore plant stuffs you with eggs (seeds?) to say a P3 and you are stuck with the seeds til you find a spore carried to fertilize them at which point pregnancy carries on as normal to P4/5/6 depending on the number of eggs?

 

A good idea' date=' but I've got something else planned instead.

 

 

Bumping for the new page.

 

Posted

I already read the hint on where the mutie santa is and yet I can't seem to find him anywhere in town or the surrounding area(checked the lodge thoroughly, the town, all the bungalows, the cave further up the mountain)

If I missed the mutie's normal location then please tell me where he spawns.

Posted

I already read the hint on where the mutie santa is and yet I can't seem to find him anywhere in town or the surrounding area(checked the lodge thoroughly' date=' the town, all the bungalows, the cave further up the mountain)

If I missed the mutie's normal location then please tell me where he spawns.

[/quote']

 

When you go into the Jacobs Town gate, walk in to where the big sign is.

Then turn left about 90 degrees. Walk in that general direction.

Normally that area is pretty much empty.

If your mod is working correctly, Santa will be standing next to a Bighorner named Rudolph someplace in that general area.

Posted

santa claus wont give me the outfit i have the dialog for it but nothing happens. I have the breeder outfits installed.

 

Did he get you pregnant?

You have to be pregnant before he will give you the suit.

Posted
For the spore carrier episode how about a little change along the lines of the spore plant stuffs you with eggs (seeds?) to say a P3 and you are stuck with the seeds til you find a spore carried to fertilize them at which point pregnancy carries on as normal to P4/5/6 depending on the number of eggs?

Sorry but the Spore Carrier is probably in a holding pattern as I am planning on redoing Spore carrier pregnancies soon so they are reverse pregnancies like they used to be in Pregnancy V2, so you keep keep popping out pods as your tummy gets bigger. The spore Plants do similar except you start big packed with large spore pods by the plant, I'm just waiting for prideslayer to add the plant animations.

I'm currentlry working on fixing all the little things that need sorting in SCR & Pregnancy before jumping in for the next major upgrade.

Posted

yep then i get the dialog about helping to spread xmas cheer but i dont receive the outfit.

 

The only thing I can think of is that your santa suit is not installed correctly. It should work.

Also make sure you used the latest SCR and pregnancy mod versions and data files.

Posted

Yeah, I'm 90% sure you don't have the right version of SCR. The only way it wouldn't add something to your inventory is if I'm telling it to add something that, as far as it knows, doesn't exist.

Posted

ok, new problem

 

after installing the lara croft backpacks it looked like everything was working fine, but now today i'm not able to have sex (the main point of sexout >.>)

 

what happens is, it acts like im about to, drugs me (if rape), etc., but then it just locks my camera in place, and prevents me from moving, as opposed to a sex scene

 

i've tried reinstalling just about everything

 

this happens for both consensual, and non-consensual scenarios

 

load order is the same as before

Posted

That's not really breeder specific. You need to post in the technical support forum. You should start with your load order.

Posted

NMM causes a ton of problems (it doesn't always install FOMODS correctly) for Fallout. You need to install FOMM.

 

Unfortunetly NMM messes up FOMM so follow these directions to get it working

 

Then re install your stuff with FOMM and don't launch the New Vegas portion of NMM or it'll mess up FOMM again.

 

>_< But I never had these types of problems before now. Almost always it has been plain old mod incompatibility.

Posted

>_< But I never had these types of problems before now. Almost always it has been plain old mod incompatibility.

 

How many mods have you used, which implement new NPC behavior, including new animations which the character participates in?

 

Mostly, I have seen NPCs approach the character, outside of sexout, is when either there was some trigger (it happens because you are in a certain place) or the NPC was specifically spawned to approach the character.

Posted
>_< But I never had these types of problems before now. Almost always it has been plain old mod incompatibility.

It's just a Fallout Engine thing, my game was running fine many times then I've screwed it all up by adding one outfit mod & had to reinstall.

When you get everything working, backup your data folder.

Posted

I've been trying the Coyote/Fenris quest line.

 

The update to the new data file coincided with my move to the Fenris part of the quest, so, I didn't immediately understand that I was having a problem when pups began showing up as apparel in my inventory, and, if I dropped them onto the ground, they resembled boxes that might contain cereal or detergent. I was still trying to figure out whether the problem was that I was supposed to be carrying them around on my person until they matured, there were somewhere I was supposed to be depositing them, or what, when....

 

The change to the Pregnancy mod came along, and, since it seemed like a fairly considerable change, I decided to do a clean install of Pregnancy, and Breeder, just to be on the safe side.

 

The, "cereal box pup," problem began from the moment that the mod began. What have I suddenly done wrong?

Posted

When you birth pups now they're added to your inventory for a while as "pups" and then they mature there. Then they turn into the little guys that follow you around. They're not made to be dropped. Once they start following you around you can pick them up again and carry them around and that's something breeder added.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...