Reesewow Posted May 8, 2018 Posted May 8, 2018 22 minutes ago, WaxenFigure said: Subrecords do NOT merge. Last record update wins, all previous record updates are lost entirely is how the game works. There's a utility called Mator Smash which you can use to create a "smashed" patch that tries to reconcile and merge those updates. https://www.nexusmods.com/skyrim/mods/90987/? Pretty much - I tried Mator Smash out of curiosity and it merges a *lot* of otherwise unmerged changes. I opted not to actually use the patch it created since I'm happy with my current load order and overwrites (if it ain't broke don't fix it) and not every change it made seemed to make 100% sense. However, it may be just what is needed to resolve conflicts like this without actually making a manual compatibility patch.
xyzxyz Posted May 8, 2018 Posted May 8, 2018 Would be fun to use your follower as horse and earn some coin with her. 1
chance Posted May 8, 2018 Posted May 8, 2018 Hey, it's great to see someone pick this mod up again after all these years. Worth noting, on the download page you have the wrong skeleton listed as a requirement. Maximum Skeleton won't do, SLUTS NEEDS XP32 Maximum Skeleton Extended for the bones that connect the player to the cart. The mod is looking great, though. Love the new colors, the overtime pay, and the secret reward. Now we just need someone to pick Quick As You Like back up! 1
WaxenFigure Posted May 9, 2018 Posted May 9, 2018 1 hour ago, bitWolfy said: I thought so as well. Apparently, according to Arthmoor himself, there are exceptions. Location record is one of them. And yes, I know what Mator Smash it, and I know enough not to need it. Auto-generated patches are almost always a gigantic mess with a heavy load order. What? Inconsistent handling of records by Betheda? Surely not! (LOL).
Naps-On-Dirt Posted May 9, 2018 Posted May 9, 2018 Weird problem. On the third leg of a trip, the receiving dispatcher gives the "Oh you're one of ours" line and then does nothing. I had no problem turning in the first two jobs but suddenly its failing. I saved right before I tried, so I quit the game and tried again and then quit the game to make a small Papyrus log, in case it helps. Papyrus.0.log
MrEsturk Posted May 9, 2018 Author Posted May 9, 2018 18 minutes ago, Naps-On-Dirt said: Weird problem. On the third leg of a trip, the receiving dispatcher gives the "Oh you're one of ours" line and then does nothing. I had no problem turning in the first two jobs but suddenly its failing. I saved right before I tried, so I quit the game and tried again and then quit the game to make a small Papyrus log, in case it helps. Papyrus.0.log Here, put this file in your /data/scripts folder. See if that fixes it. If it does I guess I have to reupload the mod: SF_sluts_mission_scenes_mode_0802D37F.pex
Naps-On-Dirt Posted May 9, 2018 Posted May 9, 2018 5 minutes ago, MrEsturk said: Here, put this file in your /data/scripts folder. See if that fixes it. If it does I guess I have to reupload the mod: SF_sluts_mission_scenes_mode_0802D37F.pex No change. Here's the log after I put it there and tried again: Papyrus.0.log
MrEsturk Posted May 9, 2018 Author Posted May 9, 2018 24 minutes ago, Naps-On-Dirt said: No change. Here's the log after I put it there and tried again: Papyrus.0.log Come to think of it I had that problem once before. Try getting as close as possible to him, then keep bugging him over and over. That fixed it for me. I really wish Skyrim would stop doing this crap.
Ytheria Posted May 9, 2018 Posted May 9, 2018 When I reloaded a save, the cart was "attached" to me, but actually about 20 feet away. That is to say, the cart followed me around, but fixed at that distance. When I got to the end point, the receiver said the cart was missing and wouldn't take the delivery. Forced cart return didn't work, presumably because the cart was already attached. In the end I could only resolve the issue by waiting to get raped, which detached the cart, allowing me to reattach correctly and hand in the mission.
WaxenFigure Posted May 9, 2018 Posted May 9, 2018 4 hours ago, Ytheria said: When I reloaded a save, the cart was "attached" to me, but actually about 20 feet away. That is to say, the cart followed me around, but fixed at that distance. When I got to the end point, the receiver said the cart was missing and wouldn't take the delivery. Forced cart return didn't work, presumably because the cart was already attached. In the end I could only resolve the issue by waiting to get raped, which detached the cart, allowing me to reattach correctly and hand in the mission. Shift E will detach the cart allowing you to go to it and reattach.
MrEsturk Posted May 9, 2018 Author Posted May 9, 2018 So does anyone know how frostfall detects if your dressed warm? Does it check specifically for the bodyslots used, or does it function off Wornkeywords (ClothingBody, ArmorClothing, etc)? For the next update I'll be adding the needs/hypothermia support, as well as the "share a drink" humilation option. There was something else minor, but can't remember at the moment. My job was pretty insane the last few days, so haven't had any time to work on the mod (I really need to stop being lazy and search for a better job ) On 5/8/2018 at 12:41 AM, bitWolfy said: So, I've had a couple hours free this weekend to troubleshoot my problem properly. It turns out that I was experiencing not one, not two, but three separate problems. I actually fixed the main glitch that was causing the dispatchers not to cast the spell if obstructed. DocClox forgot to uncheck the "use line of sight" option in the spell cast package. As of 1.09 the dispatcher will cast his spell no matter how many idiot NPCs are standing in the way.
CGi Posted May 9, 2018 Posted May 9, 2018 19 minutes ago, MrEsturk said: So does anyone know how frostfall detects if your dressed warm? Does it check specifically for the bodyslots used, or does it function off Wornkeywords (ClothingBody, ArmorClothing, etc)? it's a keyword Frostfall adds iirc.
Guest Posted May 9, 2018 Posted May 9, 2018 This page of Chesko's website shows how to support frostfall: http://skyrimsurvival.com/home/frostfall/compatibility-modders/ Specifically for the armor/clothing compatibility: http://skyrimsurvival.com/home/frostfall/armor-compatibility/ It is fairly straightforward, I was able to use it for a personal mod I created to add the frostfall keywords.
Naps-On-Dirt Posted May 9, 2018 Posted May 9, 2018 20 hours ago, MrEsturk said: Come to think of it I had that problem once before. Try getting as close as possible to him, then keep bugging him over and over. That fixed it for me. I really wish Skyrim would stop doing this crap. I tried half a dozen times to no avail. Then I remembered that I had fled a dragon not long ago and my follower was still back there fighting it, so I teleported him to me (I use EFF) and triggered Defeat's Disengage power so we'd be out of combat. Then I tried turning it in again and it worked.
gamer098 Posted May 9, 2018 Posted May 9, 2018 I'm seeing this error on ver. 1.0.9: Spoiler [05/09/2018 - 06:45:04PM] Error: Array index 4 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:45:04PM] Error: Array index 4 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:45:04PM] Error: Array index 4 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 2 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 2 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 2 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 3 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 3 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 3 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 4 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 4 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ? [05/09/2018 - 06:46:18PM] Error: Array index 4 is out of range (0-1) stack: [sluts_mission_scenes (6B002DED)].sluts_mission_scenes_sc.on_sex_end() - "sluts_mission_scenes_sc.psc" Line ?
secondseason Posted May 10, 2018 Posted May 10, 2018 9 hours ago, Naps-On-Dirt said: I tried half a dozen times to no avail. Then I remembered that I had fled a dragon not long ago and my follower was still back there fighting it, so I teleported him to me (I use EFF) and triggered Defeat's Disengage power so we'd be out of combat. Then I tried turning it in again and it worked. Had the same Problem. I could talk to the dispatcher after getting my follower an me out of Battle. Most Dragons my Follower can handle, but this was a reverend Dragon, so no chance there. Bloody shout killed me every time. Was able to sneak around it after several tries and get to the dispatcher with my follower. As it seems you cant be engaged in a fight if you want to talk to the dispatcher. All thinks considered that seems to be ok. After all the dispatcher might have other thinks to do in a dragon attack then freeing you of your load.
MrEsturk Posted May 10, 2018 Author Posted May 10, 2018 56 minutes ago, secondseason said: Had the same Problem. I could talk to the dispatcher after getting my follower an me out of Battle. Most Dragons my Follower can handle, but this was a reverend Dragon, so no chance there. Bloody shout killed me every time. Was able to sneak around it after several tries and get to the dispatcher with my follower. As it seems you cant be engaged in a fight if you want to talk to the dispatcher. All thinks considered that seems to be ok. After all the dispatcher might have other thinks to do in a dragon attack then freeing you of your load. I look and see if there's anything in the package settings or scene settings that will make dispatchers following through inspecting the cargo even if Satan himself is tearing the town apart, lol. But as you said it might just be a hardcoded AI reaction to combat which can't be fixed.
MrEsturk Posted May 10, 2018 Author Posted May 10, 2018 7 hours ago, Ryutenma said: keeps crashing my game Does it crashing at the title screen or when a dispatcher casts his spell on you? If at the title screen you may be missing some required mods (check the description). If it crashes when during the spell cast, try setting your yoke to breast or chainless in the MCM menu. There are some unlucky people whose game crashes when the default yoke is equipped. I think I'll change the default to chainless for the next update. On 5/7/2018 at 3:20 PM, tookachinchilla said: On 5/7/2018 at 2:14 PM, Ixmore said: Looking into the items of the mod, an vaginal plug that supposed to hold a letter so as for additional equipment, a leather slave harness and a S.L.U.T.S brand armbinder when delivering letters to particular individuals. I like the sound of that. I plan to use those assets in the quests I'm planning.
WaxenFigure Posted May 10, 2018 Posted May 10, 2018 18 hours ago, Ryutenma said: keeps crashing my game Sorry we aren't the NSA, we don't have anyone looking at your computer so you're going to have to give more information than that because we asked the NSA what they knew and they told us to get lost (such nice people). Hope that brought you a chuckle and welcome to Lovers Lab. But do please provide us something a bit more specific and we will try to help. 3
MrEsturk Posted May 11, 2018 Author Posted May 11, 2018 Alright, I worked in Frostfall support. Next is adding food/sleep needs support. Don't expect anything too fancy, just a dispatcher dialogue option that will provide food/drink/rest menu in case you're stuck paying off a heavy arrears. I was going to set up some sort of simple cutscene, but trying to cram a pitstop type area into all 9 holds was going to be too much of a headache for something that was just going to add assistance to the features of a 3rd party mod. Even with the holds that already have a stable the stable is rather cramped (not to mention in Solitude you'd be stuck watching the award winning AI trying to walk you down a big hill and around a bend just to reach their stables.) As I already mentioned my job has been brutal this week so progress will be a little slow. 3
gamer098 Posted May 11, 2018 Posted May 11, 2018 Could a configurable percent chance be added that would, when the pony is raped, control whether the pony's goods are pilfered? Right now, depending on what mod is used to trigger the rapes, at least 1 rape per delivery is almost unavoidable, and still docks the pay pretty severely (I got 70 gold for a Markarth-Solitude delivery with only 1 rape). 1
tookachinchilla Posted May 11, 2018 Posted May 11, 2018 Another suggestion -- add an MCM option to disable fast travel (similar to the option in Cursed Loot) while you are on the quest (i.e., until you reclaim your stuff). If you can just fast travel back to where you started from, it lessens the impact of having no money and no gear and being covered in tattoos. (of course, one could always coc fast travel, but that would be cheating...) 1
darkevilhum Posted May 11, 2018 Posted May 11, 2018 Is there any content expansion planned in the direction of 'you're an indentured pony now.. leads to things of sexual nature..'?
lwanderer9 Posted May 11, 2018 Posted May 11, 2018 Hello, thanks for you work, the mod now runs flawlessly on my computer. I just wanted to make a suggestion: DD 4.1 is planed to release soon, and in this update, there will be a new animation for pony boots that gives the proper leg up moovement and fixes the arms in place, could you maybe add an aoption in the future to use that animation and not have a yoke ?
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