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Posted
5 minutes ago, Killjoycmm1 said:

I installed the BFCAA mod to make the child creature kids as I have seen others say it works on SE too.  Damn it, I wish this mod was still updated and stuff.  I love it so much.

It was definitely a favorite for a lot of us. It just appears the author abandoned it after porting it for SE.

Posted

I was looking around and I couldn't find a BF patch for either Flower Girls or OStim, so I threw these together.

 

The first one is actually for OCum; since it already acts on the climax, all I had to do was that a line to handle the insemination (plus a couple more lines to send a notification.)

 

For the flower girls patch, I took the old code from Milzschitte's old Flower Girls patch for LE and modified it to work in the dxscenethread script.

 

Standard disclaimer: I haven't fully tested them, although I don't see a reason why they shouldn't work. Please consider them a "quick and dirty" fix.

 

Thank you

KRB

Ocum - Beeing Female patch.zip Flower Girls - Beeing Female.zip

Posted (edited)
11 hours ago, Kae Arby said:

I was looking around and I couldn't find a BF patch for either Flower Girls or OStim, so I threw these together.

 

The first one is actually for OCum; since it already acts on the climax, all I had to do was that a line to handle the insemination (plus a couple more lines to send a notification.)

 

For the flower girls patch, I took the old code from Milzschitte's old Flower Girls patch for LE and modified it to work in the dxscenethread script.

 

Standard disclaimer: I haven't fully tested them, although I don't see a reason why they shouldn't work. Please consider them a "quick and dirty" fix.

 

Thank you

KRB

Ocum - Beeing Female patch.zip 16.74 kB · 1 download Flower Girls - Beeing Female.zip 16.54 kB · 0 downloads

I have looked for one patch for Flower girls and asked for one, do it work as it should?

For some odd reason I cant compile scrips for this mod whit MO2

Edited by Uncle64
Posted (edited)
33 minutes ago, Uncle64 said:

I have looked for one patch for Flower girls and asked for one, do it work as it should?

For some odd reason I cant compile scrips for this mod whit MO2

what error are you getting? 

 

One possible reason it won't compile is that Flowergirls has a soft dependency with OSA/OSex; which means that the script won't compile without those to mods installed.

 

KRB

Edited by Kae Arby
Posted
13 hours ago, Kae Arby said:

what error are you getting? 

 

One possible reason it won't compile is that Flowergirls has a soft dependency with OSA/OSex; which means that the script won't compile without those to mods installed.

 

KRB

No it is all scripts

Posted

Hi there. Using cooking pots brings up all the recipes from BF, there's one however that's listed as "Missing Name" and it's definitely from BF, going by the effects in the description. I haven't noticed that before, I assume it's a glitch. I can post a pic if you want. Any ideas how to fix it?

Posted
6 hours ago, Violence6884 said:

Hi there. Using cooking pots brings up all the recipes from BF, there's one however that's listed as "Missing Name" and it's definitely from BF, going by the effects in the description. I haven't noticed that before, I assume it's a glitch. I can post a pic if you want. Any ideas how to fix it?

If I am not remeber it wrong so is that one of the contraceptives.

Posted
36 minutes ago, Uncle64 said:

If I am not remeber it wrong so is that one of the contraceptives.

It is a type of contraceptive but I'd like to fix its "Missing Name" item name.

  • 4 weeks later...
Posted (edited)
On 6/30/2020 at 6:06 PM, Uncle64 said:

You dont need it. How did you generate it in the first place?

Use the correct DLL file. Make sure that you REMOVE the old dll file that comes whit the mod.

And you need to install the mod correct whit all its soft dependences and so on.

 

Here you have the latest DLL file.

 

beeingfemaleDLL.rar 227.95 kB · 832 downloads

allright so i removed the original DLL file, then put this one in, renamed it to beeingfemale64.dll cuz you need to do that and it the words of todd howard, it just works.

 

i used to use this mod on se no problem but 2 years go by, i use the same mod with (a different) updated dll and nothing shows up in the game, thanks for this one my dude im forever gratefull

 

oof one question though, is there any way to make this work in an ongoing playthrough? i had the mod installed nd all like i said but for some reason it just didnt work at all but i really dont wnanna lose all my progress rn

Edited by FovI
Posted
On 9/22/2021 at 3:37 PM, FovI said:

allright so i removed the original DLL file, then put this one in, renamed it to beeingfemale64.dll cuz you need to do that and it the words of todd howard, it just works.

 

i used to use this mod on se no problem but 2 years go by, i use the same mod with (a different) updated dll and nothing shows up in the game, thanks for this one my dude im forever gratefull

 

oof one question though, is there any way to make this work in an ongoing playthrough? i had the mod installed nd all like i said but for some reason it just didnt work at all but i really dont wnanna lose all my progress rn

did u get it to work, my mcm doesnt have BF in it

Posted
5 hours ago, maxshlong said:

did u get it to work, my mcm doesnt have BF in it

yes i did, if you want i can show you how to do fix it

 

Posted (edited)
10 hours ago, maxshlong said:

pls

here you go: https://youtu.be/1QUcvLySQtc

 

you can find the updated dll file i'm using on page 18 posted by user "asdffdsacoco"

 

be aware that this does not add it on an existing save, you have to start a new game regardless

Edited by FovI
Posted (edited)

ok gunna try and make this easy for people moving forward

 

these instruction are for Vortex

 

download and install these

 

Skyrim Script Extender (SKSE) (silverlock.org)   Current SE build 2.0.19 (runtime 1.5.97): 7z archive

the instructions to install this are in the read me after u unzip the file

 

SkyUI at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

PapyrusUtil SE - Modders Scripting Utility Functions at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

 

then download and manually drop the beeing female zip file and the flower girl zip into vortex. both are attached to this

 

also download and install

Flower Girls SE and VR at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

this one is for the sperm

 

for the skins with belly scaling i used

 

UNP Female Body Renewal - A female face and body replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

UUNP Vanilla Outfits Bodyslides SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

and download and install

BodySlide and Outfit Studio at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

(if ur having trouble finding this .exe, find it under the mods tab and click the downward arrow and click open in file manager)

 

then download 02uunp zip, also a attachment

unzip it

then drop it into this folder

 

C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide

 

after that run body slide

edit as you like or just go straight to checkboxing Build Morphs and click Batch Build, the Build, then OK, then ur done with that part go ahead and close it

 

now DL and instal

 

Fores New Idles in Skyrim SE - FNIS SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

then run it

the correct version to run will be found

 

C:\ProgramFiles(x86)\Steam\steamapps\common\SkyrimSpecialEdition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

 

DO NOT usse the .exe in the mod folder

 

run skyrim 

and in beeing female mod settings in game, under scaling choose the nioveride option

to test scaling use the comand

bf:test

in console command after u click on a girl

and u can use 

bf:impregnate for faster impregnation

 

 

thats it folks

if it didnt work u F88ked up somewhere, and ur best bet is to reinstall everything

 

 

the correct .dll is already in the beeing female zip thats attached, as well as a pex file with better looking node scaling

 

i did most of the work here for u and my future self, best of luck and hope this works for u as well

 

thank u to @Fovl for helping me find the correct .dll, thank you @Uncle64 for providing the .dll, and thank you @Patch man for the better looking node scaling. and thank you @Kae Arby for the FG patch

 

BeeingFemale64_2_8_1.zip Flower Girls - Beeing Female.zip 02 UUNP.7z

Edited by maxshlong
Posted
16 hours ago, maxshlong said:

ok gunna try and make this easy for people moving forward

 

these instruction are for Vortex

 

Question - does the PC get pregnant in your game? I had no issues with NPCs getting pregnant, but never the PC. Have you (or anyone else) encountered this?

Posted
On 9/28/2021 at 8:01 AM, Doc_Oc said:

Question - does the PC get pregnant in your game? I had no issues with NPCs getting pregnant, but never the PC. Have you (or anyone else) encountered this?

yeah sry never really experimented with that, but i think there is a cheat or debug option that u can use to force impregnation of the pc

 

 

heres some

console commands
click on ur baby daddy or baby mama in console command then type the command that u want

Adding an amount of tampons to the actors inveotry. If no argument where given, it will add 1 tampon
bf:addtampon [<1-99>]


Adding an amount of contraception fluids to the actors inventory. If no argument where given, it will add 1 contraception fluid
bf:addcontraception [<1-99>]


Get or set the current phase of the selected woman. If no argument is written, it will write her phase to the console - otherwise it will change the phase.
You can't go to a pregnancy phase (4 - :cool: when the actor is not pregnant!
0 = Follicular Phase; 1 = Ovulating; 2 = Luthealphase; 3 = Menstruating; 4 = 1.st Trimester; ...
bf:state [<0-9>]


Get or set the womands contraception value. If no argument is given it will write the current amount of contraception into the console
bf:contraception [<0-100>]


Add sperm between the Player and the selected NPC. If the Player is female and the NPC is male, the player will gain the sperm, if the player is male and the NPC is female, the NPC will gain the sperm.
bf:addsperm


This will impregnate between player and the selected NPC. If the player is male and the selected NPC is female, the NPC will be impregnated by the player. If the Player is female and the NPC is male, the NPC will impregnate the player.
The optional argument gives the number of babys. If no argument was posted, it will impregnate with 1 baby
bf:impregnate [<1-6>]


This will damage the baby of the selected NPC. The argument represents the amount of damage
bf:damagebaby <1 - 100>


This will set the health of the baby. If no argument is given, it will print the babys health into the console
bf:babyhealth [<0 - 100>]


This command forces the birth of the selected pregnant woman
bf:forcebirth


This Debug Command print the loadign code of BeeingFemale into the console
bf:code


This reset all BeeingFemale relevant variables of the selected NPC
bf:resetnpc


This makes the woman able to become pregnant in the current cycle if true, or disable pregnancy if it's false
bf:canbecomepregnant [<true / false>]


This makes the woman able to become PMS in the current cycle if true, or disable PMS if it's false
bf:canbecomepms [<true / false>]


This unimpregnates the selected pregnant NPC - without giving birth to a child
bf:unimpregnate


Handles the AddOn manager. Force clearing or refreshing the AddOn List. If the second argument is also given, it will print a help, refresh/clearing only the misc / race/ cme AddOns
bf:addon [<refresh / clear> [<? / misc / race / cme>] ]


This will make a short test of BeeingFemale, including testing of the current settet pregnancy belly scaling at max value for 10 seconds.
if no actor is selected, it will test the belly scaling for all loaded NPCs, otherwise, only the selected NPC will be tested
bf:test


This will export the AddOns of the given .esp file. The mod file must be loaded.
bf:export <mod name>


Set the number of babys, the woman is pregnant with.
bf:setbabys <1-6>

Posted (edited)
19 hours ago, maxshlong said:

yeah sry never really experimented with that, but i think there is a cheat or debug option that u can use to force impregnation of the pc

 

 

heres some

console commands
click on ur baby daddy or baby mama in console command then type the command that u want

Adding an amount of tampons to the actors inveotry. If no argument where given, it will add 1 tampon
bf:addtampon [<1-99>]


Adding an amount of contraception fluids to the actors inventory. If no argument where given, it will add 1 contraception fluid
bf:addcontraception [<1-99>]


Get or set the current phase of the selected woman. If no argument is written, it will write her phase to the console - otherwise it will change the phase.
You can't go to a pregnancy phase (4 - :cool: when the actor is not pregnant!
0 = Follicular Phase; 1 = Ovulating; 2 = Luthealphase; 3 = Menstruating; 4 = 1.st Trimester; ...
bf:state [<0-9>]


Get or set the womands contraception value. If no argument is given it will write the current amount of contraception into the console
bf:contraception [<0-100>]


Add sperm between the Player and the selected NPC. If the Player is female and the NPC is male, the player will gain the sperm, if the player is male and the NPC is female, the NPC will gain the sperm.
bf:addsperm


This will impregnate between player and the selected NPC. If the player is male and the selected NPC is female, the NPC will be impregnated by the player. If the Player is female and the NPC is male, the NPC will impregnate the player.
The optional argument gives the number of babys. If no argument was posted, it will impregnate with 1 baby
bf:impregnate [<1-6>]


This will damage the baby of the selected NPC. The argument represents the amount of damage
bf:damagebaby <1 - 100>


This will set the health of the baby. If no argument is given, it will print the babys health into the console
bf:babyhealth [<0 - 100>]


This command forces the birth of the selected pregnant woman
bf:forcebirth


This Debug Command print the loadign code of BeeingFemale into the console
bf:code


This reset all BeeingFemale relevant variables of the selected NPC
bf:resetnpc


This makes the woman able to become pregnant in the current cycle if true, or disable pregnancy if it's false
bf:canbecomepregnant [<true / false>]


This makes the woman able to become PMS in the current cycle if true, or disable PMS if it's false
bf:canbecomepms [<true / false>]


This unimpregnates the selected pregnant NPC - without giving birth to a child
bf:unimpregnate


Handles the AddOn manager. Force clearing or refreshing the AddOn List. If the second argument is also given, it will print a help, refresh/clearing only the misc / race/ cme AddOns
bf:addon [<refresh / clear> [<? / misc / race / cme>] ]


This will make a short test of BeeingFemale, including testing of the current settet pregnancy belly scaling at max value for 10 seconds.
if no actor is selected, it will test the belly scaling for all loaded NPCs, otherwise, only the selected NPC will be tested
bf:test


This will export the AddOns of the given .esp file. The mod file must be loaded.
bf:export <mod name>


Set the number of babys, the woman is pregnant with.
bf:setbabys <1-6>

I'll try them. Don't know if it'll do any good, but it can't hurt to go that route, I've never bothered in the past. I'll let you know how that goes...

EDIT: Ok, that DOES work - awfully immersion-breaking, but it does solve the problem. Thanks!

Edited by Doc_Oc
Posted
7 hours ago, Doc_Oc said:

I'll try them. Don't know if it'll do any good, but it can't hurt to go that route, I've never bothered in the past. I'll let you know how that goes...

EDIT: Ok, that DOES work - awfully immersion-breaking, but it does solve the problem. Thanks!

cool, yeah the cheats are immersion breaking, but this mod is to buggy for immersion, i personally like fertility mode more, the fertility mode fix not so much

Posted (edited)

can someone explain what the three hkx files do? looking to convert the animations to dar, but i only need 1 of the 3 files, specifically the "labor" part

Edited by ravensm785
Posted
On 10/10/2021 at 12:38 AM, Anabelle83 said:

okay, a bit of a problem. I installed the mod with all the requirements but my game crashes as soon as it launches and I have no idea why.  

You are sure that you use the correct DDL file?

And you dont have 2 of them?

Btw how did you install it what modding tool do you use?

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