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Sexlab Aroused Redux SSE Version 29


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Posted
On 6/20/2019 at 5:51 AM, morinth2018 said:

is there a way to disable the blurred vision cause it gives me a headache I like the mod its just the whole blurred vision thing other than that great mod

There is no blurred vision in Aroused Redux.  Look elsewhere.

Posted

A number blindness problem - please can someone guide me?

 

I've used Aroused in a kind of background, lazy way for some years now, and downloaded this FG version. (Thank you!)

What normally happens is I end up using Puppet Master and switch it off!  ? 

 

The trouble is I'm number dyslexic.  ?   I usually raise the arousal thresholds so effects kick in quite late but it's not enough. The rest of the numbers just sort of swim before my eyes.

 

Please, can someone grace me with the right numbers to build slow arousal over several game days?

I keep finding my young lady gets hot under the collar in around 10 minutes of gameplay. By 15 minutes she's an uncontrollable, sobbing wreck.

 

Any help gratefully received. Thank you.

 

Also, while here: can anyone tell me if using Sexlab Aroused Redux, and Sexlab Aroused Redux Flower Girls version together would cause an issue?  They have different ESM names as well as different hooks. Therefore to have FG as well as Sexlab activations (i.e. Milk Mod Economy) I am using both.  

 

Thank you.

  • 3 weeks later...
Posted
On 3/21/2018 at 4:29 PM, fishburger67 said:

You are missing a master most likely, and that would be skyui from your description.  Use SEEdit, load up everything and after a few seconds, it will tell you what you are missing.  Can you load Sexlab all by itself?

I realize this was posted over a year ago, but I'm having the same issue as the person you replied to. I just installed SSEEdit, but I can't tell exactly where the issue is. If I was missing a master file that it depended on, how would this program point it out?

Posted

So, I have a weird question. Is there a way to stop mannequin replacers from causing arousal? It's kinda amusing at first in an area with few mannequins because I can just throw an outfit on them. But it loses it's amusement in places like the Dragonborn Museum, Dovahkiin Hideout, or Dovahkiin Armory, all of which have a large number of mannequins. So yeah, just wondering if there is a tag or something I can add to the mannequin replacers that exempts them from causing arousal.

Posted
On 7/16/2019 at 9:52 PM, fnvegasguy said:

I realize this was posted over a year ago, but I'm having the same issue as the person you replied to. I just installed SSEEdit, but I can't tell exactly where the issue is. If I was missing a master file that it depended on, how would this program point it out?

I can't remember exactly what to do, but you load up your entire load order and then right click on Aroused and then select Missing Masters or something like that.

  • 2 weeks later...
Posted

I’m having a CTD issue. Every time the message “your fingers begin to absent mindedly wander” appears the game then crashes.  I disabled the desire spell because that’s what I thought caused it. Please help me. It’s really frustrating to be in the middle of combat or progressing the story and then my game crashes 

Posted
On ‎5‎/‎15‎/‎2019 at 2:11 PM, Le Serpent said:

no, you need another mod mod to do that like tdf aroused rape

 

rape crashes my game. I can't even get to the main menu

Posted
23 hours ago, EclypseMagala said:

I’m having a CTD issue. Every time the message “your fingers begin to absent mindedly wander” appears the game then crashes.  I disabled the desire spell because that’s what I thought caused it. Please help me. It’s really frustrating to be in the middle of combat or progressing the story and then my game crashes 

 

4 hours ago, EclypseMagala said:

Update. I have fixed the CTD with the fingers wandering. I disabled female aroused animations. however there's a new problem. my characters mouth is now forever open

 

Neither of these will be a problem with this mod, look else where.  The fingers message is not part of aroused.

Posted

FNIS tries to sell me that behaviour file from latest version is not compatible with Skyrim SE. Any idea what to do?

This is actualy some kind of joke. When I remove Arousal. Error jumps to different random ones. Example into SLAL behavior or into SexLab itself. What the fuck is this.

Posted

I've deleted my post in shame -.-
Apperantly new version of SL came out in the meantime to counter self destructive moronthesda coolkidsclub update.
I had version 1.62 wich wouldnt work with newest FNIS/GameVersion.

Posted
On 7/16/2019 at 9:52 PM, fnvegasguy said:

I realize this was posted over a year ago, but I'm having the same issue as the person you replied to. I just installed SSEEdit, but I can't tell exactly where the issue is. If I was missing a master file that it depended on, how would this program point it out?

There is a selection something like "filter for missing masters" or something like that.  Also, you can just look at the descriptions of each mod (like sexlab) and see what all their requirements are.

Posted
On 8/2/2019 at 7:58 PM, IceArcherSky said:

I can't seem to edit my characters stats in puppet master, It only shows the settings for one of my followers. Any ideas what I'm doing wrong?

Make sure the character is selected.

Posted

Hi, I am having an issue. I installed sexlab and have this mod active. I noticed that the reported arousal in the notification does not match what is displayed in the MCM. I have the latest version of SKSE. So I will provide some info and observations of my issue.

 

Upon using the notification hotkey I can see the effective arousal displayed of an NPC or even myself. Upon going to the MCM I would instead see a different value. I would modify the value and what I would see is that increasing or decreasing the arousal level (even to zero) affected the effective arousal but only in a way that adjust its offset. Basically SLA would say the actor is at level 58 while the MCM is saying 8. If I set the MCM value to 0, the new effective rate becomes 50. If I were to set it to 100 All I would see is 100 as the max level 100.

 

I figured It was another mod issue, so in MO2 I went to my other profile where nothing but Base Skyrim and SKSE is installed. I activated sexlab and SLA into the load order and added SKYUI as it is required. In game I attempt to recreate it and interestingly enough I could, but the deviation was simply less. I checked both myself and another NPC. Basically the levels for both of us were 6 and 9 - going to the MCM to set us both to 0 resulted in the effective arousal level to be 3 for BOTH of us. I tried reinstalling SL and SLA as a result and made sure nothing overwrites SLA but the issue persisted. I could try to reinstall sky ui just to be sure. But I am wondering if you could reproduce my issue in your game?

EDIT: I should also note that if sex occurs and the effective arousal level changes - the MCM at times will not update. So the arousal could be 58, an event occurs causing arousal to increase. SLA MCM will remain at 58 but the effective arousal is higher.

Posted
1 hour ago, 777sage said:

Hi, I am having an issue. I installed sexlab and have this mod active. I noticed that the reported arousal in the notification does not match what is displayed in the MCM. I have the latest version of SKSE. So I will provide some info and observations of my issue.

 

Upon using the notification hotkey I can see the effective arousal displayed of an NPC or even myself. Upon going to the MCM I would instead see a different value. I would modify the value and what I would see is that increasing or decreasing the arousal level (even to zero) affected the effective arousal but only in a way that adjust its offset. Basically SLA would say the actor is at level 58 while the MCM is saying 8. If I set the MCM value to 0, the new effective rate becomes 50. If I were to set it to 100 All I would see is 100 as the max level 100.

 

I figured It was another mod issue, so in MO2 I went to my other profile where nothing but Base Skyrim and SKSE is installed. I activated sexlab and SLA into the load order and added SKYUI as it is required. In game I attempt to recreate it and interestingly enough I could, but the deviation was simply less. I checked both myself and another NPC. Basically the levels for both of us were 6 and 9 - going to the MCM to set us both to 0 resulted in the effective arousal level to be 3 for BOTH of us. I tried reinstalling SL and SLA as a result and made sure nothing overwrites SLA but the issue persisted. I could try to reinstall sky ui just to be sure. But I am wondering if you could reproduce my issue in your game?

EDIT: I should also note that if sex occurs and the effective arousal level changes - the MCM at times will not update. So the arousal could be 58, an event occurs causing arousal to increase. SLA MCM will remain at 58 but the effective arousal is higher.

Hey maybe you can help me, i cant seem to get this mod to work when i try to launch it with aroused creatures, i am installing using MO2 and i just cant get it to launch up, yes i have saxlab and have ran FNIS

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