Popular Post fishburger67 Posted March 21, 2018 Popular Post Posted March 21, 2018 Sexlab Aroused Redux SSE Version 29 View File Sexlab Aroused Redux SSE This is an SSE conversion of the original Sexlab Aroused Redux. You can check out the description on the linked page. I have removed the alpha tag on this because it has been problem free for a while now. I have tested this a fair bit and it looks like works like the oldrim version. If you want aroused animations, make sure you turn them on in the MCM. Submitter fishburger67 Submitted 03/20/2018 Category Adult Mods Requires SKSE, SKYUI, SexLab Framework SE 1.63 Regular Edition Compatible No 29
Guest Posted March 21, 2018 Posted March 21, 2018 Hi, is this the same version you have on the other thread?
fishburger67 Posted March 21, 2018 Author Posted March 21, 2018 1 hour ago, 0acme0 said: Hi, is this the same version you have on the other thread? Yes except there is a fix for the Greybeards and it is only for SSE. Also, unlike the Aroused conversion someone gave me, the aroused animations actually work.
Mazhen Posted March 21, 2018 Posted March 21, 2018 I dont know if you realize, but you left HavokBehaviorPostProcess.exe and converttoskyrimSE.bat in the archive under data\meshes\actors\character\behaviors..
fishburger67 Posted March 21, 2018 Author Posted March 21, 2018 9 hours ago, Mazhen said: I dont know if you realize, but you left HavokBehaviorPostProcess.exe and converttoskyrimSE.bat in the archive under data\meshes\actors\character\behaviors.. Opps, thanks
fishburger67 Posted March 21, 2018 Author Posted March 21, 2018 26 minutes ago, Frieza0 said: My game isn't launching after I install this, but it does launch when I uninstall it. I have the latest Sexlab & Skse and I ran FNIS after installing but still my game won't launch. Any suggestions? You are missing a master most likely, and that would be skyui from your description. Use SEEdit, load up everything and after a few seconds, it will tell you what you are missing. Can you load Sexlab all by itself?
Super Villain Posted March 21, 2018 Posted March 21, 2018 My mistake this mod wasn't the cause for the failure to launch, it was another mod I had just installed. It launches now thanks.
fishburger67 Posted March 24, 2018 Author Posted March 24, 2018 The aroused animation is short by design. If it is longer, the player "moonwalks". There might be something that can be done, but I hate to pester Leito.
Fixadent Posted March 24, 2018 Posted March 24, 2018 My character's arousal level and the arousal level of all NPC's constantly remains at 0 and never increases.
fishburger67 Posted March 24, 2018 Author Posted March 24, 2018 Check the MCM and make sure it is not turned off. This code all works fine and has for years. The problem will e with how you are using it or you have some other mod that is fucking with it some how.
Bluegunk Posted March 24, 2018 Posted March 24, 2018 Thanks for the new SE version!! Look forward to using it. Just one small comment, and that the male "aroused" touch is a bit weird seeing it in-game. Noticing a bloke briefly holding an invisible erection in a conversation with Oliva Greymane was kind of odd, especially as he kept doing it! The brief female touch (as Eman808 showed above) is great in game - love it happening. Just a personal opinion but the male brief animation would maybe be better the same as the female? Could I copy over the relevant HKX and it work? Thanks!
puffballsunited45 Posted March 24, 2018 Posted March 24, 2018 On 21/03/2018 at 4:43 PM, Frieza0 said: My mistake this mod wasn't the cause for the failure to launch, it was another mod I had just installed. It launches now thanks. What was the mod that was causing your game to not launch? I think I may have a mod that's giving me a similar issue like you had when I had aroused installed.
Fixadent Posted March 24, 2018 Posted March 24, 2018 12 hours ago, fishburger67 said: Check the MCM and make sure it is not turned off. This code all works fine and has for years. The problem will e with how you are using it or you have some other mod that is fucking with it some how. Here's a screenshot of my mods/plugins/load order. Might something be conflicting with it?
fishburger67 Posted March 25, 2018 Author Posted March 25, 2018 10 hours ago, Bluegunk said: Thanks for the new SE version!! Look forward to using it. Just one small comment, and that the male "aroused" touch is a bit weird seeing it in-game. Noticing a bloke briefly holding an invisible erection in a conversation with Oliva Greymane was kind of odd, especially as he kept doing it! The brief female touch (as Eman808 showed above) is great in game - love it happening. Just a personal opinion but the male brief animation would maybe be better the same as the female? Could I copy over the relevant HKX and it work? Thanks! These animations were done by leito and I am not going to bitch. I have no idea how to screw with hkx files. If you figure it out, copy the relevant file and I'll add it.
fishburger67 Posted March 25, 2018 Author Posted March 25, 2018 2 hours ago, Fixadent said: Here's a screenshot of my mods/plugins/load order. Might something be conflicting with it? I don't play with many mods, so I can't offer an opinion. However, any mod that has aroused as a requirement is a suspect. Hopefully, someone else here can help.
fishburger67 Posted March 27, 2018 Author Posted March 27, 2018 6 hours ago, Fixadent said: No, it's not disabled in MCM. All I can tell you is that aroused works for me and the vast majority of users. If you are having issues, explore your load order by disabling mods that have aroused as a master one at a time until the problem goes away.
daedalron Posted March 28, 2018 Posted March 28, 2018 Back in oldrim, I was using SLA along with a widget mod. Is there a plan to add (maybe as an option in the MCM menu ?) some kind of widget to this SSE version of SLA ? If not, would a convert from oldrim of a widget mod works with this new SLA version ?
TheManHimself52 Posted March 28, 2018 Posted March 28, 2018 I think this is starting to override other mods i have such as Flower Girls/Animated Prostitution as dialogue for those no longer shows
fishburger67 Posted March 28, 2018 Author Posted March 28, 2018 18 hours ago, daedalron said: Back in oldrim, I was using SLA along with a widget mod. Is there a plan to add (maybe as an option in the MCM menu ?) some kind of widget to this SSE version of SLA ? If not, would a convert from oldrim of a widget mod works with this new SLA version ? No plans to add this, but a conversion should work and I am pretty sure other people have done it successfully.
fishburger67 Posted March 28, 2018 Author Posted March 28, 2018 15 hours ago, dragonkillx5 said: I think this is starting to override other mods i have such as Flower Girls/Animated Prostitution as dialogue for those no longer shows It does not. I have a test machine with flowergirls loaded and have no issues. Don't know (or care) about Animated Prostitution.
General Neondaze Posted March 29, 2018 Posted March 29, 2018 On 28/03/2018 at 1:55 AM, daedalron said: Back in oldrim, I was using SLA along with a widget mod. Is there a plan to add (maybe as an option in the MCM menu ?) some kind of widget to this SSE version of SLA ? If not, would a convert from oldrim of a widget mod works with this new SLA version ? I converted the mod SLA Monitor to SSE. I have used it in many tests with multiple combinations of mods and not had any issues. The MMC works just as it should and the widget works a charm. It will work without conversion as well if you are prepared to risk using form 43 in a heavily modded game.
Pfiffy Posted March 30, 2018 Posted March 30, 2018 Thanks for releasing this. Even if I still have my own old port installed and running. It is good to see that the basics get official versions. 1
Bluegunk Posted March 31, 2018 Posted March 31, 2018 On 25/03/2018 at 12:09 AM, fishburger67 said: These animations were done by leito and I am not going to bitch. I have no idea how to screw with hkx files. If you figure it out, copy the relevant file and I'll add it. I made a mess of it so I agree - leave the animations alone! 1
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