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Sexlab Aroused Redux SSE Version 29


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Posted
On 2/12/2019 at 3:11 AM, Leonaidus said:

I was using sexlab light before updating to latest version. After update i switched to sexlab beta and now aroused doesnt work or have a MCM menu but animations are loaded in FNIS.

What could be the reason?

 

Did you ever find a fix for this? I've tried reinstalling and starting a new game and still can't get it back on.

  • 5 weeks later...
  • 2 weeks later...
Posted

I've come across what *might* be a bug in SLA Redux SSE.  The "Current Armor" section of the MCM doesn't seem to retain it's override settings for "naked"/"not naked" after a game load when the item being marked comes from an ESPFE (ESL flagged ESP file) mod.
I don't know if this is a can't fix or won't fix problem as I'm not highly familiar with what is involved.


I've been trying to keep my ESP count down and armor mods that only add a few pieces seemed like a good candidate.
I've made sure that the load order stays consistent and checked that the item IDs are the same across game loads.
I've tried searching this thread for "ESL" and there are not results.

Posted

I'm having an issue with this mod, even though it is enabled and I've tried all kinds of different settings as well as setting and spamming the invite hotkey.  

 

It is simply not scanning for available creatures, Recent Scan Performance show the Min Time at 99999 sec and average and max at 0.

 

I can use matchmaker to start creature animations, so the needed animations are definitely installed.  

I'm completely baffeled, can anyone tell me why the mod isn't scanning?

  • 2 weeks later...
Posted

I thought I saw somewhere, where someone made it so aggressive animations wouldn't cause the victims arousal state to go down? Anyone know what I'm talking about?

Posted
On 4/3/2018 at 12:16 PM, fishburger67 said:

 

You have to pick an animation where you can have an orgasm.

 

Here is the code to decide it:

    Bool canHaveOrgasm = False
    If (animation.HasTag("Anal") || animation.HasTag("Vaginal") || animation.HasTag("Masturbation") || animation.HasTag("Fisting"))
        canHaveOrgasm = True
    EndIf

 

Might possibly need to add "Lesbian" to that list if the pc is female.  Let me know what animation you are using where you expect an orgasm.

I added tags "Oral" and "Lesbian" to the source .psc file and tried to compile.  No matter which of the 3 or so compilers I tried, all threw errors citing undefined functions, variables, etc. and compilation failed.  It's like there is a missing header file.  Where does one find the definitions to make the compiler happy?

Posted
32 minutes ago, Mrod23 said:

I added tags "Oral" and "Lesbian" to the source .psc file and tried to compile.  No matter which of the 3 or so compilers I tried, all threw errors citing undefined functions, variables, etc. and compilation failed.  It's like there is a missing header file.  Where does one find the definitions to make the compiler happy?

Sorry, I don't have time to detail what is needed.  Sounds like you need some basic assist.

Posted
14 hours ago, fishburger67 said:

Sorry, I don't have time to detail what is needed.  Sounds like you need some basic assist.

I'm happy to read the requirements on my own if I can find a pointer to what is needed.  Heaven knows my time is highly leveraged as is yours.  Thanks to anyone reading this who knows where to find the information I need to get a script compiled.

Posted
On 5/7/2019 at 3:41 PM, jinsoo said:

Can you post the errors it threw out, so we have a better idea of whats happening?

The errors are many but there is a pattern.  Here are the top few:

 

C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Keyword.psc(4,33): unknown type location
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Actor.psc(27,49): unknown type globalvariable
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Actor.psc(28,34): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\ActorBase.psc(4,15): unknown type class
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\LeveledItem.psc(13,24): unknown type globalvariable
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\LeveledItem.psc(14,40): unknown type globalvariable
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(51,22): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(52,35): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(54,22): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(55,39): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(57,20): unknown type projectile
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(58,34): unknown type projectile
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(60,19): unknown type explosion
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(61,32): unknown type explosion
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(72,23): unknown type impactdataset
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(73,40): unknown type impactdataset
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(78,28): unknown type imagespacemodifier
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(79,45): unknown type imagespacemodifier

 

The script I'm trying to compile is slamainscr.psc.  It seems every reference to another script throws an error.  These errors were thrown by the Creation Kit papyrus compiler, but the two other script compilers available in Nexus throw similar errors

Posted

 

On 5/9/2019 at 10:33 AM, Mrod23 said:

The errors are many but there is a pattern.  Here are the top few:

 

C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Keyword.psc(4,33): unknown type location
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Actor.psc(27,49): unknown type globalvariable
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Actor.psc(28,34): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\ActorBase.psc(4,15): unknown type class
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\LeveledItem.psc(13,24): unknown type globalvariable
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\LeveledItem.psc(14,40): unknown type globalvariable
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(51,22): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(52,35): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(54,22): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(55,39): unknown type effectshader
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(57,20): unknown type projectile
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(58,34): unknown type projectile
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(60,19): unknown type explosion
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(61,32): unknown type explosion
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(72,23): unknown type impactdataset
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(73,40): unknown type impactdataset
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(78,28): unknown type imagespacemodifier
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts\MagicEffect.psc(79,45): unknown type imagespacemodifier

 

The script I'm trying to compile is slamainscr.psc.  It seems every reference to another script throws an error.  These errors were thrown by the Creation Kit papyrus compiler, but the two other script compilers available in Nexus throw similar errors

One thing I know with my limited knowledge of CK is that you need to have all the prerequisites in your data folder, so make sure.you have sexlab, fnis, skse, etc and then try compiling

Posted
1 hour ago, jinsoo said:

 

One thing I know with my limited knowledge of CK is that you need to have all the prerequisites in your data folder, so make sure.you have sexlab, fnis, skse, etc and then try compiling

Thanks for the tip and yeah, they are all there.  This is a working and stable load and game - I'm just trying to modify @fishburger67's excellent work.

Posted

Hey, guys so my guy is stuck with arousal being very high.

 

The mod doesn't register that he just orgasmed. My mods include Flower girls, creatures, carnival, with all the associated prerequisite mods.

 

Does anyone know what could be causing this?

 

I tried multiple ways to get my guy to orgasm and have it register but nothing works.

 

Specifically in the equation on MCM the numbers since last orgasms never goes down,

Posted

Ok so i figured something out, orgasms that originate from sexlab do reduce the arousal, but not ones from flowergirls or amourous adventures.

 

why would that be so? im new to this btw

Posted
On 5/10/2019 at 3:32 PM, jinsoo said:

 

One thing I know with my limited knowledge of CK is that you need to have all the prerequisites in your data folder, so make sure.you have sexlab, fnis, skse, etc and then try compiling

I am guessing that you need the source code for skse (the *.psc files) installed in your build directory.  It does not get installed automatically, you have to unpack it.

Also, make sure you have the source for papyrusutil (psc files)

 

Posted
On 5/12/2019 at 12:01 AM, KrakenG0D said:

Ok so i figured something out, orgasms that originate from sexlab do reduce the arousal, but not ones from flowergirls or amourous adventures.

 

why would that be so? im new to this btw

You get arousal only from only sexlab or FG.  You can't do both ATM.

Posted
32 minutes ago, Spattered said:

Will NPCs seek out the player for sex when arousal is high or do I need an additional mod with this for that to happen?

no, you need another mod mod to do that like tdf aroused rape

 

Posted
On 5/15/2019 at 12:11 PM, Le Serpent said:

no, you need another mod mod to do that like tdf aroused rape

Oh ok looks good but does it work with SSE?

 

Posted
On 5/10/2019 at 5:13 PM, Mrod23 said:

Thanks for the tip and yeah, they are all there.  This is a working and stable load and game - I'm just trying to modify @fishburger67's excellent work.

I've tried all the things and the errors keep flowing.  If I may make a comparison - a Microsoft C/C++/C# project contains a header file (.h) that defines all the variables, data types and functions.  I cannot find anything in the Papyrus references or the compiler references that indicate the need or location of a similar file, but the errors thrown are consistent with a missing header file.  All the .psc files are present and found, but every time there is a variable reference, function call or data type cast, an error is generated by the compiler claiming the variable or function is undefined, or the data type is mismatched or cast incorrectly, often multiple errors per line in the referenced .psc file.

 

If this sounds familiar to anyone, please throw me a bone so I can get this sorted.

 

(BTW: there was a forum entry in the compiler forum from >2 years ago with an identical issue that was never answered.)

 

Posted
On 5/21/2019 at 11:24 AM, Mrod23 said:

I've tried all the things and the errors keep flowing.  If I may make a comparison - a Microsoft C/C++/C# project contains a header file (.h) that defines all the variables, data types and functions.  I cannot find anything in the Papyrus references or the compiler references that indicate the need or location of a similar file, but the errors thrown are consistent with a missing header file.  All the .psc files are present and found, but every time there is a variable reference, function call or data type cast, an error is generated by the compiler claiming the variable or function is undefined, or the data type is mismatched or cast incorrectly, often multiple errors per line in the referenced .psc file.

 

If this sounds familiar to anyone, please throw me a bone so I can get this sorted.

 

(BTW: there was a forum entry in the compiler forum from >2 years ago with an identical issue that was never answered.)

 

Once again, when you reference a class in another psc file, the psc file must be present or you get errors.  There are no header files, etc.  You are missing psc files inspite of what you think.  Once again, you need basic knowledge on how to modify and compile psc files.  The creation kit documentation is a good (and required) starting point.  Here is a good starting point https://www.creationkit.com/index.php?title=Category:Tutorials

 

There is a papyrus section at the end.

Posted

The game will not run with this mod enabled. Mod Organizer doesn't give me an error, it just simply tries to start and then doesn't. I'm using the latest version of SexLab (beta 6).

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