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Sexlab Aroused Redux SSE Version 29


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Posted

Could someone please explain to me how the timerate exposure settings etc work?

I've never really understood them and they aren't really that self evident.

 

Basically I just want to know which setting to tweak to slow down the rate at which arousal builds up so my PC doesn't need to have sex every time he fast travels.

Posted
On 1/17/2020 at 7:00 PM, assassin394 said:

Can someone tell me what setting I need to change to make my character less horny frequent? Is it default exposure, decay or time change?

I use fast travel a lot , it advance in game time and make my character always aroused although I just have sex right before fast travel.

 

20200118060545_1.jpg

2 hours ago, shardoom said:

Could someone please explain to me how the timerate exposure settings etc work?

I've never really understood them and they aren't really that self evident.

 

Basically I just want to know which setting to tweak to slow down the rate at which arousal builds up so my PC doesn't need to have sex every time he fast travels.

So, from my personal experience, to reduce the effects, set decay rate as low as possible without being 0, and set time rate as low as possible without being 0. The reason you don't want either to be 0 is because the mod doesn't like them being set to 0.

 

Decay rate is, supposedly, the amount of (in-game) time the mod takes before recalculating arousal decay. The lower it is, the more often it performs the calculation to reduce arousal.

Time rate is how much arousal goes up by each day, and it scales off of itself. This means that the lower you set it, the more slowly it changes. It will still increase over time, though, so be sure to keep an eye on it.

 

Another thing to check is to make sure that A) Your character is not listed as an exhibitionist, unless that is intended, and B) That there are no armors tagged as 'Naked' that shouldn't be tagged.

 

Note that the mod calculates arousal for the time-skip that is fast travel based on either your origin or your destination (I don't know which), so if there are a lot of naked actors there it will increase your arousal based on the number of exposures that would have occurred during the fast travel time. This includes any clothed actors who's clothes have been tagged as 'naked', as stated above.

 

Posted
8 hours ago, CanoLathra said:

So, from my personal experience, to reduce the effects, set decay rate as low as possible without being 0, and set time rate as low as possible without being 0. The reason you don't want either to be 0 is because the mod doesn't like them being set to 0.

 

Decay rate is, supposedly, the amount of (in-game) time the mod takes before recalculating arousal decay. The lower it is, the more often it performs the calculation to reduce arousal.

Time rate is how much arousal goes up by each day, and it scales off of itself. This means that the lower you set it, the more slowly it changes. It will still increase over time, though, so be sure to keep an eye on it.

 

Another thing to check is to make sure that A) Your character is not listed as an exhibitionist, unless that is intended, and B) That there are no armors tagged as 'Naked' that shouldn't be tagged.

 

Note that the mod calculates arousal for the time-skip that is fast travel based on either your origin or your destination (I don't know which), so if there are a lot of naked actors there it will increase your arousal based on the number of exposures that would have occurred during the fast travel time. This includes any clothed actors who's clothes have been tagged as 'naked', as stated above.

 

 

So if the lower decay rate goes, the more times it performs the calculations why would I want to set it low? I don't understand. :(

 

If decay rate and time rate work as you say wouldn't I be better with a higher decay rate and lower time rate?

Posted
8 hours ago, CanoLathra said:

So, from my personal experience, to reduce the effects, set decay rate as low as possible without being 0, and set time rate as low as possible without being 0. The reason you don't want either to be 0 is because the mod doesn't like them being set to 0.

 

Decay rate is, supposedly, the amount of (in-game) time the mod takes before recalculating arousal decay. The lower it is, the more often it performs the calculation to reduce arousal.

Time rate is how much arousal goes up by each day, and it scales off of itself. This means that the lower you set it, the more slowly it changes. It will still increase over time, though, so be sure to keep an eye on it.

 

Another thing to check is to make sure that A) Your character is not listed as an exhibitionist, unless that is intended, and B) That there are no armors tagged as 'Naked' that shouldn't be tagged.

 

Note that the mod calculates arousal for the time-skip that is fast travel based on either your origin or your destination (I don't know which), so if there are a lot of naked actors there it will increase your arousal based on the number of exposures that would have occurred during the fast travel time. This includes any clothed actors who's clothes have been tagged as 'naked', as stated above.

 

 It still feel complicated to me. I wish there is a simple slider we can slide left and right to adjust how frequent actor get arousal . I decided to just disable aroused for my character in Purpet master tab. That way other mod that require aroused still work and  NPC still have aroused calculated

Posted
1 hour ago, shardoom said:

 

So if the lower decay rate goes, the more times it performs the calculations why would I want to set it low? I don't understand. :(

 

If decay rate and time rate work as you say wouldn't I be better with a higher decay rate and lower time rate?

Because this value determines how often it calculates arousal decay (I.E. arousal reduction). Arousal is still increased once per 'exposure event' based on exposure rate, and increases by the Time Rate each in-game day. (Time Rate arousal gain actually occurs frequently, but the daily amount is always equal to the Time Rate, regardless of how often the event occurs)

Every time the Decay Rate time triggers the Decay event, it reduces current total arousal by 1/3 (or, to be more accurate to the code, multiplies it by 2/3). The more often it does this, the faster it decays.

And you want for both Decay Rate and Time Rate to be low, so that it build up slowly and dissipates quickly.

 

Just as an example, if time rate is set to 1, decay rate is set to 0.5, and exposure rate is set to 1, then if there are no nude actors encountered within a single in-game day, then arousal will go up by a total of 1, the Time Rate value will be increased slightly, and the total arousal will be reduced by ~56% of its total value. If Decay Rate had been set to 0.2, then it would have been reduced by ~86% of its total value.

 

Essentially, the formula for decay rate is 'new arousal = current arousal * ((2/3)^(1/Decay Rate))'

Posted
29 minutes ago, CanoLathra said:

Because this value determines how often it calculates arousal decay (I.E. arousal reduction). Arousal is still increased once per 'exposure event' based on exposure rate, and increases by the Time Rate each in-game day. (Time Rate arousal gain actually occurs frequently, but the daily amount is always equal to the Time Rate, regardless of how often the event occurs)

Every time the Decay Rate time triggers the Decay event, it reduces current total arousal by 1/3 (or, to be more accurate to the code, multiplies it by 2/3). The more often it does this, the faster it decays.

And you want for both Decay Rate and Time Rate to be low, so that it build up slowly and dissipates quickly.

 

Just as an example, if time rate is set to 1, decay rate is set to 0.5, and exposure rate is set to 1, then if there are no nude actors encountered within a single in-game day, then arousal will go up by a total of 1, the Time Rate value will be increased slightly, and the total arousal will be reduced by ~56% of its total value. If Decay Rate had been set to 0.2, then it would have been reduced by ~86% of its total value.

 

Essentially, the formula for decay rate is 'new arousal = current arousal * ((2/3)^(1/Decay Rate))'

 

My eyes literally glossed over 2 seconds into reading that, but I'll trust you and use the settings you recommended.

Posted

ESL Incapable

•  SexLabAroused.esm:

   Record type: FACT ; currently unsupported by ESLify verification. Use xEdit to check ESL qualifications and modify ESL flag.

   New Forms greater than 0xFFF.

 

Wrye Bash is giving me this error. Anyone know what it means and if it could be the reason my skyrim se crashes? thanks.

Posted

First off, I think the premise of this mod is great! Thanks to the community here, and the guides that are posted, it installed quite easily. I just bought the game (late to the party), installed the SOS, Framework, Dialogues, Aroused, and Attraction, with their pre-req's. (loading in that order). At the bottom of the list, I've added a few followers. However, I couldn't help but to notice, when my guy has an earth-shaking orgasm, his arousal only goes down about 3 points.  Given the speed it increases, this seems like a recipe for disaster... or at least exhaustion, possibly leading to a bloody stump by weeks end.  I couldn't find a setting for "more satisfying orgasms", so I need to ask... is this a function of him or her having low skills, or am I missing a setting somewhere? 

 

Thanks in advance, and thanks again for all the great work by the SexLab contributors.

Posted
On 1/28/2020 at 10:01 AM, Dcasteel7 said:

ESL Incapable

•  SexLabAroused.esm:

   Record type: FACT ; currently unsupported by ESLify verification. Use xEdit to check ESL qualifications and modify ESL flag.

   New Forms greater than 0xFFF.

 

Wrye Bash is giving me this error. Anyone know what it means and if it could be the reason my skyrim se crashes? thanks.

Aroused is not your reason for se crashes.  Thousands and thousands have played with it without issue.  It is not capable of being an esl.

Posted
19 hours ago, fishburger67 said:

Aroused is not your reason for se crashes.  Thousands and thousands have played with it without issue.  It is not capable of being an esl.

yeah it wasnt my reason. I had to do some sort of system cleaning through the Command Prompt and it fixed my issues.

Posted

Can someone help me set this up.  I've tried using this in the past but it always causes my game to crash.  Without the game runs fine, but with it it crashes after 5-10 minutes.  Are there any recommended settings I can use?

Posted
11 hours ago, Kain82 said:

Can someone help me set this up.  I've tried using this in the past but it always causes my game to crash.  Without the game runs fine, but with it it crashes after 5-10 minutes.  Are there any recommended settings I can use?

First you should install all the required things. And second try to start a brand new Game. Dont load an existing Savegame. 

 

Posted

Okay. So this is an odd one.

 

Any idea what I could look for that might change the Time Since Last Orgasm value for an actor to zero?

 

I have SLSO installed, and another mod which triggers based on orgasm events - and the events are only detected when SLSO fires - so that's working fine. Those two and arousal are interacting as intended.

 

Males set their time since last orgasm to the time they orgasm mid-scene -- and after scene, it's a higher number {isn't updated again at scene end} -- interacting as intended.

 

In a scene without the woman orgasming; her Time Since Last Orgasm is still updated to the end of the scene. Not working as intended. {no orgasm is detected either by mods or by me looking through payprus logs}

 

 

Anyone have a suggestion for what I might do to find what's causing this? In the papyrus logs I'm able to easily find the orgasm events which are changing arousal, but I don't really know what I'm looking for to find something that updates 'last orgasm' marker.

 

Part of me thinks: "Just make sure the women always orgasm in scenes" but sometimes it doesn't make sense, and part of the reason I have arousal in-game is because it adds a bit of immersion. If every time a blowjob scene happens the woman involved is fresh and renewed and no longer experiencing over-time arousal buildup? That is... Weird.

 

I suspect it's some unintended interaction between this and another mod that SLSO isn't blocking, but given I don't know what triggers the update of last orgasm timer, I don't even know where to begin looking. If I knew what sort of event I was looking for in papyrus (or somewhere else?) it would give me a place to start... I'd rather not try to go through and disable everything looking for the culprit without a clue to what it might be. Totally fine with doing so based on even small clues though!

 

Thanks for listening :)

 

Edit: Hrm, just ran some slightly different tests and realized I made a gross error in my above statements. It was easier to just get one mid-scene orgasm and then wrap it up, so I assumed I was getting a proper view of things. Turns out that whatever I screwed up is making it so that anyone that orgasms mid-scene is updated then, and anyone that doesn't has their "last orgasm" time updated to the end of the scene - male or female. Had only previously tested a quick wrapup with two females to see if it was the positioning that mattered or gender; assumed it was gender -> not realizing it was 'anyone that didn't get off'. Derp. I guess I thought it might be an interaction with other mods accessing SLAR, but it looks like it's something I screwed up with SLSO exclusively - since it's functioning correctly for those that do orgasm mid-scene and failing to block the update of last orgasm for those that didn't. It'd make more sense if it updated last orgasm for everyone to the end of scene time, but the fact that it successfully stops those that got off mid-scene... Time to rip my hair out, and then maybe ask over there if anyone has any ideas.

Posted
5 hours ago, MoaMoa said:

First you should install all the required things. And second try to start a brand new Game. Dont load an existing Savegame. 

 

By required things do you mean SexLab and all of it's requirements?  If so I already have them installed, and I also start a new game when using the mod.  I thought the problem was with the mod scanning the area every 2 minutes.

Posted
8 minutes ago, Kain82 said:

By required things do you mean SexLab and all of it's requirements?  If so I already have them installed, and I also start a new game when using the mod.  I thought the problem was with the mod scanning the area every 2 minutes.

I've had crashing issues with skyrim, but I've never had SLAR be even close to the cause of them...

 

If you have SexLab working, install SLAR, and run FNIS before launching the game, you should not start crashing. The scan every 2 minutes is nowhere near intense enough to cause the game to hang or crash.

 

If you don't have SLAR installed, the game works fine and you can play for an hour no problem - but then when you add SLAR and run FNIS, then launch the game, it crashes after less than 10 minutes? What are you doing in those ten minutes? Do you have other mods that integrate with SLAR in some way? Possibly that are supposed to do actions based on arousal and maybe those are causing the crashes?

 

I don't know if SkyUI is required for SexLab, and I'm not even sure it's required for SLAR - but not having the MCM [i.e. not having SkyUI] *might* cause issues..?

Posted
26 minutes ago, alphabetsoupdog1234 said:

I've had crashing issues with skyrim, but I've never had SLAR be even close to the cause of them...

 

If you have SexLab working, install SLAR, and run FNIS before launching the game, you should not start crashing. The scan every 2 minutes is nowhere near intense enough to cause the game to hang or crash.

 

If you don't have SLAR installed, the game works fine and you can play for an hour no problem - but then when you add SLAR and run FNIS, then launch the game, it crashes after less than 10 minutes? What are you doing in those ten minutes? Do you have other mods that integrate with SLAR in some way? Possibly that are supposed to do actions based on arousal and maybe those are causing the crashes?

 

I don't know if SkyUI is required for SexLab, and I'm not even sure it's required for SLAR - but not having the MCM [i.e. not having SkyUI] *might* cause issues..?

Usually I'm just wandering around and then it crashes.  But I will continue testing.  Thank you for the help.

Posted
56 minutes ago, Kain82 said:

Usually I'm just wandering around and then it crashes.  But I will continue testing.  Thank you for the help.

Yeah, if you don't have something else hooking into SLAR that's doing more with it, I have no idea why you'd start crashing if the only thing you added was SLAR. Unless there's FNIS or MCM or SexLab issues behind the scenes that SLAR pokes and prods until it crashes? I'm hardly an expert, but this mod isn't so intensive that it could brick the game without help. And it's been on the current version for a *while* quite stable.

Posted
1 hour ago, alphabetsoupdog1234 said:

Yeah, if you don't have something else hooking into SLAR that's doing more with it, I have no idea why you'd start crashing if the only thing you added was SLAR. Unless there's FNIS or MCM or SexLab issues behind the scenes that SLAR pokes and prods until it crashes? I'm hardly an expert, but this mod isn't so intensive that it could brick the game without help. And it's been on the current version for a *while* quite stable.

No problem I'll figure out.  Thanks!

Posted

Is that possible to separate the "Current Armor" as naked from male and female? My females have skimpy armors while males are fully covered, but yet, both or neither can be counted as naked. Thank you.

Posted
On 2/16/2020 at 9:29 PM, gulzar said:

Is that possible to separate the "Current Armor" as naked from male and female? My females have skimpy armors while males are fully covered, but yet, both or neither can be counted as naked. Thank you.

I suspect not - it's the same item, it's just different meshes/textures etc. based on the character's sex. It could probably be done as a patch? Not aware of such a patch existing, and I don't believe there's much desire for it.

Posted
5 hours ago, alphabetsoupdog1234 said:

I suspect not - it's the same item, it's just different meshes/textures etc. based on the character's sex. It could probably be done as a patch? Not aware of such a patch existing, and I don't believe there's much desire for it.

Thanks for the response. I saw it as a problem because I have a lot of female armors that are very skimpy and I would like to mark it as "naked" so the arousal change when a character sees it. But on the other end, when a male wears it, it's like a normal armor. Both changes my arousal and my character's arousal is up the roof, because all it sees is "naked" people. Then if I reduce the based exposure, my character arousal doesn't change if it sees actual naked people.

Posted

Hello community, 

I'm having a small issue with the arousal. The naked status does not increase arousal of any sort. I've tried multiple options via MCM to no avail -exhibitionist was one of them-. Probably its because I'm using heavily modded ultimate skyrim modpack, which includes the mods below the link.

https://www.ultimateskyrim.com/credits

Do any of expert modder suspect any conflict with the list? I use default framework, arousal, Spouses Enchanted, and SOS Lite from loverslab. 

 

Edit: No nude makes npcs never aroused because of the timerate. Since the npcs considered to never have intimacy, without nude exposure, their arousal is very low. Is there anything to circumvent this? I'm not an experienced user, perhaps someone could explain me the mechanics a bit. I thank you for this in advance.

 

Edit2: I've set the arousal update timer from 120 sec to 15 sec and the naked status increased the exposure, so it worked. However now not only the npc but my character too is aroused by its nakedness.

  • 3 weeks later...
Posted
On 1/17/2020 at 8:00 PM, assassin394 said:

Can someone tell me what setting I need to change to make my character less horny frequent? Is it default exposure, decay or time change?

I use fast travel a lot , it advance in game time and make my character always aroused although I just have sex right before fast travel.

 

20200118060545_1.jpg

target yourself with "N" (click "n" with no npc in front of you) then go to puppet master options and lower rates for your char, not global, global slows mods and other things down way to much (you want horny npc's no?), you can change your char or any npc/follower as needed without affecting them all, I use .03 exp-rate , 5 time rate + exhibitionist on my char, 1.5 increase-exp-rate and 1.0 degrade-exp-rate at a 5 time-rate and 300sec cell scan in main settings, so it goes up faster if a lot of eyes on my char and she/he's naked and slower if not.

Posted
On 1/24/2020 at 11:54 AM, shardoom said:

Could someone please explain to me how the timerate exposure settings etc work?

I've never really understood them and they aren't really that self evident.

 

Basically I just want to know which setting to tweak to slow down the rate at which arousal builds up so my PC doesn't need to have sex every time he fast travels.

target yourself with "N" (click "n" with no npc in front of you) then go to puppet master options and lower rates for your char, not global, global slows mods and other things down way to much (you want horny npc's no?), you can change your char or any npc/follower as needed without affecting them all, I use .03 exp-rate , 5 time rate + exhibitionist on my char, 1.5 increase-exp-rate and 1.0 degrade-exp-rate at a 5 time-rate and 300sec cell scan in main settings, so it goes up faster if a lot of eyes on my char and she/he's naked and slower if not.

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