Jump to content

More Nasty Critters Special/Anniversary Edition


Recommended Posts

Posted
51 minutes ago, Pfiffy said:

I think you will have to look for the CM tag in dog animations. There might be some CF anims, that might be fitting your needs. 

Hi, I have done some digging and think I understand how this works, but I am worried there aren't any actual animations for female canines. To begin i now see that the easiest way to generate new custom animations is to modify the animations text file then use the included python script to generate the JSON files required to drive the animations. I wanted to see if I could find any female animal animation assets in the canine folder. But even when checking all the various subfolders I see nothing to actually tell me if an animation is male or female. Is there a guide I can use that will tell me? 

Or would a better way to test be to modify an existing animation say: 

Animation(
    id="DogR1",
    name="(Dog) Panics Dog R1",
    tags="Panicforever,Bestiality,Dog,Canine,Doggystyle,Anal",
    sound="Squishing",
    actor1=Female(add_cum=Anal),
    actor2=CreatureMale(race="Dogs"),
)

 

but instead change it to 

Animation(
    id="DogR1",
    name="(Dog) Panics Dog R1",
    tags="Panicforever,Bestiality,Dog,Canine,Doggystyle,Anal",
    sound="Squishing",
    actor1=Male(add_cum=Anal),
    actor2=CreatureFemale(race="Dogs"),
)

I can try to make that change and then re-run the python utility to see if that helps. Afterwards to I just run FNIS then enable the new animation in SLAL?

Posted
5 minutes ago, Tifone said:

Or would a better way to test be to modify an existing animation say: 

that is unnecessary, just turn off "match creature gender" in sexlab.

Posted
44 minutes ago, MadMansGun said:

that is unnecessary, just turn off "match creature gender" in sexlab.

Thanks for your help. I believe I have figured it out and can probably get better results by fine tuning the number of loaded animations. For those that come after me seeking female animal sex animations with male characters, this worked for me. 

 

One, make sure "match creature gender" is turned off

two, in SLAL just un-install the "more nasty critters" animations and use the ones from HCOS and other mods. If you do that it seems to ignore the animations wrongly designated for female creatures. You might still see it pop up as an animation from time to time but a few skips and you should end up on a blowjob or regular intercourse scene. If anyone has any tips on how to move the dick down to animal vagina level that would be great, right now it looks like he's ramming ass. 

Posted

Not sure if anyone has posted a problem like this, but installed the latest version of hentai creatures and when I go to the MCM to do the settings nothing comes up. The mod is in the MCM but no settings show up.

Posted
3 hours ago, Titan643 said:

hentai creatures

uninstall the mod, load the game and save, then reinstall the mod.

Posted (edited)

Hello i'm new here. Does more nasty critters need sexlab aroused? i'm currently using vortex and it says that MNC plugins depend on SLA... but in the installation guide on MNC i don't see any requirements for SLA?

thanks :)

image.png.f56dcf34309f3e59695455b2ec864d18.png

Edited by 蔡威汉
add picture
Posted
2 minutes ago, 蔡威汉 said:

Hello i'm new here. Does more nasty critters need sexlab aroused? i'm currently using vortex and it says that MNC plugins depend on SLA... but in the installation guide on MNC i don't see any requirements for SLA?

thanks :)

image.png.f56dcf34309f3e59695455b2ec864d18.png

Yes...

Posted

hello again sorry if i'm bothering.. i have installed everything like in your dependencies guide and when i entered skyrim my vampire lord character becomes somewhat not proportional, the legs especially toes became very huge and the head becomes really small.. one thing that caught my attention is there's so many conflicting files between MNC and XP32 skeleton so i tried to load xp32 skeleton after MNC and it fixed the vampire lord model, but is there any side effects to this? because the mod manager suggested loading MNC after XP32.. thank you again

Posted (edited)
On 7/24/2021 at 4:14 AM, 蔡威汉 said:

hello again sorry if i'm bothering.. i have installed everything like in your dependencies guide and when i entered skyrim my vampire lord character becomes somewhat not proportional, the legs especially toes became very huge and the head becomes really small.. one thing that caught my attention is there's so many conflicting files between MNC and XP32 skeleton so i tried to load xp32 skeleton after MNC and it fixed the vampire lord model, but is there any side effects to this? because the mod manager suggested loading MNC after XP32.. thank you again

sounds like the skeleton did not port correctly.....i think the xp32 skeleton should be fine, but if you run into a floating dick try the ABC skeleton.

9 hours ago, S_Sergey said:

Sorry for the bad english!

 

Is it possible to remove standard animations? As they did in this mod for SexLab.

yes it's possible, you first need to delete "Data\SLAnims\json\MoreNastyCritters.json" then run a search in "Data\meshes\actors" (but NOT "Data\meshes") for anything with "MoreNastyCritters" in it's name and delete them (.hkx and fnis list.txt files)

 

then in fnis click on "De-Install Creatures", after it's done running click on "Update FNIS Behavior"

and:

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 750, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

Edited by MadMansGun
Posted
17 hours ago, MadMansGun said:

then in fnis click on "De-Install Creatures", after it's done running click on "Update FNIS Behavior"

 

 

Thank you! Everything worked out

Posted
8 minutes ago, Rpglover said:

Is there a way to get threesomes in hentai creatures?

not with it's built in system, use matchmaker on them.

Posted
3 hours ago, Embertron21 said:

Manually

matchmaker (not massmatchmaker)

https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

3 hours ago, Embertron21 said:

automatically

SexLab Aroused Creatures with the osmelmc patch
https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2021-05-06/
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

Posted

Very slight issue with More Nasty Critters/Hentai Creatures. The Werewolf doesn't want to use an erect cock. By default it stays a sheath (for about a second after I summon the hentai Werewolf there's a regular flaccid cock before it switches to a sheath), going into the Creature Framework and changing the Werewolf to MNC_Werewolf will produce an erect cock on initiating a sex scene but it's stretched about 3ft away from the body. I choose the Classic Meshes and there's an erect cock overtop a flaccid one that's half hanging out underneath the bigger canine cock. Have all the prequisite mods installed (I'm pretty sure) and far as I can tell, of the creatures I prefer, only the werewolf is experiencing this issue.

Posted
1 hour ago, Rokabur said:

Very slight issue with More Nasty Critters/Hentai Creatures. The Werewolf doesn't want to use an erect cock. By default it stays a sheath (for about a second after I summon the hentai Werewolf there's a regular flaccid cock before it switches to a sheath), going into the Creature Framework and changing the Werewolf to MNC_Werewolf will produce an erect cock on initiating a sex scene but it's stretched about 3ft away from the body. I choose the Classic Meshes and there's an erect cock overtop a flaccid one that's half hanging out underneath the bigger canine cock. Have all the prequisite mods installed (I'm pretty sure) and far as I can tell, of the creatures I prefer, only the werewolf is experiencing this issue.

 

Did you disable werewolves in the SOS MCM?  It needs to be done for each penis addon type.

Posted

Disabled werewolves in SOS MCM, re-clean/re-built/whatever the Creature Framework, set the werewolf to MNC Werewolf and the cock is still stretched 2ft straight from its body. I also noticed that the werewolves tongue also hovers 2 feet away from the body during sex. When the werewolf walks, the erect cock stays static like its not attached to the body.

Posted
5 minutes ago, Rokabur said:

Disabled werewolves in SOS MCM, re-clean/re-built/whatever the Creature Framework, set the werewolf to MNC Werewolf and the cock is still stretched 2ft straight from its body. I also noticed that the werewolves tongue also hovers 2 feet away from the body during sex. When the werewolf walks, the erect cock stays static like its not attached to the body.

 

Is anything overwriting MNC? Allowed are XP32, ASOS, ABC.

Something like this is good too, you might have to have mnc overwrite xp32 if it's not up to date.

 

xp32

mnc

asos / abc

 

Posted

Hmm... Female Werewolf Extended, Real Shelter?, a permenently blocked mod on Nexus because of accusations of 'stolen assets' and just 'speaking up' about Beyond Skyrim (and Nexus siding with Beyond Skyrim and telling the mod author to shut up), Edhildils Female Creatures (funny thing is, the ONLY meshes I have are for female Reiklings), XP32 and SexLab Anim Loader are 'installed' before MNC in MO2 (those are the ones tagged in MO2 as being over-written by MNC). XP32 is at 4.80 and have no idea what ASOS and ABC are. Most of the mods listed are after MNC in the actual load order. There's also an XP32 patch for Undeath, if I put it after MNC in the 'install' order, MNC reports it over-writes it. If I put it before MNC, MO2 tags the patch as redundant.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...