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More Nasty Critters Special/Anniversary Edition


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Posted
7 hours ago, dhkLover said:

 

Can someone kindly repost the instructions to removing SOS werewolf armatures?? The images in the post are no longer accessible.

there should be a copy of it in the install guide.

 

Posted (edited)

What Mods are needed for SE?

 

Links and names would be nice.

Because I'm new to Modding and Loverslab.

 

By the way can I install all  the mods via Vortex?

Edited by KCKitty1998
Corrections and Information
Posted

Apologies if I'm just dumb, is there a way to adjust the angle of the cocks? Arch Demon's anims are poorly lined up/ miss entirely sometimes, and standard SL adjusting actors wouldn't do the job.

Posted

Hello! Am I correct in thinking that to use True Wolves of Skyrim and True Meeko (etc.) with MNC SE I can use the compatibility patches provided on MNC LE page if I run them through CAO?

 

Also horses. If I want to use Krittakitty's Realistic Primitive Horse Breeds, is it enough to convert the LE patch with CAO and use it with the SE port https://www.nexusmods.com/skyrimspecialedition/mods/7685? How can I make the MNC female horse textures match so that they don't stick out like a sore thumb?

 

Thank<3

Posted
57 minutes ago, OhNoes54 said:

Hello! Am I correct in thinking that to use True Wolves of Skyrim and True Meeko (etc.) with MNC SE I can use the compatibility patches provided on MNC LE page if I run them through CAO?

that should work.

 

58 minutes ago, OhNoes54 said:

Also horses. If I want to use Krittakitty's Realistic Primitive Horse Breeds, is it enough to convert the LE patch with CAO and use it with the SE port https://www.nexusmods.com/skyrimspecialedition/mods/7685? How can I make the MNC female horse textures match so that they don't stick out like a sore thumb?

i've given up on horse mods, i don't even look at them anymore.

Posted
26 minutes ago, MadMansGun said:

that should work.

 

i've given up on horse mods, i don't even look at them anymore.

 

Lol, I don't blame you at all, it seems like such a pain. I think I'll give up on the horses as well.

 

Well, I went ahead and used CAO on the True Wolves MNC meshes and they work great now except for one thing: the eyes are now missing textures? All the wolf variations now have these glowing purple eyes. Not sure why this happened, do you have any ideas? I tested without MNC and without all the creature sex stuff installed and my True Wolves wolves display correctly with the proper eyes/meshes/textures, so the assets are all there. I've attached the offending meshes.

 

Any help with this is super appreciated, thank you!

wolf eyes missing.PNG

True Wolves of Skyrim MNC SE.rar

Posted

it seems to be setup for a custom eye texture that's not part of the body texture (data\textures\actors\wolf\Wolfeye.dds)

Posted

Sooo when a creature tries to fuck my character for some reason no animation plays. I loaded them all in sl animation loader and ran FNIS but said creature just walks over to my character, then the two of them stand there while the sex audio plays :/

Posted
8 minutes ago, PinkySamich said:

Sooo when a creature tries to fuck my character for some reason no animation plays. I loaded them all in sl animation loader and ran FNIS but said creature just walks over to my character, then the two of them stand there while the sex audio plays :/

I'm guessing that you either don't have creature framework properly  installed, and/or you don't have creatures enabled in SL. 

Posted (edited)
On 6/10/2021 at 3:59 PM, xAteax said:

Apologies if I'm just dumb, is there a way to adjust the angle of the cocks? Arch Demon's anims are poorly lined up/ miss entirely sometimes, and standard SL adjusting actors wouldn't do the job.

Once the animation begins there should be some hotkeys that you can use to adjust the angle.  I'm not sure of the keys because I use it in VR, but it is tied in to the left hand.

 

Edit:  Look in the MCM menu for SL once the animation starts.

Edited by TopDogCat
Clarification
Posted
5 hours ago, TopDogCat said:

I'm guessing that you either don't have creature framework properly  installed, and/or you don't have creatures enabled in SL. 

FNIS creature pack, not creature framework.

creature framework is penises not animations

 

5 hours ago, PinkySamich said:

Sooo when a creature tries to fuck my character for some reason no animation plays. I loaded them all in sl animation loader and ran FNIS but said creature just walks over to my character, then the two of them stand there while the sex audio plays :/

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

 

 

Posted
7 hours ago, TopDogCat said:

Once the animation begins there should be some hotkeys that you can use to adjust the angle.  I'm not sure of the keys because I use it in VR, but it is tied in to the left hand.

 

Edit:  Look in the MCM menu for SL once the animation starts.

Yeah... I've tried that, and it didn't seem to do anything.

Posted
On 5/27/2021 at 11:33 PM, Gundalypse said:

Anyone have a fix for the monsters and creatures that are added through the Creation Club? I know that can be taboo but in my game, those are the only creatures that do not fit with the rest of these Sexlab mods? Even if someone has instructions on how to change the race of the creature to one of the vanilla creatures, eg: Zombie to Draugr and Goblin to Riekling?

Is anyone able to help me with this or point me in the right direction? I really want these CC creatures to be apart of the program since I also use a mod that makes the CC content apart of Skyrim.

Posted (edited)
5 hours ago, leesjig said:

I’m on se and pretty much all cock meshes equip for all critters most of the time.  Well 99% of the time...wanted to ask bout werewolf.  When the large red dog cock is suppose to equip, a sos cock and balls equips on werewolf?  How do I fix this.  Is there some patch somewhere?  Hey thanks for the help, sorry didn’t do much reading on this...thought I’d ask.

there is a folder about that in the install guide

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

 

Edited by MadMansGun
Posted
5 hours ago, leesjig said:

I’m on se and pretty much all cock meshes equip for all critters most of the time.  Well 99% of the time...wanted to ask bout werewolf.  When the large red dog cock is suppose to equip, a sos cock and balls equips on werewolf?  How do I fix this.  Is there some patch somewhere?  Hey thanks for the help, sorry didn’t do much reading on this...thought I’d ask.

Disable Werewolves in the SOS MCM.

Posted
16 hours ago, ercramer69 said:

Disable Werewolves in the SOS MCM.

sadly that does not work correctly because people keep putting the werewolf's penis armoraddon entry into the armatures lists for the human penises/armors (making humans and werewolves share the same armor entry/s), this causes the armors for the human penis to not get unequipped when you transform because they are still considered valid for the werewolf race, the game just swaps what armature/armoraddon the armor is loading.

 

the end result is that the SOS setting/s (there can be more than one depending on what you have installed so look out for that) won't do jack shit for actors that transformed into werewolves (Eg: you)

Posted
17 hours ago, MadMansGun said:

sadly that does not work correctly because people keep putting the werewolf's penis armoraddon entry into the armatures lists for the human penises/armors (making humans and werewolves share the same armor entry/s), this causes the armors for the human penis to not get unequipped when you transform because they are still considered valid for the werewolf race, the game just swaps what armature/armoraddon the armor is loading.

 

the end result is that the SOS setting/s (there can be more than one depending on what you have installed so look out for that) won't do jack shit for actors that transformed into werewolves (Eg: you)

Ah, good to know.  I've never had an issue but rarely do I deal with werewolves which would explain why.

Thanks for the information.

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