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More Nasty Critters Special/Anniversary Edition


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Posted
5 hours ago, leesjig said:

I’m on se and pretty much all cock meshes equip for all critters most of the time.  Well 99% of the time...wanted to ask bout werewolf.  When the large red dog cock is suppose to equip, a sos cock and balls equips on werewolf?  How do I fix this.  Is there some patch somewhere?  Hey thanks for the help, sorry didn’t do much reading on this...thought I’d ask.

Disable Werewolves in the SOS MCM.

Posted
16 hours ago, ercramer69 said:

Disable Werewolves in the SOS MCM.

sadly that does not work correctly because people keep putting the werewolf's penis armoraddon entry into the armatures lists for the human penises/armors (making humans and werewolves share the same armor entry/s), this causes the armors for the human penis to not get unequipped when you transform because they are still considered valid for the werewolf race, the game just swaps what armature/armoraddon the armor is loading.

 

the end result is that the SOS setting/s (there can be more than one depending on what you have installed so look out for that) won't do jack shit for actors that transformed into werewolves (Eg: you)

Posted
17 hours ago, MadMansGun said:

sadly that does not work correctly because people keep putting the werewolf's penis armoraddon entry into the armatures lists for the human penises/armors (making humans and werewolves share the same armor entry/s), this causes the armors for the human penis to not get unequipped when you transform because they are still considered valid for the werewolf race, the game just swaps what armature/armoraddon the armor is loading.

 

the end result is that the SOS setting/s (there can be more than one depending on what you have installed so look out for that) won't do jack shit for actors that transformed into werewolves (Eg: you)

Ah, good to know.  I've never had an issue but rarely do I deal with werewolves which would explain why.

Thanks for the information.

Posted
On 6/11/2021 at 7:29 PM, OhNoes54 said:

 

Lol, I don't blame you at all, it seems like such a pain. I think I'll give up on the horses as well.

 

Well, I went ahead and used CAO on the True Wolves MNC meshes and they work great now except for one thing: the eyes are now missing textures? All the wolf variations now have these glowing purple eyes. Not sure why this happened, do you have any ideas? I tested without MNC and without all the creature sex stuff installed and my True Wolves wolves display correctly with the proper eyes/meshes/textures, so the assets are all there. I've attached the offending meshes.

 

Any help with this is super appreciated, thank you!

wolf eyes missing.PNG

True Wolves of Skyrim MNC SE.rar 2.79 MB · 4 downloads

 

On 6/11/2021 at 8:33 PM, MadMansGun said:

it seems to be setup for a custom eye texture that's not part of the body texture (data\textures\actors\wolf\Wolfeye.dds)

 

@MadMansGun This was something I noted a while back. Using the true wolves patch from v12 compatibility works fine, but 12.5 has the issue with the eye mesh. Nothing is overwriting the wolf eye textures.

https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/?do=findComment&comment=3291395

 

Looking at it closer, the wolf eye textures are not in the v12.5 compatibility kit. In fact, 12.5 has no textures for true wolves at all?

image.png.3dad197dafcf3ffe6f9395fa2e80df3f.png

Posted (edited)

Thought I'd report a combo that I've found to be 100% working: SL Aroused Modular SE (Qudix) + Creature Framework SE 1.1.0-pre2A (Pfiffy) + MNC SE 12.5 (Pfiffy) + ABC SE 2.25

 

Both versions of CFv2 - included with MNC SE 12.3 and standalone in MNC SLAL - have consistently failed with proper dongage. Above combo hasn't failed once after a dozen hours of gameplay and wide variety of creatures (triggered by Aroused Creatures and Yamete).

Edited by Santr
Posted

so maybe im dumb, but for some reason when i transform into a vampire lord (female, male untested) I can see the "armor", but the body is invisible. I have tried this with both vortex and mo2.  I don't know if this has been addressed befor or not, but 87 pages... i don't really want to read them all, and yes i have attempted to search this thread(LL search function). load order/installed mods can be given upon request. thanks in advance. 

enb2021_7_1_23_23_02.bmp

Posted
48 minutes ago, spiltblood said:

so maybe im dumb, but for some reason when i transform into a vampire lord (female, male untested) I can see the "armor", but the body is invisible. I have tried this with both vortex and mo2.  I don't know if this has been addressed befor or not, but 87 pages... i don't really want to read them all, and yes i have attempted to search this thread(LL search function). load order/installed mods can be given upon request. thanks in advance. 

enb2021_7_1_23_23_02.bmp 3.98 MB · 1 download

your not the first, but i have not fully investigated it yet.

Posted
36 minutes ago, Rainbowdash999 said:

Help plz it says it incompatible and was built for the original Skyrim, but i download the SE version as well as the other mods on the list in the pic same problem, what do I do

if it's just bitching about form 43 vs 44 then you can ignore it.

Posted

I do feel I have too many female giants in my game, so I went digging with SSEEdit. How do I have to understand that leveled list for giants? It currently has 3 male giants, and one entry for the female giant list. The female giant list is separate, and has three entries as well. Do these lists get rolled together, or after each other, e.g. does this mean the female giant is supposed to have a 25% or 50% chance to spawn? And is there a clean way to push that down to 10%?

Posted
4 hours ago, Rainbowdash999 said:

Help plz it says it incompatible and was built for the original Skyrim, but i download the SE version as well as the other mods on the list in the pic same problem, what do I do

image_2021-07-02_164949.png

 I use several mods who are form 43 and never had an issue because of it, only if i fuck things up myself i get major problems in my game.  There are mods that have to be converted completely i think,but none of the mods from LL i have in my Game (that are form 43( are the reason for problems i got later on.

Posted (edited)
5 hours ago, Banana Banana said:

I do feel I have too many female giants in my game, so I went digging with SSEEdit. How do I have to understand that leveled list for giants? It currently has 3 male giants, and one entry for the female giant list. The female giant list is separate, and has three entries as well. Do these lists get rolled together, or after each other, e.g. does this mean the female giant is supposed to have a 25% or 50% chance to spawn? And is there a clean way to push that down to 10%?

i was trying to make them spawn less, but so far i have not had much success. i think the lists get rolled together, it should be 25% but it's still doing 50% (but feels like 75%)

Edited by MadMansGun
Posted

Yeah, it's strange. It has been quite some time since I have seen a single male giant during normal play, only saw some when coc'ing to giant camps when I started investigating.

I'll try doubling the male giant entries, will need some playtime to test it.

Posted (edited)
11 hours ago, Rainbowdash999 said:

Help plz it says it incompatible and was built for the original Skyrim, but i download the SE version as well as the other mods on the list in the pic same problem, what do I do

image_2021-07-02_164949.png

As long as there are no wrong textures or old .bsa's or unconverted anims or nifs, do nothing at all.

 

Edit: and ignore the setvehiclewhatever message...

Edited by Pfiffy
Posted
2 hours ago, mikesolo1975 said:

Pfiffy thanks for the news updates and amazing work my friend

Thank me for being less lazy this week.... I started a new game and found that my install was totally messed up. While fixing it, I also made a lot of updates and on the way I also updated the files here.

Posted

hey guys, noob here so sorry if i ask some stupid questions. I’m having problems with animal penis not showing. I’ve used the creature framework to set them to aroused and also checked for them to be naturally aroused, and lowered down the arouse threshold to 4. It still just wont show. Weird thing is, it worked earlier, at a road around the beginning Stones (mage stone, thief stone etc.) with a dog, yet once i got to riverwood nothing worked, even the dog with the exact same model i found there. can anyone help me with this? (im on SE and am using bakas ABC btw)


 

Posted

Hey folks.

 

So i just installed both Creature Framework SE and MNCSE.... and i am suddenly having some odd bug where a large chunk of my game-screen will be covered up by a solid black... box, for lack of a better term.

 

These are the only two things i added since this started showing up.

 

Anyone else ever experience something like this?

Black Box.png

Posted
3 hours ago, alganon said:

hey guys, noob here so sorry if i ask some stupid questions. I’m having problems with animal penis not showing. I’ve used the creature framework to set them to aroused and also checked for them to be naturally aroused, and lowered down the arouse threshold to 4. It still just wont show. Weird thing is, it worked earlier, at a road around the beginning Stones (mage stone, thief stone etc.) with a dog, yet once i got to riverwood nothing worked, even the dog with the exact same model i found there. can anyone help me with this? (im on SE and am using bakas ABC btw)


 

Which CF do you use?

Posted
2 minutes ago, Pfiffy said:

I have both installed, and I don't have that black box. It make it a bit complicated to help you...

Not trying to say its specifically a bug with CF or MNC, purely stating that it showed up 'after' installing them... so just curious if anyone else had run into it before. as maybe it has to do with it conflicting with something else, but only 'after' installing them.

 

3 minutes ago, Pfiffy said:

Which CF do you use?

hmm.. 1.1.0-pre2A-se? was either that or the 1.1.0-pre2 ... in the description it mentioned the "A" had a eddited esm (which i took to mean fixed a few bugs?), so i went with that one.

Posted
52 minutes ago, Rhapsody81 said:

Not trying to say its specifically a bug with CF or MNC, purely stating that it showed up 'after' installing them... so just curious if anyone else had run into it before. as maybe it has to do with it conflicting with something else, but only 'after' installing them.

 

hmm.. 1.1.0-pre2A-se? was either that or the 1.1.0-pre2 ... in the description it mentioned the "A" had a eddited esm (which i took to mean fixed a few bugs?), so i went with that one.

The A Version only has a resaved .esm (Header 44).  It makes no difference, it just keeps Mod managers from complaining....

 

If the Schlongs don't appear it is usually a problem with CF not working correctly. You can check that by targeting a creature and hitting 'N' Then look it up in the CF Puppeteer menu. If there is nothing in this menu CF is not working. 

A wrong mesh looks different, and if you mess up something you usually crash. I never have seen something like the box.

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