MadMansGun Posted May 1, 2021 Author Posted May 1, 2021 32 minutes ago, NoppaiKohai said: Edit: found this one for a really old version, is this the latest one? that one will work, but v2.0.2 is on the LE MNCSLAL page.
mikesolo1975 Posted May 2, 2021 Posted May 2, 2021 thanks for the great work. any news for the new update of MNC ?
Fineness Posted May 6, 2021 Posted May 6, 2021 I'm sorry but i'm only interest about humanoid creatures likes giant, troll, werewolf, gargoyle, rieklings, falmer, etc. Saldy there is no light version of this mod without the animals... What can i do for this ?
arshesney Posted May 6, 2021 Posted May 6, 2021 You can disable unwanted creatures in MCM, same for animations in SLAL.
Fineness Posted May 6, 2021 Posted May 6, 2021 Oh, good to know ! And 3bbb hdt vagina is compatible with humanoid creatures ?
Rosalbaivrea Posted May 11, 2021 Posted May 11, 2021 @MadMansGun @arshesney im currently use 12.5 with CF 2.0.2 from MNC slal site. i want use vanilla vampirelord form but when i disable it in cf mcm page 11 and transform i still get mnc version female vampirelord. if i delete nif and dds of vampirelord from mnc in game it will simple shows nothing like im invisible.
judge007 Posted May 12, 2021 Posted May 12, 2021 Any idea what has to be done to get this operational in EnderalSE?
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 7 hours ago, judge007 said: Any idea what has to be done to get this operational in EnderalSE? complete removal of all DLC assets for starts + full json rework, who the fuck knows what else.
judge007 Posted May 12, 2021 Posted May 12, 2021 Ouch. If I'm not using MNC, Is Creature Framework still Necessary?
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 11 minutes ago, judge007 said: If I'm not using MNC, Is Creature Framework still Necessary? i assume not.
judge007 Posted May 12, 2021 Posted May 12, 2021 Thanks. If you get MNC running in EnderalSE, could I trouble you to post on the link in my signature? I'd appreciate it.
KitKatTheCat14 Posted May 13, 2021 Posted May 13, 2021 Hey I'm new to modding skyrim and trying to get some stuff to work. After a bit of troubleshooting and reinstalling stuff a problem keeps occurring that every time a horse gets erect the game crashes.. Any ideas on how to fix this?? thank you in advance!
MadMansGun Posted May 14, 2021 Author Posted May 14, 2021 7 hours ago, KitKatTheCat14 said: every time a horse gets erect the game crashes.. Any ideas on how to fix this? beware of horse mods....and sometimes ABC & ASOS.....also of whatever skeleton that's getting used.
KitKatTheCat14 Posted May 14, 2021 Posted May 14, 2021 15 hours ago, MadMansGun said: beware of horse mods....and sometimes ABC & ASOS.....also of whatever skeleton that's getting used. I dont have any horse mods, all that I have is the ones required by this and the soft requirements along with the defeat and a few other basic ones not having to do with animals...
Seeker999 Posted May 15, 2021 Posted May 15, 2021 Can I use Sexlab Aroused 28b Modified Version by Bakafactory SE Version instead of Sexlab Aroused Redux SSE Version 2.9?
ngn8 Posted May 21, 2021 Posted May 21, 2021 hey dropping into this thread after reading like 8 other threads to no clear conclusion. There are no erect monster cocks at all, in any permutation of load orders or the instructions in the sexlab / creature framework install guide.txt. All non-monster npcs are cocked approriately, and respond to animations and arousal scripting. Monster animations work fine, it's really just the erect cock meshes that aren't working. I have c reature framework, MNC, and bakafactory's ABC on skyrim SE. I've already tried: completely wiping my skyrim SE install, reinstalling MNC, CF, and ABC multiple times, including by manual unzipping instead of through wryebash's semi-automatic unzipping, running FNIS around 80 times, fiddling with load orders and install orders, and crying a lot. When I re-register creature-framework, I get errors in the form of [error] JValue.readFromDirectory throws 'boost::filesystem::directory_iterator::construct: the system cannot find the path specified "Data/creatures.d"' whenever CF framework attempts JSON registration, so I assumed there was some kind of problem with JLoader. I've tried reverting to SKSE version 2.0.17 and JLoader version to JContainers (SE) v4.1.12 from their github releases. Nothing really changed, I get the same errors from creature framework when I make new save files, start up sexlab, and try rechecking creature framework mods. My creatureframework.json debugging dump is attached if this helps. I found a related post on reddit where someone was using skyrim VR and couldn't use MNC at all with JC 4.1.13, but the version they vouched for (JC 4.1.2) requires a Skyrim SE runtime of 1.5.39, rather than the current Skyrim 1.5.97. If anyone in this thread has ever got MNC, ABC, or any of the sexlab monster boner mods to work on SSE 1.5.97, SKSE 2.0.19, and JContainers 4.1.13, please post a reply for the next group of people trying to install MNC from scratch on skyrim SE and finding their monster penises mysteriously missing. edit:deleted double post(?) edit 2: I can admit when I'm shit stupid. It was wrye bash, I denounce wrye bash forever and will never speak a good word about wryebash again in my life. data/creatures.d could not be read because creatures.d did not exist inside my mod folder, only noticed when I started picking apart the MNC files to try swapping the erect and flaccid meshes. CreatureFramework.json
BikerBob Posted May 22, 2021 Posted May 22, 2021 So installed everything as per instructions, and I am now getting good results, kudos. Was running 12.3 but had really strange inconsitency problems. Now description says Hentai are rolled into mod, but there is no MCM and Riverwood Trader is not showing any inventory. Did I miss something? Help a noobie
MadMansGun Posted May 23, 2021 Author Posted May 23, 2021 7 hours ago, BikerBob said: description says Hentai are rolled into mod, but there is no MCM and Riverwood Trader is not showing any inventory. Did I miss something? i assume so because i never did that, HC is under the download button.
MadMansGun Posted May 24, 2021 Author Posted May 24, 2021 4 hours ago, Oddbjörn said: MassMatchmaker that has never supported creature animations, only "matchmaker" supports creatures.
KaQu Posted May 24, 2021 Posted May 24, 2021 Everything works fine for me except some creatures like elks, dragons and few more. They just idle w/o animations, like when FNIS is not updated. Any ideas?
BikerBob Posted May 24, 2021 Posted May 24, 2021 On 5/22/2021 at 8:28 PM, MadMansGun said: i assume so because i never did that, HC is under the download button. So unzipped the mod and went through it, and there is no hentai.esp. Will look at the download again. incase its a separate install. And thanks for the hard work all creatures are solid now for the dingle.
Agnot2014 Posted May 25, 2021 Posted May 25, 2021 Can someone please tell me in what order these should be installed and what should overwrite what. MoreNastyCritters SE Sexlab Aroused Creatures SE Animal SOS SE
Gundalypse Posted May 28, 2021 Posted May 28, 2021 Anyone have a fix for the monsters and creatures that are added through the Creation Club? I know that can be taboo but in my game, those are the only creatures that do not fit with the rest of these Sexlab mods? Even if someone has instructions on how to change the race of the creature to one of the vanilla creatures, eg: Zombie to Draugr and Goblin to Riekling?
Falorin Posted May 30, 2021 Posted May 30, 2021 Hi, maybe someone can help me. I get no horse schlong and don´t know what i can do. I have made a fresh install with: CreaturesFramework HentaiCreatures MoreNastyCritters SexLab More Creatures Sexlab and the other basics i need to work animation.
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