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More Nasty Critters Special/Anniversary Edition


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Posted

I have no idea, why a while loop should do this.

But reverting to the original script brought the dragon mesh back.

Possibly, it runs the loop again after the dick has been equipped, but does not recognize

this as equipped armor.

Instead it loops as often as the complete mesh (armor) has been changed, new dragon mesh 

applied. Like a green dragon will then be a red dragon.

 

Posted

For anyone having problems with invisibile meshes.

Check via CK/Xedit/etc if the referred file names in the esp(s) match with the ones in the meshes folder of MNC or any mod that (should) overrides these.

 

Regarding the invisible Frost Atronach, try changing the â with a normal a and carry the change over into the esp(s).

This fixed the issue for me. Maybe the esp can't work with a â?

Posted
12 hours ago, T-lam said:

I have no idea, why a while loop should do this.

But reverting to the original script brought the dragon mesh back.

Possibly, it runs the loop again after the dick has been equipped, but does not recognize

this as equipped armor.

Instead it loops as often as the complete mesh (armor) has been changed, new dragon mesh 

applied. Like a green dragon will then be a red dragon.

 

* "red dragon will then be a green dragon" is more like it, the green dragon mesh is the default form for the dragon race.

 

originally in stock skyrim the dragons use outfits to change there appearance instead of using "WornArmor" like the other creatures do.

having the dragon meshes setup as outfits causes them to be removable like other clothing items (and i assume it could probably confuse CF as well since technically there would be 2 meshes on one actor that it can replace).

 

in mnc/hcos i edited the dragon npcs to use WornArmor instead of outfits to fix the "red to green" problem, but however there are a few mods out there that undo my npc edits.

 

i'm also wondering if sexlab itself is somehow removing the dragon outfits (but that should not be possible since it's scripts are specifically setup to NOT strip creatures), so i've been testing out the "sexlabnostrip" keyword to see if it effects anything in a "dragons use outfits" game (so far inconclusive).

Posted
1 hour ago, MadMansGun said:

confuse CF

OK, that would explain the while loop problem.

I use HCOS and overwrite the meshes with an older version ABC, guess ca. 4 months before last release.

As everything runs fine incl. collisions, I hesitate to upgrade ABC (did not check, if there are scripts negate your green/red fix)

So I prefer to have only one horse with mesh, can live with that. Just wanted to know, what could be the reason for this strange behaviour.

Posted
1 hour ago, TheRightDoorIsNotTheLeft said:

It is possible for to trim elements of the downloaded mod so that it only contains Dwemer machine sex animations? Or would that be like opening a machine that sends springs and bolts that fly everywhere and makes the mod unusable? 

you would need to edit the slal pack files that are within the mod

https://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide/?ct=1626591112

 

Posted

Sooo i have already done ur (madmangun) animation troubleshooting, downloaded all the required mods, followed plugins load order with LOOT, through and through, but creatures still using their idle animation. Maybe this is the Nemesis curse or something? I use nemesis because FNIS aint working for me.

Posted
31 minutes ago, regeden said:

Sooo i have already done ur (madmangun) animation troubleshooting, downloaded all the required mods, followed plugins load order with LOOT, through and through, but creatures still using their idle animation. Maybe this is the Nemesis curse or something? I use nemesis because FNIS aint working for me.

 

nemesis doesn't handle creatures. you can only use fnis.

make sure you installed fnis creatures from the fnis download page.

Posted (edited)
1 hour ago, zarantha said:

 

nemesis doesn't handle creatures. you can only use fnis.

make sure you installed fnis creatures from the fnis download page.

welp, time to go thru hell again, thx for ze answers

EDIT:  441 possible consistence issues. shieeeet

im in danger.jpg


EDIT 2 : IT WORKS. Thanks Zarantha for the clarity (i didnt know Nemesis cant load creatures), now off i go to the infinite possibilites

Edited by regeden
Posted
6 hours ago, regeden said:

welp, time to go thru hell again, thx for ze answers

EDIT:  441 possible consistence issues. shieeeet

im in danger.jpg


EDIT 2 : IT WORKS. Thanks Zarantha for the clarity (i didnt know Nemesis cant load creatures), now off i go to the infinite possibilites

Good luck with the infinite impossibilities....

Posted
37 minutes ago, MadMansGun said:

oof......both nemesis and loot on a mnc install?‍♂️

 I have heard that it might work, if you do it right. And I also heard, that there are many ways to do it wrong. After going all these wrong ways to find the right one, you will gain all the experience to call yourself Master of possible impossibilities...

 

I'm just guesstimating...

 

I have the feeling, that I have a very strange kind of humor today... 

Posted

also i've been hearing that nemesis may be messing with the draugrs even if you do the "fnis then nemesis" trick, at least 4 people have reported this problem.

Posted

For Loot, the only way it will do it right is if you set up rules for each ESP.

Still gotta put the work in to get it right the first time, but at least it won't get borked later. Same thing that needs to be done in Vortex.

 

Nemesis, I've given up on that. Too much hassle for only a few mods that I'd like to use.

 

Posted
18 minutes ago, zarantha said:

For Loot, the only way it will do it right is if you set up rules for each ESP.

Still gotta put the work in to get it right the first time, but at least it won't get borked later. Same thing that needs to be done in Vortex.

 

Nemesis, I've given up on that. Too much hassle for only a few mods that I'd like to use.

 

I gave up upon Loot and never tested Nemesis. I have to reconfigure the rules in Vortex every time I make a new setup. That's enough work. Nemesis will be a thing if they make it out of beta. For now:  Those who want to play with it should know what they do and stop yearning if things explode... 

Posted
22 minutes ago, zarantha said:

For Loot, the only way it will do it right is if you set up rules for each ESP

Yes, I did this, locked every mod to be excluded from sorting.

Just in case I hit the sort button accidentally when I update the masterlist. (as backup for my order)

Posted

Hi! To begin, I’ve got SexLabs, MoreNasttCritters, and HentiCreatures installed alongside all the required files to make it run. I am in VR, and so far everything works until I try to have sex with any henti-spell-generates female animal but the female wearwolf, it uses the male creature animations and not the female. I’ve installed SLAL, loaded all animations gone into sexlab selected male as my character and tried clicking the option that allows for gender discrepancy. For some reason no matter what I do I can’t get female animal sec animations. I’ve also made sure in FNIS to check the use gender folders and I’ve also applied the skeleton patch. I’ll be happy to post my mod list tomorrow but I wanted to ask now in case the fix is simple. Thanks and sorry if I didn’t explain everything well it’s late and I’m tired of trying to get this to work on my own. 

Posted
10 hours ago, Tifone said:

Hi! To begin, I’ve got SexLabs, MoreNasttCritters, and HentiCreatures installed alongside all the required files to make it run. I am in VR, and so far everything works until I try to have sex with any henti-spell-generates female animal but the female wearwolf, it uses the male creature animations and not the female. I’ve installed SLAL, loaded all animations gone into sexlab selected male as my character and tried clicking the option that allows for gender discrepancy. For some reason no matter what I do I can’t get female animal sex animations. I’ve also made sure in FNIS to check the use gender folders and I’ve also applied the skeleton patch. I’ll be happy to post my mod list tomorrow but I wanted to ask now in case the fix is simple. Thanks and sorry if I didn’t explain everything well it’s late and I’m tired of trying to get this to work on my own. 

Alright its the morning and Ive had the chance to do some more research. For one I apologize for the spelling and grammar last night. I was very tired....

 

 

AYWAY, 

 

After some more tinkering around and installing HornyCreaturesofSkyrim I now have some animations that play well with my male character! The problem is I still dont have any male human on female dog animations.... Is this just something thats missing from the game right now? I know we have them for the horse as I tried it already but im not sure if Im just missing the right pack or something. I've tried using the Henti summoning spells for Dog(female) Husky(female) and Armored Husky(Female) they all use the male dog animations and act as if they have a dick. is there any way to fix this? i dont mind manually digging in files to make changes if it makes this work 

Posted
50 minutes ago, Tifone said:

Alright its the morning and Ive had the chance to do some more research. For one I apologize for the spelling and grammar last night. I was very tired....

 

 

AYWAY, 

 

After some more tinkering around and installing HornyCreaturesofSkyrim I now have some animations that play well with my male character! The problem is I still dont have any male human on female dog animations.... Is this just something thats missing from the game right now? I know we have them for the horse as I tried it already but im not sure if Im just missing the right pack or something. I've tried using the Henti summoning spells for Dog(female) Husky(female) and Armored Husky(Female) they all use the male dog animations and act as if they have a dick. is there any way to fix this? i dont mind manually digging in files to make changes if it makes this work 

Update again, sorry for not posting details on installed mods:

 

 Now I have done some more research and i dont think all animations are broken. For instance, the horse and wearwolf are able to use male animations which is great. But I was really hoping to get the dog animations to work on males. Below I will attach a List of the mods I have installed at the moment. Im using Vortx which I know isnt the greatest. But I dont have any actual game breaking errors using it, only this singular issue. Im going to list out the mods I have added to try and get more animation support. Please note that I do already have things like the Creature Framework, FNIS Creature Pack,  Spells Pack, etc installed. 

 

SexLabFrameworkSE_v163_Beta8

SexLabsArousedSSELoose-29

SL Animation Loader SE

SL_VRpatch_clone_v1

MoreNastyCritters_v12_6SE

HentiCreatures_MNCv12_6SE

HornyCreaturesofSkyrim_V1_27SE

FBSLALPack v12.0SERev1

 

Ive loaded all the animations after FNIS integration using Animation Loaded but still no luck. 

 

Do I need more mods to get female dog animations to work? Or is that just something no one has ever done in game

 

Posted
24 minutes ago, Tifone said:

Update again, sorry for not posting details on installed mods:

 

 Now I have done some more research and i dont think all animations are broken. For instance, the horse and wearwolf are able to use male animations which is great. But I was really hoping to get the dog animations to work on males. Below I will attach a List of the mods I have installed at the moment. Im using Vortx which I know isnt the greatest. But I dont have any actual game breaking errors using it, only this singular issue. Im going to list out the mods I have added to try and get more animation support. Please note that I do already have things like the Creature Framework, FNIS Creature Pack,  Spells Pack, etc installed. 

 

SexLabFrameworkSE_v163_Beta8

SexLabsArousedSSELoose-29

SL Animation Loader SE

SL_VRpatch_clone_v1

MoreNastyCritters_v12_6SE

HentiCreatures_MNCv12_6SE

HornyCreaturesofSkyrim_V1_27SE

FBSLALPack v12.0SERev1

 

Ive loaded all the animations after FNIS integration using Animation Loaded but still no luck. 

 

Do I need more mods to get female dog animations to work? Or is that just something no one has ever done in game

 

I think that there are not so many female dog anims because the dogs in the game are male by default. 

Posted
2 minutes ago, Pfiffy said:

I think that there are not so many female dog anims because the dogs in the game are male by default. 

Ah, that makes sense. Im wondering if its possible to get just one or two of them that I can force ASAL to use over the male ones. I dont mine having to dig in files/folders to make changes either. Im just not sure how I would go about sourcing a set of female dog animations then how I in turn associate them with the female animal character models. 

Posted
1 hour ago, Pfiffy said:

I think that there are not so many female dog anims because the dogs in the game are male by default. 

 

1 hour ago, Tifone said:

Ah, that makes sense. Im wondering if its possible to get just one or two of them that I can force ASAL to use over the male ones. I dont mine having to dig in files/folders to make changes either. Im just not sure how I would go about sourcing a set of female dog animations then how I in turn associate them with the female animal character models. 

 

Do you know of anyway to leverage the work done by diarawr  It looks like he was able to add female sex animations to HornyDogsOfSkyrim? I legit just want my female dogs to do this when I initiate mating and thats it. That being said, from browsing forum topics it seems like that might be a bit of a steep request? I completely understand if it was just never implemented fully. And if I can at least get that as an answer I can stop trying to get them to work XD. 

Posted
4 minutes ago, Tifone said:

 

 

Do you know of anyway to leverage the work done by diarawr  It looks like he was able to add female sex animations to HornyDogsOfSkyrim? I legit just want my female dogs to do this when I initiate mating and thats it. That being said, from browsing forum topics it seems like that might be a bit of a steep request? I completely understand if it was just never implemented fully. And if I can at least get that as an answer I can stop trying to get them to work XD. 

I think you will have to look for the CM tag in dog animations. There might be some CF anims, that might be fitting your needs. 

Posted
17 minutes ago, Pfiffy said:

I think you will have to look for the CM tag in dog animations. There might be some CF anims, that might be fitting your needs. 

Thank you for the information! I really appreciate it. My apologies if this is asking too much, but do can you recommend a good guide and or tutorial on how to navigate and use SLAL? I "think" I understand how to do what you are saying but I want to make sure. I am new to modding skyrim but an familiar with programing. 

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