MadMansGun Posted May 5, 2024 Author Posted May 5, 2024 (edited) 59 minutes ago, Serana8 said: Hello, this mod works mostly fine, but rieklings/werewolfs/some other creatures T pose, while the other work as they should. What am I missing? you may of uninstalled a mod that had animations for those creatures in it, hit the "de-install creatures" button in fnis and then rerun it. another possibility is LE animation files got installed into your SE/AE game. but i have no clue whats going on with the other 2 people above...guessing it's vortex dong its unholy shit again. Edited May 5, 2024 by MadMansGun 1
Serana8 Posted May 5, 2024 Posted May 5, 2024 (edited) 3 hours ago, MadMansGun said: you may of uninstalled a mod that had animations for those creatures in it, hit the "de-install creatures" button in fnis and then rerun it. another possibility is LE animation files got installed into your SE/AE game. I "de-installed creatures" in FNIS and rerun it, but the same problem still persists. It seems LE animations were in AE game. I manually deleted them and rerun fnis. Then it worked. Thanks Edited May 5, 2024 by Serana8
Rabbit51411852 Posted May 6, 2024 Posted May 6, 2024 How does MnC and/or CF swap body meshes from clothed to naked? Is it a json file or something? I'm trying to make a compatibility patch between psboss's clothed and naked creatures, I know MnC/CF can swap between the vanilla meshes to a custom naked one but I don't know how.
MadMansGun Posted May 6, 2024 Author Posted May 6, 2024 (edited) 21 minutes ago, Rabbit51411852 said: How does MnC and/or CF swap body meshes from clothed to naked? Is it a json file or something? I'm trying to make a compatibility patch between psboss's clothed and naked creatures, I know MnC/CF can swap between the vanilla meshes to a custom naked one but I don't know how. for most of psboss's mods you just toss out whatever esp that they may have, keep the mod's texture folder and just use it as is, then take/rename the mesh/nif files and use them to replace the ones in Data\Meshes\MoreNastyCritters\NameOfCreatureHere. if you want to do something more complex then you will need this guide: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ Edited May 6, 2024 by MadMansGun
Rabbit51411852 Posted May 6, 2024 Posted May 6, 2024 9 hours ago, MadMansGun said: for most of psboss's mods you just toss out whatever esp that they may have, keep the mod's texture folder and just use it as is, then take/rename the mesh/nif files and use them to replace the ones in Data\Meshes\MoreNastyCritters\NameOfCreatureHere. That works when you don't want to mix the sfw and nsfw mods. Having the creatures start clothed then turn naked once a scene is starting is what I'm trying to figure out. I'll take a look at the file, thanks.
MadMansGun Posted May 6, 2024 Author Posted May 6, 2024 (edited) 4 hours ago, Rabbit51411852 said: That works when you don't want to mix the sfw and nsfw mods it depends on what your working on, eg: for hagravens & female falmer you will find both nude and non nude in mnc's meshes folder. but for frost atronach & female draugr you will only find nude/aroused in mnc because the original game mesh/file path is still being used for there non nude/aroused bodys. Edited May 6, 2024 by MadMansGun 1
Rabbit51411852 Posted May 9, 2024 Posted May 9, 2024 (edited) On 5/6/2024 at 10:29 AM, MadMansGun said: for hagravens & female falmer you will find both nude and non nude in mnc's meshes folder. I tried that for both already but it wouldn't switch between the meshes. I couldn't figure out why and that's why I asked my original question. I can try it again later Edited May 9, 2024 by Rabbit51411852
LadycatSarah Posted May 21, 2024 Posted May 21, 2024 (edited) I've got a strange problem. I downloaded the mods, installed it to the best of my ability (Through MO2) ran FNIS and LOOT, but any time I open an inventory that has a Hentai Creatures spellbook in it, my game crashes. No clue why. I've disabled the mod, even removed it from my load between crashes, and the spells remain where they are and have the same effect. Until I get this sorted out, I have to be very very careful about which spells I pick up and would appreciate a bit of help with the problem. Edit: If it helps, it looks like I can't see some of the creatures, like the chain spiders Edited May 21, 2024 by LadycatSarah
MadMansGun Posted May 21, 2024 Author Posted May 21, 2024 i can't think of any reason why that would be happening, the HC books are just basic add spell books.
ailun256 Posted May 22, 2024 Posted May 22, 2024 Hi, after I killed a dragon, instead of turning into a pile of bones, it briefly disappeared for a while and then reappeared. How is this going?
MadMansGun Posted May 22, 2024 Author Posted May 22, 2024 (edited) 11 hours ago, ailun256 said: Hi, after I killed a dragon, instead of turning into a pile of bones, it briefly disappeared for a while and then reappeared. How is this going? i have already done tests on this, as far as i can tell (with my meshes at least*) the problem seems to be CF trying to swap out/remove aroused meshes as they die, causing the burning effects to partly reset and bug out. Edit: using the other dick settings will avoid the problem a bit because they don't do a fully body swap out like the default setting does, they instead just apply a dick onto what's already there (but using those settings also stops the aroused female meshes from being applied because they need the full mesh swap out to work) *many dragon meshes added by other mods are missing the NiControllerManager data needed to run the effects. also i often wonder if some high rez texture mods mess with the effect as well, because the effect works by slowly increasing the AlphaProperty threshold until the texture turns invisible, i think the stock textures have patches of increased transparency within them that slowly lets parts of it turn invisible as the threshold increases, if so then it's likely a edited texture could be missing theses transparency areas. Edited May 22, 2024 by MadMansGun 1
Korelia762 Posted May 23, 2024 Posted May 23, 2024 hey! sorry to bother you, but whenever i tried to download the file packs it says that 001 is corrupted
safado Posted May 23, 2024 Posted May 23, 2024 1 hour ago, Korelia762 said: hey! sorry to bother you, but whenever i tried to download the file packs it says that 001 is corrupted Spoiler WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives Make sure all the mod files are named the same but has different extensions with the numbers. Only use 7zip with these files, it is free. Sometimes the site will rename the downloads. 2
mithrokil Posted May 25, 2024 Posted May 25, 2024 how do i disable the main menu logo. i have a different main menu replacer that i would prefer but i cant figure out how to make it override the one this adds. 1
UsernameTaken666 Posted May 25, 2024 Posted May 25, 2024 (edited) 15 minutes ago, mithrokil said: how do i disable the main menu logo. i have a different main menu replacer that i would prefer but i cant figure out how to make it override the one this adds. Let your preferred mod override this one. It's not that damn hard. ETA: Learn how to use your mod manager. I Edited May 25, 2024 by UsernameTaken666 1
ebbluminous Posted May 25, 2024 Posted May 25, 2024 4 hours ago, UsernameTaken666 said: Let your preferred mod override this one. It's not that damn hard. ETA: Learn how to use your mod manager. I Damn, you be asking people to apply minimum effort! 2
mcgeeman22 Posted May 26, 2024 Posted May 26, 2024 Does this absolutely HAVE to be installed using only 7zip? I'm dealing with a bit of problems trying to get 7zip to work on my pc and am just double checking that i cant use something like Breezip to get it to work as a last resort
UsernameTaken666 Posted May 26, 2024 Posted May 26, 2024 (edited) 6 hours ago, mcgeeman22 said: Does this absolutely HAVE to be installed using only 7zip? I'm dealing with a bit of problems trying to get 7zip to work on my pc and am just double checking that i cant use something like Breezip to get it to work as a last resort I have no idea what kind of problems you'd be having with 7zip, but these are 7zip files. I don't know anything about this Breezip shit so thats on you if it opens 7z files. Edited May 26, 2024 by UsernameTaken666
ebbluminous Posted May 26, 2024 Posted May 26, 2024 10 hours ago, mcgeeman22 said: Does this absolutely HAVE to be installed using only 7zip? I'm dealing with a bit of problems trying to get 7zip to work on my pc and am just double checking that i cant use something like Breezip to get it to work as a last resort 7Zip is some basic level software. If you can't get that working on your PC, it sounds like your PC has some major issues that need sorting. 1
MadMansGun Posted May 27, 2024 Author Posted May 27, 2024 1 hour ago, rossanna said: Anyone else having disconnected ww tongue? check your skeleton, it's likely getting replaced by another mod.
Jofire1010 Posted May 28, 2024 Posted May 28, 2024 (edited) I'm having a weird, disturbing but like I've never seen before, but it only occurred within the last 24 hours for me.. (between 9pm EST 5/26/24 - Now (11:12pm 5/27/24)).. And before people start yelling at me because of how stupid this sounds: YES I KNOW CREATURE ANIMATIONS DON'T WORK WITH NEMESIS, I just haven't figured out how to get FNIS and Nemesis to cooperate, since everyone keeps saying that they're incompatible. Anyway, now that the ranting is out of the way, I downloaded the following mods (I'll list them at the bottom) last night, and upon testing the load order this morning I noticed that all the creatures/animals had invisible textures. I could still interact with them (player interactions, attacking, console interactions), they're physical presence was still there, but they were completely invisible. I went through the plugins I had downloaded, and noticed that Vortex was reporting some missing master files, so I downloaded those. Still had the issue, so I went back to the mod pages and looked if there was a LO requirement. Sure enough, there was, so I did that manually since LOOT's autosort had misplaced most of their deploy slots. Problem kept existing. At this point, I was getting rather frustrated. I knew for certain that Cave Bears, Saddled Horses, that random Stray Dog were invisible, so I tried looking through xEdit to see if there was any texture overwrites.. Spoiler Alert, I have no fucking clue on how to read xEdit.. I had no idea what I was looking for, and the only issues that I could find was a ton of red flags on the armor addons from Skyrim Lustful Animals, because xEdit was complaining on how they were overwriting USSEP.. I went back and looked through the files for the mods I had downloaded, and noticed that I was missing a split-volume .rar.00# file for Lustful Animals, and noticed a MegaLink.txt file in the downloads that had the whole mod in one file. Downloaded the mega link and then the mod itself, problem persisted. I really want to use these mods, but I am at my wit's end with this bullshittery. If someone could please help me understand what the kentucky fried fuck is going on, and how to fix it, that would be amazing. The mods I added last night are as follows: Billyy's SLAL Sexlab Werewolves Redux FNIS Dragon Vore Killmoves Sexlab More Creatures SE Horny Creatures of Skyrim SE/AE Skyrim Lustful Animals (as listed above) Sexlab Animation Framework AE (v1.66b) Patched SE SL Tools Creature Framework SE EDIT: Forgot these: TWO - Total Werewolf Overhaul v4.1 + TWO/SOS Patch v4.0 Monster Facial Animation (Nexus Link) Werewolf Eyetracking Behavior SSE Note: I would post a link to Modwatch for my full LO, however as of right now (5/27/2024), I am constantly getting Modwatch Server API errors, and I have no idea why. I've tried reinstalling Modwatch completely (deleting complete file directory / reinstall) multiple times, but to no avail. I am currently running Skyrim AE v1.6.1170.0, with the up-to-date SKSE64. I could probably attach the plugins.txt that Vortex creates, however I am not sure if that'll be sufficient. Edited May 28, 2024 by Jofire1010
UsernameTaken666 Posted May 28, 2024 Posted May 28, 2024 1 minute ago, Jofire1010 said: I'm having a weird, disturbing but like I've never seen before, but it only occurred within the last 24 hours for me.. (between 9pm EST 5/26/24 - Now (11:12pm 5/27/24)).. And before people start yelling at me because of how stupid this sounds: YES I KNOW CREATURE ANIMATIONS DON'T WORK WITH NEMESIS, I just haven't figured out how to get FNIS and Nemesis to cooperate, since everyone keeps saying that they're incompatible. Anyway, now that the ranting is out of the way, I downloaded the following mods (I'll list them at the bottom) last night, and upon testing the load order this morning I noticed that all the creatures/animals had invisible textures. I could still interact with them (player interactions, attacking, console interactions), they're physical presence was still there, but they were completely invisible. I went through the plugins I had downloaded, and noticed that Vortex was reporting some missing master files, so I downloaded those. Still had the issue, so I went back to the mod pages and looked if there was a LO requirement. Sure enough, there was, so I did that manually since LOOT's autosort had misplaced most of their deploy slots. Problem kept existing. At this point, I was getting rather frustrated. I knew for certain that Cave Bears, Saddled Horses, that random Stray Dog were invisible, so I tried looking through xEdit to see if there was any texture overwrites.. Spoiler Alert, I have no fucking clue on how to read xEdit.. I had no idea what I was looking for, and the only issues that I could find was a ton of red flags on the armor addons from Skyrim Lustful Animals, because xEdit was complaining on how they were overwriting USSEP.. I went back and looked through the files for the mods I had downloaded, and noticed that I was missing a split-volume .rar.00# file for Lustful Animals, and noticed a MegaLink.txt file in the downloads that had the whole mod in one file. Downloaded the mega link and then the mod itself, problem persisted. I really want to use these mods, but I am at my wit's end with this bullshittery. If someone could please help me understand what the kentucky fried fuck is going on, and how to fix it, that would be amazing. The mods I added last night are as follows: Billyy's SLAL Sexlab Werewolves Redux FNIS Dragon Vore Killmoves Sexlab More Creatures SE Horny Creatures of Skyrim SE/AE Skyrim Lustful Animals (as listed above) Sexlab Animation Framework AE (v1.66b) Patched SE SL Tools Creature Framework SE Note: I would post a link to Modwatch for my full LO, however as of right now (5/27/2024), I am constantly getting Modwatch Server API errors, and I have no idea why. I've tried reinstalling Modwatch completely (deleting complete file directory / reinstall) multiple times, but to no avail. I am currently running Skyrim AE v1.6.1170.0, with the up-to-date SKSE64. I could probably attach the plugins.txt that Vortex creates, however I am not sure if that'll be sufficient. There are instructions everywhere on getting FNIS and NEMESHIT to work together. Fucking seriously…
MadMansGun Posted May 28, 2024 Author Posted May 28, 2024 i have nothing to do with "Lustful Animals", nor do i support it. and those werewolf mods are likely conflicting to hell and back.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now