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More Nasty Critters Special/Anniversary Edition


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Guest DopyDopy2
Posted

Anyone have an issue where the werewolf MNC/ABC cock appears on wild werewolves but not on their PC when they transform? I'm trying to find a way for these to cross over but nothing is working. I either get nothing or an SOS choice.

Posted
6 hours ago, DopyDopy2 said:

Anyone have an issue where the werewolf MNC/ABC cock appears on wild werewolves but not on their PC when they transform? I'm trying to find a way for these to cross over but nothing is working. I either get nothing or an SOS choice.

see the "conflict warnings about werewolves" folder in the install guide

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

2 hours ago, twillinator1 said:

got a tiny dragon jerlotved constantly following me how do i get rid.

don't ask me, that's not from anything i've worked on.

Posted

Hey so anyone knows how to have sex with other animals and creatures like skeevers and many others in the animations list (mainly small ones), i can't surrender to them, i don't know what to do.

Posted

I couldn't find anything about it but, nothing is getting erect. In SexLab I do have creature animations on, and I dont have the option that makes it so there is female creatures. I don;t really know what to say or information to give. But More Nasty Critters is overriding XP32 Skelton and CF overwrites MNC. I also have SOS and bad dog hoodies. I dont know but the werewolves are able to get an erection. I just get dry humping in the animations. 
 

Posted
53 minutes ago, Stiffon said:

Have I missed something or does 12_5 no longer have Creature Framework included? Upgraded from 12_1 and CF has disappeared?!

CF was removed in 12.5, yes.

Posted
Hey so anyone knows how to have sex with other animals and creatures like skeevers and many others in the animations list (mainly small ones), i can't surrender to them, i don't know what to do.
Posted

In the MCM of Aroused Creatures you can define a hotkey to "invite" an animal. You need to be close enough (where usually the "E" for interact would appear") and the press they key. But of course you need such creature animations installed as well. I assume you know how this is done.

Posted
38 minutes ago, Husky1o1 said:

In the MCM of Aroused Creatures you can define a hotkey to "invite" an animal. You need to be close enough (where usually the "E" for interact would appear") and the press they key. But of course you need such creature animations installed as well. I assume you know how this is done.

It says this creature is not interested in mating with you every time, don't know about the interaction, there is an invite option, no interaction key appears

Posted

Target creature (crosshair) and press the key shown under "invite" (play invite animation)

or reassign that key if it is used by another mod.

 

Posted

Weird bug.  The creature's penis appears at the start of the animation, when everything is being set up.  However, once the actual animation starts, the penis suddenly disappears.  Anyone else had this?

 

EDIT: Nvm I figured it out.

Posted
4 hours ago, azaria777 said:

It says this creature is not interested in mating with you every time, don't know about the interaction, there is an invite option, no interaction key appears

Hundreds of reasons why this may happen, here are a few:

  • No animations for this creature installed
  • No animations for this creature registered with SexLab
  • Creature not allowed in Aroused Creatures
  • Invite arousal threshold in Aroused Creatures higher than creature's arousal
  • Creature animations not allowed in SexLab
  • Creature is female but only male animations exist
  • Creature is no vanilla creature but a custom race
  • ...
Guest DopyDopy2
Posted
On 3/5/2021 at 9:29 PM, MadMansGun said:

see the "conflict warnings about werewolves" folder in the install guide

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

Hay thanks again. Everything works except for Khajiit. Essentailly it won't work if my race is set to khajiit, but if it is Nord or Redguard it works fine. I'm very unsure as why this is. Though I have a work around just to use alternative race menu, switch to nord, quick save and load and then it works. Rather strange.

Posted

Me and English are not friends. Sorry.

 

1. Aligned with the SexLabRegisterCreatureKey SexLab event for regisering creature races instead SexLabSlotCreatureAnimations.
2. Deleted all wrong ClearRaceKey() calls.

Reason:
MNC is not the the only one mod that works with the SexLab animations.
For example, my mod uses a custom race "MyDog". I used
AddRaceID("Dogs", "MyDog")
to register this race. But my registration may happens before the MNC registration and MNC afterfards just clears the "Dogs" key. And MyDog race will not be animated. And so on.

The ClearRaceKey() MUST be used ONLY for the own entries, and never override the registration that made in SexLab at least. SexLab will not allow duplicate keys, if you try to re-register some key, it will simply ignore this new attempt.

 

MNC_SexLab_Races_Registration_Fix.7z

Posted
26 minutes ago, DopyDopy2 said:

Everything works except for Khajiit

ah yes, that could be the beast race bug, i keep forgetting about that one.....do you happen to have HCOS installed? because it's "Player Hermaphrodite Werewolf patch" (in the mod compatibly kit found on the SLE page, but DON'T use "DGHCP V3" with SSE) can be used to bypass that problem:

Quote

 

an alternative usage for this esp is to bypass the Creature Framework Argonian/Kajiit player bug.
the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit.

 

my solution to the problem is to just force the player's werewolf form to use one mesh at all times.
(Player's Male or Herm Werewolf form is always erect, and Female form is Female).

 

1. open the HornyWereHermPlayer.esp with xEdit
2. find FormID 00000007 (just type 7 in the FormID search box and hit enter)
3. on the right side of the screen find the line called "WNAM-Worn Armor"
4. in the "WNAM-Worn Armor" line right click on "SkinWerewolfHermBlack [ARMO:##005AD0]" and click on "Edit"
5. type in ONE of the following numbers for the body you want

 

Note: ## = whatever number is in front of the "HornyCreatures.esp" on the left side of the screen.

 

FormID        Female Player    Male Player
##005AC0    Normal Female / Normal Male
##005AC2    Normal Female / Normal Male Red dick
##005ADE    Normal Female / black Horse dick
##005AE0    Normal Female / Red Horse dick
##005AD1    Hermaphrodite Black / Hermaphrodite Horse Black
##005AD3    Hermaphrodite Red/ Hermaphrodite Horse Red

 

beware of custom/edited races, they may not work without extra editing to the werewolf armor/s

Posted
41 minutes ago, Just Passerby said:

.

that's intentional, i want the keys to be wiped out.

Posted
7 minutes ago, MadMansGun said:

that's intentional, i want the keys to be wiped out.

But how about my dogs? If I will decide to publish a mod, I must provide the especially edited MNC's "MoreNastyCrittersFactory.pex" file that overwrite MNC installation? Strange...

I didnt edited your entries like 'canines' etc. Fix is about the standard SexLab's races.

Posted

@MadMansGun

Without the fix the situation is similar like:
What will happens if in my mod i'll use ClearRaceKey("canines") before registering my dogs?
May happens that all the 'canines' animations will be available only for the MyDog race.
Not a good approach at all.

Posted
15 minutes ago, Just Passerby said:

But how about my dogs? If I will decide to publish a mod, I must provide the especially edited MNC's "MoreNastyCrittersFactory.pex" file that overwrite MNC installation? Strange...

I didnt edited your entries like 'canines' etc. Fix is about the standard SexLab's races.

the real question is what have you done to the dog that would justify a new race?

 

i have seen far too many "new races" that should of just been a worn armor edit on a npc.

Posted
28 minutes ago, MadMansGun said:

the real question is what have you done to the dog that would justify a new race?

For myself i ported to SE vpoteryaev's mods except the 'futa' (it works, but for the SMP have to be redone too much).

But I'm talking about the "Animals and Followers" mod. It uses 'reanimated' animals with own abilities etc. As I understood, without creating a new race it could be impossible.

Again, sorry for my English

Posted

Hey so I have a small problem with horse cocks. So at first I didnt have any problems with them, but today I installed some more animation packs and also the mods More Creatures SE and Aroused Creatures.

 

For whatever reason the part right behind the tip of the cock seems to be fixed in position where the cock first was and when an animation is playing it doesnt move with the rest of the cock.  I ran FNIS after everything was installed so the new animations are also loading properly and everything else works too, so I am not sure what could've suddenly caused this.

 

Attached I have screenshots showing what it looks like. Any help would be appreciated!

 

 

ScreenShot11.png

ScreenShot10.png

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