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More Nasty Critters Special/Anniversary Edition


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Posted
2 hours ago, PippinTom said:

Isn't it right that in case of ESL/ESPFE only last 3 characters are formID*, so if someone adds anything before that it will stop working when load order changes.

Am I wrong? if not then formID from example should look like <modname.es*>|0x38E804

 

________________

*) at least in SSE version *.640 and below, no idea how it works in *.1130, don't care ATM.

 

honestly i have no clue in hell what esl are read as, to me it makes more sense to just stay as esp and limit mod usage.

Posted

Hi! Inside of the MCM I enable the option to "Dump all spells on you" but none of the spells enter my inventory. I've tried disabling and re-enabling, as well as leaving the game and going back in, but with no luck. Any tips on how to fix this?

Posted
13 minutes ago, nfuhfhuhfu said:

Hi! Inside of the MCM I enable the option to "Dump all spells on you" but none of the spells enter my inventory. I've tried disabling and re-enabling, as well as leaving the game and going back in, but with no luck. Any tips on how to fix this?

odd, try uninstalling HC, load & save your game, then reinstall.

 

also since this is SE/AE when you turn on Dump spells you may need to unpause the game for a few seconds so the script can run.

Posted
5 hours ago, MadMansGun said:

odd, try uninstalling HC, load & save your game, then reinstall.

 

also since this is SE/AE when you turn on Dump spells you may need to unpause the game for a few seconds so the script can run.

Thank you! Fixed my issue immediately!

Posted

For the most part the mod is working but certain creatures like giants are not being replaced with the "hard" mesh. IE, they still have their unaroused mesh even after initiating sex. CF Puppeteer reports creature as aroused. Have tried re-registering but no effect even on a new game.

Posted
2 minutes ago, 4345448537 said:

For the most part the mod is working but certain creatures like giants are not being replaced with the "hard" mesh. IE, they still have their unaroused mesh even after initiating sex. CF Puppeteer reports creature as aroused. Have tried re-registering but no effect even on a new game.

try turning off free cam, it has been known to prevent meshes from refreshing.

Posted (edited)
Quote

try turning off free cam, it has been known to prevent meshes from refreshing.

Auto free cam was not enabled to begin with. However, uninstalling & re-installing with arousal disabled technically fixed the issue- insofar as the giant mesh is now an erect mesh, it's just permanently erect. Re-enabling arousal caused the issue to re-occur. I'm running P+ and ABC. MNC, MatchMaker, SLAL, and ABC are all loaded last in the load order.

 

EDIT: And now that I reloaded the game and turned the arousal effects back off the mesh is changing between clothed and hard as normal... It Just Works.

 

One more thing I've noticed: I've still had issues with the meshes switching, but if I use the console command "unequipall" on the creature it switches to the erect mesh and switches back after the animation is finished. Not sure what's up with that but it's a decent stand-in solution until the core of the issue gets solved.

Edited by 4345448537
Posted
On 12/5/2023 at 3:23 AM, George222 said:

@George222 Oho, mai dai si de romani p-aci :)))) e bene, ba frate macar pe tine te lasa sa descarci arhivele la mine pl, imi arata arhivele ca-s corupte mortii lor.

 

 

Posted
13 hours ago, PippinTom said:

Isn't it right that in case of ESL/ESPFE only last 3 characters are formID*, so if someone adds anything before that it will stop working when load order changes.

Am I wrong? if not then formID from example should look like <modname.es*>|0x38E804


That would make sense, seeing as my "skinform" was working fine, being only 0xD62, and in xEdit, the FormID for the mod was FE 38E.
I had the thought of trying 0x804 before speaking here, but because the original JSON fole had 0x and then 4 digits instead of 3, I wondered if perhaps that field specifically required 4 numbers.

But hey, it works now, so I'm not complaining :D

Posted
On 6/11/2023 at 5:53 PM, MadMansGun said:

they are leftovers from ASOS/Animal Gen. Physics, i keeped them in just in case,....also lost somewhere on my computer i had a wip version with anus nodes.

I can't find any female horses is there a way to turn a male horse into a female one getting it the female parts?

Posted

I have a weird bug with werewolves and goats, the female goat is male, and the herm werewolf is male or is invisible when summoned with hentai creatures. I tried to re register mods in creature framework, but that didn't help.

Posted

Was doing some testing and I think I identified the issues some people were having with my ancient CC patch. Some kind of bad formatting in the .json was causing weird results with Creature Framework. (I could swear there was a guide at one point but I have no idea where now.)

Presenting it again here in it's more recent combined form. I've done some cursory testing and now the horses are all showing up as expected regardless of load order. The boss ayleid guy isn't handled as that's more than a copy/paste job in nifskope. (Not willing to do full on editing for this anymore. ?)

 

CC Baka Patch Combined(1.2).7z

 

NOTE: There's some kind of horse armor system for the wild horse CC I think. Not tested! If I actually get far enough in my current game to get through it, I'll have a look at dealing with that. 

 

Requires: 

Also affects a little patch I made for Redcap. Original post below. 

 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1885816&key=4f21cab1058380f577d25e2dfed58900

 

 

As always, anyone is welcome to add-on or incorporate this into something else. 

Posted
41 minutes ago, Nessa said:

Was doing some testing and I think I identified the issues some people were having with my ancient CC patch. Some kind of bad formatting in the .json was causing weird results with Creature Framework. (I could swear there was a guide at one point but I have no idea where now.)

Presenting it again here in it's more recent combined form. I've done some cursory testing and now the horses are all showing up as expected regardless of load order. The boss ayleid guy isn't handled as that's more than a copy/paste job in nifskope. (Not willing to do full on editing for this anymore. ?)

 

CC Baka Patch Combined(1.2).7z 4.59 MB · 0 downloads

 

NOTE: There's some kind of horse armor system for the wild horse CC I think. Not tested! If I actually get far enough in my current game to get through it, I'll have a look at dealing with that. 

 

Requires: 

Also affects a little patch I made for Redcap. Original post below. 

 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1885816&key=4f21cab1058380f577d25e2dfed58900 979.93 kB · 1 download

 

 

As always, anyone is welcome to add-on or incorporate this into something else. 

 

Blessing of the Nine Divines upon you

 

spongebob-worship.gif.fa340f209f62189452becfb7e3b986cf.gif

Posted (edited)

Using MNC with ABC, sometimes draugrs get naked during fight  and when they attack, their is a strange stretching issue (visible on screenshot).

Is anyone having this issue aswell? Load order is as it should be (XPMSSE->MNC->ABC loaded very last).

draugr.png

Edited by Excurios
Posted

heya, i know i problably wont get an answer for this, but im trying to downlaod and extract the file, but 7zip comes up with an unexpected data end. anyone know how i can fix that?

 

Posted
4 minutes ago, asomenater34 said:

heya, i know i problably wont get an answer for this, but im trying to downlaod and extract the file, but 7zip comes up with an unexpected data end. anyone know how i can fix that?

 

the 3 files need to be in the same place and have the correct matching names before it (file 001) can be extracted with 7zip.

Posted
6 minutes ago, MadMansGun said:

the 3 files need to be in the same place and have the correct matching names before it (file 001) can be extracted with 7zip.

thank you, ill try to put them all together and see what happens, 

your a life saver

Posted
1 hour ago, hoodedfigure13 said:

Did you manage to get this to work or will it need a patch?

 

No. Since it just replaces the Dog-Textures via SPID I hoped maybe it would work on normal Dogs, but nope.

Posted

i have been searching for hours for a specific mod i need for a modlist i downloaded its "Bears of the North MNC ABC.7z" i cannot find it for the life of me if someone has a link or can point me in the right direction i would appreciate that. 

 

Posted

I created a new folder, put all three split volumes inside, then extracted 001 and got the big merged foleder. I put it into nmm. I have ABC Baka, sexlab framework, sexlab aroused, arousal based matchmaker, fluffworks mnc abc patch, creature framework, fnis behavior as well as creature behavior, skyui, jcontainers, UIExtensions, sexlab tools, sexlab animation loader, the correct hentai creatures that has mnc on the file, and sexlab matchmaker. My dogs are working fine as well as the wolves but here is the issue. Horses don't even have schlongs no matter what I seem to do. What did I do wrong? I even have a mod in my load order that used to work but doesn't anymore and it is aroused creatures. Whenever I try to invite a creature, no dialogue comes up and nothing happens. I can only invite dogs. Sex with humans and beast races works fine however and no issues, just every creature that is not a dog. I don't know if anyone can help me here but I don't really know what else to do. 

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