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More Nasty Critters Special/Anniversary Edition


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Posted (edited)
2 hours ago, Tykune said:

Deadly Dragons doesn't state whether it is for SE or not

then the patch is probably fine.

2 hours ago, Tykune said:

while the Convenient Horses patch was two versions behind (states V5 while the one I have is V7)

the only thing that patch does is add dicks onto the custom frost & serana horses, so as long as the esp & formids are the same it will still work.

2 hours ago, Tykune said:

Form 43

form 43 is fine, none of theses mods edit landscapes or the weather, the dumbass that wrote the warning does not know jack shit about gamebryo/Creation Engine, even in the skyrim.esm you will find 43 and lower being used in some formids.

Edited by MadMansGun
Posted (edited)
14 hours ago, MaxMakar said:

 

Although we don't coincide on the same mod, I see that you have various ones that modify creatures. From my limited experience, I've seemed to see that CF uses the chicken mesh to apply the effect (CreatureFramework.esm (69C5573E) \ Armor \ 0F0058CB <CFSkinFake> -> ChickenRace "Chicken" [RACE:000A919D]). I'm guessing that any mod that modifies this skeleton will not get along with the effect CF is trying to apply when starting the animation. My case at least has been that, and as soon as I let the vanilla mesh of the chicken be the only one available, everything worked fine for me.

 

In fact, I remember having read MadMansGun say on more than one occasion that we should be careful about replacing skeletons.

 

As I see that you also use Mod Organizer, check it this way:

 

1. Click on Tools > Settings and select "Workarounds" tab.

2. Check the box "Enable archives parsing (experimental) and click OK.

3. Press F5 to refresh.

4. On the right side, select "Data" tab.

5. Check the box "Archives" and search "chicken.nif".

6. If your search shows meshes\actors\chicken\chicken.nif, check which mod refers to it and disable it.

Spoiler

mycase.jpg

My particular case. As soon as I deactivated the mod that modified this file (Chickens and Chicks), everything worked again as usual. As soon as I activated it again, everything was screwed up.

7. Load your game and try with some draugr or falmer to see if everything finally works as it should.

 

Good luck!.

Edited by turkeyNAC
Posted

ModCompatibilityKitsForMNCSEv15_3.7z wont seem to work because it says "data does not look valid". Anyone know how to fix?

Also, whenever I try to open the More Nasty Creatures (File 1) it says "unexpected end of data"

Posted
59 minutes ago, MrMcCream said:

ModCompatibilityKitsForMNCSEv15_3.7z wont seem to work because it says "data does not look valid". Anyone know how to fix?

Also, whenever I try to open the More Nasty Creatures (File 1) it says "unexpected end of data"

 

ModCompatibilityKitsForMNCSE requires manual installation. It is not an installer itself, but a pack with replacements to adapt the operation of each mod to MNC.

 

Your problem with MNC must be that Windows has changed the extension of one of the 3 volumes or that you have only downloaded the first one.

Quote

WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives

thisfile.jpg

 

Install 7-Zip, do right click on the .001 file and select 7-Zip > Extract Here.

 

How to see file extensions?

dothis.jpg

Posted
43 minutes ago, turkeyNAC said:

 

ModCompatibilityKitsForMNCSE requires manual installation. It is not an installer itself, but a pack with replacements to adapt the operation of each mod to MNC.

 

Your problem with MNC must be that Windows has changed the extension of one of the 3 volumes or that you have only downloaded the first one.

thisfile.jpg

 

Install 7-Zip, do right click on the .001 file and select 7-Zip > Extract Here.

 

How to see file extensions?

dothis.jpg

Ok, I manually did MCK, however it still says "unexpected end of data" when I try to extract the 1st file

Posted (edited)
38 minutes ago, MrMcCream said:

Ok, I manually did MCK, however it still says "unexpected end of data" when I try to extract the 1st file

Make sure you have all 3 files. That error message is telling you that it expects to find more volumes than you have, so either you are missing one or Windows has rewritten the final extension (.00x) of one of them to something else.

 

Delete what you have downloaded and re-download the 3 files after enabling the "File name extensions" dialog box.

Edited by turkeyNAC
Posted

Hi! Can someone tell me the best way to start the animations? Have a dialogue or spell mod for this? And is there any animation whit a male player being the top? Thanks.

Posted

hey, quick question, what are all the female animal meshes available? cuz i see HCOS added a female bear doggy animation, but i cant find any meshes for female bears, they all have dongs regardless of the sexchange command.

 

Posted
On 8/15/2023 at 1:37 PM, MadMansGun said:

the only breaking thing is esp names, if the esp does not match the le version's name (eg: it's called modnameSE.esp instead of just modname.esp) it will either crash or not work.


Unless I'm misunderstanding your comment, this isn't always the case unfortunately. The Diverse Dragon's Collection patch for example doesn't work with the SE version of the mod, even when DDC's esp is renamed to match its LE counterpart. The SE version has some slight differences that prevents the MNC patch from displaying the Dragon's model (if I remember correctly, the FormIDs weren't matching up, I made an updated patch a couple weeks ago and shared it on page 172).

In response to the case of Deadly Dragons (brought up by Tykune), the patch should be working, at least from an MNC compatibility standpoint. The only issue I think the DD patch might have (based on what I'm seeing in SSEedit), is that it looks like it removes some of Alduin's and Odahviing's new abilities, along with changing some of their DD stats and multipliers (which makes sense, as the Deadly Dragons SE is on version 6.5.9, whereas Deadly Dragons LE is on version 6.4.1b).

Posted

Would it be possible to get an update to Creature Framework to make it compatible with the "Alternate Perspective - Alternate Start" mod? Unlike most other alternate start mods, Alternate Perspective is made to let you play prior Helgen's destruction, allowing you to play through a lot of the game and interact with Helgen as a whole (making its destruction feel more impactful).

Creature Framework currently doesn't apply aroused meshes until after you complete the quest, as it accomplishes this by setting the Unbound quest's stage to 0. 

Posted

I'm a beginner when it comes to modding but I have a futa/herm character and I've used the Player Hermaphrodite Werewolf Patch to also turn my werewolf model into a herm werewolf. The problem at hand is that it turns my futa character into a male character. What do I do? 

Posted
On 8/16/2023 at 7:31 PM, Vidarmk7 said:

Hi! Can someone tell me the best way to start the animations? Have a dialogue or spell mod for this? And is there any animation whit a male player being the top? Thanks.

The more popular ones are Hentai Creatures to cast a spell to summon them and another to initiate sex. A more "lore-friendly" solution would be Aroused Creatures, which works with friendly animals and reads your arousal from Sexlab Aroused. For hostile animals, you'd need to use something like Sexlab Defeat. I personally use AC.

Posted
8 hours ago, Clinmoon said:

I'm a beginner when it comes to modding but I have a futa/herm character and I've used the Player Hermaphrodite Werewolf Patch to also turn my werewolf model into a herm werewolf. The problem at hand is that it turns my futa character into a male character. What do I do? 

are you playing as a custom race or something? the patch only works correctly on stock races.

other possibility is a mod conflict with the player npc's wornarmor line, you would need to use xedit to find out if that's the case.

Posted
9 hours ago, MadMansGun said:

are you playing as a custom race or something? the patch only works correctly on stock races.

other possibility is a mod conflict with the player npc's wornarmor line, you would need to use xedit to find out if that's the case.

I'm playing as a Imperial Futa but thank you for the reply! I will see what mod conflicts with the NPC's wornarmor line since I'm using Nefaram as a base for my modlist.

Posted
On 8/25/2023 at 5:42 PM, Shade115 said:

Would it be possible to get an update to Creature Framework to make it compatible with the "Alternate Perspective - Alternate Start" mod? Unlike most other alternate start mods, Alternate Perspective is made to let you play prior Helgen's destruction, allowing you to play through a lot of the game and interact with Helgen as a whole (making its destruction feel more impactful).

Creature Framework currently doesn't apply aroused meshes until after you complete the quest, as it accomplishes this by setting the Unbound quest's stage to 0. 

CreatureFrameworkV3_1_test.7z

Posted (edited)
1 hour ago, MadMansGun said:


I'll try it out now.

Edit: Looks like that worked. I quickly rushed through Alternate Perspective's default start, where you are in Helgen prior to its destruction, and aroused meshes are applying. I then checked to make sure it still functioned post-Helgen, which it did. Then lastly, I made sure everything worked in a more traditional alternate start option (waking up in the wilderness after an unnamed attack), and it was still functioning. Thanks for the fix.

Edited by Shade115
Posted (edited)

Sorry about the random post but I have an odd issue. Some of my Reikling animations will begin briefly, then they will stop and the reikling will just stand there while the human portion continues as normal.

Update: Sorry, it was Sex tools. If anyone has this bug, use the hotkey from sextools to change it back to stage 1 again. I don't know why it does it, but this fixes it
 

Edited by stillindie

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