MadMansGun Posted March 19, 2019 Author Posted March 19, 2019 7 hours ago, KiraCura said: oh .. hey.. do you know if MNC is compatible with HDT SMP instead of HDT PE? not a clue, i barely understand that HDT stuff to begin with.
Pfiffy Posted March 19, 2019 Posted March 19, 2019 11 hours ago, KiraCura said: oof. thats alright though.. seems a lot of ppl are kinda like confused on how to further hdt smp... at least it gives body physics.. some say theyve gotten hair physics and clothes physics to work with it. but iunno. its an odd area ye.. Well, the Nifs have to be reworked and the Xml files have to be rewritten from scratch. As far as I know there are no HDT nifs included in MNC so you will not have any functionality. And be carful, it seems like the ne HDT version has some issues...
NNS10 Posted March 24, 2019 Posted March 24, 2019 On 3/7/2019 at 12:56 PM, NeebNeebSkyrim said: does this work with collisions? On 3/7/2019 at 1:08 PM, Kokan said: Yes. How do you get collisions working with this? I'm using CBPC and getting collisions on humans, but not creatures.
Guest Posted March 24, 2019 Posted March 24, 2019 17 minutes ago, nanashi50 said: How do you get collisions working with this? I'm using CBPC and getting collisions on humans, but not creatures. Read https://www.loverslab.com/files/file/8274-animal-sos/
NNS10 Posted March 24, 2019 Posted March 24, 2019 1 hour ago, Kokan said: Read https://www.loverslab.com/files/file/8274-animal-sos/ That's for LE and one of the requirements is HDT-PE, so wouldn't that mod break in SSE?
Pfiffy Posted March 24, 2019 Posted March 24, 2019 On 3/20/2019 at 1:19 AM, KiraCura said: o. o what are the.. new issues? o_O cuz so far i havent noticed any in my game..... The reports of broken clothes and random CTD'S with the new update of HDT SMP.
Pfiffy Posted March 24, 2019 Posted March 24, 2019 3 hours ago, nanashi50 said: That's for LE and one of the requirements is HDT-PE, so wouldn't that mod break in SSE? Well I think that the Nifs will need some tweakings and the XML's will have to be rewritten...
LavaCreeper Posted March 24, 2019 Posted March 24, 2019 checking plugin D:\STM\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SetVehicleFixPlugin.dll couldn't load plugin D:\STM\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SetVehicleFixPlugin.dll (Error 193) Looks like the dll needs to be recompiled for latest SKSE
Pfiffy Posted March 24, 2019 Posted March 24, 2019 4 minutes ago, LavaCreeper said: checking plugin D:\STM\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SetVehicleFixPlugin.dll couldn't load plugin D:\STM\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SetVehicleFixPlugin.dll (Error 193) Looks like the dll needs to be recompiled for latest SKSE No you can delet it... I alway forget that it is there..... 1
BlueWave4 Posted March 31, 2019 Posted March 31, 2019 I tried deleting the female textures from this + horny creatures of skyrim so I could use Diverse werewolves collection and female werewolf extended (the skeleton of female werewolf extended works with the textures of DWC, and also adds female werewolves to the spawnlist), but only get the purple textures on female werewolves. Loading DWC and female werewolf extended plugins after MNC and horny creatures didn't work either. So my question now is how do I get the game to use the textures from DWC instead of MNC and horny creatures?
MadMansGun Posted March 31, 2019 Author Posted March 31, 2019 5 minutes ago, BlueWave4 said: So my question now is how do I get the game to use the textures from DWC instead of MNC and horny creatures? Data\textures\MoreNastyCritters\werewolf\
Uncle64 Posted April 1, 2019 Posted April 1, 2019 My MO2 reports that the DLL file is old and cant be loaded. Fresh game. Any fix?
MadMansGun Posted April 1, 2019 Author Posted April 1, 2019 17 minutes ago, Uncle64 said: My MO2 reports that the DLL file is old and cant be loaded. Fresh game. Any fix? delete the dll
MadMansGun Posted April 1, 2019 Author Posted April 1, 2019 1 hour ago, Uncle64 said: So you dont need it? not for sexlab v1.63
Pfiffy Posted April 2, 2019 Posted April 2, 2019 7 minutes ago, Uncle64 said: Is the MCM removed from the mod? No...?!
Uncle64 Posted April 2, 2019 Posted April 2, 2019 1 hour ago, Pfiffy said: No...?! Was as I suspected that that is was still in the mod. It dont show up as it should, but as we all know, that happen sometimes whit mods. Need to find the issue then, lucky I only have one test play for checking if the load can be used.
MadMansGun Posted April 2, 2019 Author Posted April 2, 2019 1 hour ago, Pfiffy said: No...?! he may be talking about the SLNC MCM from v9 that i removed in v10....unless he is having a problem with CF that is. while i'm here could you take a look at v11.4E for me, some people are having crashing problems with the horses and so far i have not been able to recreate the problem on my end.....it's the one time i actually want my game to crash but it won't
Uncle64 Posted April 2, 2019 Posted April 2, 2019 MadMansGun. Can you explain that more? I have not messed whit SSE for ½ year. So I have missed lot of information. But have latest of all in my loadorder.
Uncle64 Posted April 2, 2019 Posted April 2, 2019 Did add Hentai creatures and arused creatures and the mcm for they did come up, dont have one for Creature framework or this.
MadMansGun Posted April 2, 2019 Author Posted April 2, 2019 29 minutes ago, Uncle64 said: Did add Hentai creatures and arused creatures and the mcm for they did come up, dont have one for Creature framework or this. Quote Creature Framework Troubleshooting: "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the script files from Sexlab Aroused to fix this problem.https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers.https://www.nexusmods.com/skyrimspecialedition/mods/16495 There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers: the problem was you had to remove them before you could register/reregister Creature Framework based mods into Creature Framework.
Uncle64 Posted April 2, 2019 Posted April 2, 2019 As I did say I already have all needed files, all latest files, and uses MO2 2.2.0 Beta 8, including that Aroused and Jcontainers. Did in my profile that I work on start one new game there the mcm for Creature did start up.
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