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More Nasty Critters Special/Anniversary Edition


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Posted

Sounds like you don't have FNIS creature framework installed.

Posted
23 minutes ago, eidtelnvil said:

Sounds like you don't have FNIS creature framework installed.

I am using Nemesis not FNIS.

Posted
5 minutes ago, Nepro said:

I am using Nemesis not FNIS.

HAHAHAHA Nemesis does not have any creature support at all.

Posted
8 minutes ago, MadMansGun said:

HAHAHAHA Nemesis does not have any creature support at all.

Would it be possible to workaround it by using running FNIS first and then Nemesis? Nemsis will override actor animations/behaviors but creature anim/behavior will be left alone? I submitted the issue to author on github. Can't quit Nemesis because it offers features not offered by FNIS like support for Character Behaviors Enhanced.

Posted
14 minutes ago, Nepro said:

Would it be possible to workaround it by using running FNIS first and then Nemesis? Nemsis will override actor animations/behaviors but creature anim/behavior will be left alone? I submitted the issue to author on github. Can't quit Nemesis because it offers features not offered by FNIS like support for Character Behaviors Enhanced.

i think i may have seen others do that but i don't use Nemesis so i don't know for sure.

it's still far too WIP for me to bother with it (also everything i do involves working on creatures)

Posted
3 hours ago, MadMansGun said:

i think i may have seen others do that but i don't use Nemesis so i don't know for sure.

it's still far too WIP for me to bother with it (also everything i do involves working on creatures)

It works. After generating FNIS I packed all FNIS creature behavior files for MO2 mod and then deleted actor behavior files which I generated anew using Nemesis. 

Posted

Hello I also have the same SetVehicleFixPlugin.dll error but when I go to Data/SKSE/Plugins it's nowhere to be found....

Posted
On 6/6/2019 at 5:04 AM, Prymerion said:

Where can I get a patch for Gender Horse and this version of MNC? Gender Horse works well with SE, but it needs a patch for this version of MNC.

If it is not SE only Check the Patch area from MadManGun. 

1 hour ago, capitanohook said:

hi! the new version cause me the  ctd (i not have installed sos animal) pls help

I didn't have a problem so far, check you anim count and tell when and wher you get the crash.

 

Posted
7 hours ago, Pfiffy said:

If it is not SE only Check the Patch area from MadManGun. 

I didn't have a problem so far, check you anim count and tell when and wher you get the crash.

 

i have 7897 animations and 896 animations of creature , i have start a new game , the ctd appear on afther upload the inizial game , and i have mammouth 2k , draugh 2k texture, giants and troll 2k tex, but if i reinstall the old version the game work well

Posted
2 hours ago, capitanohook said:

i have 7897 animations and 896 animations of creature , i have start a new game , the ctd appear on afther upload the inizial game , and i have mammouth 2k , draugh 2k texture, giants and troll 2k tex

Go back from start rebuild your mods into the folder slowie and see which ones ct the game :) thats what Ive been doing really haven't played been lazy lol

Posted

yeah this one causes it to crash for me, i rolled back to the old version and it works. 

 

I went through all my recently updates mods and this one is the one that is causing the crash for me.

 

It causes to game to not be stable and crashes if i look around too much

Posted
44 minutes ago, rb888 said:

Go back from start rebuild your mods into the folder slowie and see which ones ct the game :) thats what Ive been doing really haven't played been lazy lol

i have already done this

Posted
1 hour ago, KrakenG0D said:

.

9 hours ago, capitanohook said:

.

....are you near any horses + have some sort of "crash fixing" mod installed?

Posted

Yeah, I CTD in Solitude due to my save being near horses. I disabled MNC and it stopped the crash. The only fixes I have are USSEP and SSE Engine Fixes. I have tried disabling part 1 of the engine fix and deleting part 2 but the crashes still occurred. Deleting the horse skeleton.hkx also stops the crashing.

 

Posted
2 hours ago, GeneralTudor said:

It pretty much is, but uninstalling it does nothing, so it can't be the problem.

it may have left something behind, Eg: a dll file or a SKSE script.

Posted

Nah, I've done a complete uninstall and doubled checked for any remnants in my skyrim se folder. I'll try cleaning my save to see if that has a positive effect.           

Update: Running a save through a cleaner failed to fix the issue.

Posted

i tested it by going to the throat of the world,

Everything would be fine until i turned my camera to see the top of the mountain then it would always crash.

 

I was able to repeat this multiple times.

 

I don't have any crash fix mod.

Posted

There's something very weird with the horse skeleton as people have said. I just updated to this version in SE and all of a sudden I started crashing on load (My save was next to the battle-born farm by whiterun where there are horses). I heard there were problems with the skeleton and decided to hide the horse's skeletion.hkx in MO2 and started my game back up. I loaded up perfectly fine and decided to save inside a house, then I unhid the skeleton to see if I would still crash.

 

Now here's the weird part, I did NOT crash on load so I went outside to see if I crash (since there were horses nearby), and strangely I still have not crashed. Very strange.

 

Quick edit: Apparently I still crash on load if I save next to horses, so for now the solution is to make sure to save inside before unhiding the skeleton.

Posted

With the new version of MNC, I am getting CTD on a brand new game. I tried opening and saving in the creation kit, event did a nifscope and havok fix (what you do when porting to SSE), does not make any difference. 

 

I use the Skyrim Unbound btw, but it was same if I use the regular start. The game does not load at all, just the loading screen and then crash.

 

 

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