Guest Posted May 31, 2019 Posted May 31, 2019 Sounds like you don't have FNIS creature framework installed.
Nepro Posted May 31, 2019 Posted May 31, 2019 23 minutes ago, eidtelnvil said: Sounds like you don't have FNIS creature framework installed. I am using Nemesis not FNIS.
MadMansGun Posted May 31, 2019 Author Posted May 31, 2019 5 minutes ago, Nepro said: I am using Nemesis not FNIS. HAHAHAHA Nemesis does not have any creature support at all.
Nepro Posted May 31, 2019 Posted May 31, 2019 8 minutes ago, MadMansGun said: HAHAHAHA Nemesis does not have any creature support at all. Would it be possible to workaround it by using running FNIS first and then Nemesis? Nemsis will override actor animations/behaviors but creature anim/behavior will be left alone? I submitted the issue to author on github. Can't quit Nemesis because it offers features not offered by FNIS like support for Character Behaviors Enhanced.
MadMansGun Posted May 31, 2019 Author Posted May 31, 2019 14 minutes ago, Nepro said: Would it be possible to workaround it by using running FNIS first and then Nemesis? Nemsis will override actor animations/behaviors but creature anim/behavior will be left alone? I submitted the issue to author on github. Can't quit Nemesis because it offers features not offered by FNIS like support for Character Behaviors Enhanced. i think i may have seen others do that but i don't use Nemesis so i don't know for sure. it's still far too WIP for me to bother with it (also everything i do involves working on creatures) 1
Nepro Posted June 1, 2019 Posted June 1, 2019 3 hours ago, MadMansGun said: i think i may have seen others do that but i don't use Nemesis so i don't know for sure. it's still far too WIP for me to bother with it (also everything i do involves working on creatures) It works. After generating FNIS I packed all FNIS creature behavior files for MO2 mod and then deleted actor behavior files which I generated anew using Nemesis. 1
Thost Posted June 4, 2019 Posted June 4, 2019 Hello I also have the same SetVehicleFixPlugin.dll error but when I go to Data/SKSE/Plugins it's nowhere to be found....
Prymerion Posted June 6, 2019 Posted June 6, 2019 Where can I get a patch for Gender Horse and this version of MNC? Gender Horse works well with SE, but it needs a patch for this version of MNC.
capitanohook Posted June 11, 2019 Posted June 11, 2019 hi! the new version cause me the ctd (i not have installed sos animal) pls help
Pfiffy Posted June 11, 2019 Posted June 11, 2019 On 6/6/2019 at 5:04 AM, Prymerion said: Where can I get a patch for Gender Horse and this version of MNC? Gender Horse works well with SE, but it needs a patch for this version of MNC. If it is not SE only Check the Patch area from MadManGun. 1 hour ago, capitanohook said: hi! the new version cause me the ctd (i not have installed sos animal) pls help I didn't have a problem so far, check you anim count and tell when and wher you get the crash.
capitanohook Posted June 11, 2019 Posted June 11, 2019 7 hours ago, Pfiffy said: If it is not SE only Check the Patch area from MadManGun. I didn't have a problem so far, check you anim count and tell when and wher you get the crash. i have 7897 animations and 896 animations of creature , i have start a new game , the ctd appear on afther upload the inizial game , and i have mammouth 2k , draugh 2k texture, giants and troll 2k tex, but if i reinstall the old version the game work well
rb888 Posted June 11, 2019 Posted June 11, 2019 2 hours ago, capitanohook said: i have 7897 animations and 896 animations of creature , i have start a new game , the ctd appear on afther upload the inizial game , and i have mammouth 2k , draugh 2k texture, giants and troll 2k tex Go back from start rebuild your mods into the folder slowie and see which ones ct the game thats what Ive been doing really haven't played been lazy lol
CrabGod Posted June 11, 2019 Posted June 11, 2019 yeah this one causes it to crash for me, i rolled back to the old version and it works. I went through all my recently updates mods and this one is the one that is causing the crash for me. It causes to game to not be stable and crashes if i look around too much
capitanohook Posted June 11, 2019 Posted June 11, 2019 44 minutes ago, rb888 said: Go back from start rebuild your mods into the folder slowie and see which ones ct the game thats what Ive been doing really haven't played been lazy lol i have already done this
MadMansGun Posted June 11, 2019 Author Posted June 11, 2019 1 hour ago, KrakenG0D said: . 9 hours ago, capitanohook said: . ....are you near any horses + have some sort of "crash fixing" mod installed?
capitanohook Posted June 12, 2019 Posted June 12, 2019 19 minutes ago, MadMansGun said: ....are you near any horses + have some sort of "crash fixing" mod installed? i have a mod installed https://www.nexusmods.com/skyrimspecialedition/mods/13956?tab=files
GeneralTudor Posted June 12, 2019 Posted June 12, 2019 Yeah, I CTD in Solitude due to my save being near horses. I disabled MNC and it stopped the crash. The only fixes I have are USSEP and SSE Engine Fixes. I have tried disabling part 1 of the engine fix and deleting part 2 but the crashes still occurred. Deleting the horse skeleton.hkx also stops the crashing.
MadMansGun Posted June 12, 2019 Author Posted June 12, 2019 5 hours ago, capitanohook said: i have a mod installed https://www.nexusmods.com/skyrimspecialedition/mods/13956?tab=files i don't see how that one would effect anything in regards to crashing. 5 hours ago, GeneralTudor said: SSE Engine Fixes i will assume that is SSE's version of "Crash Fixes v12" then.
GeneralTudor Posted June 12, 2019 Posted June 12, 2019 It pretty much is, but uninstalling it does nothing, so it can't be the problem.
MadMansGun Posted June 12, 2019 Author Posted June 12, 2019 2 hours ago, GeneralTudor said: It pretty much is, but uninstalling it does nothing, so it can't be the problem. it may have left something behind, Eg: a dll file or a SKSE script.
GeneralTudor Posted June 12, 2019 Posted June 12, 2019 Nah, I've done a complete uninstall and doubled checked for any remnants in my skyrim se folder. I'll try cleaning my save to see if that has a positive effect. Update: Running a save through a cleaner failed to fix the issue.
CrabGod Posted June 12, 2019 Posted June 12, 2019 i tested it by going to the throat of the world, Everything would be fine until i turned my camera to see the top of the mountain then it would always crash. I was able to repeat this multiple times. I don't have any crash fix mod.
Bad_bluedragon Posted June 13, 2019 Posted June 13, 2019 There's something very weird with the horse skeleton as people have said. I just updated to this version in SE and all of a sudden I started crashing on load (My save was next to the battle-born farm by whiterun where there are horses). I heard there were problems with the skeleton and decided to hide the horse's skeletion.hkx in MO2 and started my game back up. I loaded up perfectly fine and decided to save inside a house, then I unhid the skeleton to see if I would still crash. Now here's the weird part, I did NOT crash on load so I went outside to see if I crash (since there were horses nearby), and strangely I still have not crashed. Very strange. Quick edit: Apparently I still crash on load if I save next to horses, so for now the solution is to make sure to save inside before unhiding the skeleton.
kaizersoze27 Posted June 13, 2019 Posted June 13, 2019 With the new version of MNC, I am getting CTD on a brand new game. I tried opening and saving in the creation kit, event did a nifscope and havok fix (what you do when porting to SSE), does not make any difference. I use the Skyrim Unbound btw, but it was same if I use the regular start. The game does not load at all, just the loading screen and then crash.
MadMansGun Posted June 13, 2019 Author Posted June 13, 2019 testing out a different export of the horse's skeleton.hkx file: skeleton.hkx edit: scroll down a bit https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/22/?tab=comments#comment-2650288
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