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More Nasty Critters Special/Anniversary Edition


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Posted
31 minutes ago, MadMansGun said:

was something changed in the se version?

Not to my knowledge other than being compatible with SE, so hopefully this patch is just flagged for missing masters for having a different version of DD than it's looking for. I'm hesitant to start merging patches with warnings like this but I'll just have to see if it'll let me do that & still work.

Posted
1 hour ago, haajasparx said:

merging patches

that would mess things up for the json file.

Posted
1 hour ago, rabbit5424242 said:

Do the draugr meshes have separate nifs for clothes and nude? If yes, which ones are which?

yes, mnc's file contains the nude meshes, but most of the clothed* meshes are just using the stock skyrim meshes/file paths.

 

* female DragonPriests did not exist before MNC so all of there files are in mnc's folder.

Posted (edited)
On 5/14/2023 at 4:02 PM, jimmywon34 said:

If by reload you mean the re-register all mods in the CF MCM then I did that. I don't see a reload in the CF MCM. I don't appear to be changing into a female werewolf anymore but when i start the beast form now it gives me both the SOS schlong and one from the CF. Then it makes an armor changing sound and takes the SOS away after 20-30 seconds. All SOS werewolf options for probability in the SOS menu are unchecked but I think that is only for NPCs distrubution anyways. I don't know if it has something to do with this but I don't see a More Nasty Critters option in the CF MCM anymore for Werewolf after I did that. Now it just gives me the MNC options (red,black, horse) and the old MNC meshes option.

 

I have some stuff in my overwrite folder in MO2 I wonder if that's causing the issues since you mentioned old json data. If that's the case I would need to know what to delete so the game can create a new one.

So is my save just fucked then, or has what I'm describing been seen before(applying the SOS mesh then taking it away after 30 seconds or so) and can be fixed someway?

 

EDIT: Nvm fucked something up in SSEedit and got it sorted.

Edited by jimmywon34
nvm
Posted

Wow, you actually helped me out with those instructions.  For months I couldn't figure out how I was able to successfully install a mod that dealt with tons of voice files in this same manner.  I kept getting those errors too.  When I read your first post about putting all of them (001/ 002/ 003) in a 'New Folder' highlighting all three files, and then only performing 7zip to 'Extract Here' on the 001 file only (while the other 2 were still highlighted).  Worked like a charm!  I definitely had beginner's luck the first time. But, now if I can remember your instructions, I won't freak out next time.  Thanks again.  Good luck to you, Seaman Sock, its gonna work for you, don't give up.

Posted
1 hour ago, Weerz said:

Okay. and what about the hentai creatures update?

swapped out the blue/ghost hentai Familiar and replaced it with the Flaming version.

added female goat spell.

added herm werewolf spell.

Posted
2 minutes ago, vam34 said:

Is there anywhere I can download the 12.8B version? It's needed for a Wabbajack installer.

 

Do not ask mod authors for old versions for any wabbajack list. Go to your list discord and wait patiently for an update, or install a different list.

Posted
On 5/15/2023 at 12:00 AM, SeamanSock said:

 

I really appreciate your patience but it is still the same result. I am going to keep trying of course but I just hate to be failing you! Hopefully I can get this figured out soon.

This may come off as a obvious thing, but just in case. Redownload 7zip and mod then make sure nothing but parts are highlighted and you have the storage in the drive for it. Last off test 7zip on anything else too make sure computer not some how blocking or broke it. Gl

 

Posted (edited)
On 5/15/2023 at 1:00 PM, MadMansGun said:

was something changed in the se version?

This is the same thing you helped me fix awhile back. My corrected file for the patch should be somewhere in this thread if I recall right.

The TLDR is the SE version of Diverse Dragons has a different esp name, so I switched it to the correct one for both the master requirements and the json.

MNC Diverse Dragons Collection SE.7z

Edited by DuskWanderer
Attached the file here for convenience
Posted
13 hours ago, rabbit5424242 said:

What does the diverse dragons patch do? Make MNC work on the different dragons?

It should since the dragons in question would usually revert to a vanilla mesh for Sexlab scenes prior to this release. Haven't had a chance to test it myself yet, and it says it needs the LE edition of Diverse Dragons 3 for a master, rather than Diverse Dragons SE which is the one I'm using. Hopefully it doesn't make a difference and LOOT/xEdit are just worrying for no reason

Posted (edited)

Does anyone else have a problem with just getting specific creatures like trolls and draugr to animate in SexLab scenes? I get the error ThreadHook[0] Animation Ending in the console early on, it chooses an animation to play but the characters just stand there making sex noises. FNIS reported no errors and all other creatures I've encountered so far work fine at this point. I installed the new MNC update today and only Horny Creatures, Hentai Creatures & BakaFactoryABC loading after it. Not sure what's causing this issue with these specific creatures but I tried de-installing creatures in FNIS before running it again, tried Re-Registering all mods in Creature Framework before loading a new save. Restarted the game a few times, same error persists. Nothing seems to get those creatures to work. They work when I summon them with a Hentai Creatures spell but not after I encounter one in the wild or place it at me with the console. Anyone have any ideas?

 

Also, checking the "Disable scaling crash fix" box in Sexlab (Enabled by default, though I disable it to keep some creatures from changing to weird sizes) causes the game to CTD on troll scenes, so it might have something to do with scaling even though Draugr are one of the few creatures roughly the same size as the player. This is just so weird.

Edited by haajasparx
Posted
2 hours ago, haajasparx said:

I get the error ThreadHook[0] Animation Ending in the console early on

what else dose it say?

Posted
1 hour ago, MadMansGun said:

what else dose it say?

Spoiler

ScreenShot4.thumb.png.69d043f08715e8f48e37f4a1675a73d8.pngScreenShot5.png.4b30857f49c1f9a890de134b5e8e7fb2.pngScreenShot6.thumb.png.80e8a9dc366d2ae9acd1b188b73812b9.png

Here's what I was able to get from the console (apologies, it wouldn't let me copy the text and VR screenshots cut off on the edge but this is what it says.) SexLab performs a function to start the animation, determines their xyz placement, and ends it right after even though the sounds continue playing. This is in 3rd person mode via the Sexlab VR patch for Beta 8. Most other creatures work but this one is stumping me.

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