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More Nasty Critters Special/Anniversary Edition


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Posted

Everything is working fine with MNC and CF but I have one issue when using LRS Hunter extension.  Ulf the husky from this mod has no schlong; can anyone tell me what needs to be edited to add this to their race?

 

 

Posted
On 4/17/2023 at 5:09 PM, RedAcer said:

Everything is working fine with MNC and CF but I have one issue when using LRS Hunter extension.  Ulf the husky from this mod has no schlong; can anyone tell me what needs to be edited to add this to their race?

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

8 hours ago, Gav1in said:

Why is the werewolf black and red horse schlong a missing texture?

noting has changed since January, don't know why i'm suddenly getting 2 posts about it today.

what other werewolf mods do you have installed?

Posted (edited)

is there any way to remove creation club critters from my game? afaik i don't have any creation club mods enabled, so i'm not sure why those creatures would be in my game (assuming they're in my game since the schlongs aren't working properly for some creatures).

 

edit: hadn't enabled any creation club mods either so not sure how the creatures would've gotten added

Edited by Aycelist
Posted
2 hours ago, Aycelist said:

is there any way to remove creation club critters from my game? afaik i don't have any creation club mods enabled, so i'm not sure why those creatures would be in my game (assuming they're in my game since the schlongs aren't working properly for some creatures).

 

edit: hadn't enabled any creation club mods either so not sure how the creatures would've gotten added

i have not added any crapclub content to mnc, did you do the dumb mistake of trying to install the mod compatibility kit as a mod?

Posted

Apologies if this has been addressed before, but I couldn't find much in the way of explanation on the main mod page. I have More Nasty Critters working, and have gotten animations to trigger on defeat, but I was wondering if there was a way to trigger animations directly through a dialogue menu or one of the spells. I wanted to try this mod out with my horse, but couldn't find any options to start the interaction.

Posted
3 minutes ago, MirthandCruelty said:

Apologies if this has been addressed before, but I couldn't find much in the way of explanation on the main mod page. I have More Nasty Critters working, and have gotten animations to trigger on defeat, but I was wondering if there was a way to trigger animations directly through a dialogue menu or one of the spells. I wanted to try this mod out with my horse, but couldn't find any options to start the interaction.

use matchmaker (not massmatchmaker)

https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

Posted
9 hours ago, MadMansGun said:

i have not added any crapclub content to mnc, did you do the dumb mistake of trying to install the mod compatibility kit as a mod?

nope, i don't use any of the other mods so didn't have any reason to use the compatibility kits. not sure if this is related, but sometimes getting an issue where a creature has a flaccid schlong but when i check creature framework, says it's an unknown creature. did a fresh reinstalling of all my mods lately, and i know for a fact i didn't redownload anything that overwrites this mod (except baka ABC), so not sure what could be causing the issue :/.

Posted
On 4/12/2023 at 3:39 PM, aajax1337 said:

When you open 7zip you can rightclick one of the files and select "combine" then it creates a single 7z file out of it. This is the file you can install then.

OK i will try

Posted

how do i extract and do all this? i have no idea what im doing at all with the three files and idk how i merge them or whatever, ive been trying to get it to work for months now but im not that good with how computers work 

Posted
26 minutes ago, Infec7edDragon said:

Hey guys ik there's a patch that adds horse penis to SC horse replacer, but does anyone know if there's also a patch for it to add female bits to horses?

not that i'm aware of, but you may be able to copy/paste it onto them.

Posted

I'm having an issue where my werewolf / werebear erect penis is replaced with a wrong texture (werewolf) or is missing completely (werebear). The erect texture shows correctly when walking around but when I start an animation the erect model disappears on my were ear, or changes to a wierd color or wrong texture for werewolf. I am not sure how to fix I followed the steps in the guide. 

Posted

Hi there,

 

How do we get a working animation with werewolves when using MNC and ABC?

Currently, ABC overwrites everything and I get pretty much the same result with both MNC 15_0 and 12_8B, i.e., weird genitals, double balls, etc.

Should we use the skeleton provided by MNC? Or try something with Creature Framework?

Posted
4 hours ago, Arkazriel said:

I'm having an issue where my werewolf / werebear erect penis is replaced with a wrong texture (werewolf) or is missing completely (werebear). The erect texture shows correctly when walking around but when I start an animation the erect model disappears on my were ear, or changes to a wierd color or wrong texture for werewolf. I am not sure how to fix I followed the steps in the guide. 

3 hours ago, Frozen Lake said:

Hi there,

 

How do we get a working animation with werewolves when using MNC and ABC?

Currently, ABC overwrites everything and I get pretty much the same result with both MNC 15_0 and 12_8B, i.e., weird genitals, double balls, etc.

Should we use the skeleton provided by MNC? Or try something with Creature Framework?

sos conflict, turn off werewolves in sos.

Posted
1 hour ago, MadMansGun said:

sos conflict, turn off werewolves in sos.

Thanks I appreciate the quick reply! I'll take a look but I don't believe I am using SOS. I used the immersive adult collection on nexus for the body replacements.

Posted (edited)
10 hours ago, MadMansGun said:

sos conflict, turn off werewolves in sos.

Thanks for the the swift reply!

 

Here is what I did.

______________________________________________

 

Relevant mod load order:

 

Creature Framework v3.0

Schlongs of Skyrim SE v.1.1.4

More Nasty Critters SE v15_0

Animal SOS SE v0.1.6.7.a10

BakaFactory ABC SE (latest file)

 

ABC overwrites everything.

 

Methodology

 

1. Downloaded and installed the Remove Werewolves from SOS patch that is included in Mod Compatibility Kits For MNC SE v15_0. It contains four esp files, they overwrite the ones from Schlongs of Skyrim.

2. Loaded a save game, went to SOS MCM and restarted the mod. After restart, confirmed that werewolves had been removed from three of the addons that they were included in before this operation. The fourth addon, from Animal SOS, originally does not include werewolves.

3. Went to Creature Framework MCM and re-registered all mods.

 

The item Werewolf in the creature tab of Creature Framework contains the following options. Tests with Billyy's SLAL animation pack produced the following results when the options were selected.

 

1. Animal SOS:

a) Genitalia has weird shape, some parts of it get stuck to a certain point in the air and do not follow the movements in the animation, thus producing extreme deformation.

b) The number of testicle pairs could not be confirmed due to the extreme deformation of the genitalia.

c) When not in SexLab animation, the mesh has deformed genitalia too.

2. Animal SOS + ABC: Same as 1.

3. Animal SOS P: Same as 1.

4. Animal SOS P Legacy: Same as 1.

5. MNC Canine Style Black:

a) No weird shape.

b) The penis has two pairs of testicles, and if the canine testicles from the canine penis are counted too (which is what I assume the two small bulges at the base of the penis are), it is actually three pairs of testicles. 

c) When not in SexLab animation, the mesh has what appears to be a non-human penis. No deformation.

6. MNC Canine Style Red: Same as 5.

7. MNC Horse Style Black: Same as 5. 

8. MNC Horse Style Red: Same as 5. 

9. Old MNC Meshes:

a) No weird shape.

b) Only one pair of testicles. However, the penis is misaligned and not animated during SexLab animations.

c) When not in SexLab animation, the mesh has what appears to be a human penis with a small red dot at the base, just above the penis. No deformation.

 

Conclusion

 

The problem persists. Best results are obtained from Old MNC Meshes, however, at the cost of significant deterioration in animation quality. Horse and Canine Styles have relatively good animation quality, which is somewhat ruined by the presence of an unusual number of testicles. Animal SOS and ABC are affected severely, making them almost unusable. 

 

______________________________________

 

So, this is what happened on my side. Will be happy to hear if someone can replicate this issue, or maybe give us some hint how to solve it.

 

Cheers,

Frozen Lake

 

 

Edited by Frozen Lake
Clarification
Posted
56 minutes ago, Frozen Lake said:

1. Animal SOS:

a) Genitalia has weird shape, some parts of it get stuck to a certain point in the air and do not follow the movements in the animation.

b) The number of testicle pairs could not be confirmed due to the extreme deformation of the genitalia.

c) When not in animation, the mesh has deformed genitalia too.

asos uses a different skeleton and the nodes it uses do not exist in ABC.

MNC's skeletons have node for both mods but they get replaced by abc&asos

 

58 minutes ago, Frozen Lake said:

a) No weird shape.

b) The penis has two pairs of testicles, and if the canine testicles from the canine penis are counted too (which is what I assume the two small bulges at the base of the penis are), it is actually three pairs of testicles. 

c) When not in animation, the mesh has what appears to be a non-human penis. No deformation.

6. MNC Canine Style Red: Same as 5.

7. MNC Horse Style Black: Same as 5. 

8. MNC Horse Style Red: Same as 5.

this may be due to abc & asos not being updated for MNCv15...and in asos's case maybe even hcos as well.

 

 

Posted (edited)
17 minutes ago, RandomKhajiit said:

might have been asked but how do i use New Female Draugr at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 PSBoss's skins with MNC...they look soo good...

all of mnc's meshes are in Data\meshes\MoreNastyCritters

all you need to do is copy and rename there meshes and replace mnc's with them.

Edited by MadMansGun
Posted
7 hours ago, MadMansGun said:

asos uses a different skeleton and the nodes it uses do not exist in ABC.

MNC's skeletons have node for both mods but they get replaced by abc&asos

 

I see, will it help if I let the MNC skeleton overwrite those of ASOS and ABC? That way the nodes for both ASOS and ABC will be there, at least in theory. 

 

7 hours ago, MadMansGun said:

this may be due to abc & asos not being updated for MNCv15...and in asos's case maybe even hcos as well.

 

Alright, will run some tests with MNC 12_8 and report back. 

Posted

Hey, can somebody tell me if the Creation Club creatures will have dicks with the v15.0? I'm not sure if I did something wrong or it's just not the feature

Posted
20 hours ago, Arkazriel said:

Thanks I appreciate the quick reply! I'll take a look but I don't believe I am using SOS. I used the immersive adult collection on nexus for the body replacements.

Turns out the issue has something to do with SL aroused. If I manually lock the arousal level high then the correct erect model will stay during the animation. If I leave it able to degrade then the erect model will not show during the animations... Is there a way to enable the aroused model to always show up during animations regardless of the PC arousal level? 

Posted
7 hours ago, Merko3k said:

Hey, can somebody tell me if the Creation Club creatures will have dicks with the v15.0? I'm not sure if I did something wrong or it's just not the feature

crapclub stuff is not covered, MNC is developed in LE.

 

4 hours ago, Arkazriel said:

Turns out the issue has something to do with SL aroused. If I manually lock the arousal level high then the correct erect model will stay during the animation. If I leave it able to degrade then the erect model will not show during the animations... Is there a way to enable the aroused model to always show up during animations regardless of the PC arousal level? 

that sounds like vortex levels of fuckery going on there, but you could try disabling SLA integration in CF's MCM.

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