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More Nasty Critters Special/Anniversary Edition


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Posted (edited)

I am using the latest version MNC, BDIC, BDIC Patches, and ABC. ABC is not replacing the penis mesh of vanilla falmers. Falmers are using the MNC meshes that do not aligning with the ABC animations I am using. I have checked the load order and nothing is overriding ABC. According to MO2, ABC should be overriding the meshes for Falmers. Having read through the comments, I am confident that it must be something I am doing wrong, as no one else is having this issue.Ā Ā 

Edited by aulton1968
Posted
1 hour ago, aulton1968 said:

I am using the latest version MNC, BDIC, BDIC Patches, and ABC. ABC is not replacing the penis mesh of vanilla falmers. Falmers are using the MNC meshes that do not aligning with the ABC animations I am using. I have checked the load order and nothing is overriding ABC. According to MO2, ABC should be overriding the meshes for Falmers. Having read through the comments, I am confident that it must be something I am doing wrong, as no one else is having this issue.Ā Ā 

BDIC would be my guess, mnc's falmer meshes are setup to be compatible with ABC animations.

Posted (edited)
3 hours ago, MadMansGun said:

BDIC would be my guess, mnc's falmer meshes are setup to be compatible with ABC animations.

Thanks. Thats my guess too. I'm going to try a test run without BDIC. My only other theory is my Mator Smash patch, which might be prioritizing other meshes over ABC.Ā 

Ā 

Edited by aulton1968
Posted (edited)

So I read about the conflicting OneDrive causing the archive to corrupt so I tried to place it somewhere local and it's still corrupting. 002 and 003 downloaded fine. It's just 001 that keeps corrupting. I'm open to suggestions.

Ā 

***I have figured out that I am just an idiot. Had Winrar and I thought I had Z-zip but turns out I didn't. Issue resolved when I installed 7Zip.***

Edited by Leverin
Posted
On 5/20/2023 at 3:52 AM, UsernameTaken666 said:

LOL. I haz modlist and need previous version. send wambulance. Ask your goddamn modlist or modpack "author".Ā  If you could fucking read, you'd know that and not to bother the mod authors. jesus christ.

wow okay, don't have to be a dick about it bro, yeesh...

Posted

could someone please offer some advice and or personal settings for how to align the creatures so the animations aren't wonky?
for example, my (female) pc is doing it (doggy) with a wolf but the wolf isn't lining up properly causing the wolf to constantly sidestep during the animation? oh and most importantly this results in no penetration!?Ā I realize skyrim is ancient, so the animations aren't going to be perfect, but I at least want them to be as accurate as this mod has intended them to be
thanksĀ 

Posted

things like sexlab's even actor heights and race adjustment settings will effect it, (and nothing will line up if you have both turned on at the same time) you can use sexlab's adjustment keys to help align the animations.

Posted
10 hours ago, MadMansGun said:

things like sexlab's even actor heights and race adjustment settings will effect it, (and nothing will line up if you have both turned on at the same time) you can use sexlab's adjustment keys to help align the animations.

thanks for the helpĀ ?

Posted

Upon playing a little further into the game, I discovered I'm having the same problem with dragons as I am with trolls & draugr. A Sexlab scene initiates via Matchmaker or Defeat, an animation is selected, and the actors stand in place & moan with no animation playing. I have MNC 15.1, Diverse Dragons SE, and the MNC Diverse Dragons 3 patch as well as Sexlab Dragons installed. The MNC DD patch does its job as far as keeping the Diverse Dragons texture/mesh applied to the dragon, but the animations just won't play.

Ā 

I even tried downloading a different copy of the Sexlab Beta 8, reinstalling Sexlab & all related mods in the order indicated by the MNC guide, disabled any other mods that could be affecting it, but nothing seems to work. And I know everything was working fine back when I was using an earlier version of MNC, though I have no idea which one. If no one else is having the same problem as me in VR then I understand it not being a big issue for anybody but I'm just not sure how to get this to work unless I try an earlier version of MoreNastyCritters SE, because something with the newer updates just isn't fully working for me and I've done what I can to rule out any other mods causing the animation failure issue.

Posted

i'm going to assume your mod manager or windows defender is fucking with your fnis file generation.

Posted
5 hours ago, MadMansGun said:

i'm going to assume your mod manager or windows defender is fucking with your fnis file generation.

I have my Windows Defender firewall turned off. I'm not sure how Vortex would fuck with FNIS file generation for only specific creature types & not the rest.

Posted

Like I said, everything with these creature types worked with an earlier version of MNC I had a few months ago. SKSE won't even launch for me via Mod Organizer so that's why I went back to Vortex. Not sure what other alternative there is. Any way I can get a copy of an older MNC like version 12 just to see if that solves the issue for me? That would help me narrow it down, I feel like I've been pretty detailed with what I've tried so far & being a Vortex user is the only space I have on that bingo card.

Posted (edited)

The memes are hilarious.
I got everything working now. Thanks @MadMansGunĀ It was the BDIC mod.Ā 
BDIC is an awesome mod. Everything else looked great while I had it. If I wasn't using ABC animations, I would keep it in the load order. I'm happy I got everything else working together.Ā 
I did notice a dwarven spider without junk. It might have been a one off or a onetime fluke. Every other creature had everything.Ā Ā 

Edited by aulton1968
Posted

@MadMansGunĀ I'm sorry to keep burdening you with my problems but I know not who else to turn toĀ ?
I'm on the verge of reinstalling MNC to see if that resolves the issue because all of my animations seem to be buggy for some reason, the pc/human animations all play the way they are supposed to but the creature/animal animations aren't triggering like they should (they get aroused but seem to do their normal idles/animations during the scene) I've done most if not all of the troubleshooting suggestions you've listed in the instructions area and whatever it is, keeps persisting?Ā Could you offer any suggestions as to mods to avoid, to prevent this from happening? e.g Baka's ABC/Demonic Creatures. Any advice you can spare (when suits you) would be appreciatedĀ 

Posted
1 hour ago, MadMansGun said:

Ā 

madfail.pngimage0-1.png

Ā 

Maybe this one is missing...

Ā 

converted form 43 to form 44 myself

Posted
10 minutes ago, harryscrowtem said:

@MadMansGunĀ I'm sorry to keep burdening you with my problems but I know not who else to turn toĀ ?
I'm on the verge of reinstalling MNC to see if that resolves the issue because all of my animations seem to be buggy for some reason, the pc/human animations all play the way they are supposed to but the creature/animal animations aren't triggering like they should (they get aroused but seem to do their normal idles/animations during the scene) I've done most if not all of the troubleshooting suggestions you've listed in the instructions area and whatever it is, keeps persisting?Ā Could you offer any suggestions as to mods to avoid, to prevent this from happening? e.g Baka's ABC/Demonic Creatures. Any advice you can spare (when suits you) would be appreciatedĀ 

if you did the guide (567&8) then the only thing i can think of is a LE animation mod being installed in SE/AE.

Posted

yeah I just did those steps and its the same, when I update FNIS it does give me 2 warnings about creatures that are not supported, but I'm not sure as to why because I've downloaded the se version, and those aren't the creatures I'm having issues with atm, I'm just gonna try redownloading everything and see if that hopefully corrects the problemĀ 

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