MadMansGun Posted April 11, 2023 Author Posted April 11, 2023 9 hours ago, JimmyJim9012 said: i have a few errors in FINS saying some mods have outdated behaviors and not for SE. ignore them? no, any errors in fnis are bad.
Paradise_L0st Posted April 12, 2023 Posted April 12, 2023 On 4/10/2023 at 5:44 PM, JimmyJim9012 said: if this is the wrong place for this help let me know for the life of me i cannot get creature animations to work. the creature just sits idle while the pc does the animation. normal human sex works fine aswell as werewolf. i have tried almost every solution i can find on the internet from what i could find. i provide my mod list : https://cdn.discordapp.com/attachments/667529822305517613/1095006798584488077/MODLIST.png : and my FNIS log result AFTER de-installing creature and reinstalling the creature addon : https://cdn.discordapp.com/attachments/667529822305517613/1095008024613105714/log.png : my nemesis runs fine after a few crashes trying to load all the animations but no issues with nemesis. from what i know i have all the required files for any sexlab related mods. i know my mods that add graphical changes do not interfere. i have tried following every install guide from each mods page aswell. i have set up everything in sexlab MCM and every other mods MCM to work correctly. i use wyre batch too and no issues with it other than it saying some mods are outdated though they are the latest i could get. all conflicts have been handled to what i believe should work. if you need any more info ask. but i have no idea why the creature animations dont work. sorry i used pitcures. im dumb i guess. but i think im missing something or missed a step. if anything last resort i will reinstall everything I was dealing with the same problem since i need FNIS for the Creature Animations and Nemesis for all my DAR Animations. Here is how its all works fine for me. First you need a Setup like libertyordeath told you in a post above this one. Then you do this: 1. Run FNIS -> open the FNIS Output folder in your explorer and coppy evrything from the actors folder (.....Skyrim Special Edition\mods\FNIS Output\meshes\actors) except the character folder into a seperate folder somewhere on your pc (for example on the desktop). 2. Then run Nemesis 3. once complete copy the folders you separated in Step 1 back in your FNIS Actors folder and overwrite ervrything (evrything should be replaced there then except the character folder 4. DONE 1
JimmyJim9012 Posted April 12, 2023 Posted April 12, 2023 4 hours ago, Einheit501 said: I was dealing with the same problem since i need FNIS for the Creature Animations and Nemesis for all my DAR Animations. Here is how its all works fine for me. First you need a Setup like libertyordeath told you in a post above this one. Then you do this: 1. Run FNIS -> open the FNIS Output folder in your explorer and coppy evrything from the actors folder (.....Skyrim Special Edition\mods\FNIS Output\meshes\actors) except the character folder into a seperate folder somewhere on your pc (for example on the desktop). 2. Then run Nemesis 3. once complete copy the folders you separated in Step 1 back in your FNIS Actors folder and overwrite ervrything (evrything should be replaced there then except the character folder 4. DONE sweet. i guarantee this will work but i have one issue. nemesis keeps saying im missing werewolfbehavior.hkx and im not sure how to fix it. so fuck nem unless you know something. i have the creature pactch and he werewolf addon for it
JimmyJim9012 Posted April 12, 2023 Posted April 12, 2023 11 hours ago, MadMansGun said: no, any errors in fnis are bad. >>Warning: AnimationList found in "Animations\FNISBase", but no corresponding Behavior file. Incomplete mod IGNORED.<< NOTE: Beastess uses outdated behavior file (may invalidate CTD Load calculation) >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.6 XXL 4/12/2023 7:05:29 AM Generator: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - these are the onlt errors
MadMansGun Posted April 12, 2023 Author Posted April 12, 2023 1 hour ago, JimmyJim9012 said: >>Warning: AnimationList found in "Animations\FNISBase", but no corresponding Behavior file. Incomplete mod IGNORED.<< something wrong there, that should never happen. 1 hour ago, JimmyJim9012 said: NOTE: Beastess uses outdated behavior file (may invalidate CTD Load calculation) that is fine....but there could be some safety concerns if that mod is what i think it is (the LE version of "SexLab Beastess" had a malicious exe added to it so the mod was removed from the site) 1 hour ago, JimmyJim9012 said: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.6 XXL 4/12/2023 7:05:29 AM Generator: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - that is fine, it's just not happy about skyrim being installed on drive G
JimmyJim9012 Posted April 12, 2023 Posted April 12, 2023 7 hours ago, MadMansGun said: something wrong there, that should never happen. that is fine....but there could be some safety concerns if that mod is what i think it is (the LE version of "SexLab Beastess" had a malicious exe added to it so the mod was removed from the site) that is fine, it's just not happy about skyrim being installed on drive G alright sweet, thanks. i guess i should reinstall FNIS then for that one error?. the bestess is a port to SSE no malware.
libertyordeath Posted April 12, 2023 Posted April 12, 2023 (edited) 19 hours ago, Paradise_L0st said: Then you do this: 1. Run FNIS -> open the FNIS Output folder in your explorer and coppy evrything from the actors folder (.....Skyrim Special Edition\mods\FNIS Output\meshes\actors) except the character folder into a seperate folder somewhere on your pc (for example on the desktop). 2. Then run Nemesis 3. once complete copy the folders you separated in Step 1 back in your FNIS Actors folder and overwrite ervrything (evrything should be replaced there then except the character folder 4. DONE I red about this part somewhere on the web, but decided to just skip it on a throw-away save to see what happens. And the result was: Nothing. Everything just worked by first running FNIS, then running Nemesis. No extra steps. So am i missing something (maybe i'm not using mods that would cause a problem), or are people just repeating something they red on the internet, without checking if it's actually true? The way i see it, the steps quoted above makes sure that Nemesis cannot touch creature anims. But Nemesis seems to just ignore creature stuff, so this extra safeguard isn't needed? At least for the time being that is. And even if it was needed, half the work quoted above is unneccessary in the MO2 setup i described earlier. There's no need to "backup" files for before running Nemesis, because that's what the two seperate output dirs are for. If the quoted safeguard were needed, the workflow would instead be this: 1. Run FNIS 2. Run Nemesis 3. Copy the quoted files from FNIS-Output to Nemesis-Output Again: It seems to me people are just repeating stuff they red on the internet. I believe what happened is this: Somebody tested if it's possible to run FNIS and Nemsis together. The method he came up with included the mentioned safeguard. He tested his method and it worked. Then he posted it on the internet, without investigating further if his method could be simplified. He got something that works and that was good enough for him. And then everyone else just copied his instructions verbatim, without checking the details either. Edited April 12, 2023 by libertyordeath
Ajax3D Posted April 12, 2023 Posted April 12, 2023 On 4/10/2023 at 4:56 PM, smoochy said: MoreNastyCrittersSE_v15_0(SplitVolumeFile).7z.001 100 MB / January 9 MoreNastyCrittersSE_v15_0(SplitVolumeFile).7z.002 100 MB / January 9 MoreNastyCrittersSE_v15_0(SplitVolumeFile).7z.003 57.68 MB / January 9 I downloaded that said are corup and empty Just to let you know i get the other old version When you open 7zip you can rightclick one of the files and select "combine" then it creates a single 7z file out of it. This is the file you can install then.
MadMansGun Posted April 12, 2023 Author Posted April 12, 2023 22 minutes ago, aajax1337 said: When you open 7zip you can rightclick one of the files and select "combine" then it creates a single 7z file out of it. This is the file you can install then. that will give you a 7z inside a 7z.
BoTs_07 Posted April 12, 2023 Posted April 12, 2023 hello I am new in the world of mods I hope this is the right place to ask my question but here I have installed MNC but it tells me that I am missing the plugin(MoreNastyCritters.esp) I installed -CreatureFrameworkV3_0.7z -ModCompatibilityKitsForMNCSEv15_0.7z and the 3 file MoreNastyCrittersSE_v15_0001 002 003 and that I forgot something or I install the 3 file incorrectly?
MadMansGun Posted April 12, 2023 Author Posted April 12, 2023 36 minutes ago, BoTs_07 said: and that I forgot something or I install the 3 file incorrectly? you need to extract 001 with 7zip and then delete the 3 files. 1
Paradise_L0st Posted April 12, 2023 Posted April 12, 2023 4 hours ago, libertyordeath said: I red about this part somewhere on the web, but decided to just skip it on a throw-away save to see what happens. And the result was: Nothing. Everything just worked by first running FNIS, then running Nemesis. No extra steps. So am i missing something (maybe i'm not using mods that would cause a problem), or are people just repeating something they red on the internet, without checking if it's actually true? The way i see it, the steps quoted above makes sure that Nemesis cannot touch creature anims. But Nemesis seems to just ignore creature stuff, so this extra safeguard isn't needed? At least for the time being that is. And even if it was needed, half the work quoted above is unneccessary in the MO2 setup i described earlier. There's no need to "backup" files for before running Nemesis, because that's what the two seperate output dirs are for. If the quoted safeguard were needed, the workflow would instead be this: 1. Run FNIS 2. Run Nemesis 3. Copy the quoted files from FNIS-Output to Nemesis-Output Again: It seems to me people are just repeating stuff they red on the internet. I believe what happened is this: Somebody tested if it's possible to run FNIS and Nemsis together. The method he came up with included the mentioned safeguard. He tested his method and it worked. Then he posted it on the internet, without investigating further if his method could be simplified. He got something that works and that was good enough for him. And then everyone else just copied his instructions verbatim, without checking the details either. Man i would be queit happy if you wouldn´t just randomly call people liars. I saw these steps here in a forum and tried it myself (after a long error period) and it worked for me. Just if it does nothing for you it doesnt mean that these steps are bullshit.... If i run FNIS then Nemesis without doing anything other creature animations are not working (player is doing the animation but the creature stands still) and all other mods for combat and all other DAR Stuff is working If i run Nemesis then FNIS the creature animations work but the gameplay and DAR stuff not. With the steps i mentioned it working both. Belive it or not.
libertyordeath Posted April 13, 2023 Posted April 13, 2023 (edited) 2 hours ago, Paradise_L0st said: Man i would be queit happy if you wouldn´t just randomly call people liars. Please quote me where i called you a liar, and i will apologize for making a badly researched statement. Otherwise, shut the fuck up liar. EDIT: This might also be a misunstanding caused by you not knowing what a liar is. In that case i would recommend a dictionary. Edited April 13, 2023 by libertyordeath
Paradise_L0st Posted April 13, 2023 Posted April 13, 2023 No need to get that angry... people have absolut no manners these days In your post you talk about people who just repeat stuff they saw on the internet (without knowledge). For me thats a paraphrase for a liar. But since english is not my everyday language may be thats not quiet right. Whatever, that dude needet help and i helped .... (if it was helpful for is case or not) but fact is, it was a justified suggestion.
Shhitsasecret7 Posted April 13, 2023 Posted April 13, 2023 8 hours ago, libertyordeath said: I red about this part somewhere on the web, but decided to just skip it on a throw-away save to see what happens. And the result was: Nothing. Everything just worked by first running FNIS, then running Nemesis. No extra steps. So am i missing something (maybe i'm not using mods that would cause a problem), or are people just repeating something they red on the internet, without checking if it's actually true? The way i see it, the steps quoted above makes sure that Nemesis cannot touch creature anims. But Nemesis seems to just ignore creature stuff, so this extra safeguard isn't needed? At least for the time being that is. And even if it was needed, half the work quoted above is unneccessary in the MO2 setup i described earlier. There's no need to "backup" files for before running Nemesis, because that's what the two seperate output dirs are for. If the quoted safeguard were needed, the workflow would instead be this: 1. Run FNIS 2. Run Nemesis 3. Copy the quoted files from FNIS-Output to Nemesis-Output Again: It seems to me people are just repeating stuff they red on the internet. I believe what happened is this: Somebody tested if it's possible to run FNIS and Nemsis together. The method he came up with included the mentioned safeguard. He tested his method and it worked. Then he posted it on the internet, without investigating further if his method could be simplified. He got something that works and that was good enough for him. And then everyone else just copied his instructions verbatim, without checking the details either. I'm with you. I run fnis and then nemesis. Everything works, the Nemesis only stuff, dar, the FNIS human stuff, the FNIS creature stuff. It's very easy and painless. I was very pleasantly surprised as I had avoided so many interesting Nemesis only mods until this!
widesniff Posted April 13, 2023 Posted April 13, 2023 Does anyone know these part of mnc horse doggystyle 2 are untextured?
MadMansGun Posted April 13, 2023 Author Posted April 13, 2023 41 minutes ago, widesniff said: Does anyone know these part of mnc horse doggystyle 2 are untextured? that's not from mnc, this mod does not come with AnimObject based animations.
EmerlGEX Posted April 13, 2023 Posted April 13, 2023 ¿is there a command to spawn a female werewolf? im aware of the hentai summons mod, but i want a wild one in particular i just need the base id of the mod
XxX_connoisseur_XxX Posted April 14, 2023 Posted April 14, 2023 (edited) Do you think in the future you will add more female versions of critters like with the female giants, falmer, drauger etc? I really like the diversity it brings and would hope to one day see female versions of things like ash hoppers, chaurus, spiders and other lesser but more common creatures like rabbits. Edited April 14, 2023 by XxX_connoisseur_XxX
MadMansGun Posted April 14, 2023 Author Posted April 14, 2023 36 minutes ago, XxX_connoisseur_XxX said: , falmer, drauger i did not add those, bethesda did. 37 minutes ago, XxX_connoisseur_XxX said: ash hoppers, chaurus, spiders technically it's males that don't exist there, they are using ovipositors to lay eggs inside of you. 41 minutes ago, XxX_connoisseur_XxX said: rabbits that would just be the stock mesh without a penis, if i did that then people will start bitching about penises not loading like are with the female deer.
JimmyJim9012 Posted April 14, 2023 Posted April 14, 2023 (edited) alright still havent been able to fix the no animation issue. again i use vortex. i have FNIS, FNIS creatures, Nemesis, and all mods are up to date and SE compatable. everything is right and should work. i think its nemesis overrigting FNIS or something so if theres a way to have FNIS not get overridden by nemeses on vortex. i need it. ive tried disableing FNIS creatures before runnning nemesis and enableing after to see if that worked but it did not i have nemesis creature framework if thats an issue Edited April 14, 2023 by JimmyJim9012
The Lonesome Spirit Posted April 14, 2023 Posted April 14, 2023 (edited) Attempting to download the file, but when I open it, I get "Archive is Corrupt". I imagine the reason for the corruption is User error on my end. That being said, if anyone could assist me in solving the issue that would be great, or possibly just drop the file I need to download here, not sure if that will help. Edit: As someone who has never dealt with split files before, it took me a moment to understand what I needed to do. This reddit post helped: Edited April 15, 2023 by The Lonesome Spirit
XxX_connoisseur_XxX Posted April 15, 2023 Posted April 15, 2023 17 hours ago, MadMansGun said: i did not add those, bethesda did. technically it's males that don't exist there, they are using ovipositors to lay eggs inside of you. that would just be the stock mesh without a penis, if i did that then people will start bitching about penises not loading like are with the female deer. I see. That's too bad about people complaining about the female variants of some of the animals, I would have really liked the diversity. But that is pretty cool info about the ovipositor, I had never really thought about it that deeply but it makes a lot of sense now that you say it. Maybe in the future someone will make a vaginal counterpart to the penises that will make things more obviously appear female and people won't mistake them for loading errors.
mrsalmon15 Posted April 16, 2023 Posted April 16, 2023 Hey guys I'm using this mod for creature sex and after a whole lot of trouble, i got something weird. I finally got to use matchmaker to fuck a dog and it worked, WITHOUT CHANGING ANYTHING i then tried to fuck an invisible horse (i could still see the saddle) and suddenly i can't use matchmaker anymore to have sex with the same dog from before, the animation looks like its about to start (i put my spells down) and then i just stand there, but i can still move instead of use the camera, like in sex scenes. Suggestions? I read that horses can cause problems. I tried just reloading my save and sometimes the dog works, sometimes nothing happens, npcs work always. Again im not touching anything in terms of settings or mods.
destroyer1012 Posted April 17, 2023 Posted April 17, 2023 On 4/14/2023 at 5:16 PM, JimmyJim9012 said: alright still havent been able to fix the no animation issue. again i use vortex. i have FNIS, FNIS creatures, Nemesis, and all mods are up to date and SE compatable. everything is right and should work. i think its nemesis overrigting FNIS or something so if theres a way to have FNIS not get overridden by nemeses on vortex. i need it. ive tried disableing FNIS creatures before runnning nemesis and enableing after to see if that worked but it did not i have nemesis creature framework if thats an issue try this 1. open fnis 2.run fnis and wait for the programme to finish generating 3.immediatly press on the de-install creatures and wait for it to complete 4.immediatly rerun fnis generator and wait for it to conclude a second time 5.once concluded close fnis 6.open nemesis and run that close nemesis open game and see if any animations are working. Note:i've noticed personally that slal billy anims don't seem to be working but that could just be me. but its worth a try for you to see if this gets things working for you it's no garentee ofcourse
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now