vivalamememan Posted April 24, 2023 Posted April 24, 2023 On 2/27/2023 at 9:13 AM, Antrometha said: Reinstalled FNIS and ran FNIS_for_Modders before updating any FNIS behaviors in FNIS_for_Users and that solved the problem. Thanks for the info! As for the free cam (tfc) issue with the player as vampire lord, I think it may be an issue with the vanilla game. Even with camera mods disabled and no animations running the free camera is tethered to player. However, when I disable scripts in the console (tscr) the bug goes away. I looked through the vanilla scripts folder for vampire lord but couldn't find an obvious bug (tbh my experience with papyrus is pretty limited.) If someone wants to try to recreate this bug simply use the tfc console command while in vampire lord form and attempt to move the camera a good distance away from your character. It would be helpful to know if this is a common problem or just an issue with my set-up. Thanks. Any chance you managed to figure out what causes this bug? Another thing I noticed was as a vampire lord, when you move the camera moves up slightly. And when you are casting spells while moving, the camera moves down for the duration of the spell, then it snaps back up to above your shoulder. The tfc bug doesn't bother me too much but the camera moving down infuriates me to no end and I've no idea what causes it.
MadMansGun Posted April 24, 2023 Author Posted April 24, 2023 (edited) 7 minutes ago, vivalamememan said: Any chance you managed to figure out what causes this bug? Another thing I noticed was as a vampire lord, when you move the camera moves up slightly. And when you are casting spells while moving, the camera moves down for the duration of the spell, then it snaps back up to above your shoulder. The tfc bug doesn't bother me too much but the camera moving down infuriates me to no end and I've no idea what causes it. use mnc's skeleton.hkx instead of abc's ( Data\meshes\actors\vampirelord\character assets\skeleton.hkx ) Edited April 24, 2023 by MadMansGun 1
vivalamememan Posted April 24, 2023 Posted April 24, 2023 (edited) 2 hours ago, MadMansGun said: use mnc's skeleton.hkx instead of abc's ( Data\meshes\actors\vampirelord\character assets\skeleton.hkx ) Dumb question but how do I ensure MNC's skeleton is being used and not abc's? (I use MO2). Edit nvm I figured it out - ABC was placed below MNC in left pane so abc's skeleton is what was being used. I simply replaced that with the skeleton from MNC (and created a backup just in case). Finger crossed it solves the issue. Edited April 24, 2023 by vivalamememan
Frozen Lake Posted April 24, 2023 Posted April 24, 2023 Alright, I ran a test with MNC 12_8B and werewolves, here are the results ______________________________________________ Relevant mod load order: Creature Framework v3.0 Schlongs of Skyrim SE v.1.1.4 More Nasty Critters SE v12_8B Animal SOS SE v0.1.6.7.a10 BakaFactory ABC SE (latest file) ABC overwrites everything. Methodology 1. Mod Compatibility Kits For MNC SE v12_6C does not seem to have a patch that removes werewolves from SOS, so decided to use the Remove Werewolves from SOS patch that is included in Mod Compatibility Kits For MNC SE v15_0. 2. Loaded a save game, went to SOS MCM and restarted the mod. After restart, confirmed that werewolves had been removed from three of the addons that they were included in before this operation. The fourth addon, from Animal SOS, originally does not include werewolves. 3. Went to Creature Framework MCM and re-registered all mods. With MNC 12_8B, the item Werewolf in the creature tab of Creature Framework contains the following options. Tests with Billyy's SLAL animation pack produced the following results when the options were selected. 1. Animal SOS: a) Genitalia has weird shape, some parts of it get stuck to a certain point in the air and do not follow the movements in the animation, thus producing extreme deformation. b) The number of testicle pairs could not be confirmed due to the extreme deformation of the genitalia. c) When not in SexLab animation, the mesh has deformed genitalia too. 2. Animal SOS Legacy: Same as 1 3. Animal SOS P: Same as 1. 4. Animal SOS P Legacy: Same as 1. 5. Animal SOS + ABC: a) No weird shape. b) Only one pair of testicles with what appears to be a canine penis (but if the two small bulges at the base of the penis are counted, then probably two pairs?). c) When not in SexLab animation, the mesh has deformed genitalia. 6. More Nasty Critters: a) Same as 5 a). b) Same as 5 b). c) When not in SexLab animation, the mesh has what appears to be a non-human penis. No deformation. 7. MNC Classic Meshes: a) Same as 5 a). b) Only one pair of testicles with what appears to be a human penis. However, the penis is misaligned and not animated during SexLab animations. c) When not in SexLab animation, the mesh has what appears to be a human penis. No deformation. Conclusion The problem disappears when the option More Nasty Critters is used in Creature Framework. Most of the animations have good quality and the penis is animated and bends. There is a small degree of misalignment in some of Billyy's animations but the effect is almost negligible. Second best is Animal SOS + ABC, however, the unaroused mesh has deformed genitalia. MNC Classic Meshes does not exhibit deformation, however, there is a significant deterioration in animation quality. Animal SOS and its variants are still affected severely, making them almost unusable. ______________________________________ So, that's it, I'd say problem solved. Cheers, Frozen Lake
Public_Swan Posted April 24, 2023 Posted April 24, 2023 (edited) Hey, any chance you could add animal companion IDs from the mod Instincts or Tame the Beasts of Skyrim II? I've looked at the code and found that there's a wipe going on and multiple patches would probably clash. Edited April 24, 2023 by Public_Swan
AechRO Posted April 25, 2023 Posted April 25, 2023 For the werewolves, any male werewolf still has the non-erect sheath when the male is aroused/erect and during animations, so it creates a weird double sheath where one is mismatched. I've tried it with MNC/ABC and just MNC with nothing else overwriting MNC, male werewolf mesh, skeleton and .esp and still the same result. This only appears on V15, seems like it's not an issue for V12_8B when in the same load order position.
MadMansGun Posted April 25, 2023 Author Posted April 25, 2023 53 minutes ago, AechRO said: . 10 hours ago, Frozen Lake said: . did you remember to hit the reload button in CF's MCM after you changed the mnc version? because the json file is not the same between the 2 versions. also make sure your not using a old version of HCOS or any patches from it.
AechRO Posted April 25, 2023 Posted April 25, 2023 (edited) 4 hours ago, MadMansGun said: did you remember to hit the reload button in CF's MCM after you changed the mnc version? because the json file is not the same between the 2 versions. also make sure your not using a old version of HCOS or any patches from it. Yes, I've tried on clean saves and new games completely. HCOS for SSE is updated at 2_0.7 and the only patch I use, if it can be called that, is the HCOSSE bonus logo replacer. I tried the V12 old version on a new game and everything applied fine. Not quite sure where to go from here except maybe to downgrade? IDK, still, love your work! Edit: It's like that sheathed mesh is static to the body. Even switching to the Old MNC Mesh in CF, that sheath remains. I tried using TWO to replace the male body and that does fix the issue, but that mod makes me CTD every time an animation starts. Spoiler Edited April 25, 2023 by AechRO
Gałgan Posted April 28, 2023 Posted April 28, 2023 when im tryng to extract the files like in the instructions it says "Cannot open the file as [7z] archive Unexpected end of data Help
Magnusk7 Posted April 29, 2023 Posted April 29, 2023 I'm having trouble with the 001, 002, and 003 files. I can't extract any of them from zip, including 001. The others say cannot open file as archive, and 001 says unexpected end of data. I tried deleting the 001-003 in the name and saving them as 7z files and extracting that, no dice. Anyone have any ideas?
MadMansGun Posted April 29, 2023 Author Posted April 29, 2023 https://www.file-extensions.org/article/useful-information-about-multi-volume-archives
SeverinSoros Posted April 29, 2023 Posted April 29, 2023 (edited) is there a patch for psboss female draugr replacement ? , i tried copying the meshes from psboss and replacing it with MNC ,but the female draugr arer blue , no textures are loaded even tho i also copied the textures. it says it's incompatible with MNC any help would be appreciated. Edited April 29, 2023 by maxaddams997
MadMansGun Posted April 29, 2023 Author Posted April 29, 2023 19 minutes ago, maxaddams997 said: is there a patch for psboss female draugr replacement ? , i tried copying the meshes from psboss and replacing it with MNC ,but the female draugr arer blue , no textures are loaded even tho i also copied the textures. it says it's incompatible with MNC any help would be appreciated. don't alter the textures, they need to be psboss's file path.
SeverinSoros Posted April 29, 2023 Posted April 29, 2023 (edited) 51 minutes ago, MadMansGun said: don't alter the textures, they need to be psboss's file path. so if understand correctly , i only alter the meshes, leave the textures alone, and leave psboss female drauger replacement mod active , correct ? EDIT: i got it to work, for future visitors of this thread , do the following : 1. copy the meshes from psboss drauger replacement mod , and paste it at (meshes/morenastycritters/draugr). 2. for the texture to show up install New Female Draugr at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) and leave it enabled. done. Edited April 29, 2023 by maxaddams997 1
CT99 Posted April 29, 2023 Posted April 29, 2023 (edited) Genuinely can't get the files to combine properly since the first one is apparently corrupted. Why not just make it into one file through something like google drive? Edited April 29, 2023 by CT99 1
MadMansGun Posted April 29, 2023 Author Posted April 29, 2023 because my drive is already full with LE & other game mods.
SelectFew Posted April 29, 2023 Posted April 29, 2023 (edited) Alrighty, I got a weird one - I had the genitals showing up but not getting aroused, and after making a couple of changes I'm not getting any genitals on the animals at all. Changes I made are, I didn't have the right version of JContainers installed so I got 4.2.3 now. Had regular Better Males, but downloaded Better Males Erect version. Those are the only mod changes I made in between having them and not having them. I've tried disabling both of them individually and together, nothing. I tried reinstalling MNC, nothing. Any clue as to why the meshes aren't showing up? The animations are running perfect, by the way - just with invisible schlongs. EDIT: If it helps, I see that "CreatureFramework" is stuck initializing and even after several minutes outside of a menu doesn't seem to be finalizing. I'll try redownloading it. Edited April 29, 2023 by SelectFew
MadMansGun Posted April 29, 2023 Author Posted April 29, 2023 20 minutes ago, SelectFew said: Alrighty, I got a weird one - I had the genitals showing up but not getting aroused, and after making a couple of changes I'm not getting any genitals on the animals at all. Changes I made are, I didn't have the right version of JContainers installed so I got 4.2.3 now. Had regular Better Males, but downloaded Better Males Erect version. Those are the only mod changes I made in between having them and not having them. I've tried disabling both of them individually and together, nothing. I tried reinstalling MNC, nothing. Any clue as to why the meshes aren't showing up? The animations are running perfect, by the way - just with invisible schlongs. try this (and maybe first turn on logging in CF's mcm so any errors will show up in the console) Quote Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and disable "SexLab Aroused integration" D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) E. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file. NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
Magnusk7 Posted April 29, 2023 Posted April 29, 2023 17 hours ago, MadMansGun said: https://www.file-extensions.org/article/useful-information-about-multi-volume-archives Sorry for the late response, but unless I'm reading wrong it just says to extract 001 with 7zip, which is what I was trying to do when I got the aforementioned error before I tried the other things I mentioned.
R3b3224 Posted April 30, 2023 Posted April 30, 2023 Do these mods work for AE? MO2 does not seem to recognize them as form 44
MadMansGun Posted April 30, 2023 Author Posted April 30, 2023 5 minutes ago, R3b3224 said: Do these mods work for AE? MO2 does not seem to recognize them as form 44 there's no need to port esp files, 43 works fine in SE/AE.
Frozen Lake Posted April 30, 2023 Posted April 30, 2023 (edited) Thanks again for your continuing efforts to troubleshoot issues related to schlong mods. I have to report another one, this time related to giants. Currently, among many others, I have: Creature Framework v3.0 Schlongs of Skyrim SE v.1.1.4 More Nasty Critters SE v12_8B Animal SOS SE v0.1.6.7.a10 BakaFactory ABC SE (latest file) With this set, when Animal SOS is selected in Creature Framework, both the unaroused and the aroused mesh of giants display a huge schlong, half a human body in length. With the unaroused mesh, the schlong actually pokes out of the animal fur that the giant has wrapped around his waist. The issue appears to impact proportions only and there are no other detectable visual or animation problems. When Animal SOS + ABC is selected, only the unaroused mesh has a huge schlong. And when More Nasty Critters is selected, both meshes have normal size schlongs (well, normal for a giant :). Cheers, Frozen Lake Edited April 30, 2023 by Frozen Lake Additional information
Bahamut Fabulous Posted May 1, 2023 Posted May 1, 2023 Sorry if this has been answered before but how do you install MNC v15? Am I suppose to combine all three files into the same 7zip file?
XxX_connoisseur_XxX Posted May 2, 2023 Posted May 2, 2023 You think in the future you would be willing to collaborate with PSBoss? They make some pretty gravure models and I would love to see them compatible with this mod. An acquaintance of mine did make a custom edit of the PSBoss frost antronach and made the model compatible with the penises as a futa without too much difficulty and it works great with your mod. If you do get the time please do consider it. 1
Frozen Lake Posted May 2, 2023 Posted May 2, 2023 9 hours ago, Bahamut Fabulous said: Sorry if this has been answered before but how do you install MNC v15? Am I suppose to combine all three files into the same 7zip file? It’s on the first page of this thread: “you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file.” Cheers, Frozen Lake
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