AechRO Posted May 2, 2023 Posted May 2, 2023 On 4/24/2023 at 7:06 PM, AechRO said: Yes, I've tried on clean saves and new games completely. HCOS for SSE is updated at 2_0.7 and the only patch I use, if it can be called that, is the HCOSSE bonus logo replacer. I tried the V12 old version on a new game and everything applied fine. Not quite sure where to go from here except maybe to downgrade? IDK, still, love your work! Edit: It's like that sheathed mesh is static to the body. Even switching to the Old MNC Mesh in CF, that sheath remains. I tried using TWO to replace the male body and that does fix the issue, but that mod makes me CTD every time an animation starts. Reveal hidden contents So I've tried swapping meshes, clearing CF monsters, uninstalling CF, saving and quitting to that save, load order, scouring my entire mod profile for a mesh I could have missed- pretty much everything I can think of, and this persists. Deleting the sheath on the MaleWerewolf_1 mesh kind of works, there's just no un-araoused state. I'm curious if there is anything else I can try or anyone else having this issue that might have a fix? 1
abiguos Posted May 2, 2023 Posted May 2, 2023 What version of JCcontainers and skse are people using to actually get this working. I'm using JCcontainers 4.2.3 and skse 2.2.3 and I've tried to role back my skse and JCcontainers but it borks alot of my mods so I wanted to here from people that got it working first.
Bahamut Fabulous Posted May 3, 2023 Posted May 3, 2023 (edited) 19 hours ago, Frozen Lake said: It’s on the first page of this thread: “you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file.” Cheers, Frozen Lake I've done that but do I keep the weird extensions that 002 and 003 have or do I delete those. ( MNCSE_v15.7z.002) Once I've put them all in the same folder correctly where do I even put the folder? That's what I was unclear about. Thanks for the help. Edited May 3, 2023 by Bahamut Fabulous
Frozen Lake Posted May 3, 2023 Posted May 3, 2023 9 hours ago, Bahamut Fabulous said: I've done that but do I keep the weird extensions that 002 and 003 have or do I delete those. ( MNCSE_v15.7z.002) Once I've put them all in the same folder correctly where do I even put the folder? That's what I was unclear about. Thanks for the help. Once you get the useable file you can do whatever you want with the weird extension files. I think I deleted mine. The folder itself can be anywhere. Once you’ve put 001, 002, and 003 in the same folder, you need to click on 001 and extract the usable file with 7z. Then continue with the installation procedure like you do with any other mod. I use Vortex so I moved the useable file to the download folder of Vortex and started the installation from there.
MakSONNE Posted May 3, 2023 Posted May 3, 2023 Hi!For some reason creature framework 3 doesnt show in MCM.There is notification in game that it is initialized and even console has response.But still no MCM.Tested on new game.Thank`s in advance!
prologue1337 Posted May 4, 2023 Posted May 4, 2023 I tried to search for a solution all over the web but I couldn't find the solution to the following problem: I don't have female creatures animations... but when knocked out by giants or draugrs for example sometimes female creatures join... The female creatures will animate like a male creature... its not that satisfying. I don't want the female creature to engage in these animations at all. I want this to behave like humans do... meaning no female interactions. Is there a way to avoid these circumstances (Maybe a system, Setting or replacer with males creatures)? --- I use Baka Defeat playing as a female character.
Benis_ Posted May 4, 2023 Posted May 4, 2023 Hi there Thank you for supporting and helping users with this mod years after its release I'd like some assistance, I am trying to create mounts for the creatures in MNC, I can not seem to find the boar's skeleton in this file The mesh is present in MoreNastyCritters sub folder inside the mod, but I cant seem to find its skeleton in the actors subfolder Does this mod not include the skeleton to begin with or....?
MadMansGun Posted May 4, 2023 Author Posted May 4, 2023 9 hours ago, Benis_ said: Hi there Thank you for supporting and helping users with this mod years after its release I'd like some assistance, I am trying to create mounts for the creatures in MNC, I can not seem to find the boar's skeleton in this file The mesh is present in MoreNastyCritters sub folder inside the mod, but I cant seem to find its skeleton in the actors subfolder Does this mod not include the skeleton to begin with or....? Data\meshes\actors\dlc02\boarriekling\character assets 9 hours ago, prologue1337 said: I tried to search for a solution all over the web but I couldn't find the solution to the following problem: I don't have female creatures animations... but when knocked out by giants or draugrs for example sometimes female creatures join... The female creatures will animate like a male creature... its not that satisfying. I don't want the female creature to engage in these animations at all. I want this to behave like humans do... meaning no female interactions. Is there a way to avoid these circumstances (Maybe a system, Setting or replacer with males creatures)? --- I use Baka Defeat playing as a female character. turn on match creature gender. or somehow edit the defeat mod to have a "ismale = 1" condition in it's creature detection script/spells 2
Benis_ Posted May 5, 2023 Posted May 5, 2023 11 hours ago, MadMansGun said: Data\meshes\actors\dlc02\boarriekling\character assets Thank you so much!
Arkazriel Posted May 5, 2023 Posted May 5, 2023 Hey! Not sure if this is the right mod I'm having the issue with. But I've noticed on my playthrough that all the new animals added around Skyrim detect me in stealth and even report when I'm stealing. I can be sneaking around and wish to break into a location or steal an item, if an animal sees me the guards are immediately notified. Does anyone know why this is happening and how I change it?
Benis_ Posted May 5, 2023 Posted May 5, 2023 Okay So if anyone pesters you in the future for mounts or for other mod authors looking to try and create mounts for NastyCritters The mount itself works as well as its erected state but sexlab animations just break and cause a CTD as soon as actors teleport to start an animation Not exactly sure why adding a saddle bone to the skeleton would break it but ¯\_(ツ)_/¯ On an unrelated note You and other mod authors have my unconditional respect, holy shit is Bethesda's Creation Kit a hot pile of unstable dogcrap
MadMansGun Posted May 6, 2023 Author Posted May 6, 2023 8 hours ago, Benis_ said: You and other mod authors have my unconditional respect, holy shit is Bethesda's Creation Kit a hot pile of unstable dogcrap that's why most of us avoid using it, i do most of my esp work in xedit, the only thing i use the crashevery5minutes kit for is dialogue and papyrus scripts....and sometimes facegening npcs. 1
harryscrowtem Posted May 10, 2023 Posted May 10, 2023 im using mod organizer 2 and its saying that the patches will most likely not work, should i just ignore this? anyone know? please and thank you@MadMansGun
MadMansGun Posted May 10, 2023 Author Posted May 10, 2023 5 hours ago, harryscrowtem said: im using mod organizer 2 and its saying that the patches will most likely not work, should i just ignore this? anyone know? please and thank you@MadMansGun if your talking about the form43 warning just ignore it.
harryscrowtem Posted May 10, 2023 Posted May 10, 2023 actually i didn't finish reading your instructions about installing the patches so im pretty sure that's why they didn't work for me my bad, but thank you for being helpful?
Konker1 Posted May 11, 2023 Posted May 11, 2023 i love this mod already, definitely a good one, but anyone who doesnt remember/ doesnt know about split volume files are gonna have quite the headache
UsernameTaken666 Posted May 11, 2023 Posted May 11, 2023 That's the thing. It's very easy to do if you read the instructions first.
haajasparx Posted May 11, 2023 Posted May 11, 2023 I'm encountering a very strange animation bug wherein if I engage certain creatures in the wild via Matchmaker or Defeat, the name of a corresponding Sexlab animation appears, but both actors just stand there instead of the animation playing. The console says "Threadhook[0] Animation Ending" early on, which doesn't happen during successful creature animations that actually play. Sexlab scenes with the same creature work if I summon it via a Hentai Creatures spell; for example, I can summon a troll and it will play a troll animation in a Sexlab scene no problem, but if I engage certain creatures in the wild or dungeons (Frost Troll and Draugr so far, I'm assuming there will be more) the animation won't actually play, even though it will try to start. My applicable load order is: SexLab FNIS (with creature pack) XPMSE More Nasty Critters BakaFactory ABC I'm using Skyrim VR and all corresponding VR Sexlab, JContainers, Papyrus, etc. as well as the latest versions of everything I listed. And as I mentioned, most creature and other sexlab animations work, but certain creature animations won't actually play if I encounter them in the world rather than simply summoning them. Also, probably an unrelated issue but the werewolf skin changes to a female werewolf when I start a Sexlab scene after summoning it with Hentai Creatures...will have to reorder some textures to see what's causing that but I don't think I have any extra werewolf mods added. I am also using Demonic Creatures and LV Wildlife. If anyone is having this problem or knows what the issue is, please let me know! I can't get any useful info out of my crash logger since this bug doesn't crash the game and I'm unsure how to check Papyrus otherwise, just the console. Thanks in advance to anyone who takes the time to try to help.
magickik22 Posted May 11, 2023 Posted May 11, 2023 1 hour ago, haajasparx said: I'm encountering a very strange animation bug wherein if I engage certain creatures in the wild via Matchmaker or Defeat, the name of a corresponding Sexlab animation appears, but both actors just stand there instead of the animation playing. The console says "Threadhook[0] Animation Ending" early on, which doesn't happen during successful creature animations that actually play. Sexlab scenes with the same creature work if I summon it via a Hentai Creatures spell; for example, I can summon a troll and it will play a troll animation in a Sexlab scene no problem, but if I engage certain creatures in the wild or dungeons (Frost Troll and Draugr so far, I'm assuming there will be more) the animation won't actually play, even though it will try to start. My applicable load order is: SexLab FNIS (with creature pack) XPMSE More Nasty Critters BakaFactory ABC I'm using Skyrim VR and all corresponding VR Sexlab, JContainers, Papyrus, etc. as well as the latest versions of everything I listed. And as I mentioned, most creature and other sexlab animations work, but certain creature animations won't actually play if I encounter them in the world rather than simply summoning them. Also, probably an unrelated issue but the werewolf skin changes to a female werewolf when I start a Sexlab scene after summoning it with Hentai Creatures...will have to reorder some textures to see what's causing that but I don't think I have any extra werewolf mods added. I am also using Demonic Creatures and LV Wildlife. If anyone is having this problem or knows what the issue is, please let me know! I can't get any useful info out of my crash logger since this bug doesn't crash the game and I'm unsure how to check Papyrus otherwise, just the console. Thanks in advance to anyone who takes the time to try to help. xmp should almost always be at the bottom but run fnis and look for warnings because it seems like it cannot locate the hkc files so it doesnt play the animations either that or you have some other mod that messes with the skeletons of other creatures i would also check and see if you see anything overwriting xmpse. As for your second problem it very much relates to the theory that you have a mod overwriting meshes and/or the skeletons of certain creatures
magickik22 Posted May 11, 2023 Posted May 11, 2023 1 hour ago, haajasparx said: I'm encountering a very strange animation bug wherein if I engage certain creatures in the wild via Matchmaker or Defeat, the name of a corresponding Sexlab animation appears, but both actors just stand there instead of the animation playing. The console says "Threadhook[0] Animation Ending" early on, which doesn't happen during successful creature animations that actually play. Sexlab scenes with the same creature work if I summon it via a Hentai Creatures spell; for example, I can summon a troll and it will play a troll animation in a Sexlab scene no problem, but if I engage certain creatures in the wild or dungeons (Frost Troll and Draugr so far, I'm assuming there will be more) the animation won't actually play, even though it will try to start. My applicable load order is: SexLab FNIS (with creature pack) XPMSE More Nasty Critters BakaFactory ABC I'm using Skyrim VR and all corresponding VR Sexlab, JContainers, Papyrus, etc. as well as the latest versions of everything I listed. And as I mentioned, most creature and other sexlab animations work, but certain creature animations won't actually play if I encounter them in the world rather than simply summoning them. Also, probably an unrelated issue but the werewolf skin changes to a female werewolf when I start a Sexlab scene after summoning it with Hentai Creatures...will have to reorder some textures to see what's causing that but I don't think I have any extra werewolf mods added. I am also using Demonic Creatures and LV Wildlife. If anyone is having this problem or knows what the issue is, please let me know! I can't get any useful info out of my crash logger since this bug doesn't crash the game and I'm unsure how to check Papyrus otherwise, just the console. Thanks in advance to anyone who takes the time to try to help. also wanted to ask do you have the MNC patch with lv wildlife installed?
haajasparx Posted May 11, 2023 Posted May 11, 2023 1 hour ago, magickik22 said: xmp should almost always be at the bottom but run fnis and look for warnings because it seems like it cannot locate the hkc files so it doesnt play the animations either that or you have some other mod that messes with the skeletons of other creatures i would also check and see if you see anything overwriting xmpse. As for your second problem it very much relates to the theory that you have a mod overwriting meshes and/or the skeletons of certain creatures I believe it says in the MNC installation guide to let MNC overwrite XPMSE, and for BakaFactory ABC to overwrite MNC. I also have the LVwildlife MNC patch, to answer your other question. FNIS is only giving me the error message that an object can't be located in the Nibbles animation pack, but Nibbles animations work just fine with creatures in the game...it's the bipedal humanoid monsters I seem to be having bad luck with. FNIS is also under the animation limit, and I register around 880 animations in Sexlab each time I reset the animation registry and choose which ones I want. I did a clean, full re-install of Skyrim and all mods about a week ago and followed the installation guide for each mod as well as I could with any details the authors provided. For the most part it all works great, except when I try to start Sexlab scenes with certain creatures I encounter, mostly in the humanoid category like trolls and draugr thus far. Just now for the hell of it I started a new game, and a few draugr animations worked the first few times, but then stopped working shortly after that. The animation name displays at the top left of my screen whenever a Sexlab scene starts with my character, but it's the common issue of both the character and creature standing there making sex sounds with no animation playing. I've heard that's an FNIS issue and I tried de-installing creatures before running FNIS again just to make sure it had cleared any old behavior files. The console just says the animation is "ended" early on.
harryscrowtem Posted May 12, 2023 Posted May 12, 2023 can anybody help me please? all creatures are frozen and not moving, not sure if i did something wrong or didn't do something i was supposed to, any help or suggestions would be appreciated ?
Karlik1kpts Posted May 12, 2023 Posted May 12, 2023 Hello, I'm using the Sexlab werewof mod and your mod changes the model of my mod to yours, how do I disable the Werewolf model in More Nasty??? I've been trying to solve this problem for 2 weeks now.
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