hamletsdead Posted April 6, 2023 Posted April 6, 2023 Can you explain in a bit more detail what to do with the split files? Am I supposed to unpack all three of them into e.g. a folder on my desktop, zip that up, then install it as one file?
MadMansGun Posted April 6, 2023 Author Posted April 6, 2023 (edited) 1 hour ago, hamletsdead said: Can you explain in a bit more detail what to do with the split files? Am I supposed to unpack all three of them into e.g. a folder on my desktop, zip that up, then install it as one file? for fucks sake, why can't anyone get this right? 1. DOWNLOAD ALL 3 PARTS (001, 002 ,003) INTO THE SAME PLACE/FOLDER. 2. USE 7 FUCKING ZIP TO EXTRACT .7Z.001 3. DELETE ALL 3 FILES 4. USE THE FUCKING .7z FILE THAT YOU EXTRACTED FROM .7Z.001 seriously have none of you bastards ever sent large files over geocitys/yahoo groups/email/floppy disk before? Edited April 6, 2023 by MadMansGun
Tokyoghoul67 Posted April 6, 2023 Posted April 6, 2023 (edited) 14 hours ago, MadMansGun said: again you have LE mods installed, this time SL Aroused......also why are you re compressing mnc? 6 hours ago, MadMansGun said: for fucks sake, why can't anyone get this right? 1. DOWNLOAD ALL 3 PARTS (001, 002 ,003) INTO THE SAME PLACE/FOLDER. 2. USE 7 FUCKING ZIP TO EXTRACT .7Z.001 3. DELETE ALL 3 FILES 4. USE THE FUCKING .7z FILE THAT YOU EXTRACTED FROM .7Z.001 seriously have none of you bastards ever sent large files over geocitys/yahoo groups/email/floppy disk before? I followed your steps last night and again today using 7zip only. I clicked on the link you sent and it still doesn't work. You FUCKING tell me what I am doing wrong? I downloaded the files 001, 002 and 003 that say SE on it. I extracted 001 only using 7z and then deleted 01, 02 and 03 per your instructions. then I moved the extracted file over to Vortex, updated LOOT, ran FNIS which gave me some errors and the game will not launch. Edited April 6, 2023 by Tokyoghoul67
DuskWanderer Posted April 6, 2023 Posted April 6, 2023 4 hours ago, Tokyoghoul67 said: I followed your steps last night and again today using 7zip only. I clicked on the link you sent and it still doesn't work. You FUCKING tell me what I am doing wrong? I downloaded the files 001, 002 and 003 that say SE on it. I extracted 001 only using 7z and then deleted 01, 02 and 03 per your instructions. then I moved the extracted file over to Vortex, updated LOOT, ran FNIS which gave me some errors and the game will not launch. At a glance, it would seem that the files causing issues are from your install of SL Aroused. See where it states the bad files originate from? I would triple check to ensure you have the SE compatible version and see if the issue persists. I doubt MNC is responsible for that.
DuskWanderer Posted April 6, 2023 Posted April 6, 2023 On 4/4/2023 at 10:55 AM, DuskWorlder said: After getting the Diverse Dragons 3 patch running on SE by editing the master name (thanks again), I'm noticing another issue. Some of the dragons seem to be set to using the wrong mesh when a SL scene triggers. I haven't tested them all yet (as there are a lot) but all of the types effected turn into this purple variant for the duration of the animation instead of their correct model. A few do retain their expected design. If needed I can try and slowly make a list of the affected dragon variants. So far I've seen in happen to Earth, Forest, and Frost. EDIT: I've looked through the files of the patch and the correct models for the dragons are there. I assume something must be wrong with how it's interacting with Creature Framework then as it's applying the wrong meshes. I'll try re-registering creatures to see if that fixes it but anything beyond that would be out of my knowledge and I would appreciate help. EDIT 2: I've determined that this issue only happens when the patch's default setting, Diverse Dragons Collection 3 for All Skins, is used. Switching it to any other option partially fixes it. The effected dragons will retain their designs and gain their penis, however the interior additions are still absent despite being present in the aroused model's .nif file. Not sure what to do from here. At this point I have no idea how to fix this. Each dragon is now using *part* of their correct model after setting the All Skins to anything other than DDC3, specifically the penis. But the throat/insides are still missing which seems odd since I see them in the respective .nif files. Besides all that, a while back all dragon animations stopped working and I've been trying to find a fix. The specific issue is that the dragons themselves wont animate but the PC will. This issue only happens to dragons and not any other actors/creature. Is it possible that the only other mods I have that impact dragons, DDCSE and KS Overhaul 2 (plus the Ultimate Dragons integration), could be causing it in some way? To clarify, I have done my reading prior. I've followed the animation troubleshooting steps three-times over, uninstalled and re-installed FNIS creature integration, and reinstalled SL's core framework itself. All to no impact. I understand if you are unable to help. This seems to be a stupidly persistent issue. That said, thank you for your time nonetheless.
MadMansGun Posted April 6, 2023 Author Posted April 6, 2023 14 minutes ago, DuskWorlder said: At this point I have no idea how to fix this. Each dragon is now using *part* of their correct model after setting the All Skins to anything other than DDC3, specifically the penis. But the throat/insides are still missing which seems odd since I see them in the respective .nif files. Besides all that, a while back all dragon animations stopped working and I've been trying to find a fix. The specific issue is that the dragons themselves wont animate but the PC will. This issue only happens to dragons and not any other actors/creature. Is it possible that the only other mods I have that impact dragons, DDCSE and KS Overhaul 2 (plus the Ultimate Dragons integration), could be causing it in some way? To clarify, I have done my reading prior. I've followed the animation troubleshooting steps three-times over, uninstalled and re-installed FNIS creature integration, and reinstalled SL's core framework itself. All to no impact. I understand if you are unable to help. This seems to be a stupidly persistent issue. That said, thank you for your time nonetheless. "KS Dragon Overhaul 2" is apparently a Nemeshit based mod, so that's why your animations are not working. i don't know whats going on with DDC, i assume it could be the "outfits" conflicting with the wornarmors but i'm not sure. i'm checking the formids on everything to see if i missed something.
DuskWanderer Posted April 6, 2023 Posted April 6, 2023 (edited) 37 minutes ago, MadMansGun said: "KS Dragon Overhaul 2" is apparently a Nemeshit based mod, so that's why your animations are not working. i don't know whats going on with DDC, i assume it could be the "outfits" conflicting with the wornarmors but i'm not sure. i'm checking the formids on everything to see if i missed something. It's not actually a Neme-I-hate-it-too mod, the Nexus "Requirement's" pop down at the top is deceptive. This is the actual requirements list. You only need Nem/FNIS if you intend to incorporate Ultimate Dragon's attack animations into the mod, which is done by taking only the Meshes folder from UD's files and overwriting KS's files with them. Those files notably include a "dragonbehavior.hkx" and a few others. Edited April 6, 2023 by DuskWanderer
Tokyoghoul67 Posted April 6, 2023 Posted April 6, 2023 3 hours ago, DuskWanderer said: At a glance, it would seem that the files causing issues are from your install of SL Aroused. See where it states the bad files originate from? I would triple check to ensure you have the SE compatible version and see if the issue persists. I doubt MNC is responsible for that. I ended up removing SL Aroused and now it works with no problems. I also had to delete Naked Defeat because it depends on the SL Aroused esp. I'm going to try to download Billys mod seeing that I deleted that mod also and see if that works now. Thanks for your help on this... 1
no_way Posted April 6, 2023 Posted April 6, 2023 Are dremora's supposed to be handled by MNC? I see them in underwear.
MadMansGun Posted April 7, 2023 Author Posted April 7, 2023 On 4/4/2023 at 8:55 AM, DuskWanderer said: i think your esp names don't match what's in the json, there's no "all skin" setting setup for that mod. 6 minutes ago, no_way said: Are dremora's supposed to be handled by MNC? I see them in underwear. no, dremora count as human, so that's a sos problem.
DuskWanderer Posted April 7, 2023 Posted April 7, 2023 (edited) 39 minutes ago, MadMansGun said: i think your esp names don't match what's in the json, there's no "all skin" setting setup for that mod. Right, that would make sense! I did have to change the patch's master to DiverseDragonsCollectionSE.esp after all. How would you recommend I edit the .json to account for that? With a little guidance I can get it done, and even provide the fixed files so the SE version's download on this page will be accurate for anyone else too going forward. EDIT: I've figured it out and after some testing I think everything is working correctly now! Here's my copy of the patch with the fixed ESP master and .json. If I did everything right it should now be compatible with SE out of the box. I am new at this though so I may have missed something, somewhere. MNC Diverse Dragons Collection 3 SE.7z Edited April 7, 2023 by DuskWanderer 1
DuskWanderer Posted April 7, 2023 Posted April 7, 2023 (edited) Now I just need to figure out the dragon animation issue... I suppose I could try a scorched earth full reinstall of SL Framework, Creature Framework, and so on. At this point I doubt it will help but I might as well give it a shot. EDIT: That seems to have failed. Once again only dragons continue to not animate correctly. Everything else I test does. In regards to SL framework stuff, I have AE v165 + the latest Utility Plus. Doubt those are involved but might be worth mentioning just in case. If there are any ideas on where else to check feel free to let me know. Edited April 7, 2023 by DuskWanderer
MadMansGun Posted April 7, 2023 Author Posted April 7, 2023 (edited) 1 hour ago, DuskWanderer said: Now I just need to figure out the dragon animation issue... I suppose I could try a scorched earth full reinstall of SL Framework, Creature Framework, and so on. At this point I doubt it will help but I might as well give it a shot. EDIT: That seems to have failed. Once again only dragons continue to not animate correctly. Everything else I test does. In regards to SL framework stuff, I have AE v165 + the latest Utility Plus. Doubt those are involved but might be worth mentioning just in case. If there are any ideas on where else to check feel free to let me know. have you tried "de-install creatures" in fnis? Edited April 7, 2023 by MadMansGun
DuskWanderer Posted April 7, 2023 Posted April 7, 2023 (edited) 52 minutes ago, MadMansGun said: have you tried "de-install creatures" in fnis? I have. Like I said I did my reading prior and even dug through old threads, one of which mentioned that idea. I think I've also finally made some progress. It's definitely something to do with KS's overhaul. I tested a save without it installed and sure enough the dragon animations are working again. The mod is definitely causing it, now the question I have is why... Could it be the fact that it alters Dragon AI behaviors? That would be my assumption. Edited April 7, 2023 by DuskWanderer
MadMansGun Posted April 7, 2023 Author Posted April 7, 2023 1 hour ago, DuskWanderer said: I have. Like I said I did my reading prior and even dug through old threads, one of which mentioned that idea. I think I've also finally made some progress. It's definitely something to do with KS's overhaul. I tested a save without it installed and sure enough the dragon animations are working again. The mod is definitely causing it, now the question I have is why... Could it be the fact that it alters Dragon AI behaviors? That would be my assumption. the mod has a dragonbehavior.hkx file in it, it's probably overrideing FNIS.
DuskWanderer Posted April 7, 2023 Posted April 7, 2023 (edited) 15 minutes ago, MadMansGun said: the mod has a dragonbehavior.hkx file in it, it's probably overrideing FNIS. I was generating FNIS with it installed, so if it's overriding all the behavior files required for SL to work is there any fix? Or is this now a lost cause? Shame if so, as I was enjoying the new combat behaviors the mod added. Yet if it must go, it shall... Although in this case I've been overriding KS's dragonbehavior.hkx with Ultimate Dragon's hkx as was required in the mod's FAQ for users that wanted to combine the two mod's features into one, like myself. So if it is the hkx, is UD's version a known incompatibility? FNIS itself does have a patch for Ultimate Combat/Dragons as one of its options, which I was using. Edited April 7, 2023 by DuskWanderer
Petrowsky88 Posted April 7, 2023 Posted April 7, 2023 i have a downgraded skyrim using _1.6.640.0 to 1.6.353.0 any hope to get it worked? mnc older plugin... i dont have creation club to convert it
MadMansGun Posted April 7, 2023 Author Posted April 7, 2023 24 minutes ago, Petrowsky88 said: i have a downgraded skyrim using _1.6.640.0 to 1.6.353.0 any hope to get it worked? mnc older plugin... i dont have creation club to convert it .....what the hell are you on about? nothing needs to be downgraded to use MNC, and crap club has nothing to do with anything. update back to 1.6.640 1
Petrowsky88 Posted April 7, 2023 Posted April 7, 2023 40 minutes ago, MadMansGun said: .....what the hell are you on about? nothing needs to be downgraded to use MNC, and crap club has nothing to do with anything. update back to 1.6.640 thx for reply done it its ok now tho something is still f.ed... got 454 warning in fnis like these >>Warning: \character\animations\MoreNastyCritters\sabrecatvaginal_A1_S4.hkx not Skyrim SE compatible<< >>Warning: \character\animations\MoreNastyCritters\TrollDoggystyleAlt_A1_S1.hkx not Skyrim SE compatible<< >>Warning: \character\animations\MoreNastyCritters\TrollDoggystyleAlt_A1_S2.hkx not Skyrim SE compatible<< >>Warning: \character\animations\MoreNastyCritters\TrollDoggystyleAlt_A1_S3.hkx not Skyrim SE compatible<< >>Warning: \character\animations\MoreNastyCritters\TrollDoggystyleAlt_A1_S4.hkx not Skyrim SE compatible<<
UsernameTaken666 Posted April 7, 2023 Posted April 7, 2023 that's a you problem. get the correct version of MNC.
NymphoElf Posted April 7, 2023 Posted April 7, 2023 (edited) I can't get Creature Framework to work because JContainers version 4.1.12 and 4.1.13 keeps crashing my game, and it doesn't seem to like JContainers v4.1.11. Any advice? Seems JContainers isn't actually the problem. I'm trying to find the actual problem now. Edited April 7, 2023 by NymphoElf
DuskWanderer Posted April 7, 2023 Posted April 7, 2023 I think I'll simply throw out KSDO2 and UD for now to revisit another day. Thanks for the help Mads, much appreciated!
Aycelist Posted April 8, 2023 Posted April 8, 2023 (edited) not sure which mod(s) are the culprits between MNC, ABC, and creature framework (using the v3_0.7), but some creatures such as the spider, some bears iirc, are missing schlong meshes entirely. the thing is though, some schlongs such as those for horses, dogs, and wolves still appear. already tried troubleshooting with the instructions on the creature framework guide but nothing seems to make them appear. the combination of mods (minus ABC) used to work in the past, but disabling ABC now doesn't seem to do anything to make the schlongs appear. any ideas? edit: just checked falmers on current save, they have schlongs but the spiders in the cave didn't. are some creatures just categorized differently and so will never have schlongs? Edited April 8, 2023 by Aycelist
MadMansGun Posted April 8, 2023 Author Posted April 8, 2023 26 minutes ago, Aycelist said: not sure which mod(s) are the culprits between MNC, ABC, and creature framework (using the v3_0.7), but some creatures such as the spider, some bears iirc, are missing schlong meshes entirely. the thing is though, some schlongs such as those for horses, dogs, and wolves still appear. already tried troubleshooting with the instructions on the creature framework guide but nothing seems to make them appear. the combination of mods (minus ABC) used to work in the past, but disabling ABC now doesn't seem to do anything to make the schlongs appear. any ideas? edit: just checked falmers on current save, they have schlongs but the spiders in the cave didn't. are some creatures just categorized differently and so will never have schlongs? maybe it's non stock copies of creatures added by another mod
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