MadMansGun Posted April 2, 2023 Author Posted April 2, 2023 26 minutes ago, java42 said: Howdy, it did actually recognize the 001 file, however I was able to extract that using 7z, the 002 and 003 however would not extract. In the end, I gave up and resorted to using the v12 files instead. Im not the greatest with computers so its probably just something Im doing wrong on my end, but oh well. you had it, you gave up after successfully extracting it https://www.file-extensions.org/article/useful-information-about-multi-volume-archives
java42 Posted April 3, 2023 Posted April 3, 2023 2 hours ago, MadMansGun said: you had it, you gave up after successfully extracting it https://www.file-extensions.org/article/useful-information-about-multi-volume-archives Sorry for sounding like an idiot, but could you clarify if these steps would be correct? 1) Download all three files 2) Use 7z to unzip 001 3) Put all three files into one folder 4) Re-compress folder using 7z? (this is the one that confused me the most, Im not sure what to do with the files once I have 001 unzipped)
MadMansGun Posted April 3, 2023 Author Posted April 3, 2023 (edited) 1 hour ago, java42 said: 1) Download all three files 3) Put all three files into one folder 2) Use 7z to unzip 001 4) Re-compress folder using 7z? (this is the one that confused me the most, Im not sure what to do with the files once I have 001 unzipped) 4 delete the 3 files and use the extracted 7z file all 3 together act as one file and extract as one file, 001 would not be able to extract if you don't have all 3 parts. Edited April 3, 2023 by MadMansGun 1
java42 Posted April 3, 2023 Posted April 3, 2023 1 hour ago, MadMansGun said: all 3 together act as one file and extract as one file, 001 would not be able to extract if you don't have all 3 parts. Oh my god I get it now, thank you so much.
SomeFriedHotStuff Posted April 3, 2023 Posted April 3, 2023 6 hours ago, MadMansGun said: many things..... they have done the usual retardedness of making a new race just to make a npc talk when they only needed to add the defaultAllowPCDialogueScript to the npc. sexlab won't run on the new races because it's not registered in MoreNastyCrittersRaces (the script mnc uses to override/extend sexlab's sslAnimationFactory) depending on how they setup the race MNC's armors may not be considered valid for them. Just checked the rest of BUVARP SE RE through xEdit, it looks like the custom races for aforementioned creatures were used in relation to some custom quest and magic effect scripts within that mod, no custom armorskins for the creatures; all vanilla ircc. Yeah your right, MNC's addrace scripts doesn't have anything to incorporate BUVARP SE RE's 4 creature races. LMK if there's anything that I can do to help or contribute to have a compatibility patch made for this. At unique 40K downloads and a mod being used in various QOL mod lists/ setups it would be good to see this mod added for compatibility patches, even as silly that this mod wanted have custom creature races for some vanilla npc's.
CyberQueen Posted April 3, 2023 Posted April 3, 2023 9 hours ago, MadMansGun said: i had problems like this when working on sldragons, it could be that it can't find your named animation and starts playing whatever it can find, or it could be that the animations is not considered to be valid* so it starts playing something else *eg: you have "match creature gender" on and you are trying to start a "male creature on female human" animation but your human actor is a male...or the animation you want is tagged as aggressive and you have sexlab set to not use aggressive animations. Trying out different things to make it work based off your suggestions but it still seems like it's not working. So you where able to get specific animations? Could there be any other reasons?
MadMansGun Posted April 3, 2023 Author Posted April 3, 2023 don't know, but i'm not familiar with the method of startup script you are using, i mostly just reuse the quest/system script blaze setup for me Eg: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname aaaDFQSL_Dialogue_Sex_WWDockDrag Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Debug.Trace("SLDragons starting aaaDFQSL_Dialogue_Sex_WWDockDrag") System.StartSceneName(akSpeaker, "HCoS Werewolf Dock&Suck Dragon", true) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment aaaDFQSL_System property System Auto (cut down to just show the function used) Scriptname aaaDFQSL_System extends Quest ;script made by Blaze69 SexLabFramework property SexLab Auto Actor Property PlayerRef Auto ;^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v Function StartSceneName(Actor partner, String animName, bool invertOrder = false) actor[] actorArray = new actor[2] if invertOrder actorArray [0] = partner actorArray [1] = PlayerRef else actorArray [0] = PlayerRef actorArray [1] = partner endif sslBaseAnimation[] animList = new sslBaseAnimation[1] animList[0] = SexLab.GetCreatureAnimationByName(animName) SexLab.StartSex(actorArray, animList) endFunction
CyberQueen Posted April 3, 2023 Posted April 3, 2023 2 hours ago, MadMansGun said: don't know, but i'm not familiar with the method of startup script you are using, i mostly just reuse the quest/system script blaze setup for me Eg: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname aaaDFQSL_Dialogue_Sex_WWDockDrag Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Debug.Trace("SLDragons starting aaaDFQSL_Dialogue_Sex_WWDockDrag") System.StartSceneName(akSpeaker, "HCoS Werewolf Dock&Suck Dragon", true) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment aaaDFQSL_System property System Auto (cut down to just show the function used) Scriptname aaaDFQSL_System extends Quest ;script made by Blaze69 SexLabFramework property SexLab Auto Actor Property PlayerRef Auto ;^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v Function StartSceneName(Actor partner, String animName, bool invertOrder = false) actor[] actorArray = new actor[2] if invertOrder actorArray [0] = partner actorArray [1] = PlayerRef else actorArray [0] = PlayerRef actorArray [1] = partner endif sslBaseAnimation[] animList = new sslBaseAnimation[1] animList[0] = SexLab.GetCreatureAnimationByName(animName) SexLab.StartSex(actorArray, animList) endFunction Ok, I'm gonna give it a go and see if I can get this code to work for me. I really appreciate your help and I'll let you know how it goes:)
CyberQueen Posted April 3, 2023 Posted April 3, 2023 2 hours ago, CyberQueen said: Ok, I'm gonna give it a go and see if I can get this code to work for me. I really appreciate your help and I'll let you know how it goes:) I need a little help with this one please...the "cut down" part that shows the function used. I put that in the script of the dialogue fragment right? It all compiles but nothing happens in game, what am I missing?
CyberQueen Posted April 3, 2023 Posted April 3, 2023 3 hours ago, MadMansGun said: don't know, but i'm not familiar with the method of startup script you are using, i mostly just reuse the quest/system script blaze setup for me Eg: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname aaaDFQSL_Dialogue_Sex_WWDockDrag Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Debug.Trace("SLDragons starting aaaDFQSL_Dialogue_Sex_WWDockDrag") System.StartSceneName(akSpeaker, "HCoS Werewolf Dock&Suck Dragon", true) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment aaaDFQSL_System property System Auto (cut down to just show the function used) Scriptname aaaDFQSL_System extends Quest ;script made by Blaze69 SexLabFramework property SexLab Auto Actor Property PlayerRef Auto ;^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v Function StartSceneName(Actor partner, String animName, bool invertOrder = false) actor[] actorArray = new actor[2] if invertOrder actorArray [0] = partner actorArray [1] = PlayerRef else actorArray [0] = PlayerRef actorArray [1] = partner endif sslBaseAnimation[] animList = new sslBaseAnimation[1] animList[0] = SexLab.GetCreatureAnimationByName(animName) SexLab.StartSex(actorArray, animList) endFunction Hey sorry last time I bother you, but I figured it out. I used the same code I've always used but I just changed the line... anims[0] = SexLab.GetAnimationByName("specific animations name")...to...anims[0] = SexLab.GetCreatureAnimationByName("specific animations name")...Thanks again for your help.
MadMansGun Posted April 3, 2023 Author Posted April 3, 2023 4 minutes ago, CyberQueen said: I put that in the script of the dialogue fragment right? no that's a quest script, it goes into the quest that the dialogues are in and then the dialogue's fragment script is used to sends the commands to activate its Functions look at SLDragons to see the full script and how it's setup https://www.loverslab.com/files/file/7900-sexlab-dragons/
MadMansGun Posted April 3, 2023 Author Posted April 3, 2023 4 minutes ago, CyberQueen said: Hey sorry last time I bother you, but I figured it out. I used the same code I've always used but I just changed the line... anims[0] = SexLab.GetAnimationByName("specific animations name")...to...anims[0] = SexLab.GetCreatureAnimationByName("specific animations name")...Thanks again for your help. ah yes, i forgot that creature uses its own set of commands. 1
jaxson12345 Posted April 4, 2023 Posted April 4, 2023 how to install patch pack with MO2? its giving me that data path thing fnis did but unlike fnis where it has a data folder to set as directory i dont see one for this.
MadMansGun Posted April 4, 2023 Author Posted April 4, 2023 extract the bits you want and repack them into a new zip
libertyordeath Posted April 4, 2023 Posted April 4, 2023 (edited) Anyone got an idea what may be the reason for: 1. Human + Human anims working perfect 2. With Human + Creature anims, the human part of the anim works, but the creature just stands there idling. Doesn't even align direction properly, so sometimes the human and creature face in completely wrong directions. Basically when an animation starts, the creature is put in the right spot and then ignores the anim. I'm not asking for troubleshooting (yet) - just wondering if its a well known issue with a known solution. So far i tried stripping the creature mods down to just CF, MNC, SLAC and ASOS. I also tried resetting SL and CF. No change: On animstart the creature just stands there idling, while the human part of the anim works. EDIT: Just found this in the OP: Quote 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) Well i'm using Nemesis. Don't remember seing a creature pack on the Nemesis nexus page. So how does this stuff work on Nemesis? Edited April 4, 2023 by libertyordeath
MadMansGun Posted April 4, 2023 Author Posted April 4, 2023 30 minutes ago, libertyordeath said: just wondering if its a well known issue with a known solution. see steps 5,6,7 and 8
libertyordeath Posted April 4, 2023 Posted April 4, 2023 1 hour ago, MadMansGun said: see steps 5,6,7 and 8 It was me using Nemesis and assuming the new thing do it all automatically. Searched a bit around and nope: Nemesis doesn't support creature anims. Then i found some instructions on using FNIS and Nemesis together which sounded kinda complicated and error prone. So then i thought: "Fuck it! Let's just try to run them in tandem - first FNIS, then Nemesis, and the later's output folder overwrites the FNIS output and plugin. What's the worst that could happen?" Well, turns out it actually worked.... so far at least.
DuskWanderer Posted April 4, 2023 Posted April 4, 2023 (edited) After getting the Diverse Dragons 3 patch running on SE by editing the master name (thanks again), I'm noticing another issue. Some of the dragons seem to be set to using the wrong mesh when a SL scene triggers. I haven't tested them all yet (as there are a lot) but all of the types effected turn into this purple variant for the duration of the animation instead of their correct model. A few do retain their expected design. If needed I can try and slowly make a list of the affected dragon variants. So far I've seen in happen to Earth, Forest, and Frost. EDIT: I've looked through the files of the patch and the correct models for the dragons are there. I assume something must be wrong with how it's interacting with Creature Framework then as it's applying the wrong meshes. I'll try re-registering creatures to see if that fixes it but anything beyond that would be out of my knowledge and I would appreciate help. EDIT 2: I've determined that this issue only happens when the patch's default setting, Diverse Dragons Collection 3 for All Skins, is used. Switching it to any other option partially fixes it. The effected dragons will retain their designs and gain their penis, however the interior additions are still absent despite being present in the aroused model's .nif file. Not sure what to do from here. Edited April 6, 2023 by DuskWorlder
Vurumal_#3 Posted April 4, 2023 Posted April 4, 2023 On 3/28/2023 at 10:52 PM, MadMansGun said: the other possibility is something was changed in the mod that made the patch incompatible.....there's also that cc/ae crap that could be messing thing things. ...fuck i hate horse mods. Yeah, I think I'll accept lack of the bits as long as Sex Lab pics the right gender of the horse for animation pairing. I think dragons may be as bad to deal with because for some reason they can't be scaled automatically so they'd fit humanoid sizes.
Tokyoghoul67 Posted April 4, 2023 Posted April 4, 2023 Don't know what I am doing wrong. I have been reading the pages and thought that I have downloaded this correctly with 7z and then used zip to compress it in one of the comments that I read on here in order to upload it onto Vortex but nothing is working still and I am getting all of these errors. I have read the text about deleting various files but when I looke for them they are not there. What am I doing wrong?
MadMansGun Posted April 4, 2023 Author Posted April 4, 2023 29 minutes ago, Tokyoghoul67 said: Don't know what I am doing wrong. I have been reading the pages and thought that I have downloaded this correctly with 7z and then used zip to compress it in one of the comments that I read on here in order to upload it onto Vortex but nothing is working still and I am getting all of these errors. I have read the text about deleting various files but when I looke for them they are not there. What am I doing wrong? you sure it's this one?:
Tokyoghoul67 Posted April 5, 2023 Posted April 5, 2023 20 hours ago, MadMansGun said: you sure it's this one?: Yes.... I downloaded 01,02 and 03. Used 7z for those files (I believe 01 was the one that you have to extract and I didn't have zip on my computer at the time I did this) 02 and if I remember correctly gave you a link to a Mega file but right now it won't open for some reason and 03 just won't open. I extracted 01 and then compressed it into a zip file which gave me all of the folders such as creatures.d, meshes, scripts etc... then uploaded it to Vortex (is this the correct way so far?) I also went through your installation on notepad and followed steps 1 thru 11 ensuring that I had all of those mods downloaded into Vortex (which I do). I am also now getting the attached error and con not open the game at all. I looked for that file, found it and deleted it and still can't access the game. Any ideas?
MadMansGun Posted April 5, 2023 Author Posted April 5, 2023 48 minutes ago, Tokyoghoul67 said: Yes.... no, you are downloading from the wrong page, that dll is only in the LE version.
Tokyoghoul67 Posted April 5, 2023 Posted April 5, 2023 4 hours ago, MadMansGun said: no, you are downloading from the wrong page, that dll is only in the LE version. Ok, downloaded that one onto 7z, extracted it, moved it into a data folder on my desktop, compressed it with zip and moved it into Vortex. Now it gives me the attached pic errors and the game won't even start. I reloaded FNIS Creature Pack and Behavior just in case that may be the problem but I'm still scratching my head...
MadMansGun Posted April 6, 2023 Author Posted April 6, 2023 1 hour ago, Tokyoghoul67 said: Ok, downloaded that one onto 7z, extracted it, moved it into a data folder on my desktop, compressed it with zip and moved it into Vortex. Now it gives me the attached pic errors and the game won't even start. I reloaded FNIS Creature Pack and Behavior just in case that may be the problem but I'm still scratching my head... again you have LE mods installed, this time SL Aroused......also why are you re compressing mnc?
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