Will55 Posted October 14, 2021 Share Posted October 14, 2021 13 hours ago, chuckseven1 said: If you're using SL you probably want SoS Gender Bender or whatever it is called. Thank you ! I will try and add it to my groaning load order. Link to comment
Mickster Posted October 14, 2021 Share Posted October 14, 2021 9 hours ago, CommunistNinja said: What the actual fuck? That does sound weird. Maybe something in the memory that doesn't get cleaned between loading the saves. Wouldn't be the first time something like that happens. Link to comment
Will55 Posted October 14, 2021 Share Posted October 14, 2021 The problems with a female futanari PC continue. Gender bender really had only a minimal effect and so far out of 5 attempts (with her first slave) she has managed to use it once but in all other occasions she was treated like a female. I have made her a male in virtually every mod but the animations refuse to see her as such most of the time. I have no idea now what to do and may well shelve this and let her go back to normal. Link to comment
4nk8r Posted October 14, 2021 Share Posted October 14, 2021 13 hours ago, gregaaz said: Yes, this mod is very interesting. I'll analyze it tomorrow and see if it covers what I need. I've had good luck with other SPID products in the past. Thanks! Oh, hmm, I see. Looks like I'm going back to the "assign SOS factions manually" approach, which worked on a test case I ran recently. I'll just have to distribute the schlongs in advance for the relevant characters; shouldn't be too much a problem. You might be able to combine this. Create a small patch to add the addon faction and values to the NPC records you want, then use SPID to apply the actor effects. 1 Link to comment
gregaaz Posted October 16, 2021 Share Posted October 16, 2021 I've been thinking some more about how to get to where I want to go. I keep coming back to the way I wanted to break up the actors into a variety of classes: Mer -- Futanari with animal penises Human, Futanari -- for quest requirements. Always have a humanoid penis Human, not Futanari -- not used for the quest. Always has vulva and pubic hair Human, maybe Futanari, maybe not -- for mod-added NPCs; could go either way <------- not an actual distribution faction as this can rely on the probability globals The same pattern would repeat for Argonians and Khajiit Of course, the problem is that the distribution script is looking for an Armor record, so if I plug in a LVLI, the script will choke. But funny thing... the property SOS_Addon_Genitals appears only one place in the source code - the stage where the schlong gets chosen. So... assuming that all the globals are able to match up (e.g., the compatible races are all the same -- size range won't matter since I'll have to define it on the faction identity). What if I just change the property type to LeveledItem, recompile the script, and get rid of the distributed SOS_Addon quests in favor of ones that point to my leveled lists. Anyone see a way that this could go sideways? If you aren't seeing any huge red flags, I'll give it a try tomorrow. Scriptname SOS_AddonQuest_Script extends Quest ;----------ADDON PROPERTIES---------- FormList Property SOS_Addon_CompatibleRaces Auto FormList Property SOS_Addon_RaceSizes Auto FormList Property SOS_Addon_RaceProbabilities Auto FormList Property SOS_Addon_Schlonged Auto Faction Property SOS_Addon_Faction Auto LeveledItem Property SOS_Addon_Genitals Auto <--------------------- Potion Property SOS_Addon_Potion Auto GlobalVariable Property SOS_Addon_Gender Auto ... Link to comment
Will55 Posted October 16, 2021 Share Posted October 16, 2021 (edited) 7 hours ago, gregaaz said: I've been thinking some more about how to get to where I want to go. I keep coming back to the way I wanted to break up the actors into a variety of classes: Mer -- Futanari with animal penises Human, Futanari -- for quest requirements. Always have a humanoid penis Human, not Futanari -- not used for the quest. Always has vulva and pubic hair Human, maybe Futanari, maybe not -- for mod-added NPCs; could go either way <------- not an actual distribution faction as this can rely on the probability globals The same pattern would repeat for Argonians and Khajiit Of course, the problem is that the distribution script is looking for an Armor record, so if I plug in a LVLI, the script will choke. But funny thing... the property SOS_Addon_Genitals appears only one place in the source code - the stage where the schlong gets chosen. So... assuming that all the globals are able to match up (e.g., the compatible races are all the same -- size range won't matter since I'll have to define it on the faction identity). What if I just change the property type to LeveledItem, recompile the script, and get rid of the distributed SOS_Addon quests in favor of ones that point to my leveled lists. Anyone see a way that this could go sideways? If you aren't seeing any huge red flags, I'll give it a try tomorrow. Scriptname SOS_AddonQuest_Script extends Quest ;----------ADDON PROPERTIES---------- FormList Property SOS_Addon_CompatibleRaces Auto FormList Property SOS_Addon_RaceSizes Auto FormList Property SOS_Addon_RaceProbabilities Auto FormList Property SOS_Addon_Schlonged Auto Faction Property SOS_Addon_Faction Auto LeveledItem Property SOS_Addon_Genitals Auto <--------------------- Potion Property SOS_Addon_Potion Auto GlobalVariable Property SOS_Addon_Gender Auto ... I have quite enough problems getting my female futanari equipped char to: 1) be regarded as male as is her now hermaphroditic choice; 2) to actually be able to use it erect on females as the primary organ of interaction instead of it being a useless ignored appendage. as it is most times. Then if she discards the futanari she should have the capacity to revert to 100% female with no problems but as 1) and 2) are still impossible that would be along way off. Edited October 16, 2021 by Will55 Link to comment
gregaaz Posted October 16, 2021 Share Posted October 16, 2021 Quote I have quite enough problems getting my female futanari equipped char to: 1) be regarded as male as is her now hermaphroditic choice; 2) to actually be able to use it erect on females as the primary organ of interaction instead of it being a useless ignored appendage. as it is most times. Then if she discards the futanari she should have the capacity to revert to 100% female with no problems but as 1) and 2) are still impossible that would be along way off. @Will55, have you tried out Sexlab Eager NPCs? I believe it has functionality that, at least within the Sexlab context, is supposed to fix Futanari (and Cuntboy) sex detection. However, I don't believe that mod fixes misgendering in dialogue - that's a hurdle that the community still needs to clear. Actually, now that I think of it, wasn't there a Trans-friendly gendering/pronoun mod on the Nexus at one point? Sadly I don't remember it's name, but in concert with SLEN that might help you achieve your goals. Link to comment
chuckseven1 Posted October 16, 2021 Share Posted October 16, 2021 On 10/14/2021 at 12:37 AM, 4nk8r said: https://www.creationkit.com/index.php?title=SKSE_Plugin_Creation Thanks that got me like halfway there. With some additional fiddling I got the code I have to compile and run with the latest SE version. Unfortunately it is from before the fixed for large load orders from ESL. I have it working to start a new game but I still need to fix the code for saving and loading from the skse cosave. Then I can start my changes I want lol. 1 Link to comment
Will55 Posted October 17, 2021 Share Posted October 17, 2021 19 hours ago, gregaaz said: @Will55, have you tried out Sexlab Eager NPCs? I believe it has functionality that, at least within the Sexlab context, is supposed to fix Futanari (and Cuntboy) sex detection. However, I don't believe that mod fixes misgendering in dialogue - that's a hurdle that the community still needs to clear. Actually, now that I think of it, wasn't there a Trans-friendly gendering/pronoun mod on the Nexus at one point? Sadly I don't remember it's name, but in concert with SLEN that might help you achieve your goals. yes I have it installed since the start of this new game but I just thought of something that I may have ignored and I will check that out. Not sure I could handle gender renaming here as well as in RL but I do see your sensible point. Thank you for the reply and the help. Link to comment
chuckseven1 Posted October 17, 2021 Share Posted October 17, 2021 (edited) OK I have successfully compiled a working SoS DLL. I did not try to reverse-engineer the old ESL fix so this version is not compatible with previous saves. However, the way I fixed ESL should fixed the issues from adding/reordering an ESL/ESPFE mid-playthrough. SchlongsOfSkyrim.dll Edited October 17, 2021 by chuckseven1 uploaded wrong DLL version 3 Link to comment
gregaaz Posted October 18, 2021 Share Posted October 18, 2021 13 hours ago, chuckseven1 said: OK I have successfully compiled a working SoS DLL. I did not try to reverse-engineer the old ESL fix so this version is not compatible with previous saves. However, the way I fixed ESL should fixed the issues from adding/reordering an ESL/ESPFE mid-playthrough. SchlongsOfSkyrim.dll 469.5 kB · 3 downloads Chuck, thank you for posting this. I think I may have lost the bubble on this one a little bit. Can you fill me in on how this one differs from the DLL on the main download page? I saw some earlier posts from you about improved schlong handling and futa sex detection, both of which sound very interesting. Link to comment
chuckseven1 Posted October 18, 2021 Share Posted October 18, 2021 (edited) 1 hour ago, gregaaz said: Chuck, thank you for posting this. I think I may have lost the bubble on this one a little bit. Can you fill me in on how this one differs from the DLL on the main download page? I saw some earlier posts from you about improved schlong handling and futa sex detection, both of which sound very interesting. The code for the current version is not available. This is based on the code from before the fix for ESL. The only real difference is it has my fix for ESL instead of whatever the original fix was. The changes I mentioned are for my updated SoS which involves more than just DLL changes. I'm still working on that, when it's more useable I'll post the file on LL and host all the code somehwere. I just posted the DLL for anyone that wanted to rearrange their LO in the meantime. Edited October 18, 2021 by chuckseven1 Link to comment
Vraylle Posted October 19, 2021 Share Posted October 19, 2021 On 10/13/2021 at 9:42 PM, chuckseven1 said: No SPID distributes the SoS actor effect, not the schlongs. OP wants all females to have either schlongs or SoS pubes, either way they need the SoS actor effect. SoS Uncloaked cannot achieve that. Here's what I have in my SoSUncloaked__DISTR.ini file and it's been working just fine: Keyword = ActorTypeSoSU|ActorTypeNPC Spell = 0x12E9~Schlongs of Skyrim.esp|ActorTypeSoSU|NONE|NONE|M Spell = 0x12E9~Schlongs of Skyrim.esp|ActorTypeNPC|NONE|NONE|F Link to comment
chuckseven1 Posted October 19, 2021 Share Posted October 19, 2021 28 minutes ago, Vraylle said: Here's what I have in my SoSUncloaked__DISTR.ini file and it's been working just fine: Keyword = ActorTypeSoSU|ActorTypeNPC Spell = 0x12E9~Schlongs of Skyrim.esp|ActorTypeSoSU|NONE|NONE|M Spell = 0x12E9~Schlongs of Skyrim.esp|ActorTypeNPC|NONE|NONE|F Yeah SoS uncloaked works fine. You just cannot use it to give certain schlongs to certain NPCs. Link to comment
chuckseven1 Posted October 22, 2021 Share Posted October 22, 2021 On 10/18/2021 at 9:32 AM, gregaaz said: Chuck, thank you for posting this. I think I may have lost the bubble on this one a little bit. Can you fill me in on how this one differs from the DLL on the main download page? I saw some earlier posts from you about improved schlong handling and futa sex detection, both of which sound very interesting. I have a very rough version, still not ready for others to test yet. Right now the sex is a combination of the sex according to the game (so like male or female meshes) and keywords describing the genitals (e.g., has penis). So then to make a futa you give the penis keyword to a female. I am updating the schlong distribution still to properly respond to the new definition of sex. Theoretically when it is done you could use SPID or xedit or something to choose which females to get an actual schlong via the keywords. I am trying to keep any modifications needed to existing SOS addons as minimal as possible. I also have my new version of schlongifying working via DLL. I add the addon to the actual skin ARMO of the actor bases (similar to how the underwear was working), then papyrus does not have to equip anything. No more underwear flashes. Link to comment
gregaaz Posted October 22, 2021 Share Posted October 22, 2021 6 hours ago, chuckseven1 said: I have a very rough version, still not ready for others to test yet. Right now the sex is a combination of the sex according to the game (so like male or female meshes) and keywords describing the genitals (e.g., has penis). So then to make a futa you give the penis keyword to a female. I am updating the schlong distribution still to properly respond to the new definition of sex. Theoretically when it is done you could use SPID or xedit or something to choose which females to get an actual schlong via the keywords. I am trying to keep any modifications needed to existing SOS addons as minimal as possible. I also have my new version of schlongifying working via DLL. I add the addon to the actual skin ARMO of the actor bases (similar to how the underwear was working), then papyrus does not have to equip anything. No more underwear flashes. I like that technical approach. It's similar to what I'm doing with SOS but more compatible with existing assets I think. What I'm currently in the process of implementing (and may get obsoleted by your work) is -- 1) Change the schlong assignment scripts to assign a LVLI instead of an ARMO. 2) Create new LVLIs for the various sex/racial group combos (Human/Mer/Khajiit/Argonian & Male/Female/Futa) - this will allow me to assign factions by keyword and still have the schlongs they generate randomized 3) Create new SOS factions that reference these LVLIs 4) Disable the vanilla factions so they never get assigned (since they wouldn't work right with the modified script) Then use keywords to assign the relevant Futa or Female factions to characters who I want to have specific sex characteristics; actors without an assigned faction will be distributed female or futa based on racial percentages I assign in the factions. Could be seamlessly extended to cuntboys in the future if a use case emerges. On a semi-random note: can you recommend me a tutorial on how to blend body & schlong textures? I almost always have slight color variation between the pubus/penis area and the rest of the body, probably because I'm using Pride of Valhalla, which while related to fair skin isn't exactly the same tone. Link to comment
chuckseven1 Posted October 22, 2021 Share Posted October 22, 2021 5 hours ago, gregaaz said: I like that technical approach. It's similar to what I'm doing with SOS but more compatible with existing assets I think. What I'm currently in the process of implementing (and may get obsoleted by your work) is -- 1) Change the schlong assignment scripts to assign a LVLI instead of an ARMO. 2) Create new LVLIs for the various sex/racial group combos (Human/Mer/Khajiit/Argonian & Male/Female/Futa) - this will allow me to assign factions by keyword and still have the schlongs they generate randomized 3) Create new SOS factions that reference these LVLIs 4) Disable the vanilla factions so they never get assigned (since they wouldn't work right with the modified script) Then use keywords to assign the relevant Futa or Female factions to characters who I want to have specific sex characteristics; actors without an assigned faction will be distributed female or futa based on racial percentages I assign in the factions. Could be seamlessly extended to cuntboys in the future if a use case emerges. On a semi-random note: can you recommend me a tutorial on how to blend body & schlong textures? I almost always have slight color variation between the pubus/penis area and the rest of the body, probably because I'm using Pride of Valhalla, which while related to fair skin isn't exactly the same tone. Yeah mine is already designed to allow for males with vaginas (or both), and differentiating the various kinds of futa (both or just penis, with or without testes). I have a papyrus api for getting things based on the addon keywords "IsFuta", "hasPhallus", and the one that just returns a bitfield basically of all the things it supports and whether the actor has said part. IDK if this is the best but it's what I have for now. Once I have all the internals working I can maybe get some feedback and tweak the exposed API before setting it in stone. I know nothing when it comes to making or editing meshes or textures, I can only do code. 1 Link to comment
Scurveh Posted October 23, 2021 Share Posted October 23, 2021 So I have a weird bug. My schlong shows up, but there is still an underwear outline around my character. Is there anyway to get the underwear removed completely so that way only the schlong is showing? Link to comment
Sandatharius Posted October 23, 2021 Share Posted October 23, 2021 (edited) 40 minutes ago, Scurveh said: So I have a weird bug. My schlong shows up, but there is still an underwear outline around my character. Is there anyway to get the underwear removed completely so that way only the schlong is showing? It's likely that you have a load order issue. SoS should load first. Then any male skins should overwrite SoS. Finally, the XPMSSE skeleton should load LAST. Nothing....be it male or female bodies, skins or anything......should load AFTER the skeleton. Also, make sure that you have the most current versions of all of these mods. Edited October 23, 2021 by Sandatharius Link to comment
Scurveh Posted October 23, 2021 Share Posted October 23, 2021 16 minutes ago, Sandatharius said: It's likely that you have a load order issue. SoS should load first. Then any male skins should overwrite SoS. Finally, the XPMSSE skeleton should load LAST. Nothing....be it male or female bodies, skins or anything......should load AFTER the skeleton. Also, make sure that you have the most current versions of all of these mods. Is there a way to go back in Vortex and change what gets deployed after something or should I just reinstall the mods relating to the issue? Link to comment
Sandatharius Posted October 24, 2021 Share Posted October 24, 2021 1 hour ago, Scurveh said: Is there a way to go back in Vortex and change what gets deployed after something or should I just reinstall the mods relating to the issue? If you have Vortex locked to Auto-Sort, then it should have installed it properly through its built-in LOOT software. I never had to touch it while installing, - other than being flagged to overwrite. That's maybe where you might have gone wrong. But just look at your load order. As you go down the list of what loads before others, you should see the load order number. Sort the list with that criteria. So, say SoS is #35 in the load order, Males skins (if you have any) should be a later # and make sure that XPMSSE skeleton doesn't have any of the body mods loading after it does. As long as the skeleton is later in your list than the other body mods. Sorry, kind of tired tonight, so I hope I'm explaining it ok.... Link to comment
SubjectSix Posted October 24, 2021 Share Posted October 24, 2021 Can somebody help me figure out why I'm getting CTDs? All the enable mods on here work fine until I enable SOS. ModList_2021-10-23T21-24-58.txt Link to comment
doswls1 Posted October 26, 2021 Share Posted October 26, 2021 (edited) male characters are getting naked when i use this mod any fix? # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccqdrsse001-survivalmode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccbgssse037-curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse040-advobgobs.esl ccbgssse058-ba_steel.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse025-advdsgs.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl cceejsse004-hall.esl Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm SexLab.esm Schlongs of Skyrim - Core.esm SGHairPackBase.esm ApachiiHair.esm ClimatesOfTamriel.esm Falskaar.esm SGEyebrows.esp SkyUI_SE.esp CBBE.esp FNIS.esp FNISspells.esp SOSRaceMenu.esp XPMSE.esp CharacterMakingExtender.esp EnhancedCharacterEdit.esp RaceCompatibilityUSKPOverride.esp dD-No Spinning Death Animation.esp 12FemaleBrows.esp KSHairdosSMP.esp YunDao_Hdt_Hair.esp Nodia.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp 3BBB.esp SGHairPackAIO.esp TheEyesOfBeauty.esp JH_dragonborn.esp JH_Companion.esp ForswornFemale.esp jh_dawnguard.esp jh_ELF.esp JHHousecarl.esp jh_people2.esp banditfemale.esp Alternate Start - Live Another Life.esp UltimateCombat.esp TKDodge.esp HitStop.esp Animations.esp Bathing in Skyrim - Hunterborn.esp Hunterborn.esp Hunterborn - Leather Tanning.esp Hunterborn - Soups and Stews.esp BISSE - Falskaar.esp Bathing in Skyrim - Main.esp Bathing in Skyrim SE - Alternate Start.esp CFTO.esp dD - Enhanced Blood Main.esp EBT - IC PATCH.esp ClimatesOfTamriel-Falskaar.esp FloraRespawnFix.esp HarvestOverhaul_Redone.esp HOR_OrdinatorPatch.esp RealisticNeedsandDiseases.esp GoToBed-Hunterborn-patch.esp GoToBed.esp GoToBed-RealisticNeedsandDiseases-patch.esp Chesko_WearableLantern.esp More Interesting Loot Remastered.esp Edited October 26, 2021 by doswls1 Link to comment
4nk8r Posted October 26, 2021 Share Posted October 26, 2021 On 10/23/2021 at 7:25 PM, SubjectSix said: Can somebody help me figure out why I'm getting CTDs? All the enable mods on here work fine until I enable SOS. ModList_2021-10-23T21-24-58.txt 13.02 kB · 1 download Try Installing the correct SSE version (1.1.4) linked on page 1 of this forum? Link to comment
4nk8r Posted October 26, 2021 Share Posted October 26, 2021 2 hours ago, doswls1 said: male characters are getting naked when i use this mod any fix? That is one of the primary purposes of this mod...anatomically correct nakedness for males. Are they getting naked at the wrong time? All the time? This mod creates, on purpose, a slot conflict for the full body/torso (slot 32) by defining slot 52 (pelvis) as being part of the naked body. This conflict means that a slot 32 object (like a robe or other full-body outfit), also actively occupies slot 52 unless the outfit being equipped has the keyword of "SOS_Revealing". This can conflict (on purpose), with many outfits mods that have underwear or other components that use slot 52, as well as other mods that may use slot 52 for their own purposes (some jewelry mods, for example). Outfits possessing the keyword would allow both the outfit and penis to be equipped at the same time without restriction. Without this artificial conflict, Skyrim will equip both penis/balls and the full torso item at the same time. If the outfit isn't graphically designed to accommodate having the crotch exposed, it will look bad. Link to comment
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