Zeniside Posted June 20, 2013 Posted June 20, 2013 I don't/did not have an st.esp. Only Sexout.esm, SSR, ClothingEval & SexoutWillow. I don't even have a strapon to add to a clothing list in the first place.
BruceWayne Posted June 20, 2013 Author Posted June 20, 2013 Hmm, I was under the assumption that SSR included all the necessary resources and takes care of their delivery and placement in the corresponding lists, like it was the case with SCR. Download SpectrumWarrior's toy pack and install the resources (meshes and textures folders) without the st.esp and see if it fixes it.
kajn Posted July 4, 2013 Posted July 4, 2013 Hello, in my first chance to see this mod working, happen the followiing:Willow did the dance then the screen didn't fade to black, so I thought it was working ok, but she just standed in front of my char, I could listen the sounds, like if she was having sex, but nothing else happen, no animations. Then both chars got dressed, and ended up this way. No crash, nothing else to report. To my little knowledge, look like the call to the animation just didn't work to me. Could be possible it conflict with SexoutFadeToBlack mod or such?Note: load order look fine, and also the requirements are met. I'm using the scr, as the ssr crash the game on load. Thanks.
BruceWayne Posted July 4, 2013 Author Posted July 4, 2013 This mod doesn't conflict with the fade-to-black mod. Are other scenes and animations working okay? Make sure to install sexout properly, as by the instructions in the tech support forums, the FAQ or the beginner's guide linked in my signature. If that doesn't work, please post your load order.
kajn Posted July 5, 2013 Posted July 5, 2013 Other animations not releated to Willow are working fine, like the ones connected trought the SexoutHookups dialog, even more using SmallTalks.I'll try out Willow again as soon as to see what happen. Also, just used FNVEdit and created a patch to solve possible issues, just in case. For example there is something that crash my game on exit and it also freeze too often to my taste when it load locations.I have read all the faqs, I chose to use the compilation to make it all faster, then I deactivated some mods I was not that much interested in. Maybe, this could have caused the problems.I really messed up a bit with meshes and releated textures, as i changed (also manually) many NPC outfts, taking one from a mod and one from another, but it all look like it is working properly, also using BNB armors.Here is my load order: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Lucky38Suite_Reloaded.esm[X] rePopulated Wasteland.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutSlavery.esm[X] SexoutLegion.esm[ ] SexoutStore.esm[X] msexBase.esm[ ] SexoutPregnancyV3.esm[X] msexTopsOffice.esm[X] MikotoBeauty.esm[X] Centered 3rd Person Camera - Unraised.esp[X] The Mod Configuration Menu.esp[X] SexoutZAZ.esp[ ] SexoutWearAndTear-v1-6.esp[X] SexoutKings.esp[X] SexoutKhans.esp[X] SexoutNCR.esp[ ] SexoutLust.esp[X] SexoutFadeToBlack.esp[X] SexoutCrowdsB.esp[X] SexoutHookupsAlt.esp[X] SexoutFiends.esp[X] SexoutPowderGangers.esp[ ] SexoutWearAndTear-v1-5.esp[ ] SexoutWearAndTear-v1-3.esp[X] SOSReplacer.esp[X] SexoutWorkingGirl.esp[ ] SexoutRocket.esp[X] SexoutRapist.esp[ ] SexoutStraponSex.esp[ ] msexCourtesan.esp[X] msexVeronica.esp[ ] msexFort.esp[X] SexoutAffairs.esp[X] SexoutClothingEval.esp[X] SexoutCheckMeOut.esp[X] SexoutConsequences.esp[X] SexoutCompanions.esp[ ] SexoutBreeder.esp[ ] SexoutASB.esp[X] SexoutCheckMeOut - SCR.esp[X] SexoutBrutalRapers.esp[X] casinofix.esp[X] Smalltalk.esp[X] epock.esp[X] Mantis07Reflex - Realism.esp[X] Mantis07Reflex.esp[X] merccustom.esp[X] sexysleepwear.esp[X] sexysleepwearnr.esp[X] Type3MClothing.esp[X] Type3 Leather Armors.esp[X] NVWillow.esp[X] SexoutWillow.esp[ ] SexoutTrade.esp[X] SexoutSS_C.esp[X] Neck-id Slaves.esp[X] OutfitConversionsT6MT6BBTN.esp[X] Bouncing Natural Breasts.esp[X] MikotoBeauty.esp[X] PinupPoses.esp[X] Slave In Pose NV Edition.esp[ ] SmallerTalk.esp[X] My FNVEDIT patch.esp Thanks. Ps: just noticed I do have two SexoutCheckMeOut, the main and the scr one, is it normal?
BruceWayne Posted July 5, 2013 Author Posted July 5, 2013 Unless you manually edited the pose mods and removed the knockeddownidles block, no sexout animations will work properly. Check out the tech support forums, there is a topic related to the removal of these blocks with FNVEdit. I think it was in one of the countless "animations not working threads". If you don't feel comfortable editing those mods, deactivate them (pinup poses and slave-in-pose). If it still doesn't work, load SexoutWillow dead last, even after your merged patch. No entries get changed beyond one script of the Willow mod. Also make sure to use the SCR version.
kajn Posted July 5, 2013 Posted July 5, 2013 Ok, I'll check out the forum about knockeddownidles block.I'm just using the scr version, cause the ssr crash my game during the load. Thank you Bruce
BruceWayne Posted July 5, 2013 Author Posted July 5, 2013 Okay, just found it here: http://www.loverslab.com/topic/16877-could-someone-make-a-video-tutorial-on-how-to-make-sexout-and-the-groovatron-and-its-extra-poses-recommended-work-together/?do=findComment&comment=383546 Just replace groovatron with pinup poses or slave-in-pose, the procedure is the same. Edit: I've added the instruction on how to make pose mods compatible with Sexout in the second post of the Sexout installation beginner's guide.
kajn Posted July 17, 2013 Posted July 17, 2013 I reinstalled everything from scratch. Still have to test Willows again. In any case, this time I just installed "slave in pose", and it doesn't have any idle animation called knockeddownidles. It just start from: tied, t00, t01 etc.Anyway good to know, cause I was intersted to try that Groovatron mod as well. Thanks Bruce.
Halstrom Posted February 6, 2014 Posted February 6, 2014 Need to probably dump the SSR version of this soon to reduce confusion as it's no longer existant in Sexout.
BruceWayne Posted February 9, 2014 Author Posted February 9, 2014 Need to probably dump the SSR version of this soon to reduce confusion as it's no longer existant in Sexout. Thanks for the tip, I've removed the SSR version.
KainsChylde Posted March 15, 2014 Posted March 15, 2014 Willow 1.0 released today. Any plans to update for compatibility?
BruceWayne Posted March 15, 2014 Author Posted March 15, 2014 Thanks for the info. No ETA, but I'm going to look into that.
Wulfhound Posted March 15, 2014 Posted March 15, 2014 I will be keeping an eye on your mod for a NVWillow 1.0 update.
Contessa Posted March 15, 2014 Posted March 15, 2014 I'm currently playing through 1.0, I installed the plugin we have now and am going to see if an update is even necessary. Will report back if we don't know beforehand. BFF's now, working towards the moment. I should have it actually tested at some point today or this evening. Well, I just got to the love scene, she did the dance and it didn't fade to black, but we both just stood there. I'm using the latest stable SCR/SexOut NG if that matters. Basically it still gets rid of the Fade to Black aspect but it no longer triggers any Sexout Animations. x.x
Contessa Posted March 15, 2014 Posted March 15, 2014 One thing llama did change is that while it's still "NVWillow.esp" it now acts as an .ESM so could that be an issue? I know nothing of such things though.
zippy57 Posted March 15, 2014 Posted March 15, 2014 Well that explains the "helpful" error message BOSS was giving me...
BruceWayne Posted March 16, 2014 Author Posted March 16, 2014 That's strange. I think I can remember that she explicitly warned against using masterupdate with NVWillow, which would basically just flip the .esm switch for all mods. Probably an attempt to fix the NPC discoloring bug. I'll check it as soon as I get my FNV setup up and running again. I left it kind of in a state of disarray the time I left it and had to completely reinstall.
zippy57 Posted March 16, 2014 Posted March 16, 2014 Somewhere in the comments section it says it was to solve a navmesh bug.
KainsChylde Posted March 16, 2014 Posted March 16, 2014 She removed some stuff in regards to JT (You can buy him from Big Guy, but not have him follow her), changed how a lot of the old stuff works (for example, shopping is now its own miniquest), and added a ton of new stuff. Among the stuff she added was a tent for Willow near her original spawn point and a house dedicated to Willow with added functionality she couldn't do in regular houses. The tent and house were giving her problems in regard to navmesh, so she ESM'd the file to fix it. I've been out of things for a while so my understanding is rusty, but isn't it easier to make a dependant file based on an esm rather than an esp?
zippy57 Posted March 16, 2014 Posted March 16, 2014 The GECK likes to delete references to .esp files when you save, so it is better to reference an .esm, but I always just switch them back and forth before and after editing. It wouldn't be so bad if BOSS didn't give such an unhelpful error message, but since it does I don't know if something is actually wrong or if Willow is just freaking it out.
KainsChylde Posted March 16, 2014 Posted March 16, 2014 BOSS doesn't like esm-flagged esps in general. I think part of the problem, though, is that Willow has existed long enough and been popular enough to earn a place in the BOSS Masterlist. And now that she's esm-flagged, it's confused and lashing out like a spoiled toddler. I may be sleep-deprived and anthropomorphizing a bit, but I'm sure you get my point.
zippy57 Posted March 16, 2014 Posted March 16, 2014 (edited) And it communicates like a toddler too. "One or more of the installed plugins is false-flagged." Instead of, I don't know, telling me which one it is maybe? EDIT: Sorry, I keep derailing this thread further and further. Edited March 16, 2014 by zippy57
BigOnes69 Posted March 16, 2014 Posted March 16, 2014 This is one of the reasons I dont use boss anymore nor wrye bash. I use to create a bashed patch and a merged patch edit each to control certain aspects of the patches. This gave great stability to the game. But because of the ESM flagged esp,s it would constantly change the load order between the mod manager and such. Now I just use a combination of Game companion, ENB, FNV4gb, and Mod manager to control a TTW install. I then hand edit the load order and save a list for reference The stability is awesome. This makes it so geck is not effected. sorry if I am off topic but I thought it was an important input.
KainsChylde Posted March 17, 2014 Posted March 17, 2014 Bruce. BRUCE! BRUCEBRUCEBRUCEBRUCE! http://www.nexusmods.com/newvegas/articles/54636/? WILLOW-LORE FRIENDLY THREESOMES! BRUUUUUUUUUCE!
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