fred200 Posted October 9, 2018 Posted October 9, 2018 16 minutes ago, Lodakai said: Ok I jumped the gun... there are still a TON of stuff out there that doesn't work. >< It's gonna be a LOOOOONG day trying to figure out what mods I need to disable. A few I ran into so far - Achievement Mods Enabler - Display enemy Level Achievement Mods Enabler seldom if ever needs an update. Are you sure about that one?
Lodakai Posted October 9, 2018 Posted October 9, 2018 7 minutes ago, fred200 said: Achievement Mods Enabler seldom if ever needs an update. Are you sure about that one? You're right... it must have just been a rogue crash when I tested it. Does anyone know if we are supposed to allow papyrusutil to override the Sexlab files? or if sexlab is supposed to override papyrusutil for the update
fred200 Posted October 9, 2018 Posted October 9, 2018 1 minute ago, Lodakai said: You're right... it must have just been a rogue crash when I tested it. Does anyone know if we are supposed to allow papyrusutil to override the Sexlab files? or if sexlab is supposed to override papyrusutil for the update We need a definitive answer on that one. I hate two versions of PapyrusUtil floating around. Can we remove the standalone version from our mod list, and just go with the Sexlab version? Ashal??
Pfiffy Posted October 9, 2018 Posted October 9, 2018 2 minutes ago, Lodakai said: You're right... it must have just been a rogue crash when I tested it. Does anyone know if we are supposed to allow papyrusutil to override the Sexlab files? or if sexlab is supposed to override papyrusutil for the update For me It didn't make any diference in both ways... so far... 1
srayesmanll Posted October 9, 2018 Posted October 9, 2018 2 minutes ago, Lodakai said: You're right... it must have just been a rogue crash when I tested it. Does anyone know if we are supposed to allow papyrusutil to override the Sexlab files? or if sexlab is supposed to override papyrusutil for the update Really doesn't matter because they are the same version (if you are talking about the latest release of both). However, I always suggest installing PapyrusUtils last and let it overwrite all. Same with JContainers. If you use ModOrganizer2, then make sure the separate PapyrusUtil install has a higher priority (left pane) than everything else (except skeleton). 1
Lodakai Posted October 9, 2018 Posted October 9, 2018 Hallelujah! I am in my game!! woooooo freakin hoooo! That was probably the smoothest patch transition I've ever made. That's not to say that everything will work but I'm just so damn excited to have gotten this far this fast. I might weep a little. Thank you so much Tasairis for being so diligent in your tracking.. and everyone else for all the help and pointers and alerts. Now I get to spend a few days trying to find obscure broken things that ALMOST work. But hey, that's just expected with Bethesda games modding. ETA: Oh and especially thanks to everyone who put in blood sweat and tears getting updates out to us end user plebs.
Guest Posted October 9, 2018 Posted October 9, 2018 1 hour ago, Pfiffy said: I just wonder why they did a 2nd update to SKSE this time... Hooks looks the same in 2.0.9 and 2.0.10. Probably they just found bugs inside the C++ code and fixed them before people reporting.
fred200 Posted October 9, 2018 Posted October 9, 2018 22 minutes ago, CPU said: Hooks looks the same in 2.0.9 and 2.0.10. Probably they just found bugs inside the C++ code and fixed them before people reporting. So you are saying (I think) mods updated for 2.09 will work fine with 2.10?
Guest Posted October 9, 2018 Posted October 9, 2018 1 minute ago, fred200 said: So you are saying (I think) mods updated for 2.09 will work fine with 2.10? As far I can see, yes. But I did only a superficial analysis.
tasairis Posted October 10, 2018 Author Posted October 10, 2018 From what I can gather, the SKSE update was purely for the SKSE internals. Bug fixes. Mods that check the version number might be broken but the hooks haven't moved (SkyrimSE.exe hasn't changed) so the mods that are broken only need to change their version check. In other news, Vortex has gone "very stable" beta and they now recommend it over NMM.
Leomoreign87 Posted October 10, 2018 Posted October 10, 2018 Will there be an update for the chart or mod list?
Twisted Allegro Posted October 10, 2018 Posted October 10, 2018 JContainers has been updated for 2.0.10 1
Lodakai Posted October 10, 2018 Posted October 10, 2018 1 hour ago, Vachnic said: CACO got a DLL update. Oh thank god... my papyrus log kept barfing on me.
fred200 Posted October 10, 2018 Posted October 10, 2018 So - is it time to bite the bullet and upgrade? Seems almost all the updates have shown up.
Lodakai Posted October 10, 2018 Posted October 10, 2018 34 minutes ago, fred200 said: So - is it time to bite the bullet and upgrade? Seems almost all the updates have shown up. YMMV Most things work. If you use Beeing Female, I think not yet. But it was pretty smooth for me, and something got fixed along the way because my framerate has gone up slightly. It wasn't painless.. but thanks to this thread.. it was probably the easiest transition I've made so far.
Yinkle Posted October 10, 2018 Posted October 10, 2018 I updated and it seems ok so far but I don't have being female or DD. I've noticed it removed errors about native functions in the papyrus logs, presumably a fix in skse.
tasairis Posted October 11, 2018 Author Posted October 11, 2018 * Ported: SL Enchantress SE, SL Tools SE Added a couple more SKSE mods, and added version numbers on all of them.
rb888 Posted October 11, 2018 Posted October 11, 2018 is say safe updated the mods now? or stick version .50?
dudet_dude Posted October 11, 2018 Posted October 11, 2018 9 hours ago, rb888 said: is say safe updated the mods now? or stick version .50? Should be pretty safe for you to update your stuff now. I did and everything works just fine. 1
Lodakai Posted October 11, 2018 Posted October 11, 2018 This mod is pretty obscure and easily overlooked. It makes a minor changes to noblebeddouble02 mesh (The double bed with the wooden rails at the top) When SL uses these beds, you can get stuck inside the rails. This mod removes the collision from those rails. I thought I would include it here since it is, in the end, a tiny but useful conversion for Skyrim SE Moonspot has already optimized the nif here for use with SE https://www.loverslab.com/topic/18489-noble-bed-02-collision-fix/?page=2&tab=comments#comment-2115940 Alternatively you can use sailing rebels version: I have not tried this one yet but darkangel reports it as working for SE in post 16 https://www.loverslab.com/topic/26643-sexlab-compatible-noble-bed-double-02/ 1
rb888 Posted October 11, 2018 Posted October 11, 2018 7 hours ago, dudet_dude said: Should be pretty safe for you to update your stuff now. I did and everything works just fine. Thanks Ive been just caught up with Destiny 2 forsaken way to much lately and try get the mods to work again lol
Dragul17 Posted October 12, 2018 Posted October 12, 2018 Slaverun is Broken or needs serious updates I can't enter Dragonsreach after enslavement without CTD on the load
Pfiffy Posted October 12, 2018 Posted October 12, 2018 4 minutes ago, Dragul17 said: Slaverun is Broken or needs serious updates I can't enter Dragonsreach after enslavement without CTD on the load Well, This belongs into the Slaverun comments... And it will not be enough to say that it CTD. To really help you, ppl will need a lot more info like your loadorder, your FNIS protocol, when and were the CTD appears.... Writing this in each and every thread that you find will not get you any further. 1
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