tasairis Posted October 16, 2018 Author Posted October 16, 2018 * Updated: Poser Hotkeys Plus SSE, Scent of Sex SE I could have sworn Scent was a DLL mod... Apparently not ?
Pfiffy Posted October 16, 2018 Posted October 16, 2018 3 minutes ago, tasairis said: * Updated: Poser Hotkeys Plus SSE, Scent of Sex SE I could have sworn Scent was a DLL mod... Apparently not ? No DLL, but it had a Check for SkyUI (only one I saw so far) and it needed a function of PapyrusUtil, that was not working until the latest release of PapyrusUtil. The Check was tricky and I still don't understand why it is working right now...
Kristus Kringle Posted October 16, 2018 Posted October 16, 2018 3 hours ago, TruthseekerD said: wow What aim4it posted is the workaround for the removed option I mentioned. BTW, how many options do you have in that drop down box? Can you list them or screenshot it?
TruthseekerD Posted October 16, 2018 Posted October 16, 2018 15 minutes ago, McLude said: What aim4it posted is the workaround for the removed option I mentioned. BTW, how many options do you have in that drop down box? Can you list them or screenshot it? high priority always keep up to date and update when i launch the game
Kristus Kringle Posted October 16, 2018 Posted October 16, 2018 1 hour ago, TruthseekerD said: high priority always keep up to date and update when i launch the game Is that 2 or 3 options?
Kristus Kringle Posted October 16, 2018 Posted October 16, 2018 Sexlab Solutions is marked as convertible but is compatible as is.
Aspee Posted October 16, 2018 Posted October 16, 2018 Does anyone happens to make "Naked Dungeons" works with sse ? I tried myself to port the esp but there was a lot of errors while saving. I tried to launch the game anyway, mcm is running like it should, then first fight, first defeat, and pc die with "naked Dungons immortality ON" so this doesnt works. I didnt test the mod further but i guess eveything related to net immerse/override shouldnt work either but its not what i miss the most. Any idea ? I would be awesome to get this mod ported, but i fear im not good enough with CK to correct all errors i found
MountainManCO Posted October 16, 2018 Posted October 16, 2018 3 hours ago, Aspee said: Does anyone happens to make "Naked Dungeons" works with sse ? I tried myself to port the esp but there was a lot of errors while saving. I tried to launch the game anyway, mcm is running like it should, then first fight, first defeat, and pc die with "naked Dungons immortality ON" so this doesnt works. I didnt test the mod further but i guess eveything related to net immerse/override shouldnt work either but its not what i miss the most. Any idea ? I would be awesome to get this mod ported, but i fear im not good enough with CK to correct all errors i found I have been playing with ND on SE successfully through the last few updates (currently 2.01). I just do the nif conversion and DO NOT save the esp. The immortality option has always worked for me, regardless of fighting or falling from heights. However, I make sure my Defeat and DA mods are disabled when I do the naked dungeons mod. I like pieces and parts of the mod as it is fun, but wish there was more granularity on what to turn on and off.
Aspee Posted October 16, 2018 Posted October 16, 2018 45 minutes ago, MountainManCO said: I have been playing with ND on SE successfully through the last few updates (currently 2.01). I just do the nif conversion and DO NOT save the esp. The immortality option has always worked for me, regardless of fighting or falling from heights. However, I make sure my Defeat and DA mods are disabled when I do the naked dungeons mod. I like pieces and parts of the mod as it is fun, but wish there was more granularity on what to turn on and off. My bad i feel like an idiot. I though it was a necessity to save .esp in CK to make it work in SSE ... All the errors i talked about was done by me i guess. Well thanks for the tip, i'm gonna try the same way you did.
Pfiffy Posted October 16, 2018 Posted October 16, 2018 1 hour ago, Aspee said: My bad i feel like an idiot. I though it was a necessity to save .esp in CK to make it work in SSE ... All the errors i talked about was done by me i guess. Well thanks for the tip, i'm gonna try the same way you did. Always try the unresaved .esp first, and then try to resave. Resaving is only a good practice, if it does not break the mod.
TruthseekerD Posted October 16, 2018 Posted October 16, 2018 13 hours ago, McLude said: Is that 2 or 3 options? three
Kristus Kringle Posted October 16, 2018 Posted October 16, 2018 1 hour ago, TruthseekerD said: three Thanks.
Nyren Posted October 16, 2018 Posted October 16, 2018 I don't suppose anyone has tried to convert All in One HDT Animated Pussy 4.0 to SSE using HDT SMP have they? Doesn't seem like Leyende is ever going to try. I know there's a conversion guide, but trying to do it myself seems like it'd take a lot of time that I really don't have(And I'm a modding novice.). It's pretty much the one mod I'm still waiting on.
PsychoWookiee9 Posted October 16, 2018 Posted October 16, 2018 52 minutes ago, Nyren said: I don't suppose anyone has tried to convert All in One HDT Animated Pussy 4.0 to SSE using HDT SMP have they? Doesn't seem like Leyende is ever going to try. I know there's a conversion guide, but trying to do it myself seems like it'd take a lot of time that I really don't have(And I'm a modding novice.). It's pretty much the one mod I'm still waiting on. Isn't this practically the same thing as just using the CBBE Special Body with HDT-SMP? What's the difference?
Guest Posted October 16, 2018 Posted October 16, 2018 1 hour ago, Nyren said: I don't suppose anyone has tried to convert All in One HDT Animated Pussy 4.0 to SSE using HDT SMP have they? Doesn't seem like Leyende is ever going to try. I know there's a conversion guide, but trying to do it myself seems like it'd take a lot of time that I really don't have(And I'm a modding novice.). It's pretty much the one mod I'm still waiting on. It will NOT be converted. The mod itself is a steal of many other mods, and it is quite impossible to ban. But we will NOT allow a porting of it.
tasairis Posted October 17, 2018 Author Posted October 17, 2018 21 hours ago, McLude said: Sexlab Solutions is marked as convertible but is compatible as is. Okay. 14 hours ago, Aspee said: Does anyone happens to make "Naked Dungeons" works with sse ? One other person besides MountainManCO. With him that's two people saying it can work. 4 hours ago, CPU said: It will NOT be converted. The mod itself is a steal of many other mods, and it is quite impossible to ban. But we will NOT allow a porting of it. Interesting. Given the animosity towards it, I'm going to remove it from the list - I don't think anybody else, or maybe one person, has said anything about it so apparently it's not in high demand anyways.
tasairis Posted October 17, 2018 Author Posted October 17, 2018 * Added: Poser Hotkeys SE * Convertable: Naked Dungeons
TruthseekerD Posted October 17, 2018 Posted October 17, 2018 5 hours ago, CPU said: It will NOT be converted. The mod itself is a steal of many other mods, and it is quite impossible to ban. But we will NOT allow a porting of it. REALLY?! it is stolen?!
Grummkol Posted October 17, 2018 Posted October 17, 2018 Has anyone managed to get Aprop0s (using the updated pex file posted by Faras for AproposConfig.pex ) with the SE release of slave tats? I have both working fine in game, but apropras isn't detecting slavetats as being loaded so won't use the wear and tear overlays. Related part in AproposConfig.psc is below Function CheckForMods() Bool slaveTatsOn = False Int i While i < Game.GetModCount() If Game.GetModName(i) == "Slavetats.esp" slaveTatsOn = True slvflag = OPTION_FLAG_NONE Log("Found Slavetats", True) _slaveTatsStatus = "Found Slavetats" EndIf i += 1 EndWhile If !slaveTatsOn Log("Did not find Slavetats", True) slvflag = OPTION_FLAG_DISABLED _slaveTatsStatus = "Did not find Slavetats" _enableSkinTextures = False EndIf EndFunction Edit: Worked out what the issue was. I'd converted slavetats.esp to a fake esl to get more stuff in the load order. Unchecking the ESL flag in xedit for slavetats.esp it was then picked up. I'm guessing the while loop doesn't pickup mods that are in the FExx load order position.
Guest Posted October 17, 2018 Posted October 17, 2018 Game.GetModCount() on SSE returns the mods in the old way. All mods of type FE are all inte same index. So these SKSE functions are NOT reliable in case a mod has to be referenced by another mod and it is a ESL format.
Pfiffy Posted October 17, 2018 Posted October 17, 2018 10 hours ago, TruthseekerD said: REALLY?! it is stolen?! It contains a lot of stuff from other authors... And its not really clear if the redistribution is allowed or if the original authors gave their permission for it. So how would you call that?
Nyren Posted October 17, 2018 Posted October 17, 2018 17 hours ago, PsychoWookiee9 said: Isn't this practically the same thing as just using the CBBE Special Body with HDT-SMP? What's the difference? CBBE Special Body? I've largely been a UUNP user for the last few years, partly because of Leyende's mod with the Naturalistic Jiggle XML's and such, so I never really looked into the CBBE body or any variation of it. Do you have a link to that CBBE Special Body? I might as well take a look at it. 12 hours ago, tasairis said: Interesting. Given the animosity towards it, I'm going to remove it from the list - I don't think anybody else, or maybe one person, has said anything about it so apparently it's not in high demand anyways. If you go on the mods support page you'll see at least one person asking about an SSE conversion every page or two, but they largely get ignored. If I recall Leyende had said in the past that she has no interest in porting it to SSE because 1) it lacks HDT-PE, and 2) because she doesn't use SSE. Which has always been weird to me because if you're playing Skyrim on PC, you got Special Edition for free if you had the Legendary Edition or just owned all the DLC, which I imagine just about everyone met one of those two requirements. Like I can get maybe not installing it, but you should still have it and Skyrim doesn't take up a lot of space compared to most games these days so quickly installing it and the CK to make a port doesn't sound like it'd be that much of a hassle, but if there's an alternative, like that CBBE Special Body, I might as well take it rather than waiting around. Though I am concerned that I won't be able to install the 500+ mods I just downloaded(not realizing how many I actually grabbed.). Last time I had a number like that, most of them couldn't be merged into a bashed patch and I had to start turning some off. I hate the 255 mod limit.
TruthseekerD Posted October 17, 2018 Posted October 17, 2018 3 hours ago, Pfiffy said: It contains a lot of stuff from other authors... And its not really clear if the redistribution is allowed or if the original authors gave their permission for it. So how would you call that? um ok.
Twisted Allegro Posted October 17, 2018 Posted October 17, 2018 5 hours ago, Pfiffy said: It contains a lot of stuff from other authors... And its not really clear if the redistribution is allowed or if the original authors gave their permission for it. So how would you call that? Sorry, dumb question. If it's not clear now how was it ever allowed to be uploaded? Was it clear at some point and got fuzzy in the way?
Yinkle Posted October 17, 2018 Posted October 17, 2018 29 minutes ago, J the Hog said: Sorry, dumb question. If it's not clear now how was it ever allowed to be uploaded? Was it clear at some point and got fuzzy in the way? AFAIK all downloads are not on LL anyway
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