burntburlap Posted August 23, 2018 Posted August 23, 2018 14 hours ago, sophiextime said: Hi I was hoping Sexlab Working Girl would be ported/converted and usable? I used it in Oldrim and enjoyed it. Its showing as a purple tagged mod which means on the chat thread of the original mod there is likely a 'How to' make it work for SE but i see nothing that indicates if its even usable. Yes, I've converted this one and it seems to work fine. I converted it many months ago so my memory's fuzzy, but I think it was straightforward. I think it just required re-saving the .esp in the new CreationKit, and doing the unpack .BSA step (any of the general conversion guides should have detailed instructions). It's a little buggy, but I think those bugs were in the original and not a result of the conversion (its last version is only 0.7.7). In the MCM menu under Debug there's an option to "reset quests"- this seems to do a good job fixing it.
Nepro Posted August 24, 2018 Posted August 24, 2018 Should I go with SSE or Oldrim regarding LL mods? I have been absent for almost a year and lost track of updates/conversions SKSE64 etc.
Yinkle Posted August 24, 2018 Posted August 24, 2018 41 minutes ago, Nepro said: Should I go with SSE or Oldrim regarding LL mods? I have been absent for almost a year and lost track of updates/conversions SKSE64 etc. Depends, if you are keen to have no fuss with HDT physics then maybe stick to oldrim. The development of hdt smp has been abandoned so it might be totally broken if bethesda update SSE again. On a more positive note, most of the main LL mods are now ported and Racemenu is under active development again after a good long wait, just a few features left to fix.
spoonsinger Posted August 24, 2018 Posted August 24, 2018 Also LL mods means skin, (lots of it), and SSE skin is ,ummmmm, not as good, (mainly due to lighting/ current SSS implementation - better than it was though).
paramour1313 Posted August 25, 2018 Posted August 25, 2018 On 7/6/2018 at 12:12 PM, SKYRIMSEXISCOOL said: On another note, it seems Sexlab Approach has a much more fleshed-out and expanded version that doesn't require Attraction but is in Japanese: https://github.com/nbits-ssl/SexLabApproachJPPlus. There are a lot of user-made translations though, I'm going to convert it and see how it goes. EDIT: Haven't tried it for long but it's flawless so far! I'm using the latest Github release + this translation: (last comment on the page) Conversion is very simple, resave the original mod and then the translation in CK. EDIT 2: Putting the MCM at the highest settings and NPCs are having sex like rabbits and raping me a lot lol. Definitely works but I will look for bugs/issues. EDIT 3: Mod works great so far - only problem I have found so far is that when NPCs are 'getting it on' with each other they don't always undress. Not sure if this is unique to my modded setup though so I will investigate more. Nevermind, that was the hugging feature - the mod works perfectly for me after hours of testing, the MCM reacts correctly, etc. So... not to be a huge pain, but could you run me through the exact process to convert to SSE, including exactly what files/where and if installing with NMM is fine. I got it to partially work; I can be approached, and NPCs are working, but I can't approach. I don't know if that's because there were tons of errors in CK or not because this is my first real go at converting... I just said "Yes to All".
infiniteone Posted August 25, 2018 Posted August 25, 2018 3 hours ago, paramour1313 said: So... not to be a huge pain, but could you run me through the exact process to convert to SSE, including exactly what files/where and if installing with NMM is fine. I got it to partially work; I can be approached, and NPCs are working, but I can't approach. I don't know if that's because there were tons of errors in CK or not because this is my first real go at converting... I just said "Yes to All". Yes usually those errors can be ignored, you've done the same process as all of us, though if im not mistaken sometimes there can be issues with porting dialog from oldrim, probably something about it on google, though I cant recall where I read it.
Tron91 Posted August 25, 2018 Posted August 25, 2018 1 hour ago, infiniteone said: Yes usually those errors can be ignored, you've done the same process as all of us, though if im not mistaken sometimes there can be issues with porting dialog from oldrim, probably something about it on google, though I cant recall where I read it. Yeah, someone quoted me saying needed to generate SEQ files. Otherwise dialogues may not activate.
tasairis Posted August 25, 2018 Author Posted August 25, 2018 On 8/23/2018 at 1:30 AM, sophiextime said: I was hoping Sexlab Working Girl would be ported/converted and usable? I used it in Oldrim and enjoyed it. Its showing as a purple tagged mod which means on the chat thread of the original mod there is likely a 'How to' make it work for SE but i see nothing that indicates if its even usable. Purple means "have been converted by some users successfully and are working without problems". It doesn't mean the mod page has instructions on how to make it work for SSE. That means you have to convert it yourself, but if you do then it will probably work. 9 hours ago, paramour1313 said: So... not to be a huge pain, but could you run me through the exact process to convert to SSE, including exactly what files/where and if installing with NMM is fine. I got it to partially work; I can be approached, and NPCs are working, but I can't approach. I don't know if that's because there were tons of errors in CK or not because this is my first real go at converting... I just said "Yes to All". If you have that much working then there's a good chance you can't approach because the mod won't let you. Are there settings you need to change? Do you meet required conditions?
paramour1313 Posted August 25, 2018 Posted August 25, 2018 1 hour ago, tasairis said: Purple means "have been converted by some users successfully and are working without problems". It doesn't mean the mod page has instructions on how to make it work for SSE. That means you have to convert it yourself, but if you do then it will probably work. If you have that much working then there's a good chance you can't approach because the mod won't let you. Are there settings you need to change? Do you meet required conditions? I feel like one of the "quests" is not showing up... I have only 2 under registered quests, Sex NPCs & Sex to PC. Shouldn't I have another? The one where the PC could approach an NPC? It did say something about SLApproach Toggle added, but I don't see that anywhere.
tasairis Posted August 25, 2018 Author Posted August 25, 2018 15 minutes ago, paramour1313 said: I feel like one of the "quests" is not showing up... I have only 2 under registered quests, Sex NPCs & Sex to PC. Shouldn't I have another? The one where the PC could approach an NPC? It did say something about SLApproach Toggle added, but I don't see that anywhere. ...er, right. Talking about Approach. The mod is for NPCs approaching. Not you. If you want to approach NPCs then... well... there are tons of mods for that.
paramour1313 Posted August 25, 2018 Posted August 25, 2018 42 minutes ago, tasairis said: ...er, right. Talking about Approach. The mod is for NPCs approaching. Not you. If you want to approach NPCs then... well... there are tons of mods for that. Okay... I thought it worked both ways, obviously not automatically for the PC. I used to have a dialogue option when I opened their dialogue tree (or maybe just a coincidence), when I used the original (non-Japanese version). I guess I will go back to the original. I just wanted a simple, mostly non-rapey/non-pushy approach that covered PC & NPC... Thanks for the info!
Adviser69 Posted August 25, 2018 Posted August 25, 2018 Pee and Fart is working well with little in the way of conversion. Just standard NIF optimization, esp file update in CK, and Ctrl+F4 FaceTint regen for 3-4 added test characters. Keep in mind that the added diaper for "unforeseen accidents" is modeled for UUNP type bodies, and the bodyslide for it is the same, so I'm not sure how to go about converting it to CBBE for those who use that body.
sophiextime Posted August 25, 2018 Posted August 25, 2018 Erm... i got Sexlab Approach to work just fine. On the front page of this thread it shows a link to 2 needed mod downloads: 1) Sexab Approach JPPlus ( which sends you to a japanese site that has the SSE version of this mod ) and... 2) Translated ESP. ( this is an ESP you use to replace the Sexlab Approach ESP in that japanese downloaded mod) . That then makes all the in game speech english and not weird little boxes that that game generates to interprete the japanese language. I did this and i have Sexlab Approach working 100% fine with full MCM in my SSE game.
Tron91 Posted August 25, 2018 Posted August 25, 2018 6 minutes ago, sophiextime said: Erm... i got Sexlab Approach to work just fine. On the front page of this thread it shows a link to 2 needed mod downloads: 1) Sexab Approach JPPlus ( which sends you to a japanese site that has the SSE version of this mod ) and... 2) Translated ESP. ( this is an ESP you use to replace the Sexlab Approach ESP in that japanese downloaded mod) . That then makes all the in game speech english and not weird little boxes that that game generates to interprete the japanese language. I did this and i have Sexlab Approach working 100% fine with full MCM in my SSE game. Now, stay away from NPCs
Pfiffy Posted August 25, 2018 Posted August 25, 2018 1 hour ago, paramour1313 said: Okay... I thought it worked both ways, obviously not automatically for the PC. I used to have a dialogue option when I opened their dialogue tree (or maybe just a coincidence), when I used the original (non-Japanese version). I guess I will go back to the original. I just wanted a simple, mostly non-rapey/non-pushy approach that covered PC & NPC... Thanks for the info! Take Eager NPC's....
tasairis Posted August 25, 2018 Author Posted August 25, 2018 3 hours ago, paramour1313 said: Okay... I thought it worked both ways, obviously not automatically for the PC. I used to have a dialogue option when I opened their dialogue tree (or maybe just a coincidence), when I used the original (non-Japanese version). I guess I will go back to the original. The original might have had dialogue, I don't know, but Approach JP has the NPCs making the first move. Pfiffy mentioned SLEN. Its dialogue is easy to spot because of the "(SLEN)" it includes Some of the other prominent mods include Working Girl, Romance, Solutions, a few assorted something-or-other-Prostitution mods... basically, most of these.
ZI0MATRIX Posted August 26, 2018 Posted August 26, 2018 Has someone experience with the ported mod being a cow and slavetats? My characters body is blue = no texture (working normal skin texture is under it). It is like something tries to load a texture but can t find it.
Tron91 Posted August 26, 2018 Posted August 26, 2018 1 hour ago, ZI0MATRIX said: Has someone experience with the ported mod being a cow and slavetats? My characters body is blue = no texture (working normal skin texture is under it). It is like something tries to load a texture but can t find it. How many number of Body Overlays enabled in skee64.ini?
ZI0MATRIX Posted August 26, 2018 Posted August 26, 2018 2 hours ago, Tron91 said: How many number of Body Overlays enabled in skee64.ini? I guess just 1. I did not want to post the hole contents of that file here(seems huge) How do I change that? Should I change that? Edit: I forgot the Tats addon for being a cow
Vortec Posted August 26, 2018 Posted August 26, 2018 Almost forgot, this is a must have Mod from LE that I ported over to SSE. https://www.nexusmods.com/skyrim/mods/33395
Adviser69 Posted August 26, 2018 Posted August 26, 2018 7 hours ago, Tron91 said: How many number of Body Overlays enabled in skee64.ini? Quite a few, actually. There is at least one, and sometimes several, overlay slots for the various different body parts, more or less depending on what body you use. The skee64.ini settings are getting to near identical to those of LE's RaceMenu and the NIOveride.ini settings it uses. Another update or two and I think they will be equal in function.
Tron91 Posted August 26, 2018 Posted August 26, 2018 2 hours ago, Adviser69 said: Quite a few, actually. There is at least one, and sometimes several, overlay slots for the various different body parts, more or less depending on what body you use. The skee64.ini settings are getting to near identical to those of LE's RaceMenu and the NIOveride.ini settings it uses. Another update or two and I think they will be equal in function. I know this lol. I had ported SlaveTats, i was asking the guy having problems of tats not displaying on the body.
ousnius Posted August 26, 2018 Posted August 26, 2018 https://www.nexusmods.com/skyrimspecialedition/mods/19561 Ported WeightMorphs to SE. 2
pburnt Posted August 27, 2018 Posted August 27, 2018 18 hours ago, ousnius said: https://www.nexusmods.com/skyrimspecialedition/mods/19561 Ported WeightMorphs to SE. You're a god among men, sir.
jim68 Posted August 29, 2018 Posted August 29, 2018 Having trouble getting body morphs to work with naked unp body. Works ok with dd or dcl clothing or restraints fitted like hobble dress or mini dress in racemenu bodymoph sliders or ingame using dcl arousal/cum inflation. When naked and when partly dressed i get no change to the bare bits of the body. ie. Nipple piercings will move away from the body when breasts enlarged. Tiwa minis, dx armour, spice gear don't morph but all work normally in rm sliders hieght etc. Installed latest bs ticked morph box, new skeleton supporting morph uunp morph sliders reinstalled skse64, body. Copied tri files from oldrim bs unp hdt preset folder. Umm tried hdt and special. Everything else works great just not naked. Even hdt hair and earings in between tries, which are Awesome ? btw Thankyou!!! Guessing i missed something simple, been trying to get it sorted since release but no luck. Hopefully someone can help me please
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