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SE Compatibility Tracking (Jul 30)


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Posted
11 minutes ago, Pfiffy said:

Same proceedure as it was in the old days of oldrim.... There is a different Thread just dealing with the question if it is a good choice to switch over to SE or sticking to LE. It is your choice. 

Thank you! I admire your work and your patience

Posted
1 hour ago, J the Hog said:

Thank you! I admire your work and your patience

For what? Development takes time. It took some years to get Skyrim 32 to the point where it is ow, and it will take about half of the time to get SE to the same point... 

Posted

I'm just wondering, I have my skyrim se set to not update. I have still gone in the creation club and downloaded Elionora's new Tower and it plays fine in my game. Is this not suppose to Work ?  I did not update anything. Still using 1.5.3.9  version of SKSE. 

Posted
6 hours ago, lordrahl said:

I'm just wondering, I have my skyrim se set to not update. I have still gone in the creation club and downloaded Elionora's new Tower and it plays fine in my game. Is this not suppose to Work ?  I did not update anything. Still using 1.5.3.9  version of SKSE. 

Seems to me that the mods really requiring the update have not been released yet, so yes: the tower mod will probably work fine. But without seeing the ESL it's hard to say for sure.

Posted
8 hours ago, alex12pt said:

Is puppet master already been converted to SSE?

By some people. Individually. For their own use. It has not been officially ported to SSE.

Posted
2 hours ago, Pfiffy said:

Any news on SKSE for Skyrim 1.5.50? I wonder if those guys are on hollydays...

 

 

I've seen it take about a week before they updated it.

Posted
4 hours ago, pburnt said:

I've seen it take about a week before they updated it.

Might take some time. Two games to update Fallout 4 and Skyrim SE.

Posted
13 hours ago, Pfiffy said:

OK... the new SKSE is out... 

 

Last time it took about a week to get updates for all my installed mods.   

nice now they can look into F4SE

Posted
11 minutes ago, Kitsudragon said:

I don't suppose you know of anyone working on Angrim's Apprentice?

No, and nothing in the support thread, but it seems convertable. Download, extract the BSA, and run the plugin through Creation Kit.

Posted

One of the Steam updates apparently switched my SkyrimSE settings back to "always keep up to date" instead of updating only when I launch it. I was lucky it was quite low on the update list after a month away, so I could catch that in time to keep it from updating this morning.

Posted
3 hours ago, Kitsudragon said:

I'd love to. But creation kit bombs on me for some reason. I can't load it at all. So all I can do is hope someone else does it.

Then go for the non-localized ESP download. You should be safe with that.

 

The question was whether the localized ESP was safe to use between Oldrim and SSE and the answer is that I don't know but CK could handle it. With the non-localized ESP the question is moot.

Posted

So, what's the status of ConsoleUtil? It's needed for a few oldrim mods, but I don't see it listed in the OP. It's a skse dll, so I think it probably needs to be remade each time there's a new skse. Any word for this being ported?

 

Edit: oh right. So, the source for this is actually up on nexus. https://www.nexusmods.com/skyrim/mods/66257?tab=files

 

So, can anyone use this to whip up a new version? It's cpp, and there's a vs project file.

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