Kaarinah Posted September 12, 2018 Posted September 12, 2018 1 hour ago, tasairis said: Added a bunch more SKSE mods so I can remember which ones I use still need updating that I know people out there are using. Thanks for that, I have neglected keeping a list of what I need to update, and you reminded me of a couple I had forgotten I had. And thanks to you I can keep negecting making that list. I like being lazy. 1
tasairis Posted September 12, 2018 Author Posted September 12, 2018 2 hours ago, Kaarinah said: Thanks for that, I have neglected keeping a list of what I need to update, and you reminded me of a couple I had forgotten I had. And thanks to you I can keep negecting making that list. I like being lazy. And there's another list going on Reddit.
tox-sick Posted September 12, 2018 Posted September 12, 2018 Hey all Been ages since I posted here. Hope all doing well. I have been out of the loop for a while. Is sexlab for normal Skyrim working with SE? Now that skse64 is out? Cheers
srayesmanll Posted September 13, 2018 Posted September 13, 2018 And this is helpful for other SL related info:
Pfiffy Posted September 13, 2018 Posted September 13, 2018 19 hours ago, tasairis said: SSE Engine Fixes just updated too. Don't remember if it's been mentioned here but Stay At The System Page (the most important mod I have installed, no exaggeration) has a separate 1.5.50 version. I'm still not 100% sure Fuz is required in SSE - I remember some commentary about it not being needed with the updated engine. But beyond that, UIExtensions is the last big holdout. Personally I'm also still waiting on Armor Rating Redux before I upgrade, while there are a couple others I can live without. Fuz is needed for several dialog based mods... I need it for TDF. Without it, TDF is broken. Any news on DDi?
tasairis Posted September 13, 2018 Author Posted September 13, 2018 15 minutes ago, Pfiffy said: Fuz is needed for several dialog based mods... I need it for TDF. Without it, TDF is broken. My confusion is that supposedly SSE doesn't have the same problem that Fuz fixed in Oldrim. But it's definitely still needed? Dialog goes too fast without it? 15 minutes ago, Pfiffy said: Any news on DDi? Nothing in the support thread.
Pfiffy Posted September 13, 2018 Posted September 13, 2018 3 minutes ago, tasairis said: My confusion is that supposedly SSE doesn't have the same problem that Fuz fixed in Oldrim. But it's definitely still needed? Dialog goes too fast without it? Nothing in the support thread. It is might not be needed, but some older mods still require it...
Guest Posted September 13, 2018 Posted September 13, 2018 Use the normal SexLab. The beta 3 is out. The Lite version was done by a contributor to give a quick access to SexLab for Special Edition. At the moment is no more needed.
Pfiffy Posted September 13, 2018 Posted September 13, 2018 And something useful: https://www.nexusmods.com/skyrimspecialedition/mods/19250 1
ButchDiavolo Posted September 13, 2018 Posted September 13, 2018 1 hour ago, Pfiffy said: And something useful: https://www.nexusmods.com/skyrimspecialedition/mods/19250 Awesome! I have been using this from the reddit thread. Glad to see it on Nexus
tox-sick Posted September 13, 2018 Posted September 13, 2018 Good to see all the hard work being put into keeping skyrim alive. CPU thanks again for your script.. you helped me heaps with that!! thanks all for replying and letting me know
RmX93 Posted September 13, 2018 Posted September 13, 2018 Ashal should put this framework in download section and on top of SE thread, it's really hard to find it and people will still ask for it.
rudjarl Posted September 13, 2018 Posted September 13, 2018 Failure Mode Effects Analysis works as it is without conversion. Not sure if this is mentioned elsewhere as I could not find any mention of it.
Fredfish Posted September 13, 2018 Posted September 13, 2018 I don't know if anyone's post this link or not, it just changes the Esc button to open on the system page rather than the quest page https://www.nexusmods.com/skyrimspecialedition/mods/19832
srayesmanll Posted September 13, 2018 Posted September 13, 2018 Has anyone actually tested UIExtensions to see if an update is needed? The main page of the mod states: Requires SKSE64 2.0.7 or greater . That would seem to imply that it should work with any version SKSE from 2.0.7 onward. So has anyone actually verified that UIExtensions requires the new SKSE version? Just wondering.
zax Posted September 13, 2018 Posted September 13, 2018 13 minutes ago, srayesmanll said: Has anyone actually tested UIExtensions to see if an update is needed? If it has DLL then it needs update, if it's just SWF files then update isn't needed.
Pfiffy Posted September 13, 2018 Posted September 13, 2018 29 minutes ago, zax said: If it has DLL then it needs update, if it's just SWF files then update isn't needed. Just SWF and scripts.... Should work... If extracted and repacked...
Pfiffy Posted September 14, 2018 Posted September 14, 2018 Ok..... I have just updated and could continue my actual play throu. Have not tested much, but Estrus chaurus works....
tasairis Posted September 14, 2018 Author Posted September 14, 2018 * Need More Feedback: FMEA 8 hours ago, Pfiffy said: Just SWF and scripts.... Should work... If extracted and repacked... Oh damn, I thought it had more. That's why I assumed it wasn't good anymore.
tasairis Posted September 14, 2018 Author Posted September 14, 2018 If anyone's interested, Complete Alchemy and Cooking Overhaul and Sprint Jump SSE just got released. And supposedly HDT is going to update soon.
Karandra K Posted September 14, 2018 Posted September 14, 2018 PrivateProfileRedirector SE also updated. Yeah, I saw this little discussion about it one page back.
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