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SE Compatibility Tracking (Jul 30)


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Posted

- Main list: added (back) a number of SKSE/non-LL "notable" mods, opinionated, before the regular LL list
- Also added (back) the table of SLAL packs, but I don't like how it looks so expect it to change
- "Depends on" lists now provide a link to the mod

 

And now it's gone up to 237KB :(

Posted

- Display Enemy Level: works
- Experience: works, or at least I think so given that nobody's complaining
- iEquip: seems like it does not work in 1.6.629 or later
- Mfg Fix: works
- Payload Interpreter: sounds like it should work
- Skyrim Outfit System Revived: works

 

Unfortunately I'm downgrading UIExtensions to ??? as chatter suggests it has some problems with 1130. This will cascade to other mods that depend on it, and as widespread as UIExtensions is, there's probably a few in my list that do depend on it except I don't know they do/didn't write it down.

Posted

the last update broke my game and i decided to start from scratch... but before i go into installing all the basic stuff i want to make sure that todd cant do this again to me... i need to stop steam from updating the game... how do i do that ? couldnt find a setting on it yet

Posted (edited)
20 minutes ago, robert_d_negro said:

the last update broke my game and i decided to start from scratch... but before i go into installing all the basic stuff i want to make sure that todd cant do this again to me... i need to stop steam from updating the game... how do i do that ? couldnt find a setting on it yet

On Steam, Right Click to Skyrim -> Properties... -> Updates Tab -> In Automatic Updates change it to "Only update this game when I launch it"

Now as long as you don't launch it through Steam it shouldn't update itself.

 

 

Also, does anyone have a copy of SexLab Framework 1.65. In the mod post only the last (1.66) version is available (unless I'm blind... which could be...). I downgraded to 1.6.640 so I need the old version.

Edited by Dressblood
Posted
3 hours ago, longtimefan said:

I'm lost. I'm trying to start a new game and it ctd's every time the cart scene starts. I've been going and updating everything as soon as I can. Any help would be appreciated. Here's the trainwreck log

2023-12-22-16-19-50.log.txt 76.07 kB · 2 downloads

the key may be to not rush. 

 

get USSEP and ASLAL - that way you're not fighting the cart scene, and can start in a quiet cell, which is also a lot easier on the system for all the MCM loads.

 

the comments elsewhere are something in UI Extensions may be struggling with AE 1130. I'm in a similar situation, I was sorting out a missing texture this morning, and then as I loaded more script heavy mods I got too ambitious and am now having to go back and test which one is causing a problem.

Posted (edited)
3 hours ago, robert_d_negro said:

the last update broke my game and i decided to start from scratch... but before i go into installing all the basic stuff i want to make sure that todd cant do this again to me... i need to stop steam from updating the game... how do i do that ? couldnt find a setting on it yet

expect 1130 to be replaced in the newyear, a-la .629 v .640 - *probably* compatible, but always possible it isn't

Edited by VeraDra
yeet
Posted (edited)
3 hours ago, Dressblood said:

On Steam, Right Click to Skyrim -> Properties... -> Updates Tab -> In Automatic Updates change it to "Only update this game when I launch it"

Now as long as you don't launch it through Steam it shouldn't update itself.

 

 

Also, does anyone have a copy of SexLab Framework 1.65. In the mod post only the last (1.66) version is available (unless I'm blind... which could be...). I downgraded to 1.6.640 so I need the old version.

 

Get any version from the source

 

Click the tag with the version number you wants, and find sexlab framework in the form of "the source code.zip".

 

Spoiler

5931ay.jpg

 

Edited by safado
Posted
18 hours ago, JimUpdating said:

the key may be to not rush. 

 

get USSEP and ASLAL - that way you're not fighting the cart scene, and can start in a quiet cell, which is also a lot easier on the system for all the MCM loads.

 

the comments elsewhere are something in UI Extensions may be struggling with AE 1130. I'm in a similar situation, I was sorting out a missing texture this morning, and then as I loaded more script heavy mods I got too ambitious and am now having to go back and test which one is causing a problem.

I appreciate the reply. I know I need to be more patient, I've just not been able to play since the update (Steam auto-updating on me and it's too late to try to downgrade), so I'm just anxious to start. I already have USSEP but I also have some lovers lab mods that get affected by ASLAL (Toys, DD, CC shop, and some others). So I'd have to reinstall those and hope they're not broken. Any other advice while I try that out? I miss my favorite game. 

Posted
1 hour ago, longtimefan said:

I appreciate the reply. I know I need to be more patient, I've just not been able to play since the update (Steam auto-updating on me and it's too late to try to downgrade), so I'm just anxious to start. I already have USSEP but I also have some lovers lab mods that get affected by ASLAL (Toys, DD, CC shop, and some others). So I'd have to reinstall those and hope they're not broken. Any other advice while I try that out? I miss my favorite game. 

Trainwreck is useful for spotting if there is a version of a .dll that is out of sync, provided there is a number. The one that caught me was I'd not updated SexLab itself, and the SexLabUtil.dll doesn't report a version in Trainwreck.

I've removed some of the more quality of life mods - display enemy level is something I might add back in later.

For bodies, HIMBO+TNG and SAM Lite. I have a preference for SAM due to the quality of clothing in general, particularly SavrenX.

OpenAnimationReplacer rather than DynamicAnimationReplacer.

 

What I'm now testing is whether some mods which don't have AddressLibrary etc dependencies are SKSE version agnostic, on the theory that if they've done through the last 2 years, they may be stable while we're on Skryrim 1.6.????. So next up will be :

Sexy Adventures and BM Licenses, which might avoid the need for SimplyKnock.

HentaiPregnancy 

Pamatronics collection for prison and furniture (which has left me wishing for a Delzaron/Pamatronics collab)

NakedDungeons (for risk on me) and Yamete Kudasai (for hunter mode) 

 

Posted
3 hours ago, JimUpdating said:

Trainwreck is useful for spotting if there is a version of a .dll that is out of sync, provided there is a number. The one that caught me was I'd not updated SexLab itself, and the SexLabUtil.dll doesn't report a version in Trainwreck.

I've removed some of the more quality of life mods - display enemy level is something I might add back in later.

For bodies, HIMBO+TNG and SAM Lite. I have a preference for SAM due to the quality of clothing in general, particularly SavrenX.

OpenAnimationReplacer rather than DynamicAnimationReplacer.

 

What I'm now testing is whether some mods which don't have AddressLibrary etc dependencies are SKSE version agnostic, on the theory that if they've done through the last 2 years, they may be stable while we're on Skryrim 1.6.????. So next up will be :

Sexy Adventures and BM Licenses, which might avoid the need for SimplyKnock.

HentaiPregnancy 

Pamatronics collection for prison and furniture (which has left me wishing for a Delzaron/Pamatronics collab)

NakedDungeons (for risk on me) and Yamete Kudasai (for hunter mode) 

 

Sexy Adventures doesn't have Simply Knock as a requirement at all ;)

Posted
21 hours ago, JimUpdating said:

Trainwreck is useful for spotting if there is a version of a .dll that is out of sync, provided there is a number. The one that caught me was I'd not updated SexLab itself, and the SexLabUtil.dll doesn't report a version in Trainwreck.

I've removed some of the more quality of life mods - display enemy level is something I might add back in later.

For bodies, HIMBO+TNG and SAM Lite. I have a preference for SAM due to the quality of clothing in general, particularly SavrenX.

OpenAnimationReplacer rather than DynamicAnimationReplacer.

 

What I'm now testing is whether some mods which don't have AddressLibrary etc dependencies are SKSE version agnostic, on the theory that if they've done through the last 2 years, they may be stable while we're on Skryrim 1.6.????. So next up will be :

Sexy Adventures and BM Licenses, which might avoid the need for SimplyKnock.

HentaiPregnancy 

Pamatronics collection for prison and furniture (which has left me wishing for a Delzaron/Pamatronics collab)

NakedDungeons (for risk on me) and Yamete Kudasai (for hunter mode) 

 

Trainwreck has been very useful. Also, what finally got my game somewhat working, was editing the SSE Engine fixes toml file as instructed by a user in the sse engine fixes forum. I tried starting ASLAL and it was working fine until I talk to the mara statue, then it ctd's. According to the author of ASLAL "The problem actually comes from certain OTHER mods that have done dialogue options that cause some problems with "talking activator" objects. Mara is one such object. The fact that you're getting this problem here is merely a coincidence and you'd have run into it again elsehwere, like during the Molag Bal quest. So Mara has done you a favor in her infinite wisdom."  so I have no idea which of my mods are creating this affect. I think I just have to keep waiting for more mods to patch or update maybe. This was the last trainwreck log I got since installing ASLAL 

2023-12-23-23-43-57.log.txt

Posted
21 minutes ago, longtimefan said:

Trainwreck has been very useful. Also, what finally got my game somewhat working, was editing the SSE Engine fixes toml file as instructed by a user in the sse engine fixes forum. I tried starting ASLAL and it was working fine until I talk to the mara statue, then it ctd's. According to the author of ASLAL "The problem actually comes from certain OTHER mods that have done dialogue options that cause some problems with "talking activator" objects. Mara is one such object. The fact that you're getting this problem here is merely a coincidence and you'd have run into it again elsehwere, like during the Molag Bal quest. So Mara has done you a favor in her infinite wisdom."  so I have no idea which of my mods are creating this affect. I think I just have to keep waiting for more mods to patch or update maybe. This was the last trainwreck log I got since installing ASLAL 

2023-12-23-23-43-57.log.txt 198.75 kB · 1 download

 

po3_PapyrusExtender.dll          v5.6.1.1

Skyrim AE, you need https://www.nexusmods.com/skyrimspecialedition/mods/22854?tab=files v5.6.2

Posted

If you want a foolproof way to prevent the Steam client from automatically updating Skyrim SE/AE, or ignoring your option to only update when starting it with the Steam launcher (which it does on occasion), do the following:

  1. Shut down Steam if it is running
  2. Open your Steam\steamapps\ folder in Explorer
  3. Find appmanifest_489830.acf and move it somewhere else (like your Documents folder or another place you can find it should you want to update later).
  4. Start Steam

Steam should fail to detect that Skyrim SE/AE is even installed now, so it won't try to update it.  Continue to use the SKSE launcher to start the game and you should never have to worry about an unplanned update from occurring ever again.

Posted

- Go to bed: likely working
- iEquip: likely not working

 

Need to remember for next time, since there will likely be a next time (perhaps as soon as after the holidays), to note which versions of these mods work with what version of the game. Like, saying "Go to bed" works but does that mean you have to download an update or will the one you already have work?

Ah, I see more tedious data entry in my future...

Posted

git this from crash log file need help:


SkyrimSE v1.6.1130
trainwreck v1.3.1
 
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF713AD1006 SkyrimSE.exe+0CD1006

PROBABLE CALL STACK:
[0] 0x7FF713AD1006 SkyrimSE.exe+0CD1006
mov rcx,[rbp+rax*8+60h]
[1] 0x7FF713714570 SkyrimSE.exe+0914570
test al,al
[2] 0x7FF713D9FABA SkyrimSE.exe+0F9FABA
mov rbx,rax
[3] 0x7FF713441F1B SkyrimSE.exe+0641F1B
mov rcx,[1AA973Dh]
[4] 0x7FF71343EEB3 SkyrimSE.exe+063EEB3
xor eax,eax
[5] 0x7FF71433348E SkyrimSE.exe+153348E
mov ebx,eax
[6] 0x7FF9878C7344 KERNEL32.DLL+0017344 BaseThreadInitThunk
mov ecx,eax
[7] 0x7FF987BA26B1 ntdll.dll+00526B1 RtlUserThreadStart

jmp short 0000000000000022h

Posted
8 hours ago, ARO57 said:

git this from crash log file need help:


SkyrimSE v1.6.1130
trainwreck v1.3.1
 
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF713AD1006 SkyrimSE.exe+0CD1006

PROBABLE CALL STACK:
[0] 0x7FF713AD1006 SkyrimSE.exe+0CD1006
mov rcx,[rbp+rax*8+60h]
[1] 0x7FF713714570 SkyrimSE.exe+0914570
test al,al
[2] 0x7FF713D9FABA SkyrimSE.exe+0F9FABA
mov rbx,rax
[3] 0x7FF713441F1B SkyrimSE.exe+0641F1B
mov rcx,[1AA973Dh]
[4] 0x7FF71343EEB3 SkyrimSE.exe+063EEB3
xor eax,eax
[5] 0x7FF71433348E SkyrimSE.exe+153348E
mov ebx,eax
[6] 0x7FF9878C7344 KERNEL32.DLL+0017344 BaseThreadInitThunk
mov ecx,eax
[7] 0x7FF987BA26B1 ntdll.dll+00526B1 RtlUserThreadStart

jmp short 0000000000000022h

 

something broke

 

for real, if you only post an excerpt of a log, then you clearly know the important part and thus, can fix it yourself.

Posted

Has anyone seen this error and found a fix.  Trying to get the Steam update to work and getting close, but this is holding me up from starting a new game. It results in a hdtSMP64.dll file error in trainwreck, but removing HDT SMP doesn't seem to help.

 

image.png.2513d751ccb30452ccff26c7196d4597.png

Posted
25 minutes ago, Merlin Wizzard said:

Has anyone seen this error and found a fix.  Trying to get the Steam update to work and getting close, but this is holding me up from starting a new game. It results in a hdtSMP64.dll file error in trainwreck, but removing HDT SMP doesn't seem to help.

 

image.png.2513d751ccb30452ccff26c7196d4597.png

through the power of RTFM, have you bothered using the correct version of SOS?

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