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SE Compatibility Tracking (Jul 30)


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Posted
On 2/19/2018 at 5:35 PM, tasairis said:

SKSE64 (2.0.19; SSE 1.5.97) [...] 2.0.19 broke some mods so if you have problems then check for updates

Firstly, "check for updates" is ambiguous since it could be interpreted to mean "check for SKSE64 updates" (that's how I took it for the first hour after I read it, shaking my head wondering why you thought SKSE64 might be updated before a new game version was released.) Would you consider "check for updated mods?"

 

Would you also consider adding the option "...or revert to SKSE64 2.0.17" and "install the SKSE64 Address Library " in addition to "check for SKSE-dependent mod updates" since there are (apparently) some mods that updated to '17 as soon as 1.5.97 dropped and haven't updated since, crashing the game with SKSE64 2.0.19? I haven't found any mod updated for 2.0.19 that doesn't also work with 2.0.17, but (as you said) a few mods updated to '17 that fail with '19. I also haven't seen any valid reason why 2.0.19 is superior to '17, especially since so many mods are using the new SKSE64 Address Library now.

Posted

Edited:

 

Posted
2 minutes ago, tasairis said:

Hey, Inte also uploaded SE versions of SUM, POP, and DDE

 

They're in the download sections

Posted
3 hours ago, Vyxenne said:

Firstly, "check for updates" is ambiguous since it could be interpreted to mean "check for SKSE64 updates" (that's how I took it for the first hour after I read it, shaking my head wondering why you thought SKSE64 might be updated before a new game version was released.) Would you consider "check for updated mods?"

 

Would you also consider adding the option "...or revert to SKSE64 2.0.17" and "install the SKSE64 Address Library " in addition to "check for SKSE-dependent mod updates" since there are (apparently) some mods that updated to '17 as soon as 1.5.97 dropped and haven't updated since, crashing the game with SKSE64 2.0.19? I haven't found any mod updated for 2.0.19 that doesn't also work with 2.0.17, but (as you said) a few mods updated to '17 that fail with '19. I also haven't seen any valid reason why 2.0.19 is superior to '17, especially since so many mods are using the new SKSE64 Address Library now.

 

How about now?

  

On 2/19/2018 at 3:35 PM, tasairis said:

SKSE64 (2.0.19; SSE 1.5.97) - many SKSE mods also need Address Library; if 2.0.19 broke any of your mods, check them for an update, or downgrade to 2.0.17

 

Posted
17 minutes ago, AnInsaneMoose said:

Hey, Inte also uploaded SE versions of SUM, POP, and DDE

 

They're in the download sections

 

Happened not long after I had gone through that list. I'll add them in...

 

edit 1: Actually I think they were there when I looked, but they're still marked as Special Edition Compatible: No.

 

edit 2: Done.

Posted
9 hours ago, 4nk8r said:

 

The textures *might* need conversion, but probably not.  They are UNP aligned, so nipple and crotch alignment (maybe others) is going to be a bit off if you're using a CBBE-based body.

How does that get done?

Posted

It looks like the mod files for Sexy Bandit Captives were taken down some time ago.  Should it be kept on the list of SE-compatible mods?

 

Posted
2 hours ago, Killey said:

It looks like the mod files for Sexy Bandit Captives were taken down some time ago.  Should it be kept on the list of SE-compatible mods?

 

Looks like the thread backing the download was deleted.

Posted
7 hours ago, Killey said:

It looks like the mod files for Sexy Bandit Captives were taken down some time ago.  Should it be kept on the list of SE-compatible mods?

 

It's coming back.  Still in the re-work phase.

Posted
On 2/7/2021 at 3:19 AM, Blackbird Wanderer said:

It's coming back.  Still in the re-work phase.

I am saving my next playthru for this! Hope you are well BW.

Posted

He might have jinxed it...

ScreenShot1179.jpg.fc0b4dcfa803a37808d34f64dbcae77e.jpg

Better make a backup of your Skyrim.exe. It might be nothing but you never know with Bethesda.

Posted
32 minutes ago, Aylis said:

He might have jinxed it...

ScreenShot1179.jpg.fc0b4dcfa803a37808d34f64dbcae77e.jpg

Better make a backup of your Skyrim.exe. It might be nothing but you never know with Bethesda.

 

No worries.

 

Quote

This is for a backend network change, the game itself isn't being updated. 

 

Or rather, it was updated . . . . in 2019. However anyone who didn't update at that time retained access to Mods and Creation Club for a while afterward.

 

Posted

A few updates/fixes for the next tracking:

 

- Wyrmstooth got a SSE Nexus Mods page: https://www.nexusmods.com/skyrimspecialedition/mods/45565

- Devious Lore latest version has been ported: https://www.loverslab.com/files/file/16231-devious-lore-se/

 

- Insane Cum Retexture has a fully converted version here: https://www.loverslab.com/files/file/8876-insane-cum-retexture-sse-lite-versionpainted/

- Add a note in "Minotaur Race" mod: to use "Bad Dog's Ungulates" instead

- "Cum Shot Brothel SE" is listed in "Convertable" section instead of "Converted"

- SexLab Aroused Rape has a conversion on this post: https://www.loverslab.com/topic/78214-tdf-sexlab-aroused-rape-and-aroused-sexy-idles-v32/?do=findComment&comment=3238953

 

 

 

Posted
On 4/27/2020 at 10:24 AM, zarantha said:

SLIF SE by itself works. The patches are a different story - none of the SLIF patches have officially been converted to SE. Some need nioverride edits so they recognize and use skee. But overall, SLIF is working for me mostly. MME should be automatically integrating using morphs (not nio) but is not for me. There was something on the MME thread, but I haven't checked lately.

 

3BA needs a morphs patch. See this post for the patch and how to use it.

https://www.loverslab.com/topic/133779-cbbe-3bbb-advanced/?do=findComment&comment=2820451

 

These are the SLIF patches I've updated for myself.  I think the SGO3 one also includes a fix for the skeleton / birthing gems. Don't recall anymore what the exact problem was, just that the camera references needed fixed. But it's been a while since I used SGO3 for myself.

 

SexLab Stories Devious:  slsddi_playerref.pex

SexLab Parasites:  slp_fcts_parasites.pex

Soulgem Oven 3:  dcc_sgo_QuestController.pex

SexLab Hormones:  slh_fctbodyshape.pex

 

Fill her up, DD(i) and DCL need no change to the SLIF patches

Egg Factory - Use the latest version and don't use the patch from SLIF. Egg Factory 3.5 now includes SLIF integration without a need for the patch.

There is no patch for Soul Gem Oven 4 (beta for SE). But, there are patches to integrate SGO4 with MME, so if MME gets working I suspect nothing further may be needed if you have both.

 

SGO4 patches for MME:

MME_SGO.pex 946 B · 247 downloads

MME_RND.pex 10.41 kB · 180 downloads

 

If you want something different, let me know the patch and mod names and I can check if it needs updated.

wanna know if the SGO 4 patch still works right now?

I tried to use it with MME, but SLIF seems to only include MME value but not SGO 4 BETA 7.

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