Jump to content

SE Compatibility Tracking (Jul 30)


Recommended Posts

Posted
2 hours ago, babylight41 said:

Hi can someone please post SSE Engine Fixes old part one as the updated one is broken and is causing CTDs after a few minutes I would be very thankful.

 

37 minutes ago, Tron91 said:

I updated to the newer SSE Engine Fixes and yet to have a CTD, think my session is more than 12 hours now.

From what I gathered, and followed myself for the most part Have you correctly installed part 2 (manually) ? Have you verified that AnimationLoadSignedCrash was set to false in SSE Engine Fixes (if you're using Animation Limit Crash Fix SSE)? Have you tried disabling/removing SSE Fixes if you used it? Have you tried reinstalling Address Plugin Library? Have you reinstalled c++ (even if you had already installed it)?(relaunch your PC after this one)

I don't think to have seen other solutions.

Posted
3 hours ago, ExodusTransonicMercury said:

 

From what I gathered, and followed myself for the most part Have you correctly installed part 2 (manually) ? Have you verified that AnimationLoadSignedCrash was set to false in SSE Engine Fixes (if you're using Animation Limit Crash Fix SSE)? Have you tried disabling/removing SSE Fixes if you used it? Have you tried reinstalling Address Plugin Library? Have you reinstalled c++ (even if you had already installed it)?(relaunch your PC after this one)

I don't think to have seen other solutions.

yes I have still CTDs after a few minutes many people who have had a problem and where able to go back to the one before version 5.6 have had their problem solved by doing that the problem is that they don't have the older versions on their nexus page and I can't find them.

Posted
9 hours ago, babylight41 said:

yes I have still CTDs after a few minutes many people who have had a problem and where able to go back to the one before version 5.6 have had their problem solved by doing that the problem is that they don't have the older versions on their nexus page and I can't find them.

I still use version 4.13 for 1.5.97.  It works well and I never had the need to upgrade.  If you want it let me know.

Posted
12 hours ago, babylight41 said:

yes I have still CTDs after a few minutes many people who have had a problem and where able to go back to the one before version 5.6 have had their problem solved by doing that the problem is that they don't have the older versions on their nexus page and I can't find them.

I am not having problem after upgrade and did the fixes listed. I have the older version pm me if you want it but more than likely you have misspelled something or have a comma or space inserted.

Posted
18 hours ago, ExodusTransonicMercury said:

 

From what I gathered, and followed myself for the most part Have you correctly installed part 2 (manually) ? Have you verified that AnimationLoadSignedCrash was set to false in SSE Engine Fixes (if you're using Animation Limit Crash Fix SSE)? Have you tried disabling/removing SSE Fixes if you used it? Have you tried reinstalling Address Plugin Library? Have you reinstalled c++ (even if you had already installed it)?(relaunch your PC after this one)

I don't think to have seen other solutions.

There is no other way other than manual install to install the second part of SSE Engine Fixes. I don't have Animation Limit Crash Fix SSE. But I do have version 2 of SKSE Address Library installed. And am not getting why do you need C++?

Posted
39 minutes ago, Tron91 said:

There is no other way other than manual install to install the second part of SSE Engine Fixes.

In fact there is (via Vortex, see second sticky note on the Nexus)(I'm nitpicking here, sorry), but I mentioned it because this is repeated it a few times here and there on the mod's page, and mod manager installation (ineffective) seemingly occurs frequently from what I've read.

 

44 minutes ago, Tron91 said:

And am not getting why do you need C++?

It is a requirement of the mod.

 

The second sticky note appears to be still valid given its author currently redirects users to it, and list a fresh install of C++ (and subsequent reboot) among other steps.

https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts

Posted
10 minutes ago, ExodusTransonicMercury said:

In fact there is (via Vortex, see second sticky note on the Nexus)(I'm nitpicking here, sorry), but I mentioned it because this is repeated it a few times here and there on the mod's page, and mod manager installation (ineffective) seemingly occurs frequently from what I've read.

 

It is a requirement of the mod.

 

The second sticky note appears to be still valid given its author currently redirects users to it, and list a fresh install of C++ (and subsequent reboot) among other steps.

https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts

I don't use Vortex. NMM Community Edition and manual install wherever needed for me.

 

Oh, the VC++ runtime, you will need those for almost all new apps developed based on those. (If you just say C++ many people will only think, about the language, IDE and compilers.)

Posted
2 minutes ago, Tron91 said:

Oh, the VC++ runtime, you will need those for almost all new apps developed based on those. (If you just say C++ many people will only think, about the language, IDE and compilers.)

Yes, I was unsure whether or not C++ could be a correct metonymy for the whole thing, my bad and thanks for the clarification!

Posted
2 hours ago, sanya56714 said:

After delete mods SexLab Dangerous Nights 2 SE v2.4

 

Removing scripted mods aren't really supported.  Removing a mod from your game doesn't remove it all from your save game files.  Clean your save file to remove it's remnants or start a new game.  Also probably a good idea to take this topic to the mod's own support forum.

Posted
11 hours ago, Haloeye said:

Unfortunately it looks like SL Deadly Drain no longer works. I get a CTD just trying to launch from Vortex with it.

 

Works fine with Vortex.  You've done something else to your game.

Posted
7 hours ago, 4nk8r said:

 

Удаление модов со сценариями на самом деле не поддерживается. Удаление мода из игры не приводит к его удалению из файлов сохранения игры. Очистите файл сохранения, чтобы удалить его остатки, или начать новую игру. Также, вероятно, неплохо перенести эту тему на собственный форум поддержки мода.

started a new game

Posted
40 minutes ago, Loller99 said:

Dangerous nights crashes when events occur, if anyone is wondering

 

It works OK for me. Even when used alongside SOT Sleeping Encounters - no problems even if both trigger at the same time.

 

However, I've had a similar crash with the sleep event from SL Adventures earlier (before I used Dangerous Nights).

Posted
26 minutes ago, Warlock3000 said:

 

It works OK for me. Even when used alongside SOT Sleeping Encounters - no problems even if both trigger at the same time.

 

However, I've had a similar crash with the sleep event from SL Adventures earlier (before I used Dangerous Nights).

 

Mmh, i'm using that one as well. Maybe that's the culprit....Gonna check it now

Posted
13 hours ago, Warlock3000 said:

 

It works OK for me. Even when used alongside SOT Sleeping Encounters - no problems even if both trigger at the same time.

 

However, I've had a similar crash with the sleep event from SL Adventures earlier (before I used Dangerous Nights).

Works ok for me too, although scenes seem to sometimes not start. Might have something to do with SL Privacy I think.

Posted
17 hours ago, Loller99 said:

Dangerous nights crashes when events occur, if anyone is wondering

Why are you using compatibility tracking for a troubleshooting problem when there is a section for troubleshooting????????????????

Posted
3 hours ago, BigOnes69 said:

Why are you using compatibility tracking for a troubleshooting problem when there is a section for troubleshooting????????????????

 

Because i was convinced it had to do with the conversion from LE to SE.

Posted
5 hours ago, Loller99 said:

 

Because i was convinced it had to do with the conversion from LE to SE.

It will do more good to comment on the mod support thread. That way the author/converter will see it so they can try to fix it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...