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SE Compatibility Tracking (Jul 30)


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Posted
On 3/5/2019 at 11:42 PM, McLude said:

Someone way back asked about Slave Trainer. I finally got around to trying it, converted with SSE Assets Optimizer and it seems to work fine.

edit; spoke too soon. Sometimes when training slaves I would either fall through the map or be teleported to oblivion (no idea where). Also I found the wheel menu frustrating and ended up uninstalling.

Does the falling/teleporting happen when SexLab is trying to set up a scene? Sometimes that's an issue, but it should only be for a few seconds until the actors teleport to where they should be.

 

And yes, I agree: wheel menus are annoying to use.

Posted

I tried installing the SexLab Disparity mod and the MCM menu shwoed fine.

The problem is that it dosn't seem to find the NiOverride file and scripts. 

i don't know if that's something on my end or is something that needs to be converted, because all my other mods that deal with nodes work fine.

Posted
35 minutes ago, vocal said:

I tried installing the SexLab Disparity mod and the MCM menu shwoed fine.

The problem is that it dosn't seem to find the NiOverride file and scripts. 

i don't know if that's something on my end or is something that needs to be converted, because all my other mods that deal with nodes work fine.

Not your fault: there are a few scripts in there that check for particular plugins and may need to be edited. Like the NiOverride check in _fwb_modifiers.

Bool Function CheckNio()
    Return SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION || SKSE.GetPluginVersion("skee64") >= 1
EndFunction

Some other files look for particular mods that may have had their ESP filenames changed.

Posted

The Umbra content looks like it might be interesting. Not sure I want to start down that path, tho.

 

I made something that I like. It's for you. Yes, you.

 



 

 

SenaButterfly.jpg.01d689a9fc8fa5737c1612d9d5384f69.jpg

 

It's a little blue butterfly called Sena. Make it at the smithing forge.

 

Sena Butterfly v1.7z

Posted
8 hours ago, tasairis said:

Does the falling/teleporting happen when SexLab is trying to set up a scene? Sometimes that's an issue, but it should only be for a few seconds until the actors teleport to where they should be.

 

And yes, I agree: wheel menus are annoying to use.

Yeah, sometimes it worked fine and sometimes it would teleport me to whiterun and sometimes to a dark empty space and once to the middle of an ocean. Probably work with some fiddling but I decided the mod wasn't what I was looking for.

Posted

Finally on the back and between the butt crack...Fudou Myouou Katana and Tachi ?

 

ibiriticpc00w1gzg.jpgjji9ecuc5l4uu97zg.jpgeh0k7g28u9r51zpzg.jpg

Posted

I installed FMEA as is.   Estrus attacks and knockout gas attacks from lockpicking most certainly work. 

 

A note on using Estrus Chaurus - you MUST install the latest version of XMPSS if you want to be able to enable the pregnancy function for EC+  Other than that it works fine as long as you have the prerequisite of Estrus installed. 

 

Farass - does the Apropos Bool fix apply to Apropos2 as well? 

Posted
52 minutes ago, jyotai said:

Ah crap... they're going to break SKSE and ALL our mods again just so they can tell us to buy random junk?

yep.

Posted
6 hours ago, jyotai said:

Ah crap... they're going to break SKSE and ALL our mods again just so they can tell us to buy random junk?

Just don't update until everything's fixed (or at all, I'm still on SKSE 2.0.10 and there I will stay until racemenu gets face overlays).

Posted

Totally didn't realize this was a thing until I tried opening up the game and got the message from SKSE. I now have auto-updates disabled for the future, though I'm SOL this time around. Anyone know how long it typically takes SKSE to update? 

Posted
2 hours ago, SafyreStorme said:

Totally didn't realize this was a thing until I tried opening up the game and got the message from SKSE. I now have auto-updates disabled for the future, though I'm SOL this time around. Anyone know how long it typically takes SKSE to update? 

Expect at least a week. Sometimes sooner, sometimes later. There are tutorials on how to roll your skyrim.exe back.

Posted

 

15 minutes ago, pburnt said:

Expect at least a week. Sometimes sooner, sometimes later. There are tutorials on how to roll your skyrim.exe back.

Pretty sure it's already updated.

Posted

hey guys, does anyone have a backup from the CreationKit.exe before the Update (13.03.2019), and if yes, would it be possible to send me the .exe? Because I'm working on a mod and don't want to upgrade Skyrim and the skse right now. Thanks in advance.

Posted
1 hour ago, TheA2017 said:

hey guys, does anyone have a backup from the CreationKit.exe before the Update (13.03.2019), and if yes, would it be possible to send me the .exe? Because I'm working on a mod and don't want to upgrade Skyrim and the skse right now. Thanks in advance.

 

this update
what does it repair?
Is it necessary to update?

 

CreationKit.exe

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