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SE Compatibility Tracking (Jul 30)


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Posted
On 2/21/2019 at 12:12 PM, Kokan said:

Body preset - Dangerous Oppai    https://www.nexusmods.com/skyrim/mods/91453

 

Succulent Skin - UNP Skin Texture  https://www.nexusmods.com/skyrim/mods/92062

 

Succulent Skin has 8K body textures, these are my downgraded to 4K http://www.mediafire.com/file/vk8pu7ffjlp5gg4/femalebody_1.rar/file

 

All HDT   http://www.mediafire.com/file/ptzhjea1m1aj7vq/HDT+SMP.rar

 

UNP Remastered Alpha 1.2  a long time ago and installed, as far as I can see does not matter, so I left it.   http://www.mediafire.com/file/pzv3vjofk0s34vb/UNP+Remastered+Alpha+1.7z

 

Unified unp special  is from bodyslide Skyrim oldrim  http://www.mediafire.com/file/7yakdyw24awfuyv/Body+slider+file.rar

 

 

 

 

 

 

 

 

                                                        

How did you get your racemenu sliders to work for UNP?

Posted
2 hours ago, Yoxgg04 said:

How did you get your racemenu sliders to work for UNP?

Nothing special...I copy all this files from oldrim bodyslider to SE...end work.

 

Posted

Do anyone know what mod that will allow all female NPC's clothes to fit the custom body i installed in body slide.my character is ok but the female npc's are skinny but when u kill them or take off thier clothes they body POP'S up to my custom body.I Use UNP-UUNP

 

 

 

Thx to any that help

Posted
31 minutes ago, drhuge said:

Do anyone know what mod that will allow all female NPC's clothes to fit the custom body i installed in body slide.my character is ok but the female npc's are skinny but when u kill them or take off thier clothes they body POP'S up to my custom body.I Use UNP-UUNP

 

 

 

Thx to any that help

sounds like the outfits they are wearing aren't compatible with your body mod.

Try this: https://www.nexusmods.com/skyrim/mods/85411

 

And if you want the .tri files to work in game: https://www.reddit.com/r/skyrimmods/comments/ac8bme/guide_how_to_make_uunp_and_uunp_ingame_morphs/

Posted
9 hours ago, jinneah said:

Hi, has anyone by any chance ported Porcelain Pale Vampire Skin? I was trying to port the VTF version (it applies pale skin only to vampires) myself a few days ago, yet it didn't work properly. Would appreciate any help.

Check the posts:

Quote

For anybody wondering, this DOES work on Skyrim Special Edition. It's even compatible with Imperious Races. To fix the bug where all of the faces get messed up, delete the folder titled, "meshes," in the Porcelain Skin folder. The mod will still work perfectly fine, only all of the actors' faces will be back to normal.

Otherwise helping you depends on knowing what "didn't work properly" means.

Posted
15 hours ago, tasairis said:

Check the posts:

Otherwise helping you depends on knowing what "didn't work properly" means.

Yeah I did check the posts and so on back then. Said solutions still didn't work properly; but I managed to fix it in SSEedit yesterday.

If anyone's interested, I can post the fixed file here. (I hope the author won't sue me).

Posted
On 2/23/2019 at 4:42 AM, Kokan said:

XP32 Maximum Skeleton Special Extended

XPMSSE

UUNP SMP Collision Bodyslide

COSHD LE SMP full SOS+anus

UUNP Special SMP Pack SSE bodyslide

UUNPVaginaN Full SMP Bodyslide XPMSSE4.51+anus v2

Succulent Skin - UNP Skin Texture

CBPC - CBP Physics with Collisions

Schlongs of Skyrim SE

hdtSSEPhysics 1 5 62

hdtSSEHH 1 5 62

hdtSSEFramework 1 5 62

 

Working belly bulging

 

https://www.pornhub.com/view_video.php?viewkey=ph5c71177ddf874

 

 

 

 

 

 

 

 

 

 

 

 

This list confuses me (because I generally suck at modding) for a few things. I'm building completely new gaming rig when my tax returns kicked in so I'd like to get it clarified in my head ahead of time.

-You have both XPe32 and XPMSSE installed? Aren;t they both skeletons? (And possible the same thing?)

-Googling "UUNP SMP Collision Bodyslide" brought up a bunch of clothing mods so I'm not really sure what that is. 

-Googling "UUNP Special SMP Pack SSE bodyslide" brought up a Lovers Lab thread about HDT SMP for SSE, so not sure what that is either. 

Thanks in advance. 

Posted
On 2/23/2019 at 11:25 AM, Kokan said:

Nothing special...I copy all this files from oldrim bodyslider to SE...end work.

 

Thank you i will test that.

Posted
4 hours ago, Orzammar said:

This list confuses me (because I generally suck at modding) for a few things. I'm building completely new gaming rig when my tax returns kicked in so I'd like to get it clarified in my head ahead of time.

-You have both XPe32 and XPMSSE installed? Aren;t they both skeletons? (And possible the same thing?)

-Googling "UUNP SMP Collision Bodyslide" brought up a bunch of clothing mods so I'm not really sure what that is. 

-Googling "UUNP Special SMP Pack SSE bodyslide" brought up a Lovers Lab thread about HDT SMP for SSE, so not sure what that is either. 

Thanks in advance. 

XPe32 and XPMSSE I do not know exactly whether they are one and the same ting, this and everything else I installed seeking the right combination to work.

Tonight I will upload bot file to mediafire.

Posted
6 hours ago, Kokan said:

XPe32 and XPMSSE I do not know exactly whether they are one and the same ting, this and everything else I installed seeking the right combination to work.

Tonight I will upload bot file to mediafire.

XP32 and XPMSSE are different, but XP32 Maximum Skeleton Special Extended = XPMSSE.

Posted

Lot of good stuff being discovered around temporary references and how it relates to crashes with large load orders.

The new version of xedit on github can identify plugins which don't contain ONAM records.

These are what are used in masters to load temporary references when you enter a cell  (and why they don't load at start of game, unlike those in esp's).

However these records aren't created if you use wyre bash to espify/esmify a plugin.  For example if you're converting an oldrim master to skyrim, if you follow the usual espify in wyre bash, resave in CK, esmify in wyre bash, that ESM will not contain an ONAM record.

Which will mean that the temporary references will not load if the cell they are in is updated by a later mod.

From my plugin list here, Devious Devices - Integration.esm has no ONAM records, but contains a temporary references at 00013810.

In Winterhold college Arcanauem.  Yep, the forbidden bookshelf and its key.

So if you're wondering why you don't see it in your game, resave devious devices - integration.esm in the latest version of xedit and that should fix it.  Might need to do a cell refresh.

Posted

Well, I will crosspost here, as I hope people more experienced than me could see the issue

The mod is https://www.loverslab.com/topic/69027-the-selachii-shark-race/page/87/
Work on official port is not started due to some other mod shenenigans, but I am determined to get it to work, as there is no date and it does not seem to be soon.

Tried to follow author's advice to convert like a standard mod, so

SoS SE and Race Compat SE up to date, Lykaios and Serval Khajit work, so it's not a generic custom race issue
-Meshes Optimized

-Nifscan reports no issues
-Resaved with CK for form 44, no errors in logs, characters show up well in the viewer
-Exported Facegendata for all custom race actors

Whenever I pick the race in racemenu the game sometimes shows up the char for a split second, all meshes and textures fine, but then always, without fail, CTD

 

Posted
 

SoS SE and Race Compat SE up to date, Lykaios and Serval Khajit work, so it's not a generic custom race issue
-Meshes Optimized

-Nifscan reports no issues
-Resaved with CK for form 44, no errors in logs, characters show up well in the viewer
-Exported Facegendata for all custom race actors

When you used Nif Optimizer, did you use the headparts option? Did NifScan report any problems with the original meshes? Did you check textures?

Posted
21 hours ago, tasairis said:

When you used Nif Optimizer, did you use the headparts option? Did NifScan report any problems with the original meshes? Did you check textures?

Okay, well, played a bit and got the results we need
as for ours https://www.loverslab.com/files/file/3368-the-selachii-shark-race/

seems it was the optimizing that was the issue, without optimizing there were issues with the custom schlong

so after resaving the ESP, optimizing only the schlong meshes folder and regenerating facegen all works and no crashes or missing meshes so far

also got https://www.loverslab.com/files/file/7827-argonian-to-anthro-dragon-tf-pack/ working nicely by optimizing the meshes and replacing the HKX files with the ones from original Animated Dragon Wings SE

If some more proof is needed, I can provide it

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