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SE Compatibility Tracking (Jul 30)


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Posted
On 2/7/2019 at 11:16 AM, Pfiffy said:

The only thing I have found so far was that Display model has some issues. SGO 3 worked fine for me for a year now. except for my actual play-throu... there are some gems and milkbottles that reappear on reentering the cell and the bellyscaling.   

Been using Display Model, seems to work perfectly okay for me.

Posted
49 minutes ago, Tron91 said:

Been using Display Model, seems to work perfectly okay for me.

I had the problem that some of the Models move back to their original home location from time to time. I use My home is your home as workaround to prevent this. It is a minor issue, but it is an issue.  

Posted
5 hours ago, General Neondaze said:

Not sure if this has been mentioned before.

 

I have noticed that Bandolier - Bags and Pouches for NPCs (https://www.nexusmods.com/skyrimspecialedition/mods/19093) clashes with Schlongs of Skyrim. Any naked character wearing Bandolier items around the waist will have a massive hole where the schlong should be.

Never used that mod. Is it using the same slot as the schlong or can you mark it as revealing?

Posted
17 hours ago, McLude said:

Yeah, read the whole post. Although

My "some don't" was aimed at the first sentence: mods being compatible when they say Yes. Some don't say that and they are compatible/have SSE versions available.

Posted
4 hours ago, pburnt said:

Never used that mod. Is it using the same slot as the schlong or can you mark it as revealing?

Checking with xEdit a number of the bandolier items are using slot 52, and must, therefore, be overwriting, I keep my Loverslab mods way to the bottom though so no idea why the overwrite.

 

I wasn't sure what I was looking for marking it as revealing?

Posted
1 hour ago, General Neondaze said:

Checking with xEdit a number of the bandolier items are using slot 52, and must, therefore, be overwriting, I keep my Loverslab mods way to the bottom though so no idea why the overwrite.

 

I wasn't sure what I was looking for marking it as revealing?

Someone in SoS thread might be able to help more. I don't want to give bad advice.

Posted
8 hours ago, General Neondaze said:

Checking with xEdit a number of the bandolier items are using slot 52, and must, therefore, be overwriting, I keep my Loverslab mods way to the bottom though so no idea why the overwrite.

 

I wasn't sure what I was looking for marking it as revealing?

It’s not an issue of overwriting in a mod sense. 

 

As far as the game is a concerned the schlong is just another equippable item so putting on another slot 52 item removes it the same way that putting on one pair of gloves removes another. If the schlong was in your inventory you could re equip it and it would remove the bandolier. 

 

This is a fairly long standing and well known compatability issue, I would be surprised if someone hadn’t made a patch (that changes the bodyslot of the bandoliers) somewhere. 

 

EDIT: And a touch of googling turned it up here . 

Posted

Not sure if anyone reported it yet but Dragonborn in Distress seems to be working. I played with it for about 10 hours of gameplay with no issues noted. If that changes I'll let everyone know.

Posted
8 hours ago, SpyVsPie said:

This is a fairly long standing and well known compatability issue, I would be surprised if someone hadn’t made a patch (that changes the bodyslot of the bandoliers) somewhere. 

 

EDIT: And a touch of googling turned it up here . 

Thank you for the link. ?

Posted
9 hours ago, Plaguetard said:

Not sure if anyone reported it yet but Dragonborn in Distress seems to be working. I played with it for about 10 hours of gameplay with no issues noted. If that changes I'll let everyone know.

That is quite the mod. Did you do any conversion or just using it as-is?

Posted
1 hour ago, McLude said:

That is quite the mod. Did you do any conversion or just using it as-is?

Prior to attempting any conversion I just resaved it in creation kit and nif'd the textures. I haven't had any issues at this point. In fact it seems to trigger better due to better script run-time.

 

On that note, I tried Smack That Ass, and that mod will need more conversion than a simple port over. It's inconsistent in trigger, keeps running after the animation, won't give the comments, and overall is buggy. I haven't dug into it to find out why, but there are a lot of issues with it so it might not be able to be ported over at all.

Posted

Is there a mod that changes the way that NPCs interact with you based on how you're dressed/undressed? I remember a mod that was like that for LE but I can't remember what it was called. There's a mod on Nexus called Skyrim Reputation, I'm looking for something like that but for clothing.

Posted
47 minutes ago, Illuminati said:

Is there a mod that changes the way that NPCs interact with you based on how you're dressed/undressed? I remember a mod that was like that for LE but I can't remember what it was called. There's a mod on Nexus called Skyrim Reputation, I'm looking for something like that but for clothing.

Like spontaneous rape? A couple non-con/slavery mods do that. Was it related to Devious Devices?

Posted
21 minutes ago, tasairis said:

Like spontaneous rape? A couple non-con/slavery mods do that. Was it related to Devious Devices?

It wasn't associated with DD at all. It gave your clothing values based on how revealing or conservative it was. It was just a framework if I remember correctly. It would have required another mod that would have utilized the functions for it to be useful.

Posted
23 hours ago, tasairis said:

Like spontaneous rape? A couple non-con/slavery mods do that. Was it related to Devious Devices?

I found it: 

 I guess it's dead. That's sucks. It would be great to see this integrated into aroused then have some kind of Sexlab Skyrim Reputation mod along with it.

Posted

Was thinking about using SexLab Hormones (the Bimbo/TG/SexChange portion) in SE and I see it requires ConsoleUtils. Don't see it in the list, and obviously since it's a DLL it can't be self-ported. Does anyone know anything about ConsoleUtils and SSE? Was it renamed or folded into something else by chance?

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