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Requiem v4.0.2 for SSE (incl. AE) Conversion Guide for Mod Organizer


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Posted
4 hours ago, altug said:

Reqtficator counts esl files like esp's, so it gives me error limit of 255+ mods, any idea to solve this?

Disable mods that won't be processed by Reqtificator anyway before starting it (landscape changing mods - i.e. those not including NPCs, armors, weapons - are the best candidates) and run Reqtificator with "add all mods as masters" option disabled. Then enable all mods again.

Posted
13 hours ago, tarkan9801 said:

Hi i got this problem on reinstall req 3.3

ScreenShot1.png

 

Cathedral Optimizer strikes again...

 

Just restore all meshes from the original Requiem distribution and use Nif Optimizer to convert them. Or use the archive I posted on the previous page.

Posted
8 hours ago, phillout said:

 

Cathedral Optimizer strikes again...

 

Just restore all meshes from the original Requiem distribution and use Nif Optimizer to convert them. Or use the archive I posted on the previous page.

thx.. and one question got anyone created keywords for dragonborn mats in req 3.3.0??

Posted
3 hours ago, pornek01 said:

hey so uh there is problem with the bat reqitificator right now, says that Requiem.esp is not in load order even though it is.

there is no problem with the Bat Reqtificator, i tested it many times in many ways and it runs just fine, i am unable to re-create an error from when this was complained before

 

i assume you read the directions in the fomod installer aswell as Requiem's official site for howto set it up, aswell as loading Loadorder.txt and not Plugins.txt

Posted

I read all the directions but pulled the trigger and reinstalled anyway and the 3.3 install works fine. The New reqtificator functions. Make sure to choose loadorder.txt. 
 

I am having two issues. All guards and bandits have empty eyes. Also when I use a killmove the bandit head parts stay stuck in the air where the kill move occurred ( eyes sockets , some skin , jaw parts etc ). 
 

do I need to install the meshes linked previously ? 
 

Edit: the mesh download linked in this thread appears to have corrected the issue with the eyes and head parts. 

Posted
12 hours ago, Climbatiz said:

there is no problem with the Bat Reqtificator, i tested it many times in many ways and it runs just fine, i am unable to re-create an error from when this was complained before

 

i assume you read the directions in the fomod installer aswell as Requiem's official site for howto set it up, aswell as loading Loadorder.txt and not Plugins.txt

so how do you then run loadorder.txt, my requitificator is running loadorder.txt and it still cant find it

 

also ran it in Data folder, Overview says Skyrim.esm couldn't be located even if it is there and running as administrator doesn't work. 

Reqitifcator always worked before it got changed to .bat

 

also using Vortex

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Posted

Registered just to give some info on missing or unactivated plugins error in 3.3.0 reqtificator.

I ran process monitor as reqtificator was working, discovered that it looks for plugins.txt inside %localappdata%\Skyrim\, not \Skyrim Special Edition\. So basically it takes your oldrim plugin list and this is the source of various errors.

Fix I used (I use MO2 with ini and save files in profiles):

0. make a backup of your %localappdata%\Skyrim\ folder

1. go to  \Mod Organizer\Skyrim SE\profiles\myprofile, copy plugins.txt to %localappdata%\Skyrim\

2. open copied plugins.txt in notepad, remove head line, and remove lines with disabled plugins (without *)

3. replace * with empty string - so only plugin file names are in file.

4. add 5 main game esms in the beginning of file, before records fix esp

5. save, run reqtificator

This worked for me, esp file created but I didn't run the game yet (at work now, remotely connected to home pc).

Posted
2 hours ago, AndyScull said:

Registered just to give some info on missing or unactivated plugins error in 3.3.0 reqtificator.

I ran process monitor as reqtificator was working, discovered that it looks for plugins.txt inside %localappdata%\Skyrim\, not \Skyrim Special Edition\. So basically it takes your oldrim plugin list and this is the source of various errors.

Fix I used (I use MO2 with ini and save files in profiles):

0. make a backup of your %localappdata%\Skyrim\ folder

1. go to  \Mod Organizer\Skyrim SE\profiles\myprofile, copy plugins.txt to %localappdata%\Skyrim\

2. open copied plugins.txt in notepad, remove head line, and remove lines with disabled plugins (without *)

3. replace * with empty string - so only plugin file names are in file.

4. add 5 main game esms in the beginning of file, before records fix esp

5. save, run reqtificator

This worked for me, esp file created but I didn't run the game yet (at work now, remotely connected to home pc).

it seems like ALOT of people don't read the instructions provided in the FOMOD, like i wrote there, you are suppost to use your MO2 ini folder and load the skyrim.ini and loadorder.txt (not plugins.txt)

 

also, i repacked the 3.3.0 installer with the meshes provided before

Posted
19 hours ago, Climbatiz said:

it seems like ALOT of people don't read the instructions provided in the FOMOD, like i wrote there, you are suppost to use your MO2 ini folder and load the skyrim.ini and loadorder.txt (not plugins.txt)

 

also, i repacked the 3.3.0 installer with the meshes provided before

hey, just to clarify something because of an issue i was having. reqtificator will not prompt you to select your plugins/loadorder.txt if you have a plugins file in your %localappdata%\Skyrim\ directory. it will use it automatically and fail. delete or rename that plugins file and you will have the option to select the proper loadorder.txt file when you patch. i don't know if that's written anywhere.

Posted
3 hours ago, st0nedmonk said:

hey, just to clarify something because of an issue i was having. reqtificator will not prompt you to select your plugins/loadorder.txt if you have a plugins file in your %localappdata%\Skyrim\ directory. it will use it automatically and fail. delete or rename that plugins file and you will have the option to select the proper loadorder.txt file when you patch. i don't know if that's written anywhere.

thanks, that's probably the reason why so many people are failing with the Requiem installation, i will make a note of this in the installer and first page

Posted

I would really like to use Requiem, but my setup has more than 400 plugins, thanks to espfe. Is there anyway to get Skyproc to work beyond the 255 plugin limit? If not, are there any other options?

Posted

What are the ramifications of using something like Immersive weapons, Jaysus swords etc without a patch?

 

Is anyone willing to do additional patches? I'd be willing to donate for their time. Immersive armours, alternate start etc, plus the good ones currently supported by the Requiem Patch central.

Posted
On 10/16/2019 at 3:36 PM, Lethol said:

I would really like to use Requiem, but my setup has more than 400 plugins, thanks to espfe. Is there anyway to get Skyproc to work beyond the 255 plugin limit? If not, are there any other options?

I think I read somewhere that you can untick plugins that dosen't needed to be patched and re add them after it's finished. Like textures, meshes, dyndolod files, but I might be wrong. Also, isn't it possible to combine mods together?

 

Edit: Ohh yeah, I read it in this same page just a littlebit above.

Posted

Hey there,

 

Having some difficulties with the Reqtificator. So I did read and follow the instructions in the FOMOD (have renamed the Skyrim folder in the localappadate directory. All was good, except that I absentmindedly/accidentally chose the plugins.txt when prompted instead of loardorder.txt. So I expect the errors to happen there. Now though whenever I run the Reqtificator the prompt doesn't appear to select the right file and immediately attempts to build the patch and fails. I tried removing and uninstalling Requiem but it seems because of this one error it's screwed it. What settings can I look for here to fix?

 

Thanks

Posted
12 hours ago, Atardecer said:

Hey there,

 

Having some difficulties with the Reqtificator. So I did read and follow the instructions in the FOMOD (have renamed the Skyrim folder in the localappadate directory. All was good, except that I absentmindedly/accidentally chose the plugins.txt when prompted instead of loardorder.txt. So I expect the errors to happen there. Now though whenever I run the Reqtificator the prompt doesn't appear to select the right file and immediately attempts to build the patch and fails. I tried removing and uninstalling Requiem but it seems because of this one error it's screwed it. What settings can I look for here to fix?

 

Thanks

you need to erase your overwrite directory to reset the Reqtificator

Posted

I've run into a problem where I've done everything mentioned above on this page(22) including selecting the correct loadorder.txt but now its telling me that one of my inactive plugins is causing problems due to dependencies. 

image.png.de1c9813ac57aba9692a4b5c1a872d4c.png

Any ideas?

Posted

After much time turning mods on and off, I've concluded that Requiem causes CTD in specific locations, most notably for me, the Atronach Stone or Darkwater Crossing

Posted
11 hours ago, Faithful32 said:

After much time turning mods on and off, I've concluded that Requiem causes CTD in specific locations, most notably for me, the Atronach Stone or Darkwater Crossing

Opened CK, deleted DoomstoneVolcanicTundra/AntronachStone from locations or world, and now the area is safe from CTD, though this seems like just a temp fix, might need to be looked into further by someone who knows what they're doing with these tools

Posted
On 10/26/2019 at 5:54 AM, Climbatiz said:

you need to erase your overwrite directory to reset the Reqtificator

Thanks for that. Yep deleting the relevant SkyProc/Requiem stuff in Overwrite sorted it. One more question: the warning message from Requiem about missing SKSE DLL's in game. I expect CrashFixes and BugFixes warnings and all and can be ignored given its SSE but was wondering about the requiem.dll and if that is important or something I also need to copy over?

Posted
3 hours ago, Atardecer said:

Thanks for that. Yep deleting the relevant SkyProc/Requiem stuff in Overwrite sorted it. One more question: the warning message from Requiem about missing SKSE DLL's in game. I expect CrashFixes and BugFixes warnings and all and can be ignored given its SSE but was wondering about the requiem.dll and if that is important or something I also need to copy over?

On the second page of the post at the top it says that the requiem.dll isn't possible or necessary to convert. It can be ignored but not deleted. Also the missing notifications can be ignored as long as you have the sse version of the mod (SSE Fixes). Warnings can be disabled in requiem menu.

Posted

Hey, I keep getting this issue. I have followed everything to a tee, have literally no other mods than SkyUI, USSEP, and Requiem. 2103c56c97.png

 

And yes, I have activated everything in MO2

0f59acaa4d.png

 

Have tried everything and really dont know what to do, any help would be really appreciated!

  • 2 weeks later...
Posted

If anyone can help me understand why this happens, I would appreciate it.  Reqtificator can't find my game's language even though it's clearly there.

 

UPDATE: I ran the reqtificator directly from the .exe file rather than adding it to vortex like the instructions said, and that worked.  But now the patching progress seems to get stuck at 13%.  I'm letting it run for a while to see if it will ever get unstuck.

 

UPDATE 2: I ended up deleting the mods that were getting stuck in the patcher and it seems to have worked.

error.JPG

Skyrim.ini

Posted

I finally managed to install Requiem and start my game but for a reason that I cannot understand half my spells don't work anymore.  They don't do damage, they don't summon what they're supposed to.  They're only light effects.  Requiem is too much of a hassle, I'm uninstalling it.

Posted
On 11/8/2019 at 5:08 PM, TRoclodyte said:

If anyone can help me understand why this happens, I would appreciate it.  Reqtificator can't find my game's language even though it's clearly there.

 

UPDATE: I ran the reqtificator directly from the .exe file rather than adding it to vortex like the instructions said, and that worked.  But now the patching progress seems to get stuck at 13%.  I'm letting it run for a while to see if it will ever get unstuck.

 

UPDATE 2: I ended up deleting the mods that were getting stuck in the patcher and it seems to have worked.

error.JPG

Skyrim.ini 1.86 kB · 1 download

- I can only run the reqtificator from the jar file.

- Reqtificator stop if certain mods are loaded.

- I use my wrye bash and un-tick :

AZMoreHUDInventory.esl

Hearthfiremultikid,esp

HearthfireMultikidlastname

This after lots trial error allow me to end the process.

You can enable these mods after reqtificator run

If not these find the ones that stop you.

Hope that help.

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