supercaca Posted August 6, 2019 Posted August 6, 2019 I redownloaded the mod and installed the same way i installed the another package, the version i use it's the v3.1.1. I made the skyproc patch, and even run the finis tool. Loaded my game and crashes. So i started a new game, Everithyng its working as intended but for some odfly reason i get ctd near the Embershard mine, the mine betwen Helgen and riverwood. I only updated the package Requiem v3.1.1 and i installed the same way i installed before, so i dont know whats happening! because the previous package worked pretty well, not even one CTD in one playthrough.
nhsduyebe Posted August 7, 2019 Posted August 7, 2019 I have CTD in Morthal, and just don't have any plugins except requiem 3.1.1
Climbatiz Posted August 8, 2019 Author Posted August 8, 2019 13 hours ago, nhsduyebe said: I have CTD in Morthal, and just don't have any plugins except requiem 3.1.1 i repacked the 3.1.1 fomod again after running SSE Nif optimizer on meshes and textures & animation files with Cathedral, i also setup Requiem on my minimal modlist, will check around and see if i get any CTDs, otherwise can download the fomod again or do same process yourself with the necessary tools so yeah, i walked all around Morthal and didn't crash, seems Cathedral is just no good when it comes to converting the meshes, or it's just something else 2
Wheresthebeef11 Posted August 11, 2019 Posted August 11, 2019 Having a strange issue I just can pin. For some reason the hair/eyes/beard of all the guards in every hold just float at their feet. Every other NPC in the game looks normal, its just the NPCs using the open-face helmets that requiem provides. I've re-installed FNIS, XP32, SoS, requiem, etc and messed with the load order in a bunch of ways but I can't get it working. Everything else about the mod seems to be working just fine, though. EDIT: Got it fixes. Turned out the 3.1.1 FOMOD here had some facegen data that SSE didn't like. If someone else gets this problem I fixed it by downloading requiem 3.1.1 and copy/pasting the facegen data from that and into my SSE folder without messing with the NIF optimizer. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Requiem Records Fix.esp Ecotone Dual Sheath.esl 7 7 Schlongs of Skyrim - Core.esm 8 8 FISS.esp 9 9 Alpine Forest of Whiterun Valley.esp 10 a Campfire.esm 11 b FlowerGirls SE.esm 12 c Audio Overhaul Skyrim.esp 13 d iNeed.esp 14 e iNeed - Extended.esp 15 f Landscape Fixes For Grass Mods.esp 16 10 3DNPC.esp 17 11 EnhancedLightsandFX.esp 18 12 Cutting Room Floor.esp 19 13 SkyUI_SE.esp 20 14 Cloaks.esp 254 FE 0 Qw_3DNPC_USSEP Patch.esp 21 15 Cloaks - Dawnguard.esp 254 FE 1 Qw_CloaksOfSkyrim_CRF Patch.esp 22 16 No Edge Glow - Magic and Transformations.esp 23 17 3PCOFull.esp 24 18 VioLens SE.esp 25 19 Relationship Dialogue Overhaul.esp 26 1a PC Head Tracking - Patch.esp 27 1b PC Head Tracking - MCM.esp V30E_3DNPC_Patch.esp 28 1c TKDodge.esp 29 1d Cathedral Weathers.esp 254 FE 2 CathedralWaterFix.esp 30 1e Obsidian In Cathedral.esp 31 1f iHUD.esp 32 20 Schlongs of Skyrim.esp 33 21 SOS - Smurf Average Addon.esp 34 22 TCOSS.esp 35 23 GreatWarSkyrim.esp 36 24 TW3MO.esp 37 25 AI Overhaul.esp 38 26 Particle Patch for ENB SSE.esp 39 27 CastleGonduin.esp 40 28 OwnCivilWar.esp 41 29 TWFort.esp 42 2a Wintersun - Faiths of Skyrim.esp 43 2b Immersive Encounters.esp 44 2c HeljarchenFarm.esp 45 2d Immersive Patrols II.esp 46 2e SpellResearch.esp 47 2f SexLab-AmorousAdventures.esp 48 30 Billyro's Weapons.esp 49 31 Bijin_AIO 2018.esp 50 32 Knight Sword.esp 51 33 DiverseDragonsCollectionSE.esp 52 34 RaceMenu.esp 53 35 RaceMenuPlugin.esp 254 FE 3 Silent Horizons - Solar Cleaner - Cathedral.esp 54 36 KnightsCoif.esp 55 37 DivineTemplarShield.esp 56 38 DivineTemplarArmor.esp 57 39 SOSRaceMenu.esp 58 3a Beards.esp 59 3b Cathedral Landscapes.esp 60 3c Cathedral Dynamic Snow.esp 61 3d DSerArcheryGameplayOverhaul.esp 62 3e Dual Wield Parrying_SKSE.esp 63 3f KS Hairdo's.esp 64 40 SimpleOutfitManager.esp 65 41 TakeNotes.esp 66 42 TheEyesOfBeauty.esp 67 43 WitchhunterPack.esp 68 44 SVBeardsSE.esp 69 45 Immersive Movement Speed.esp 70 46 FNIS.esp 71 47 attack commitment movement speed fluid.esp 72 48 CBBE.esp 73 49 RaceMenuMorphsCBBE.esp 254 FE 4 Qw_AIOverhaul_CRF Patch.esp 74 4a JRC's Longsword Pack.esp 75 4b Missives.esp 76 4c Falkreath Player Home.esp 77 4d PaladinArtifactsAndArmor.esp 78 4e NibsFollowers.esp 79 4f LiviaFollower.esp 80 50 My Home Is Your Home.esp 81 51 CaesiaFollower.esp 82 52 Vivace.esp 83 53 RegentSword.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin NPCs.esp 84 54 Cloaks&Capes.esp 254 FE 5 Qw_CloaksAndCapes_CRF Patch.esp Serana.esp 85 55 RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 86 56 FlowerGirls SE - Caesia.esp 87 57 Brows.esp 88 58 honedmetal.esp Qw_Ordinator_AOS Patch.esp 89 59 Apocalypse - Magic of Skyrim.esp 90 5a ENB Light.esp Ecotone Dual Sheath Patch.esp 91 5b Alternate Start - Live Another Life.esp 92 5c ELFXEnhancer.esp 93 5d Requiem.esp 94 5e V30MergedReplacer.esp 95 5f V30E_WeaponReplacer_TCoS.esp Requiem - Audio Overhaul for Skyrim.esp 96 60 RealisticWaterTwo.esp 97 61 Requiem - Cutting Room Floor.esp 98 62 Convenient Horses.esp 99 63 nwsFollowerFramework.esp 100 64 Requiem - Cloaks and Capes.esp 101 65 Requiem - No Healing Aura Bubbles.esp 102 66 Medieval Accoutrements - 12th Century Maille.esp 103 67 V30E_ImperialPatch.esp 254 FE 6 V30E_RDO_Patch.esp 104 68 Requiem - VioLens.esp 105 69 Requiem - Immersive Patrols.esp 106 6a Requiem - Spell Research.esp 107 6b XPMSE.esp 108 6c Apocalypse - Requiem Compatibility Patch.esp 254 FE 7 Requiem - Audio Overhaul Skyrim - ENB Light patch.esp 254 FE 8 RealisticWaterTwo - Needs Mod Patch.esp 109 6d Requiem for the Indifferent.esp RSE-RequiemSurvivalExperience.esp 110 6e Requiem - Knight-Free Patch.esp 111 6f LiviaNew.esp 112 70 Caesianew.esp 2
PoisonVenomNL Posted August 11, 2019 Posted August 11, 2019 On 8/6/2019 at 10:24 PM, supercaca said: I redownloaded the mod and installed the same way i installed the another package, the version i use it's the v3.1.1. I made the skyproc patch, and even run the finis tool. Loaded my game and crashes. So i started a new game, Everithyng its working as intended but for some odfly reason i get ctd near the Embershard mine, the mine betwen Helgen and riverwood. I only updated the package Requiem v3.1.1 and i installed the same way i installed before, so i dont know whats happening! because the previous package worked pretty well, not even one CTD in one playthrough. I CTD at the same spot. Made a new profile in MO2 with only skse,skui,alt start and requiem 3.1.1 (with indifferent ofc), ran to the same spot and ctd again. see screenshots of location (Screenshots are from the first profile in mo2 with around 50 mods). Also tried to avoid the road (via the mines up the stairs and by crossing the river to the left) but still ctd. This is the path up to the mines. Just a few more steps and it CTD.
supercaca Posted August 11, 2019 Posted August 11, 2019 13 hours ago, Wheresthebeef11 said: Having a strange issue I just can pin. For some reason the hair/eyes/beard of all the guards in every hold just float at their feet. Every other NPC in the game looks normal, its just the NPCs using the open-face helmets that requiem provides. I've re-installed FNIS, XP32, SoS, requiem, etc and messed with the load order in a bunch of ways but I can't get it working. Everything else about the mod seems to be working just fine, though. EDIT: Got it fixes. Turned out the 3.1.1 FOMOD here had some facegen data that SSE didn't like. If someone else gets this problem I fixed it by downloading requiem 3.1.1 and copy/pasting the facegen data from that and into my SSE folder without messing with the NIF optimizer. Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Requiem Records Fix.esp Ecotone Dual Sheath.esl 7 7 Schlongs of Skyrim - Core.esm 8 8 FISS.esp 9 9 Alpine Forest of Whiterun Valley.esp 10 a Campfire.esm 11 b FlowerGirls SE.esm 12 c Audio Overhaul Skyrim.esp 13 d iNeed.esp 14 e iNeed - Extended.esp 15 f Landscape Fixes For Grass Mods.esp 16 10 3DNPC.esp 17 11 EnhancedLightsandFX.esp 18 12 Cutting Room Floor.esp 19 13 SkyUI_SE.esp 20 14 Cloaks.esp 254 FE 0 Qw_3DNPC_USSEP Patch.esp 21 15 Cloaks - Dawnguard.esp 254 FE 1 Qw_CloaksOfSkyrim_CRF Patch.esp 22 16 No Edge Glow - Magic and Transformations.esp 23 17 3PCOFull.esp 24 18 VioLens SE.esp 25 19 Relationship Dialogue Overhaul.esp 26 1a PC Head Tracking - Patch.esp 27 1b PC Head Tracking - MCM.esp V30E_3DNPC_Patch.esp 28 1c TKDodge.esp 29 1d Cathedral Weathers.esp 254 FE 2 CathedralWaterFix.esp 30 1e Obsidian In Cathedral.esp 31 1f iHUD.esp 32 20 Schlongs of Skyrim.esp 33 21 SOS - Smurf Average Addon.esp 34 22 TCOSS.esp 35 23 GreatWarSkyrim.esp 36 24 TW3MO.esp 37 25 AI Overhaul.esp 38 26 Particle Patch for ENB SSE.esp 39 27 CastleGonduin.esp 40 28 OwnCivilWar.esp 41 29 TWFort.esp 42 2a Wintersun - Faiths of Skyrim.esp 43 2b Immersive Encounters.esp 44 2c HeljarchenFarm.esp 45 2d Immersive Patrols II.esp 46 2e SpellResearch.esp 47 2f SexLab-AmorousAdventures.esp 48 30 Billyro's Weapons.esp 49 31 Bijin_AIO 2018.esp 50 32 Knight Sword.esp 51 33 DiverseDragonsCollectionSE.esp 52 34 RaceMenu.esp 53 35 RaceMenuPlugin.esp 254 FE 3 Silent Horizons - Solar Cleaner - Cathedral.esp 54 36 KnightsCoif.esp 55 37 DivineTemplarShield.esp 56 38 DivineTemplarArmor.esp 57 39 SOSRaceMenu.esp 58 3a Beards.esp 59 3b Cathedral Landscapes.esp 60 3c Cathedral Dynamic Snow.esp 61 3d DSerArcheryGameplayOverhaul.esp 62 3e Dual Wield Parrying_SKSE.esp 63 3f KS Hairdo's.esp 64 40 SimpleOutfitManager.esp 65 41 TakeNotes.esp 66 42 TheEyesOfBeauty.esp 67 43 WitchhunterPack.esp 68 44 SVBeardsSE.esp 69 45 Immersive Movement Speed.esp 70 46 FNIS.esp 71 47 attack commitment movement speed fluid.esp 72 48 CBBE.esp 73 49 RaceMenuMorphsCBBE.esp 254 FE 4 Qw_AIOverhaul_CRF Patch.esp 74 4a JRC's Longsword Pack.esp 75 4b Missives.esp 76 4c Falkreath Player Home.esp 77 4d PaladinArtifactsAndArmor.esp 78 4e NibsFollowers.esp 79 4f LiviaFollower.esp 80 50 My Home Is Your Home.esp 81 51 CaesiaFollower.esp 82 52 Vivace.esp 83 53 RegentSword.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin NPCs.esp 84 54 Cloaks&Capes.esp 254 FE 5 Qw_CloaksAndCapes_CRF Patch.esp Serana.esp 85 55 RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 86 56 FlowerGirls SE - Caesia.esp 87 57 Brows.esp 88 58 honedmetal.esp Qw_Ordinator_AOS Patch.esp 89 59 Apocalypse - Magic of Skyrim.esp 90 5a ENB Light.esp Ecotone Dual Sheath Patch.esp 91 5b Alternate Start - Live Another Life.esp 92 5c ELFXEnhancer.esp 93 5d Requiem.esp 94 5e V30MergedReplacer.esp 95 5f V30E_WeaponReplacer_TCoS.esp Requiem - Audio Overhaul for Skyrim.esp 96 60 RealisticWaterTwo.esp 97 61 Requiem - Cutting Room Floor.esp 98 62 Convenient Horses.esp 99 63 nwsFollowerFramework.esp 100 64 Requiem - Cloaks and Capes.esp 101 65 Requiem - No Healing Aura Bubbles.esp 102 66 Medieval Accoutrements - 12th Century Maille.esp 103 67 V30E_ImperialPatch.esp 254 FE 6 V30E_RDO_Patch.esp 104 68 Requiem - VioLens.esp 105 69 Requiem - Immersive Patrols.esp 106 6a Requiem - Spell Research.esp 107 6b XPMSE.esp 108 6c Apocalypse - Requiem Compatibility Patch.esp 254 FE 7 Requiem - Audio Overhaul Skyrim - ENB Light patch.esp 254 FE 8 RealisticWaterTwo - Needs Mod Patch.esp 109 6d Requiem for the Indifferent.esp RSE-RequiemSurvivalExperience.esp 110 6e Requiem - Knight-Free Patch.esp 111 6f LiviaNew.esp 112 70 Caesianew.esp I'm having the same issue, the heads of some npcs are bald and overlap the helmets. 9 hours ago, PoisonVenomNL said: I CTD at the same spot. Made a new profile in MO2 with only skse,skui,alt start and requiem 3.1.1 (with indifferent ofc), ran to the same spot and ctd again. see screenshots of location (Screenshots are from the first profile in mo2 with around 50 mods). Also tried to avoid the road (via the mines up the stairs and by crossing the river to the left) but still ctd. This is the path up to the mines. Just a few more steps and it CTD. I was having that exactly the same issue, but i downloaded the last uploaded package of requiem v3.1.1, and now i can play it without crashes, only i have it is the problem with some npc heads that i mention above. 1
supercaca Posted August 11, 2019 Posted August 11, 2019 This is the problem of the heads. Galmar Spoiler Some guards dont have eyes. Spoiler Others have some craneal deformities. Spoiler And the bandits are all bald and with deformities on the heads... If i can, i put some caps later...
PoisonVenomNL Posted August 12, 2019 Posted August 12, 2019 On 8/11/2019 at 9:21 PM, supercaca said: This is the problem of the heads. Galmar Reveal hidden contents Some guards dont have eyes. Reveal hidden contents Others have some craneal deformities. Reveal hidden contents And the bandits are all bald and with deformities on the heads... If i can, i put some caps later... Ah ty, after redownloading the package it worked. And now I have just the same issue as your screenshots. but at least it's playable now :P
StoneOfLight Posted August 14, 2019 Posted August 14, 2019 So, I've installed 3.0.2, and everything seemed to be going well for a bit. Now, I'm getting random CTDs pretty much anytime I try to start a new game. I'm not really sure what's causing it. The following is my load order: Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp Requiem Records Fix.esp FISS.esp SkyUI_SE.esp TakeNotes.esp hmkLockOn.esp Requiem.esp Skyrim Unbound.esp Requiem for the Indifferent.esp The only mod in that list that I imagine could be causing the issue is Skyrim Unbound. Has anyone here had any issues with it? Edit: Also, forgot to mention that I do have Engine Fixes 4.6.1 for SSE and that I am running Version 1.5.80 (the latest version to my knowledge) of SSE.
Firerune999 Posted August 17, 2019 Posted August 17, 2019 Damn I'm also using Requiem v3.1.1 and i'm getting the bald head problem and eyeless guards, but i also saw some npcs with stretched floating heads following them LOL. It is scary as fuck, so I'll try to do what Wheresthebeef said to fix that. Also, sometimes bandits have all their items except the chest part, but i guess it's the immersive armor patch that i ported from oldrim doing that Images below (NIGHTMARE FUEL): Spoiler Edit: Oh, btw, is there already an immersive armors patch for this version of requiem? I don't really trust this self port i made...
PoisonVenomNL Posted August 17, 2019 Posted August 17, 2019 On 8/11/2019 at 6:52 AM, Wheresthebeef11 said: Having a strange issue I just can pin. For some reason the hair/eyes/beard of all the guards in every hold just float at their feet. Every other NPC in the game looks normal, its just the NPCs using the open-face helmets that requiem provides. I've re-installed FNIS, XP32, SoS, requiem, etc and messed with the load order in a bunch of ways but I can't get it working. Everything else about the mod seems to be working just fine, though. EDIT: Got it fixes. Turned out the 3.1.1 FOMOD here had some facegen data that SSE didn't like. If someone else gets this problem I fixed it by downloading requiem 3.1.1 and copy/pasting the facegen data from that and into my SSE folder without messing with the NIF optimizer. Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Requiem Records Fix.esp Ecotone Dual Sheath.esl 7 7 Schlongs of Skyrim - Core.esm 8 8 FISS.esp 9 9 Alpine Forest of Whiterun Valley.esp 10 a Campfire.esm 11 b FlowerGirls SE.esm 12 c Audio Overhaul Skyrim.esp 13 d iNeed.esp 14 e iNeed - Extended.esp 15 f Landscape Fixes For Grass Mods.esp 16 10 3DNPC.esp 17 11 EnhancedLightsandFX.esp 18 12 Cutting Room Floor.esp 19 13 SkyUI_SE.esp 20 14 Cloaks.esp 254 FE 0 Qw_3DNPC_USSEP Patch.esp 21 15 Cloaks - Dawnguard.esp 254 FE 1 Qw_CloaksOfSkyrim_CRF Patch.esp 22 16 No Edge Glow - Magic and Transformations.esp 23 17 3PCOFull.esp 24 18 VioLens SE.esp 25 19 Relationship Dialogue Overhaul.esp 26 1a PC Head Tracking - Patch.esp 27 1b PC Head Tracking - MCM.esp V30E_3DNPC_Patch.esp 28 1c TKDodge.esp 29 1d Cathedral Weathers.esp 254 FE 2 CathedralWaterFix.esp 30 1e Obsidian In Cathedral.esp 31 1f iHUD.esp 32 20 Schlongs of Skyrim.esp 33 21 SOS - Smurf Average Addon.esp 34 22 TCOSS.esp 35 23 GreatWarSkyrim.esp 36 24 TW3MO.esp 37 25 AI Overhaul.esp 38 26 Particle Patch for ENB SSE.esp 39 27 CastleGonduin.esp 40 28 OwnCivilWar.esp 41 29 TWFort.esp 42 2a Wintersun - Faiths of Skyrim.esp 43 2b Immersive Encounters.esp 44 2c HeljarchenFarm.esp 45 2d Immersive Patrols II.esp 46 2e SpellResearch.esp 47 2f SexLab-AmorousAdventures.esp 48 30 Billyro's Weapons.esp 49 31 Bijin_AIO 2018.esp 50 32 Knight Sword.esp 51 33 DiverseDragonsCollectionSE.esp 52 34 RaceMenu.esp 53 35 RaceMenuPlugin.esp 254 FE 3 Silent Horizons - Solar Cleaner - Cathedral.esp 54 36 KnightsCoif.esp 55 37 DivineTemplarShield.esp 56 38 DivineTemplarArmor.esp 57 39 SOSRaceMenu.esp 58 3a Beards.esp 59 3b Cathedral Landscapes.esp 60 3c Cathedral Dynamic Snow.esp 61 3d DSerArcheryGameplayOverhaul.esp 62 3e Dual Wield Parrying_SKSE.esp 63 3f KS Hairdo's.esp 64 40 SimpleOutfitManager.esp 65 41 TakeNotes.esp 66 42 TheEyesOfBeauty.esp 67 43 WitchhunterPack.esp 68 44 SVBeardsSE.esp 69 45 Immersive Movement Speed.esp 70 46 FNIS.esp 71 47 attack commitment movement speed fluid.esp 72 48 CBBE.esp 73 49 RaceMenuMorphsCBBE.esp 254 FE 4 Qw_AIOverhaul_CRF Patch.esp 74 4a JRC's Longsword Pack.esp 75 4b Missives.esp 76 4c Falkreath Player Home.esp 77 4d PaladinArtifactsAndArmor.esp 78 4e NibsFollowers.esp 79 4f LiviaFollower.esp 80 50 My Home Is Your Home.esp 81 51 CaesiaFollower.esp 82 52 Vivace.esp 83 53 RegentSword.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin NPCs.esp 84 54 Cloaks&Capes.esp 254 FE 5 Qw_CloaksAndCapes_CRF Patch.esp Serana.esp 85 55 RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 86 56 FlowerGirls SE - Caesia.esp 87 57 Brows.esp 88 58 honedmetal.esp Qw_Ordinator_AOS Patch.esp 89 59 Apocalypse - Magic of Skyrim.esp 90 5a ENB Light.esp Ecotone Dual Sheath Patch.esp 91 5b Alternate Start - Live Another Life.esp 92 5c ELFXEnhancer.esp 93 5d Requiem.esp 94 5e V30MergedReplacer.esp 95 5f V30E_WeaponReplacer_TCoS.esp Requiem - Audio Overhaul for Skyrim.esp 96 60 RealisticWaterTwo.esp 97 61 Requiem - Cutting Room Floor.esp 98 62 Convenient Horses.esp 99 63 nwsFollowerFramework.esp 100 64 Requiem - Cloaks and Capes.esp 101 65 Requiem - No Healing Aura Bubbles.esp 102 66 Medieval Accoutrements - 12th Century Maille.esp 103 67 V30E_ImperialPatch.esp 254 FE 6 V30E_RDO_Patch.esp 104 68 Requiem - VioLens.esp 105 69 Requiem - Immersive Patrols.esp 106 6a Requiem - Spell Research.esp 107 6b XPMSE.esp 108 6c Apocalypse - Requiem Compatibility Patch.esp 254 FE 7 Requiem - Audio Overhaul Skyrim - ENB Light patch.esp 254 FE 8 RealisticWaterTwo - Needs Mod Patch.esp 109 6d Requiem for the Indifferent.esp RSE-RequiemSurvivalExperience.esp 110 6e Requiem - Knight-Free Patch.esp 111 6f LiviaNew.esp 112 70 Caesianew.esp Could you elaborate a bit more on how you fixed it? You downloaded requiem 3.1.1. Do you mean Oldrim Requiem 3.1.1? or.. then you copied the facegen data from it into the SSE folder. Do you mean the facegendata folder in meshes/actors/characters or the one in texture folder or both ?? What do you mean with SSE folder? the converted requiem folder? directly in the skyrim data folder? Thanks for having a fix because the floating faces and bald spots look weird/scary
Ruskii NZ Posted August 20, 2019 Posted August 20, 2019 Hello i have been out of the modding scene for a while and i have found myself a little lost with this guide. I installed Requiem v3.2 and SSE Engine fixes which are stated in FOMOD installer however i am having trouble even launching Requiem in the MCM (not showing) I feel like i am missing a really vital step and im sure its something really simple and blatent however i can not for the life of me work out what it is right now. Any help would be greatly appreciated :). Please feel free to add me on steam to explain or message through this site. Kind Regards , Ruskii P.S Thank you for the amazing work on getting everything set up so that most people can actually get this running (im sure im just having a blonde moment) https://steamcommunity.com/profiles/76561198056856861/
Ruskii NZ Posted August 20, 2019 Posted August 20, 2019 Hello i have been out of the modding scene for a while and i have found myself a little lost with this guide. I installed Requiem v3.2 and SSE Engine fixes which are stated in FOMOD installer however i am having trouble even launching Requiem in the MCM (not showing) I feel like i am missing a really vital step and im sure its something really simple and blatent however i can not for the life of me work out what it is right now. Any help would be greatly appreciated :). Please feel free to add me on steam to explain or message through this site. Kind Regards , Ruskii P.S Thank you for the amazing work on getting everything set up so that most people can actually get this running (im sure im just having a blonde moment) https://steamcommunity.com/profiles/76561198056856861/ EDIT: Ok so i found that the issue may be duo to how i installed Requiem v3.2.0 FULL for SSE. When first installing i thought it may be a simple install and follow the FOMOD instructions however i have found that i am missing "Requiem for the indeferint .esp" file from the top of my load order so i am guessing that i missed something about how to get the esp onto the Mod Organizer.
Climbatiz Posted August 20, 2019 Author Posted August 20, 2019 8 hours ago, Ruskii NZ said: Hello i have been out of the modding scene for a while and i have found myself a little lost with this guide. I installed Requiem v3.2 and SSE Engine fixes which are stated in FOMOD installer however i am having trouble even launching Requiem in the MCM (not showing) I feel like i am missing a really vital step and im sure its something really simple and blatent however i can not for the life of me work out what it is right now. Any help would be greatly appreciated :). Please feel free to add me on steam to explain or message through this site. Kind Regards , Ruskii P.S Thank you for the amazing work on getting everything set up so that most people can actually get this running (im sure im just having a blonde moment) https://steamcommunity.com/profiles/76561198056856861/ EDIT: Ok so i found that the issue may be duo to how i installed Requiem v3.2.0 FULL for SSE. When first installing i thought it may be a simple install and follow the FOMOD instructions however i have found that i am missing "Requiem for the indeferint .esp" file from the top of my load order so i am guessing that i missed something about how to get the esp onto the Mod Organizer. i guess you've never used Requiem before, because the Indifferent esp is a patch you run after installing the mod, you should read install instructions for Requiem https://requiem.atlassian.net/wiki/spaces/RS/pages/691470460/Installing+Requiem+with+Mod+Organizer+2
PoisonVenomNL Posted August 20, 2019 Posted August 20, 2019 3 hours ago, Climbatiz said: i guess you've never used Requiem before, because the Indifferent esp is a patch you run after installing the mod, you should read install instructions for Requiem https://requiem.atlassian.net/wiki/spaces/RS/pages/691470460/Installing+Requiem+with+Mod+Organizer+2 Quick question, sorry if it is already mentioned somewhere. If you already have a previous version running (3.1.1) and want to install the new version (3.2.0) do you have to start from scratch? Run the skyproc again and all that good stuff? also make a new override? Edit: nvm should read beter. Here it says I dont need to run the rectificator again for minor patches https://requiem.atlassian.net/wiki/spaces/RS/pages/692224077/Updating+Requiem
Chejag Posted August 22, 2019 Posted August 22, 2019 Hey All, I was wondering if anyone else is having an issue with the download of V3.20 Full for SSE? The downloaded zip file has an error message saying 'Unexpected end of data' when trying to extract the zip. I get a similar message in Vortex if I try to install from the zip file. I have tried redownloading it to have the same problem again. Is anyone else having this issue? Cheers all.
JJackal407 Posted August 22, 2019 Posted August 22, 2019 3 hours ago, Chejag said: Hey All, I was wondering if anyone else is having an issue with the download of V3.20 Full for SSE? The downloaded zip file has an error message saying 'Unexpected end of data' when trying to extract the zip. I get a similar message in Vortex if I try to install from the zip file. I have tried redownloading it to have the same problem again. Is anyone else having this issue? Cheers all. It was all good for me. Only problem I have is the facegen problem stated above
ripp641 Posted August 22, 2019 Posted August 22, 2019 22 minutes ago, JJackal407 said: It was all good for me. Only problem I have is the facegen problem stated above On 8/11/2019 at 3:21 PM, supercaca said: This is the problem of the heads. Galmar Reveal hidden contents Some guards dont have eyes. Reveal hidden contents Others have some craneal deformities. Reveal hidden contents And the bandits are all bald and with deformities on the heads... If i can, i put some caps later... The facegen and meshes and probably everything else too given by the op are all messed up, you're better off converting the mod yourself to get it to work properly.
JJackal407 Posted August 23, 2019 Posted August 23, 2019 7 hours ago, ripp641 said: The facegen and meshes and probably everything else too given by the op are all messed up, you're better off converting the mod yourself to get it to work properly. Spoiler So after quite a bit of time following the self conversion process, pulling the updated, converted reqtificator from the ops latest file and a half day windows update to even start converting (Wrye Bash doesn't open in MO2 for Windows 10 1803) I managed to get the facegen and everything to work properly. Apparently, with the conversion I did myself, I had two mods that were also overwriting races that wasn't getting picked up beforehand (Still had Imperious and Sacrosanct installed fsr). Everything is now working as a charm.
777sage Posted August 25, 2019 Posted August 25, 2019 Ok so I am having a similar issue to bug found by someone else on the 17th. Upon installing 3.2 there is an issue where NPCs who use helmets with open faces (examples: iron helmet or leather helmet) their eyes and mouth will float under them or close to their feet. This was pretty weird but what I did was clone my load order from my main profile in MO and used the clone for testing. When I removed requiem and began a new game with the rest of the load order I found that the issue is resolved. It appears to me that requiem is messing with the face gen somehow. It is either that or maybe the reqtificator? I will try to remove it and reinstall it. And report my findings.
onlyrequiem Posted August 25, 2019 Posted August 25, 2019 1 hour ago, 777sage said: Ok so I am having a similar issue to bug found by someone else on the 17th. Upon installing 3.2 there is an issue where NPCs who use helmets with open faces (examples: iron helmet or leather helmet) their eyes and mouth will float under them or close to their feet. This was pretty weird but what I did was clone my load order from my main profile in MO and used the clone for testing. When I removed requiem and began a new game with the rest of the load order I found that the issue is resolved. It appears to me that requiem is messing with the face gen somehow. It is either that or maybe the reqtificator? I will try to remove it and reinstall it. And report my findings. What Wheresthebeef11 said concerning it works (half at least). You have to download the Requiem 3.2 from the skyrimnexus mods site (https://www.nexusmods.com/skyrim/mods/19281). Then open the archive and navigate to: core -> meshes -> actors -> character. Copy the 'FaceGenData' folder to your Skyrim installation folder (......Bethesda Softworks\The Elder Scrolls V Skyrim - Special Edition\Data\meshes\actors\character) and select 'overwrite all' if asked. It worked for me like that, i just ran the Reqtificator afterwards (don't know if needed) and loaded up my savegame. Now the only issue left is that the closefacehelmets thing seem to be buggy (the head pops out at the back).
777sage Posted August 25, 2019 Posted August 25, 2019 2 hours ago, onlyrequiem said: What Wheresthebeef11 said concerning it works (half at least). You have to download the Requiem 3.2 from the skyrimnexus mods site (https://www.nexusmods.com/skyrim/mods/19281). Then open the archive and navigate to: core -> meshes -> actors -> character. Copy the 'FaceGenData' folder to your Skyrim installation folder (......Bethesda Softworks\The Elder Scrolls V Skyrim - Special Edition\Data\meshes\actors\character) and select 'overwrite all' if asked. It worked for me like that, i just ran the Reqtificator afterwards (don't know if needed) and loaded up my savegame. Now the only issue left is that the closefacehelmets thing seem to be buggy (the head pops out at the back). I converted the thing from scratch myself. Managed to fix the face issue it seems but now Requiem actors have black face. The helmet issue was fixed based on the issue I had as well. I have yet to have found any closed helmet issues thus far but probably because I have encountered and npc with that issue. Seems the NIFs and the texture data got lost somewhere when I resaved the requiem esp in creation kit. UPDATE: Redid the conversion and managed to fix both the eyes and grayface isssue. The was an issue with CK that was fixed by simple letting the face geom regenerate. All is well for now. No issues. Ill keep a lookout for closed helmets, but from what it sounds like the geom was generated correctly.
onlyrequiem Posted August 26, 2019 Posted August 26, 2019 12 hours ago, 777sage said: I converted the thing from scratch myself. Managed to fix the face issue it seems but now Requiem actors have black face. The helmet issue was fixed based on the issue I had as well. I have yet to have found any closed helmet issues thus far but probably because I have encountered and npc with that issue. Seems the NIFs and the texture data got lost somewhere when I resaved the requiem esp in creation kit. UPDATE: Redid the conversion and managed to fix both the eyes and grayface isssue. The was an issue with CK that was fixed by simple letting the face geom regenerate. All is well for now. No issues. Ill keep a lookout for closed helmets, but from what it sounds like the geom was generated correctly. Do you still encounter this issue? https://imgur.com/a/1vlXKYM If not, is it possible for you to upload your facegen and closedhelmets folder somewhere?
777sage Posted August 26, 2019 Posted August 26, 2019 13 hours ago, onlyrequiem said: Do you still encounter this issue? https://imgur.com/a/1vlXKYM If not, is it possible for you to upload your facegen and closedhelmets folder somewhere? At this time I have not encountered any helmet issues. I redid the NIFs by running NIF optimizer when I was going through the conversion process. Here is mine as is in meshes folder. Check to see if the textures are okay as well as I noticed I have texture files in my overwrite. I dont think it should matter but if it does let me know and I will migrate them over and re-upload. I could of course provide the complete requiem conversion but I dont think there is a need currently. Requiem_3.2.0_meshes.zip 2
onlyrequiem Posted August 27, 2019 Posted August 27, 2019 10 hours ago, 777sage said: At this time I have not encountered any helmet issues. I redid the NIFs by running NIF optimizer when I was going through the conversion process. Here is mine as is in meshes folder. Check to see if the textures are okay as well as I noticed I have texture files in my overwrite. I dont think it should matter but if it does let me know and I will migrate them over and re-upload. I could of course provide the complete requiem conversion but I dont think there is a need currently. Requiem_3.2.0_meshes.zip 133.41 MB · 3 downloads WOW! Thank you kind sir it all works now. I just copied the openfacehelmets folder and if I encounter any additional trouble, I'll try copying the rest of it. Thank you again for your time and effort! But I think this also means that the package OP made on the first page may be faulty and needs to be remade (as someone has already stated earlier).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now