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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
14 hours ago, tasairis said:

 

It's great that you have the AE version of the game. I don't know which one you're talking about but that's okay, I don't need to know. Hopefully.

 

Unfortunately you don't have the "AE version" of those three mods. Which is why SKSE will not let you try to load them. That would be the "incompatibility" it's talking about.

 

The best way to resolve the incompatibility is to get yourself the compatible version of the mods.

Thing is i do have the correct versions of the mods (at least I think) because there isn't any other up to date link for their download. Id appreciate if you can provide me with one.

One of the fixes i thought may work is clean reinstallation of the game and the mods, but idk if it will work.

Posted

so I have ae 1.6.640 and I have the 165 version installed. I'm getting an error about the sexlabutil.dll at startup. It says it is out of date. any recommendations?

Posted
7 hours ago, Kavar said:

Is a version for the GOG Anniversary edition planned?

 

ah, sorry to quote you but  your comment reminded me that because i have the GOG version of the game the mod isnt working. is there a way to get the gog version of the mod?

Posted (edited)

As far as i know there is no version of Sexlab or even SOS for the GOG version so unless some people update the mods, we can't use them.

Edit 1 : And no you can't use the normal AE version, GOG Anniversary Edition is 1.6.659 and the normal one 1.6.640.

SKSE will repport the .DLL as incompatible with this version

Edited by Kavar
Posted
On 10/14/2022 at 10:28 PM, lavatube said:

While waiting for the updates to get the main Sexlab Framework SE to work with GoG AE 1.6.659, I did notice that SexLab Lite SE and Schlongs of Skyrim Lite somewhat work. I'm using SOS Light for Tempered Skins for Males, currently, though the SoS Lite LE also worked. Some of the SoS Lite versions seemed to have problems with boners not working. 

 

Sure, there'll be a lot of warnings about parts that don't work, and a lot of mods that depend on the full versions will not work either entirely or in part. You'll also not have creature support. However, it's a temporary fix to tide me over until I can run the full versions. 

 

As an addition, if you're stuck using SOS Lite with GOG while waiting for an update, you can increase the default penis size by using this guide where you edit the XP32MSSE skeleton directly with Nifskope. If you were using Race Menu Schlong Slider on your character you'll probably want to reset the values after tweaking the skeleton or you'll end up with something ridiculous like I did. When the dependency updates come out and everything works again, remember to reinstall your skeleton back to default. Btw, while in there, I set the penis Y angle 10 degrees up to give it a more reasonable angle for SL alignment. I think that worked, but I barely know what I'm doing. 

Posted
20 hours ago, Kavar said:

As far as i know there is no version of Sexlab or even SOS for the GOG version so unless some people update the mods, we can't use them.

Edit 1 : And no you can't use the normal AE version, GOG Anniversary Edition is 1.6.659 and the normal one 1.6.640.

SKSE will repport the .DLL as incompatible with this version

ah okay thanks

 

Posted

I'm currently getting an alert that sexlabutil.dll is out of date, currently running the latest patch of skyrim SE, that being 1.6.640, if sexlab is simply not compatible with this version can anyone tell me a viable method of getting SKSE to boot up an older version of skyrim SE? just a simple pointing in the right direction is enough thanks for helpin out!

Posted
On 10/20/2022 at 10:26 AM, Kavar said:

As far as i know there is no version of Sexlab or even SOS for the GOG version so unless some people update the mods, we can't use them.

Edit 1 : And no you can't use the normal AE version, GOG Anniversary Edition is 1.6.659 and the normal one 1.6.640.

SKSE will repport the .DLL as incompatible with this version

and the problems don't end there: jcontainers is not gog compatible.

Posted
On 10/22/2022 at 6:22 PM, MadMansGun said:

and the problems don't end there: jcontainers is not gog compatible.

 

and the GOG version issues goes even farther.

 

papyrus is not working neither on skse 2.2.2 and 2.2.3, because the address library for SKSE plugins is not updated yet. (might take a while according to the author), so that also means no papyrus version of SOS

 

jcontainers . the author is Ukranian so... let's hope things settle down there soon.

Fuz-ro-D-oh! I don't think the author cares for the gog version at all lol (but the code is in github so there is hope for the future)

Racemenu : the author is working on it. heard there was an untested gog version on the patreon

and of course Sexlab

 

which is a darned shame since the gog non AE version runs butter smooth without DRM making it better for mods even in low spec computers.

runs as fast as oldrim with all the improvements and stability of SE.

 

so it might be a while to get the pillars of modding in the GOG version running... and I already 100% the achievements while waiting for mods to catch up lol

so I guess is time to look for something else to kill time. since I don't have the patience to reinstall and mod SE in steam again lol

Posted (edited)
9 hours ago, elfdrow said:

 

and the GOG version issues goes even farther.

 

papyrus is not working neither on skse 2.2.2 and 2.2.3, because the address library for SKSE plugins is not updated yet. (might take a while according to the author), so that also means no papyrus version of SOS

 

jcontainers . the author is Ukranian so... let's hope things settle down there soon.

Fuz-ro-D-oh! I don't think the author cares for the gog version at all lol (but the code is in github so there is hope for the future)

Racemenu : the author is working on it. heard there was an untested gog version on the patreon

and of course Sexlab

 

which is a darned shame since the gog non AE version runs butter smooth without DRM making it better for mods even in low spec computers.

runs as fast as oldrim with all the improvements and stability of SE.

 

so it might be a while to get the pillars of modding in the GOG version running... and I already 100% the achievements while waiting for mods to catch up lol

so I guess is time to look for something else to kill time. since I don't have the patience to reinstall and mod SE in steam again lol

About racemenu for GOG i can tell you that the version on patreon work almost perfectly, it just have a small issue with custom color (the rgb) that doesn't apply immediately (you have to quit race menu and reopen it to take effect, or change the hair to another model and back to get the color)

 

I was able to import a chargen (body and head) from oldrim to SE+AE.

 

 

Edited by Kavar
Posted
On 2/24/2022 at 8:23 PM, Sailing Rebel said:

Okay, this is a very ham-fisted edit of sslActorAlias intended only for testing:

 

SL TranslateTo Test Patch DELETE ME 1.63 only.7z 31.44 kB · 88 downloads

 

Edit2: Not using AE myself, but since the file is identical in both the SE and AE versions, this patch should work with SexLab 1.64c too.

 

Edit: Just to make it clear what this test patch does, so you don't have to search back in the thread for it - this is an attempt to address an issue that causes the game world to be redrawn several times while starting up a SexLab animation and again when the animation ends, causing stuttering or temporary freezes. This is a particular issue in external cells.

 

What I've done is added a condition to every SetPosition/Angle call to instead use TranslateTo if it's the player. Initially this resulted in a very reliable CTD during animation spin-up which I tracked down to the OnTranslateComplete event. The really ham-fisted part is I just removed the only call in that event to Snap(), which appears to have been causing a recursive chain of translate events with my other edits.

 

While using this patch, DO NOT EDIT YOUR ANIMATION ALIGNMENT. As a result of messing with the position system the alignment you are seeing may not be reliable.

 

 

Would it be possible to have this for 1.62 (Le)?. Thank you.

Posted
On 1/7/2022 at 11:49 PM, MadMansGun said:

that warning is meaningless, it's just complaining about the esp being in form 43 format, 43 is 100% safe to use in SE.

 

oh...well........that sounds like there could be something wrong with that mesh then, since the sex animations are working try replacing "Data\meshes\MoreNastyCritters\giant\femgiant.nif" with a renamed copy of "femgiant_Nude.nif"

 

edit: i can't see anything wrong in femgiant.nif so i'm not sure whats going on, but if femgiant_Nude.nif works then it's 100% the mesh that is the problem.

way old post I know, but I have the same issue, female giant stuck in T pose. is there a way to correct this?

Posted
On 10/19/2022 at 1:21 PM, Vik998 said:

Thing is i do have the correct versions of the mods (at least I think) because there isn't any other up to date link for their download. Id appreciate if you can provide me with one.

One of the fixes i thought may work is clean reinstallation of the game and the mods, but idk if it will work.

 

Hopefully I make you feel as stupid as I do right about now:
Check to make sure you have Address Library for SKSE plugins. You want the AE edition.
I was sitting here for three hours like...
image.jpeg.f6bf2cba85cd266496a018a107e6d7d7.jpeg

 

Went through my mod list after hours of getting the same errors, only to see I didn't have that mod, because dumbass me uninstalled it while dealing with some other plugin conflicts.

Posted (edited)

Hi all, everything with sexlab seems to be working fine except one thing, and that is it keeps changing the player gender back to male and I can't figure out why. Anyone run into this or know where to start looking to fix it? Thanks!

 

Edit: I'm running AE, devious, yiffy. My current build has been working well for over a week, just not sure where this little issue is coming from!

Edited by KestrelSky

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