tater8 Posted February 5, 2018 Posted February 5, 2018 @NisaK After completing the the mind broken and valley girl aspirations i end up getting these red band tattoos on my sim. Any way to remove them?
robswench2 Posted February 6, 2018 Posted February 6, 2018 Couple of ideas for you, -for the guys a pimp aspiration would be awesome -since incest is now an option, a daddy's little girl trait with some shame/but also can't stop myself emotions (because we all know Mortimer Goth is not the nice guy he seems to be) Also getting absolutely nothing from the sensually tight trait :-( 1
BlindingEchoes Posted February 6, 2018 Posted February 6, 2018 8 hours ago, NisaK said: Hey, thanks for doing this. For whatever reason I can't see the image you posted... Idk why. The value you gave me is very curious. It's telling me that your Sensually Tight sim isn't in a sex interaction (which should be bugged out if a sex interaction didn't complete. So rule that problem out), that they should be in the 'Intense pain' state with the accompanying buff and have mouth and vaginal applied on the sim. But you are saying there is no buff, and only the oral effects are visible? Very strange. If both the vaginal and oral effects were present then I'd say something went wrong at the time of the Intense pain buff removal. I have some ideas for what that may be, but if the vaginal effects are removed... hmmmm. Please verify there are no vaginal effects? Edit: Oh, sorry I meant what version of my mod, not the version number output in the console (that's something else). So like, 0.0.81 public version for example. It's strange that you can't see the picture, I used the proper BBCode pretty sure. Anyway, sorry I should've known what you meant about what version I was using, but it was late when I replied lol. I am in fact using the latest public version 0.0.81, so I will be able to reset the Sim but I just wasn't sure how long the visual effects were supposed to last which is why I didn't and wanted to ask first. Spoiler Also, it seems I was wrong about the facial overlays being the only ones still there, seems that the genital overlays are also still there, I just didn't notice because she hadn't been naked a lot and she was also pregnant so it was a little hard to see under her belly. But as you can hopefully see in the picture below, while the visuals are still there after now nearly 56 in game hours, all buffs from the sensually tight trait are gone. (Just in case the insert of the picture doesn't work, here's the direct link - https://i.imgur.com/XQWMPwF.png ) 1
NisaK Posted February 6, 2018 Author Posted February 6, 2018 1 hour ago, BlindingEchoes said: It's strange that you can't see the picture, I used the proper BBCode pretty sure. Anyway, sorry I should've known what you meant about what version I was using, but it was late when I replied lol. I am in fact using the latest public version 0.0.81, so I will be able to reset the Sim but I just wasn't sure how long the visual effects were supposed to last which is why I didn't and wanted to ask first. Reveal hidden contents Also, it seems I was wrong about the facial overlays being the only ones still there, seems that the genital overlays are also still there, I just didn't notice because she hadn't been naked a lot and she was also pregnant so it was a little hard to see under her belly. But as you can hopefully see in the picture below, while the visuals are still there after now nearly 56 in game hours, all buffs from the sensually tight trait are gone. (Just in case the insert of the picture doesn't work, here's the direct link - https://i.imgur.com/XQWMPwF.png ) Very strange... the image wasn't working again but after I clicked on your link the image popped up in a new window and then began to magically work on this page too! Spooky. Hmmmm... you're appearance lines up with your sims internal state, the only issue is that your sim doesn't have the correct buff and without the buff they won't cycle through the sensually tight states correctly. I wonder what could have happened to cause the buff removal but not run the buff removal script? I can think of a way to hardcode a check for stuck sensually tight sims which would unstuck them... and to be honesty I always planned to add something like this for this trait eventually... but I really want to know what's causing this first. For the time being, run the debugging option from the settings menu, the next time your sim has sex they will go straight to the Intense Pain state again, just let them come down from that naturally. Multi/hole pain ---4hr--->Sore Holes---2hr-->Normal state(not a buff) | ^ | | 5hr v | Intense pain---6hr--->General Pain There's a rough 'sketch' of what the core sensually tight state machine looks like, excluding the cocaine modifications for my Patrons. If you have sex then your sim will go from their normal state to the multi/hole pain state which will take them 6 hours to return to normal. but if you have sex again before they return to normal then they will go to the Intense pain state and now it will take them 13 hours to return to normal. If they have sex again before going to normal then they will restart the intense pain state. The idea behind these sims is that they are an anatomical anomaly of sorts, and sex really hurts their bodies. They still have the desires of a normal sim (unless pairing this with other traits) but if they engage in sex then it can really affect them for a quite a while, making it very unwise to continue having sex again. Keep watch on your sim, and if something happens where a buff is removed and the next buff isn't added or the effects aren't removed (in the case of returning to the normal state) then let me know what was going on with you sim around that time. It can really help me narrow down this bug.
aynasm Posted February 6, 2018 Posted February 6, 2018 Hello, Nisa! Unfortunately i think WW feb. 05 update broke something in your mod. I'm getting a lot of last exeptions and some things are not working. Hope this LE helps! https://paste2.org/vnc5P8L6 1
NisaK Posted February 6, 2018 Author Posted February 6, 2018 1 hour ago, aynasm said: Hello, Nisa! Unfortunately i think WW feb. 05 update broke something in your mod. I'm getting a lot of last exeptions and some things are not working. Hope this LE helps! https://paste2.org/vnc5P8L6 Hey there! It looks like you are running an out of date version of my mod. Try updating and let me know if that helps. If you've saved your game after experiencing those LE then your sensually tight sims may have become stuck! 20 hours ago, tater8 said: @NisaK After completing the the mind broken and valley girl aspirations i end up getting these red band tattoos on my sim. Any way to remove them? Hey there and welcome to the LoversLab community! check out the changelog there is a console command for you (which I should probably wrap into the disabled body tattoos settings menu option) oh and the settings menu option for disabling body tattoos from being applied in the future. 14 hours ago, robswench2 said: Couple of ideas for you, -for the guys a pimp aspiration would be awesome -since incest is now an option, a daddy's little girl trait with some shame/but also can't stop myself emotions (because we all know Mortimer Goth is not the nice guy he seems to be) Also getting absolutely nothing from the sensually tight trait :-( I definitely want to make male centered traits, but that's waiting for more aggressive interactions to be developed. (an example of one is coming with the next trait, which lets you... 'share' something with your partner mid-sex... not going to say more on that, here, right now). If you're sensually tight trait isn't doing anything then it's likely you didn't install my scripts correctly. Please re-read installation instructions carefully. As for incest based things...... hmmm. I haven't had inspiration hit me in this area yet, but I could see doing something via a temporary transformation. Like giving a family sim a spiked drink which adds a temporary trait that would make sex with anyone but family members painful while increasing WW arousal around family members. Idk we'll have to see! Oh, and welcome to the loverslab community! So, where am I??? Well, I've still been working on this mod every day! I'm a bit sick right now with the flu, but I won't let that stop me from progression. Thank you again to all my Patrons, I really can't believe people are willing to help support me! In other news, I got notified from one of my Patrons that I was updating my Patreon page to frequently causing inboxes to be stuffed with 'spam'... and you know, they are absolutely right. I've unsubbed from youtube channels for less. So I'm trying to rethink how I update my Patrons who would like frequent updates without deepthroating the other email boxes that don't. Next utility update will have a slightly reworked pheromonal flower weed state (so that you can chain that state with other sex interactions and really get an orgy going instead of having it wear off in the middle of an interaction)[this is done in the dev build, just need to do some normal gameplay testing], added the virginity settings to the Debugging menu for my mod[done], some new notifications for better user feedback (you are now messaged when your sim loses their virginity) [done]. The next content update will be the Black Widow trait which is inching closer to completion everyday. It adds a new way to get goodies and monies and will be a bit overpowered on release. I'll probably have to nerf it before releasing the succubus state, but I think you guys will like it. It also changes its behavior based on whether or not your Black Widow sim is on their period. So, that's fun! I'll also be rewriting my mod description page in the next day or so. Again, I'm sorry this isn't a Patron Post. I'm still trying to figure things out. More to come 2
aynasm Posted February 6, 2018 Posted February 6, 2018 4 hours ago, NisaK said: Hey there! It looks like you are running an out of date version of my mod. Try updating and let me know if that helps. If you've saved your game after experiencing those LE then your sensually tight sims may have become stuck! Hi, again! I literally just downloaded the last public version (Not the Patreon) (81) and ran the game. Still weird. Tam Explorer doesn't open the settings, the buffs from sex addicted don't desapears even when had sex... I deleted previous version, but unfortunately, exactly the same. And the Sensually tight it's like is not even there. 1
NisaK Posted February 6, 2018 Author Posted February 6, 2018 43 minutes ago, aynasm said: Hi, again! I literally just downloaded the last public version (Not the Patreon) (81) and ran the game. Still weird. Tam Explorer doesn't open the settings, the buffs from sex addicted don't desapears even when had sex... I deleted previous version, but unfortunately, exactly the same. And the Sensually tight it's like is not even there. Ah crap... I know what happened, my compiler was bugging out that night (fixed it sense then) and not clearing its cache properly resulting in new scripts not getting compiled like they should but also no errors either. I'll have to recompile the public version. I'll have a patch up in a few hours. Surprised it took so long for someone to say something. Thank you for the notice. 1
f0rs4keng0d Posted February 7, 2018 Posted February 7, 2018 Spoiler LastException.txt <?xml version="1.0" ?> <root> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_BrokenLibidoAspirationScripts' (Nisa9022_BrokenLibidoAspirationScripts) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_BrokenLibidoAspirationScripts.py", line 14, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_Data_Hander' (Nisa9022_Data_Hander) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_PregnancyScript' (Nisa9022_PregnancyScript) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_PregnancyScript.py", line 16, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_SensuallyTightScript' (Nisa9022_SensuallyTightScript) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_SensuallyTightScript.py", line 8, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_Settings' (Nisa9022_Settings) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Settings.py", line 11, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nissa9022_BLOverlayScript.py", line 22, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nissa9022_BLOverlayScript' (Nissa9022_BLOverlayScript) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nissa9022_BLOverlayScript.py", line 22, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> </root> Well I was to post about it, but first I had to format the lastexception.txt I use the latest public release, 0.81, with the newest game version as of now = 6th FEB update. The "error" message pops up every time I load a save and not during normal game play. 1
NisaK Posted February 7, 2018 Author Posted February 7, 2018 2 minutes ago, f0rs4keng0d said: Reveal hidden contents LastException.txt <?xml version="1.0" ?> <root> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_BrokenLibidoAspirationScripts' (Nisa9022_BrokenLibidoAspirationScripts) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_BrokenLibidoAspirationScripts.py", line 14, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_Data_Hander' (Nisa9022_Data_Hander) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_PregnancyScript' (Nisa9022_PregnancyScript) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_PregnancyScript.py", line 16, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_SensuallyTightScript' (Nisa9022_SensuallyTightScript) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_SensuallyTightScript.py", line 8, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nisa9022_Settings' (Nisa9022_Settings) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Settings.py", line 11, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nissa9022_BLOverlayScript.py", line 22, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> <report> <version>2</version> <sessionid>ae416a2c23d804f25a7a4a1e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-02-07 01:37:28</createtime> <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature> <categoryid>Nisa9022_Data_Hander.py:4</categoryid> <desyncid>ae416a2c23d804f25a7a4a1e</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'Nissa9022_BLOverlayScript' (Nissa9022_BLOverlayScript) (ImportError: cannot import name register_zone_load_event) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nissa9022_BLOverlayScript.py", line 22, in <module> File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module File "E://Python3//My_Project_Scripts\Nisa9022_Data_Hander.py", line 4, in <module> ImportError: cannot import name register_zone_load_event </desyncdata> </report> </root> Well I was to post about it, but first I had to format the lastexception.txt I use the latest public release, 0.81, with the newest game version as of now = 6th FEB update. The "error" message pops up every time I load a save and not during normal game play. wow that formatting makes it look so much better. I should stop reading those logs like a pleb. Anyways, just uploaded a new version 0.0.81a. Should fix things, give it a try. Pretty mad about the compiler error I was experiencing way back when, but whad'da ya goin'ta do? Oh, btw, your sensually tight sims may become stuck if you saved the game after the error. Use the settings menu to unstuck them if they did and just throw them through a sex interaction again for good measure.
f0rs4keng0d Posted February 7, 2018 Posted February 7, 2018 Works great now The formatting was done with the help of notepad++ (https://notepad-plus-plus.org/) and a plugin called XML Tools (How to format XML @ Stackoverflow) I think everyone should know this, because Log-files can be pretty messy sometimes 1
aynasm Posted February 7, 2018 Posted February 7, 2018 2 hours ago, NisaK said: Ah crap... I know what happened, my compiler was bugging out that night (fixed it sense then) and not clearing its cache properly resulting in new scripts not getting compiled like they should but also no errors either. I'll have to recompile the public version. I'll have a patch up in a few hours. Surprised it took so long for someone to say something. Thank you for the notice. Hahaha, This kind of things happens just so we can keep training our patience! Thank you, for the amazing mods! 1
BlindingEchoes Posted February 7, 2018 Posted February 7, 2018 22 hours ago, NisaK said: Spoiler Very strange... the image wasn't working again but after I clicked on your link the image popped up in a new window and then began to magically work on this page too! Spooky. Hmmmm... you're appearance lines up with your sims internal state, the only issue is that your sim doesn't have the correct buff and without the buff they won't cycle through the sensually tight states correctly. I wonder what could have happened to cause the buff removal but not run the buff removal script? I can think of a way to hardcode a check for stuck sensually tight sims which would unstuck them... and to be honesty I always planned to add something like this for this trait eventually... but I really want to know what's causing this first. For the time being, run the debugging option from the settings menu, the next time your sim has sex they will go straight to the Intense Pain state again, just let them come down from that naturally. Multi/hole pain ---4hr--->Sore Holes---2hr-->Normal state(not a buff) | ^ | | 5hr v | Intense pain---6hr--->General Pain There's a rough 'sketch' of what the core sensually tight state machine looks like, excluding the cocaine modifications for my Patrons. If you have sex then your sim will go from their normal state to the multi/hole pain state which will take them 6 hours to return to normal. but if you have sex again before they return to normal then they will go to the Intense pain state and now it will take them 13 hours to return to normal. If they have sex again before going to normal then they will restart the intense pain state. The idea behind these sims is that they are an anatomical anomaly of sorts, and sex really hurts their bodies. They still have the desires of a normal sim (unless pairing this with other traits) but if they engage in sex then it can really affect them for a quite a while, making it very unwise to continue having sex again. Keep watch on your sim, and if something happens where a buff is removed and the next buff isn't added or the effects aren't removed (in the case of returning to the normal state) then let me know what was going on with you sim around that time. It can really help me narrow down this bug. So I ran the debugging from the settings menu, it reset all visual overlays except the tears. So I made her have sex and was going to wait out the buff to see if that fixed it, she got all the overlays all over again, but no buffs this time. Her partner did, he got the appropriate buffs but she didn't, which is the first time that has happened. But I waited out the 6 in game hours just to see, nothing changed. Let her be, she walked around with the overlays on until the next in game day. So I reset her with the settings menu again, once again all the visual overlays minus the tears went away. I dragged her into CAS, removed everything on her from skin details to tattoos to accessories and clothes, tried to reset her again, and still the tears stay. Then I started thinking about it and realized, the last time I had seen the Sim without the tears overlay was when I made her and first put her in game, before the first time she had sex. Ever since then, it's been that way. At first, I didn't think anything of it because I had my WW autonomy pushed up to high, so it can be difficult to keep sims from jumping each other constantly if I have the camera panned out around the neighbourhood looking for a plant or something. But I'm starting to wonder if there might be a conflict with the Fairy mod, now I mostly work with tuning mods and custom meshes so I'm not big on scripting but from what I've gathered, from both game play and looking at the files is that it forces a 4th CAS trait in. Instead of working like a reward trait where it's applied to the sim without interfering with the three main traits that were chosen for the sim in CAS, it shows up in CAS as one of the main traits for your sim if you take them into full edit mode. But it doesn't actually remove the CAS trait for the slot it's taking up, nor does it show up in CAS normally. So it's somewhere in between a normal trait and a reward trait, putting itself in and editing the sim without actually being there properly. I don't even know if I'm explaining it right lol, I was just thinking that since your traits function as proper ones and the fairy one is locked in some kind of trait purgatory, but both deal with overlaying things on the sim that maybe a line got crossed somewhere. I'm not sure what'll happen to the Sim if I take the fairy mod out, but I'm willing to try to see if it fixes the constant tears issue. 1
ZeroPenStar Posted February 7, 2018 Posted February 7, 2018 Hey, Is there a command to make your daughter of the hare lay golden eggs instead of it being random? Also, does the fertile trait affect the number of eggs laid? 1
HentaiGnome Posted February 7, 2018 Posted February 7, 2018 On 12/25/2017 at 1:14 AM, NisaK said: CAS Trait: Daughter of the Easter Hare BETA, read carefully if you plan to use!!! About a week or so ago, I was eating breakfast and I thought to myself, "What if eggs, but from people???" Trust me, there is no therapist in the world that can help me. Anyways, I then started planning out a trait that has your sim pushing out eggs instead of babies when they get pregnant. I originally wanted to have your sim use them in cooking so you could make me some human scrambled eggs... butttttt then I remembered that the Sims 4 cut grocery shopping and so eggs aren't really an ingredient anymore So fuck the world, the eggs are now drugs! There's much more I want to do with this trait in the future, but for right now your Easter sims can push out up to 6 eggs per pregnancy, with the most common number being 1 and decreasing in probability up to 6 and each of those eggs has a 5 percent chance of being a 'golden egg.' But, each sim with the Daughter of the Easter Hare trait has a 1 in 16 chance of being a 'golden goose' so to speak. Meaning, unlike their normal partners, they will push out ONLY golden eggs. Normal or 'Average' eggs can be consumed like Basemental's cocaine can be, and Golden Eggs can be consumed like Basemental's MDMA with the accompanying effects. If you don't want to consume the eggs then they can be sold to a mysterious buyer through the 'Edgy Web' accessed through the new Tam Explorer found on computers. But some care will be needed if you plan on using this trait while it's in Beta. The prefered way to have your sims lay their eggs is to find the 'Bunny Lay Eggs!' interaction when you click on your sim, this will trigger a area of effect buff causing non familiar sims (those with less than either 50 percent friendship or romance) to get an uncomfortable buff, and your sim will get an embarrassed buff in response. You can also try laying your eggs at a bassinet, but, PLEASE NOTE, the give birth interaction won't disappear from your queue until you trigger another interaction (such as a 'go here' command). I'm trying to think of ways to auto clear it for you, and I don't believe it will bug your game out, but you should be aware. If you chose not to give birth, leaving your sim in labor for an extended time, then I have no idea what happens because I have no idea what happens if you do that in the vanilla game (so if you know then let me know!). Alternatively, don't click on interactions to go to the hospital/clinic/whatever to give birth because I haven't added code to support those interactions yet. If you do, then your sim will likely just give birth to children if they don't glitch out. Have fun Hey NisaK, thank you for this amazing mod! I've been messing around with this for the past few hours and so far it's been pretty immersive lol. My only problem is that I can't seem to get Daughter of the Easter Hare to work properly. My female sim has the trait, she got pregnant, but I couldn't find the "Bunny Lay Eggs!" interaction. I clicked on her as per instructions and looked at other "More choices..." but to no avail. Eventually she just ended up giving birth to a normal child after three days. (I didn't send her off to the hospital nor did I "force" her into labor; everything happened automatically and even a bassinet was provided by the game.) What did I do wrong? Note that my female sim is a teen, has both Pheromonal Flower and Daugther of the Easter Hare traits, and via WickedWhims I have it set to Simple Mode Pregnancy to go by chance percentage as opposed to Realistic (with all the cramps and stuff). Not sure if any of those aspects could've affected it. As an aside, I have the latest Sims 4 update including Laundry Day Stuff, and to be on the safe side I only have (and updated) MCCC, WickedWhims, Basemental Drugs, and your Wicked Perversions CC as the major script-based mods installed. All the rest are just outfits and aesthetics. 1
NisaK Posted February 7, 2018 Author Posted February 7, 2018 18 hours ago, BlindingEchoes said: So I ran the debugging from the settings menu, it reset all visual overlays except the tears. So I made her have sex and was going to wait out the buff to see if that fixed it, she got all the overlays all over again, but no buffs this time. Her partner did, he got the appropriate buffs but she didn't, which is the first time that has happened. But I waited out the 6 in game hours just to see, nothing changed. Let her be, she walked around with the overlays on until the next in game day. So I reset her with the settings menu again, once again all the visual overlays minus the tears went away. I dragged her into CAS, removed everything on her from skin details to tattoos to accessories and clothes, tried to reset her again, and still the tears stay. Then I started thinking about it and realized, the last time I had seen the Sim without the tears overlay was when I made her and first put her in game, before the first time she had sex. Ever since then, it's been that way. At first, I didn't think anything of it because I had my WW autonomy pushed up to high, so it can be difficult to keep sims from jumping each other constantly if I have the camera panned out around the neighbourhood looking for a plant or something. But I'm starting to wonder if there might be a conflict with the Fairy mod, now I mostly work with tuning mods and custom meshes so I'm not big on scripting but from what I've gathered, from both game play and looking at the files is that it forces a 4th CAS trait in. Instead of working like a reward trait where it's applied to the sim without interfering with the three main traits that were chosen for the sim in CAS, it shows up in CAS as one of the main traits for your sim if you take them into full edit mode. But it doesn't actually remove the CAS trait for the slot it's taking up, nor does it show up in CAS normally. So it's somewhere in between a normal trait and a reward trait, putting itself in and editing the sim without actually being there properly. I don't even know if I'm explaining it right lol, I was just thinking that since your traits function as proper ones and the fairy one is locked in some kind of trait purgatory, but both deal with overlaying things on the sim that maybe a line got crossed somewhere. I'm not sure what'll happen to the Sim if I take the fairy mod out, but I'm willing to try to see if it fixes the constant tears issue. Any chance you can link the fairy mod you are talking about? May give me some hints as to what is going on here. I'm not too worried about the stuck facial effects at this point, I have an idea about what's happening there with your game but it won't matter if we can't find out what's going on with the bigger problem. That is, why isn't your sensually tight sim getting my buffs? If your sensually tight sims can't get my buffs then nothing else is going to work for them. I hope the fairy mod author didn't do something foolish like overwriting core game scripts (such as the has_trait function). 16 hours ago, ZeroPenStar said: Hey, Is there a command to make your daughter of the hare lay golden eggs instead of it being random? Also, does the fertile trait affect the number of eggs laid? I plan on adding a way to make sims have higher than normal chances to lay golden eggs eventually (I'm talking like a 90 percent chance), but I'll probably never code a way to force your sim into a true golden egg layer. The way the system currently works is pretty tamper proof, it flags your sim as a golden egg layer based on their sim-id. So, it's hard coded into your sim's 'dna' so to speak. The inspiration for adding that feature originally came from 'shiney hunting' in the pokemon game series, so I'm okay with getting a golden egg layer being difficult, it makes them more valuable and I'd like to add a system like this to more traits in the future. It's still very much WIP however (just like the rest of that trait) and I do intend on going back and providing users with more feedback so it's easier to know whether or not they have a 'golden hare' so to speak. 32 minutes ago, HentaiGnome said: Hey NisaK, thank you for this amazing mod! I've been messing around with this for the past few hours and so far it's been pretty immersive lol. My only problem is that I can't seem to get Daughter of the Easter Hare to work properly. My female sim has the trait, she got pregnant, but I couldn't find the "Bunny Lay Eggs!" interaction. I clicked on her as per instructions and looked at other "More choices..." but to no avail. Eventually she just ended up giving birth to a normal child after three days. (I didn't send her off to the hospital nor did I "force" her into labor; everything happened automatically and even a bassinet was provided by the game.) What did I do wrong? Note that my female sim is a teen, has both Pheromonal Flower and Daugther of the Easter Hare traits, and via WickedWhims I have it set to Simple Mode Pregnancy to go by chance percentage as opposed to Realistic (with all the cramps and stuff). Not sure if any of those aspects could've affected it. As an aside, I have the latest Sims 4 update including Laundry Day Stuff, and to be on the safe side I only have (and updated) MCCC, WickedWhims, Basemental Drugs, and your Wicked Perversions CC as the major script-based mods installed. All the rest are just outfits and aesthetics. Hey, thank you for the compliments, I'm glad you are enjoying the mod! At the very least the "Bunny Lay Eggs" option should be working. I just tested it in my game to be sure with all the updates (including the recent sims update) and it still functioned. Typically when that option doesn't pops up it's because my scripts aren't being loaded into the game, but it sounds like your pretty confident that isn't the problem? Double check the installation instructions just to be safe, the depth of my files in your mods folder is a pretty important thing to get right.
HentaiGnome Posted February 7, 2018 Posted February 7, 2018 1 hour ago, NisaK said: Hey, thank you for the compliments, I'm glad you are enjoying the mod! At the very least the "Bunny Lay Eggs" option should be working. I just tested it in my game to be sure with all the updates (including the recent sims update) and it still functioned. Typically when that option doesn't pops up it's because my scripts aren't being loaded into the game, but it sounds like your pretty confident that isn't the problem? Double check the installation instructions just to be safe, the depth of my files in your mods folder is a pretty important thing to get right. Thanks for the quick reply I re-did the whole uninstalling and re-installing of CC's and did another test, for some reason this time it worked! So I'm not really sure where the conflict was, but I'm glad it's resolved. Very cool idea with the eggs, lol! 1
BlindingEchoes Posted February 8, 2018 Posted February 8, 2018 2 hours ago, NisaK said: Any chance you can link the fairy mod you are talking about? May give me some hints as to what is going on here. I'm not too worried about the stuck facial effects at this point, I have an idea about what's happening there with your game but it won't matter if we can't find out what's going on with the bigger problem. That is, why isn't your sensually tight sim getting my buffs? If your sensually tight sims can't get my buffs then nothing else is going to work for them. I hope the fairy mod author didn't do something foolish like overwriting core game scripts (such as the has_trait function). Yeah no problem, here's the mod link - http://modthesims.info/download.php?t=605585 Hopefully things work out. 1
silsetto Posted February 8, 2018 Posted February 8, 2018 6 hours ago, BlindingEchoes said: Yeah no problem, here's the mod link - http://modthesims.info/download.php?t=605585 Hopefully things work out. Interestingly I am also running this same fairy mod and getting the same issue - only just realised it though as although I Sim every day I hadn't played my fairy sim for over a week... however, she plainly still had the tears overlay. Trying to reset her with the debugging option from the Tam Explorer had no effect either. Only thing that cleared her was the nisa.stclrsim command. 1
NisaK Posted February 8, 2018 Author Posted February 8, 2018 13 minutes ago, silsetto said: Interestingly I am also running this same fairy mod and getting the same issue - only just realised it though as although I Sim every day I hadn't played my fairy sim for over a week... however, she plainly still had the tears overlay. Trying to reset her with the debugging option from the Tam Explorer had no effect either. Only thing that cleared her was the nisa.stclrsim command. I took a look at the trait, they use xml tuning to apply cas items. It was the method I was originally going to use but I found it to be... a bit buggy. Anyways, I experienced a similar weird bug with Basementals drugs (who also uses xml tuning to apply the weed eyes) and found a solution around it. I should be able to expand the fix I used for the heart-eyes weed-eyes conflict to the other sensually tight effects. However, what's really concerning me is that BlindingEchoes reports that not only are the effects getting stuck, but the buffs aren't being applied either. In truth, if the buffs aren't being applied then the effects will get stuck regardless of the bug. Are the buffs not getting applied for your fairy sims as well??? Briefly glancing over everything in the mod; other than the visual bugs, I don't see a reason it should fool with my buff application. It uses the standard gameplay trait system to apply it's trait without taking a CAS trait slot, so that shouldn't be causing an issue. Maybe... maybe there's an instance key conflict, but that's unlikely... I gotta head to bed now but I'll look at it more tomorrow. 7 hours ago, BlindingEchoes said: Yeah no problem, here's the mod link - http://modthesims.info/download.php?t=605585 Hopefully things work out. Thanks for the link, please read my response to Silsetto for more on what I discovered! 8 hours ago, HentaiGnome said: Thanks for the quick reply I re-did the whole uninstalling and re-installing of CC's and did another test, for some reason this time it worked! So I'm not really sure where the conflict was, but I'm glad it's resolved. Very cool idea with the eggs, lol! Phew, glad everything is working again! Maybe it was something getting stuck in your cache? I'm surprised how many people liked the eggs, that was just a little something I threw together in a few days while I was waiting for the official EA update to drop and thus couldn't work on my harder projects. I'm honestly not too proud of it. Not because of the content (I think it provides something unique I haven't seen in sims 4 modding yet and creating unique pervy gameplay experiences is my goal) but because of the state I released it in. It needs a lot more polish but I'm not going to be able to come back to it for a while :C I wish making things didn't take so damn long! lol. It can feel like pulling teeth sometimes.
silsetto Posted February 8, 2018 Posted February 8, 2018 16 minutes ago, NisaK said: I took a look at the trait, they use xml tuning to apply cas items. It was the method I was originally going to use but I found it to be... a bit buggy. Anyways, I experienced a similar weird bug with Basementals drugs (who also uses xml tuning to apply the weed eyes) and found a solution around it. I should be able to expand the fix I used for the heart-eyes weed-eyes conflict to the other sensually tight effects. However, what's really concerning me is that BlindingEchoes reports that not only are the effects getting stuck, but the buffs aren't being applied either. In truth, if the buffs aren't being applied then the effects will get stuck regardless of the bug. Are the buffs not getting applied for your fairy sims as well??? Briefly glancing over everything in the mod; other than the visual bugs, I don't see a reason it should fool with my buff application. It uses the standard gameplay trait system to apply it's trait without taking a CAS trait slot, so that shouldn't be causing an issue. Maybe... maybe there's an instance key conflict, but that's unlikely... I gotta head to bed now but I'll look at it more tomorrow. Thanks for the link, please read my response to Silsetto for more on what I discovered! Phew, glad everything is working again! Maybe it was something getting stuck in your cache? I'm surprised how many people liked the eggs, that was just a little something I threw together in a few days while I was waiting for the official EA update to drop and thus couldn't work on my harder projects. I'm honestly not too proud of it. Not because of the content (I think it provides something unique I haven't seen in sims 4 modding yet and creating unique pervy gameplay experiences is my goal) but because of the state I released it in. It needs a lot more polish but I'm not going to be able to come back to it for a while :C I wish making things didn't take so damn long! lol. It can feel like pulling teeth sometimes. No. buffs are being applied. Got the intense pain buff, etc. I let the buffs wear off naturally and found that the mouth and nose overlays disappeared but the eyes (tears) remained and wouldn't manually reset using the debugging option on Tam Explorer - even when there were no negative buffs showing. I will play again tonight and see if her partner sim gets positive buffs from having fun with the fairy... ;-) Will let you know. 1
ZeroPenStar Posted February 8, 2018 Posted February 8, 2018 11 hours ago, NisaK said: On 2/6/2018 at 10:39 PM, ZeroPenStar said: Hey, Is there a command to make your daughter of the hare lay golden eggs instead of it being random? Also, does the fertile trait affect the number of eggs laid? I plan on adding a way to make sims have higher than normal chances to lay golden eggs eventually (I'm talking like a 90 percent chance), but I'll probably never code a way to force your sim into a true golden egg layer. The way the system currently works is pretty tamper proof, it flags your sim as a golden egg layer based on their sim-id. So, it's hard coded into your sim's 'dna' so to speak. The inspiration for adding that feature originally came from 'shiney hunting' in the pokemon game series, so I'm okay with getting a golden egg layer being difficult, it makes them more valuable and I'd like to add a system like this to more traits in the future. It's still very much WIP however (just like the rest of that trait) and I do intend on going back and providing users with more feedback so it's easier to know whether or not they have a 'golden hare' so to speak. Ah Well thats too bad. I dont think I could edit the Sim ID and even if I could I wouldnt know what to edit it to. How about The Fertile Reward? Does that effect the number of eggs layed? 1
HentaiGnome Posted February 8, 2018 Posted February 8, 2018 7 hours ago, NisaK said: Phew, glad everything is working again! Maybe it was something getting stuck in your cache? I'm surprised how many people liked the eggs, that was just a little something I threw together in a few days while I was waiting for the official EA update to drop and thus couldn't work on my harder projects. I'm honestly not too proud of it. Not because of the content (I think it provides something unique I haven't seen in sims 4 modding yet and creating unique pervy gameplay experiences is my goal) but because of the state I released it in. It needs a lot more polish but I'm not going to be able to come back to it for a while :C I wish making things didn't take so damn long! lol. It can feel like pulling teeth sometimes. Yeah, it's funny how that works sometimes lol. But it's a pretty unique idea. I mean I personally haven't seen anything like this even back in Sims 3. It's got a conventional sims-like humor to it and still totally in line with the idea of "wicked whims". But yeah if you're not ready to update this feature then you should take a break from it. While it may feel like it needs more polish, the good news is that it does work as intended. (My issue earlier must've been caused by something else and I'm sure clearing the cache did help like you said.) Anyway, just wanted to say thanks again and I look forward to more stuff from ya! EDIT: I do have to agree that it's sad that eggs are not a special ingredient for cooking despite the number of "egg dishes" available lol 1
silsetto Posted February 8, 2018 Posted February 8, 2018 9 hours ago, silsetto said: No. buffs are being applied. Got the intense pain buff, etc. I let the buffs wear off naturally and found that the mouth and nose overlays disappeared but the eyes (tears) remained and wouldn't manually reset using the debugging option on Tam Explorer - even when there were no negative buffs showing. I will play again tonight and see if her partner sim gets positive buffs from having fun with the fairy... ;-) Will let you know. OK. So returned to the game this evening and my Sensuality Tight Fairy Sim had lost all the facial overlays and uncomfortable buffs - I'd made her abstain deliberately - so it appears that she reset fine. I then had her boyfriend come round and switched control to him. They hooked up and she got teary eyes - as she should, so all good there. He had a good time and afterwards got the "lips that grip" moodlet so plainly was feeling on top of the world. I switched back to the Fairy and she was getting the painful / uncomfortable moodlets as expected. I again kept her out of passion's way and they disappeared as they should and the tears overlay vanished too. So all seems good as far as I can tell. However, I did make a point of letting the WW sex animations run unhindered - i.e. no speeding up, no interjecting manually chosen animations: I selected the initial starting animations and then let them run through to completion. Not sure if that made any difference of not? I can't deny that she was definitely stuck earlier and needed the nisa.stclrsim command to clear her... but I don't doubt that I had whizzed through the WW animations and chopped and changed the animations during the session that caused her original discomfort. Could that be the problem? Hmm. Interesting... interesting...! :-)
NisaK Posted February 8, 2018 Author Posted February 8, 2018 35 minutes ago, silsetto said: OK. So returned to the game this evening and my Sensuality Tight Fairy Sim had lost all the facial overlays and uncomfortable buffs - I'd made her abstain deliberately - so it appears that she reset fine. I then had her boyfriend come round and switched control to him. They hooked up and she got teary eyes - as she should, so all good there. He had a good time and afterwards got the "lips that grip" moodlet so plainly was feeling on top of the world. I switched back to the Fairy and she was getting the painful / uncomfortable moodlets as expected. I again kept her out of passion's way and they disappeared as they should and the tears overlay vanished too. So all seems good as far as I can tell. However, I did make a point of letting the WW sex animations run unhindered - i.e. no speeding up, no interjecting manually chosen animations: I selected the initial starting animations and then let them run through to completion. Not sure if that made any difference of not? I can't deny that she was definitely stuck earlier and needed the nisa.stclrsim command to clear her... but I don't doubt that I had whizzed through the WW animations and chopped and changed the animations during the session that caused her original discomfort. Could that be the problem? Hmm. Interesting... interesting...! :-) I think the stuck effects are happening from a technical bug between my script and the way the fairy mod applied cas items. It may not always show up, but I've went ahead and coded in a fix anyways. It's sort of an annoying bug that can leave cas items visually applied without them actually being applied in the code via a bodypart (which is how cas item data is typically stored). It sounds like the buffs are working for you which is good news however! Are you saying that your sim unexpectedly went straight to intense pain..... hmmmmmm. If you used the reset sim debug command then that could happen, the command currently only removed visual effects but doesn't change the internal state of your sim so it wouldn't cause problems with my buff removal system. It could cause the next sex interaction to jump straight to intense pain however if the other buffs weren't present or given time to clear. 3 hours ago, HentaiGnome said: ... But yeah if you're not ready to update this feature then you should take a break from it. While it may feel like it needs more polish, the good news is that it does work as intended... It's not that I don't want to work on it, there are just so many hours in the day and there's a lot of other things I'm currently working on! I'll come back to it eventually however, I'm sure of it. 9 hours ago, ZeroPenStar said: Ah Well thats too bad. I dont think I could edit the Sim ID and even if I could I wouldnt know what to edit it to. How about The Fertile Reward? Does that effect the number of eggs layed? It was originally my plan to have the egg count partially influenced by the number of babies your sim would have given birth too originally... but after looking at the game'd code, I was surprised to find this wasn't stored as a simple number in a variable. Rather the game generates the sim info for the babies in you belly at some point during normal gameplay. Meaning if you checked before the baby sim info was generated then you'd have to generate that info yourself! Which is pretty annoying. I could however code something like a check for the fertility trait and give a randomly distributed percent buff. That's a small thing I could do... shouldn't take more than a few minutes. I'll wrap it into a future update! Thank you for the suggestion! 1
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