HurtJuice Posted May 1, 2020 Posted May 1, 2020 did they break video wall modding in an update? it's no longer working for me.
Nezumi "Misaki" Posted May 1, 2020 Posted May 1, 2020 16 hours ago, minazuki said: Hi-Res Body Skin Patty This is a quick mod based on HI-METAL Skin. It has one "nipple_L public_L labia_half_open" variation only. This is for Hi-Res skin body mod only. I don't like sliver or white pussy hair like Luna, so I haven't make it white. Please wait for HI-METAL release his own version, if he still modding this game. More Preview Download Is there a hairless version? Preferably >> "nipple_M public_A labia_close"
etsorhtt Posted May 1, 2020 Posted May 1, 2020 10 hours ago, Nezumi-DOAXVV said: Is there a hairless version? Preferably >> "nipple_M public_A labia_close" There you go. Edit: l messed up the ini, reuploaded new version. Was a bad idea uploading without testing first. If you already using skin posted by minazuki, delete/disable it first. Patty_HI_Metal_shaved.7z 14
tamaki993 Posted May 1, 2020 Posted May 1, 2020 1 hour ago, etsorhtt said: There you go. Patty_shaved.7z 3.72 MB · 64 downloads any idea what to write in the skin ini 1
Donline- Posted May 1, 2020 Posted May 1, 2020 Testing Testing.. Unfinished and starting again.. HI_Patty_M_A_C.dds @Nickhead Pretty sure Lisa's on hiatus & responsible for the wedding outfit cannonicly speaking ?.. Anyone interested in replacing Momoji with Christie?.. 2
etsorhtt Posted May 1, 2020 Posted May 1, 2020 1 hour ago, Donline- said: Testing Testing.. Unfinished and starting again.. HI_Patty_M_A_C.dds 16 MB · 9 downloads What program/plugin are you using for work with .dds? Make sure that you save with method supporting alpha channel. You're missing an alpha channel on the texture, that's why it looking like that: On the left is your file, on the right is texture I uploaded in the thread earlier.
Donline- Posted May 1, 2020 Posted May 1, 2020 2 hours ago, etsorhtt said: What program/plugin are you using for work with .dds? Make sure that you save with method supporting alpha channel. You're missing an alpha channel on the texture, that's why it looking like that: On the left is your file, on the right is texture I uploaded in the thread earlier. Fireworks 2004[yep] & Paint.net Factoring in the spec map.. changing the range can dramaticly affect parameters the above texture does not exclude alpha encoding techniques.. the tranparant areas have been altered for a more dynamic reflection. or the textures with darker areas have more reflective mapping wet texture .dds swap script still broken... Pretty sure the Alpha 1 Image Data ? is the .dds body spec texture which is being used to reference hue variables ?
etsorhtt Posted May 1, 2020 Posted May 1, 2020 1 hour ago, Donline- said: Pretty sure the Alpha 1 Data ? is the .dds body spec texture Yes, but alpha channel on skin/body textures is used for both specular/wetness unlike separate specular file for many other game textures. By saving without alpha you basically turning off specular for skin. I have used paint.net myself at first, but it opens vv textures incorrectly, baking alpha channel into transparency and even then it actually does it incorrectly (try dumping and opening Nyotengu's face texture to see what I mean). Use photoshop + Intel .DDS Plugin Here's what I mean: As I understand when you open the .dds in paint.net you have to multiply layers to even see the texture properly as I did on the left. Image on the right looks like that by opening with photoshop plugin without any manipulation.
Donline- Posted May 2, 2020 Posted May 2, 2020 5 hours ago, etsorhtt said: Yes, but alpha channel on skin/body textures is used for both specular/wetness unlike separate specular file for many other game textures. By saving without alpha you basically turning off specular for skin. I have used paint.net myself at first, but it opens vv textures incorrectly, baking alpha channel into transparency and even then it actually does it incorrectly (try dumping and opening Nyotengu's face texture to see what I mean). Use photoshop + Intel .DDS Plugin Here's what I mean: As I understand when you open the .dds in paint.net you have to multiply layers to even see the texture properly as I did on the left. Image on the right looks like that by opening with photoshop plugin without any manipulation. Prefer fireworks layers tool over photoshop channels ? The mesh has slots for each file.. roughly 1/4 body.dds being modified spec1.dds spec2.dds bump.dds(?) DDS2 Fireworks MX 2004 inbetween editing.. Paint.Net ...A8R8G8B8 X8R8G8B8 before MX2004 Havent dropped the transparancy to 70% yet.. Patty.rar Patty.rar 7
qzxc14780 Posted May 2, 2020 Posted May 2, 2020 I am a beginner of making mod. So, this is just a simple mod to remove the bra and panty. Really thanks to minazuki and DarkStarSword, SSR.Event.Carnival.Honoka.Luna.zip 14
tokusan123 Posted May 2, 2020 Posted May 2, 2020 On 5/1/2020 at 2:20 AM, Wizard XT said: 例えばIB=e2e4e365(旗袍)のテクスチャを変更する場合。 まずハンティングモード(テンキー0)でテクスチャとメッシュをダウンロード(F8)する。 ダウンロードしたファイルからe2e4e365を検索すると、 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt 000150-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf 000150-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt ・ ・ ・ がヒットする。 ヒットしたファイルの頭文字に000149とあるのでそれを辿ると、 000149.0-[commandlistclothes]-ps-t0=2d8861b1.dds 000149.1-[commandlistclothes]-ps-t1=016920c1.dds 000149.2-[commandlistclothes]-ps-t2=7c34c474.dds 000149.3-[commandlistclothes]-vs-cb2=8f3185fc.buf 000149.3-[commandlistclothes]-vs-cb2=8f3185fc.txt 000149.4-[commandlistclothes]-ps-cb2=037f3626.buf 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt 000149-vb0=2d34d22d-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf 000149-vb0=2d34d22d-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt とある。 ここには3つのddsファイルがあり、それぞれを解析すると 000149.0-[commandlistclothes]-ps-t0=2d8861b1.dds(旗袍 白虎 表の布地) このddsファイルが変更したいテクスチャであると判り、 且つ、目標のハッシュがファイル名から「2d8861b1」であると判る。 よってiniに書き込むコードは [TextureOverrideColorChange] hash = 2d8861b1 ps-t0 = ResourceColorChange unless_null [ResourceColorChange] filename = (入れ替えるテクスチャデータ.dds) となる。 当然、変更したいテクスチャがps-t1やps-t2の方だったら hash = 016920c1 ps-t1 = ResourceColorChange unless_null または hash = 7c34c474 ps-t2 = ResourceColorChange unless_null と書けば良いだろう。 ---- 解り辛かったらごめんなさい。 私もこの手には初心者で、 もっと手短な方法があるかもしれません。 もしそうなら私も詳しく知りたいので、 どなたか教えてくれるととても嬉しいです。 日本語で長文失礼しました。 非常に丁寧に説明頂いてだいぶ参考になりました。 どうやらうちの環境ではなにか設定が違うのか、ハンティングモードでダウンロードしたファイルをテクスチャ名で検索してもうまく見つけられずそこから先に進めません。 とはいえ目的のカラーチェンジの仕組み理解が深まりましたのでとりあずは満足です。 ありがとうございます。 稚拙ながら他のMOD なども参考にして出来上がったもの置いてゆきます。 kyouei Recolor.rar 9
zzhouqianq Posted May 2, 2020 Posted May 2, 2020 On 2/29/2020 at 5:03 AM, SpeaksToSelf said: Hello, can someone advise on determining the constant in the .ini? For example: global $id = 3799078 Where does this global id # come from? I want to make sure I'm not conflicting with someone else's mod. Have you got the answer? Or anyone can help?
Ghost-writer Posted May 3, 2020 Posted May 3, 2020 Hi everyone I've added an introductory manual for those who haven't created a new mod but want to modify the textures themselves. You will be able to modify the texture. If you are a beginner and would like to know how to introduce texture modification, please introduce here. 16
avenger54 Posted May 3, 2020 Posted May 3, 2020 On 5/3/2020 at 4:55 AM, zzhouqianq said: Have you got the answer? Or anyone can help? global $id is usually used to confirm if mod is currently on screen. So usually you'd want to make in unique for every mod. 2
krunkDunk Posted May 4, 2020 Posted May 4, 2020 On 5/2/2020 at 4:55 PM, zzhouqianq said: Have you got the answer? Or anyone can help? Well, $id is only needed for mods that will use hotkeys that are only active after pressing ctrl+1 or ctrl+2 Minazuki starts his ids with 3729 then adds a 3 digit zero padded number (001, 002, 003, etc...) All the code having to do with $slot_active and $\mods\_id\id.ini\swimsuit1 and such, is so that when two modded suits with (possibly the same) hotkeys are on the screen simultaneously their modded variations can be customized individually after activating them with ctrl+1 or ctrl+2 if you want that kind of functionality and use $id just pick a number for the first 4 or 5 digits, then add 001, 002, 003 and so on as you create more mods. But it's only needed if you have hotkeys for your mod that are likely to conflict with others. It wouldn't break anything if they did conflict, it's just inconvenient when hotkeys used for another mod unintentionally makes a change on your mod. 5
kamra1978 Posted May 4, 2020 Posted May 4, 2020 Why is the color of the face and neck different?Which file should I delete to make Kasumi's face look normal?
RedDogSlay Posted May 4, 2020 Posted May 4, 2020 5 minutes ago, kamra1978 said: Why is the color of the face and neck different?Which file should I delete to make Kasumi's face look normal? The face and body textures are different colours. Either delete the face texture you're currently using, or change the colour of your body texture to be similar to the face. Check if you have any mods that affect her face that you've added recently if you want to remove the current face texture.
avenger54 Posted May 4, 2020 Posted May 4, 2020 32 minutes ago, APsychedelic said: How do you guys dump the DDS files. Do you decompress the game files or do it via Migoto (how? I don't know how to configure it to do so). For 3dmigoto you need to enable hunting in d3dx.ini (set it 2), then ingame you press Num 0 to enter hunting mode and F8 to dump the scenery. This will dump models and textures.
HurtJuice Posted May 4, 2020 Posted May 4, 2020 Mod updated to fix compatibility issue, thanks again to Minazuki for the original pink hair mod. On 3/25/2019 at 10:05 PM, Octavia said: I made some edits to Minazuki's pink hair mod. it's not perfect but I think it looks good. btw anybody know how to change her eye color? finally figured out how to change the eye color as well, her eyes are light blue now to complete the entire nordic princess look. Fiona_blonde_0.3.zip 12
tk2004 Posted May 4, 2020 Posted May 4, 2020 On 5/1/2020 at 2:11 AM, osirus47 said: Is there a mod out there that removes this skirt from this suit? I'm not a fan of skirts. Removing the skirt is the simplest technique. Spoiler Abyssinian: RussianBlue: Below is the code to remove the skirt and ribbon of the swimsuit. Please create a folder and create an IniFile by yourself (ex: SR_Abyssinian/common.ini). BodyType: common body (include momiji)SwimSuits: SR_Abyssinian (R_RussianBlue) Code: Spoiler [TextureOverrideSwimSuitsSkirt0] hash = def986a2 match_first_index = 0 handling = skip [TextureOverrideSwimSuitsSkirt1] hash = def986a2 match_first_index = 1770 handling = skip [TextureOverrideSwimSuitsSkirt2] hash = def986a2 match_first_index = 3162 handling = skip [TextureOverrideSwimSuitsSkirt3] hash = def986a2 match_first_index = 8265 handling = skip [TextureOverrideSwimSuitsSkirt4] hash = def986a2 match_first_index = 9756 handling = skip [TextureOverrideSwimSuitsRibbon0] hash = ca925376 match_first_index = 2481 handling = skip [TextureOverrideSwimSuitsRibbon1] hash = ca925376 match_first_index = 2625 handling = skip [TextureOverrideSwimSuitsRibbon2] hash = ca925376 match_first_index = 2721 handling = skip enjoy. 2
zzhouqianq Posted May 4, 2020 Posted May 4, 2020 9 hours ago, krunkDunk said: Well, $id is only needed for mods that will use hotkeys that are only active after pressing ctrl+1 or ctrl+2 Minazuki starts his ids with 3729 then adds a 3 digit zero padded number (001, 002, 003, etc...) All the code having to do with $slot_active and $\mods\_id\id.ini\swimsuit1 and such, is so that when two modded suits with (possibly the same) hotkeys are on the screen simultaneously their modded variations can be customized individually after activating them with ctrl+1 or ctrl+2 if you want that kind of functionality and use $id just pick a number for the first 4 or 5 digits, then add 001, 002, 003 and so on as you create more mods. But it's only needed if you have hotkeys for your mod that are likely to conflict with others. It wouldn't break anything if they did conflict, it's just inconvenient when hotkeys used for another mod unintentionally makes a change on your mod. It is explained very clearly, I got it. Thank you very much.
zzhouqianq Posted May 4, 2020 Posted May 4, 2020 18 hours ago, avenger54 said: global $id is usually used to confirm if mod is currently on screen. So usually you'd want to make in unique for every mod. yes, but I do modded a lot and shared some of them. They do have this issue changed unintentionally by other mods. Thanks for @krunkDunk, I have already got it. For now, I wonder if it is welcome that making a tool to download and update mods for users. All the modders can upload their mods in website, the underlying files will be stored in Github or somewhere else. The tool can be written in Python which will be open-source.
Popular Post avenger54 Posted May 4, 2020 Popular Post Posted May 4, 2020 Venus Vacation Mod Manager 0.4 DOWNLOAD: https://mega.nz/file/1AFl1CZC#yh_fdDrabwhsrlTkWy7aXGaVuCOqOLRmbJIgewx8szI Ok, I made a Mod Manager after all. This is a first version and my code is extremely amateurish (quite literally learned C# just for this), so there's still a lot of bugs. Use it on your own risk! What can it do now: - Enable\Disable mods with single button press or doubleclick. No more manual folder renaming required. - Shows potential mod conflicts. - Can show mods' description and preview pictures if mod's creator prepared them. - Different view options depending on your preference. vvmm.webm I made a thread for discussion of this. If you want to see some features added in the future, report any bugs or give me general feedback please use it. 64
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