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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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On 4/29/2020 at 3:42 AM, tokusan123 said:

日本語で失礼します。
初歩的な質問ですが同じタイプの水着のテクスチャを入れ替え、別キャラクターの色に変更したいのですが
テクスチャに対応するハッシュの求め方がわかりません。
どなたか教えていただけますでしょうか?

[TextureOverrideColorChange]
hash = (ここの探し方がわからないです)
ps-t0 = ResourceColorChange unless_null

[ResourceColorChange]
filename = (入れ替えるテクスチャデータ.dds)

 

English
I don't know how to change the color of my swimsuit.
I don't know how to find the hash corresponding to the texture.
Can you tell me
[TextureOverrideColorChange]
hash = (???)
ps-t0 = ResourceColorChange unless_null

[ResourceColorChange]
filename = (~~.dds)
 

 

例えばIB=e2e4e365(旗袍)のテクスチャを変更する場合。

 

まずハンティングモード(テンキー0)でテクスチャとメッシュをダウンロード(F8)する。

ダウンロードしたファイルからe2e4e365を検索すると、

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

 000150-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000150-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

  ・

  ・

  ・

がヒットする。

ヒットしたファイルの頭文字に000149とあるのでそれを辿ると、

 000149.0-[commandlistclothes]-ps-t0=2d8861b1.dds

 000149.1-[commandlistclothes]-ps-t1=016920c1.dds

 000149.2-[commandlistclothes]-ps-t2=7c34c474.dds

 000149.3-[commandlistclothes]-vs-cb2=8f3185fc.buf

 000149.3-[commandlistclothes]-vs-cb2=8f3185fc.txt

 000149.4-[commandlistclothes]-ps-cb2=037f3626.buf

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

 000149-vb0=2d34d22d-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000149-vb0=2d34d22d-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

とある。

ここには3つのddsファイルがあり、それぞれを解析すると

 000149.0-[commandlistclothes]-ps-t0=2d8861b1.dds(旗袍 白虎 表の布地)

このddsファイルが変更したいテクスチャであると判り、

且つ、目標のハッシュがファイル名から「2d8861b1」であると判る。

 

よってiniに書き込むコードは

 [TextureOverrideColorChange]
 hash = 2d8861b1
 ps-t0 = ResourceColorChange unless_null

 [ResourceColorChange]
 filename = (入れ替えるテクスチャデータ.dds)

となる。

当然、変更したいテクスチャがps-t1やps-t2の方だったら

 hash = 016920c1
 ps-t1 = ResourceColorChange unless_null

または

 hash = 7c34c474
 ps-t2 = ResourceColorChange unless_null

と書けば良いだろう。

 

----

 

解り辛かったらごめんなさい。
私もこの手には初心者で、

もっと手短な方法があるかもしれません。

もしそうなら私も詳しく知りたいので、

どなたか教えてくれるととても嬉しいです。

 

日本語で長文失礼しました。

Link to comment

 

On 4/30/2020 at 11:35 PM, minazuki said:

Hi-Res Body Skin Patty

 

This is a quick mod based on HI-METAL Skin.

It has one "nipple_L public_L labia_half_open" variation only.

This is for Hi-Res skin body mod only.

I don't like sliver or white pussy hair like Luna, so I haven't make it white.

 

Please wait for HI-METAL release his own version, if he still modding this game.

 

More Preview

 

Download

 

Thank minazuki for providing skin.

I don't have this girl.
I don't know the effect.

Update Patty Tattoo:

Patty Tattoo.zip

Update Patty Tattoo code

patty.ini

1486932499_-1.jpg.33754a5e7879c9cd1d997e7b83cedc19.jpg

 

Update code

code made by avenger54

m+1 - changes Tattoo

For the second girl use m+2

Instructions:
Overwrite SkinsTattoo.V1.1.zip

SkinsTattoo_V1.3.zip

 

SkinsTattoo.V1.1:

 

Link to comment
3 hours ago, minazuki said:

SSR Venus Holoholo Days (Patty)

The mod does not work in Patty episode 1, when she is finding her radio.

 

Top Variation            (X + 1)

Top Style Variation        (X + 2)

Sleeve R Variation        (X + 3)

Sleeve L Variation        (X + 4)

Necklaces Variation        (X + 5)

Panty Variation            (Z + 1)

Shorts Variation        (Z + 2)

Transparent 1 Variation        (C + 1)

Transparent 2 Variation        (C + 2)

Transparent 3 Variation        (C + 3)

Preset (Preset 1-5&9 will not touch the transparent)

More Preview

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g.

You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.

 

Download

 

dang man u are so efficient

 

nice mod, too bad i am not going to draw until she becomes available with free stones...

 

thank you for the work:)

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16 hours ago, minazuki said:

Hi-Res Body Skin Patty

 

This is a quick mod based on HI-METAL Skin.

It has one "nipple_L public_L labia_half_open" variation only.

This is for Hi-Res skin body mod only.

I don't like sliver or white pussy hair like Luna, so I haven't make it white.

 

Please wait for HI-METAL release his own version, if he still modding this game.

 

More Preview

 

Download

 

Is there a hairless version?

Preferably >> "nipple_M public_A labia_close"

Link to comment
1 hour ago, Donline- said:

Testing Testing..

 

 

Unfinished and starting again..

HI_Patty_M_A_C.dds 16 MB · 9 downloads

What program/plugin are you using for work with .dds? Make sure that you save with method supporting alpha channel.

You're missing an alpha channel on the texture, that's why it looking like that:

 

On the left is your file, on the right is texture I uploaded in the thread earlier.

 

Desktop Screenshot 2020.05.01 - 23.45.00.11.jpg

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2 hours ago, etsorhtt said:

What program/plugin are you using for work with .dds? Make sure that you save with method supporting alpha channel.

You're missing an alpha channel on the texture, that's why it looking like that:

 

On the left is your file, on the right is texture I uploaded in the thread earlier.

 

 

Untitleiiii-3.png.823ebfa9fbbe8873ae5b8325dae7c502.png

Fireworks 2004[yep] & Paint.net

 

Factoring in the spec map.. changing the range can dramaticly affect parameters

the above texture does not exclude alpha encoding techniques.. the tranparant areas 

have been altered for a more dynamic reflection. 

 

or the textures with darker areas have more reflective mapping 

 

wet texture .dds swap script still broken...

 

Pretty sure the Alpha 1 Image Data ? is the .dds body spec texture 

which is being used to reference hue variables ?

 

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1 hour ago, Donline- said:

Pretty sure the Alpha 1 Data ? is the .dds body spec texture

Yes, but alpha channel on skin/body textures is used for both specular/wetness unlike separate specular file for many other game textures.
By saving without alpha you basically turning off specular for skin.

I have used paint.net myself at first, but it opens vv textures incorrectly, baking alpha channel into transparency and even then it actually does it incorrectly (try dumping and opening Nyotengu's face texture to see what I mean). Use photoshop + Intel .DDS Plugin

 

Here's what I mean:

 

paintnetvspsddsplug.jpg

 

As I understand when you open the .dds in paint.net you have to multiply layers to even see the texture properly as I did on the left.
Image on the right looks like that by opening with photoshop plugin without any manipulation.

Link to comment

 

5 hours ago, etsorhtt said:

Yes, but alpha channel on skin/body textures is used for both specular/wetness unlike separate specular file for many other game textures.
By saving without alpha you basically turning off specular for skin.

I have used paint.net myself at first, but it opens vv textures incorrectly, baking alpha channel into transparency and even then it actually does it incorrectly (try dumping and opening Nyotengu's face texture to see what I mean). Use photoshop + Intel .DDS Plugin

 

Here's what I mean:

 

As I understand when you open the .dds in paint.net you have to multiply layers to even see the texture properly as I did on the left.
Image on the right looks like that by opening with photoshop plugin without any manipulation.

Prefer fireworks layers tool over photoshop channels ?

 

The mesh has slots for each file.. roughly 1/4 body.dds being modified

                                                                     spec1.dds

                                                                     spec2.dds

                                                                     bump.dds(?)

 

DDS2

Fireworks MX 2004 inbetween editing..

Paint.Net ...A8R8G8B8

X8R8G8B8 before MX2004

 

Havent dropped the transparancy to 70% yet..

 

Und-4.png.92ab6738c29ac11c180446bcfe343954.png

 

Patty.rar

 

Un2.png.8cbe081369b0d08fe51df1e1109e20b5.png

Patty.rar 

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On 5/1/2020 at 2:20 AM, Wizard XT said:

 

例えばIB=e2e4e365(旗袍)のテクスチャを変更する場合。

 

まずハンティングモード(テンキー0)でテクスチャとメッシュをダウンロード(F8)する。

ダウンロードしたファイルからe2e4e365を検索すると、

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

 000150-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000150-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

  ・

  ・

  ・

がヒットする。

ヒットしたファイルの頭文字に000149とあるのでそれを辿ると、

 000149.0-[commandlistclothes]-ps-t0=2d8861b1.dds

 000149.1-[commandlistclothes]-ps-t1=016920c1.dds

 000149.2-[commandlistclothes]-ps-t2=7c34c474.dds

 000149.3-[commandlistclothes]-vs-cb2=8f3185fc.buf

 000149.3-[commandlistclothes]-vs-cb2=8f3185fc.txt

 000149.4-[commandlistclothes]-ps-cb2=037f3626.buf

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000149-ib=e2e4e365-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

 000149-vb0=2d34d22d-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.buf

 000149-vb0=2d34d22d-vs=ba2ad61fa36ff709-ps=4826b20c3accdf18.txt

とある。

ここには3つのddsファイルがあり、それぞれを解析すると

 000149.0-[commandlistclothes]-ps-t0=2d8861b1.dds(旗袍 白虎 表の布地)

このddsファイルが変更したいテクスチャであると判り、

且つ、目標のハッシュがファイル名から「2d8861b1」であると判る。

 

よってiniに書き込むコードは

 [TextureOverrideColorChange]
 hash = 2d8861b1
 ps-t0 = ResourceColorChange unless_null

 [ResourceColorChange]
 filename = (入れ替えるテクスチャデータ.dds)

となる。

当然、変更したいテクスチャがps-t1やps-t2の方だったら

 hash = 016920c1
 ps-t1 = ResourceColorChange unless_null

または

 hash = 7c34c474
 ps-t2 = ResourceColorChange unless_null

と書けば良いだろう。

 

----

 

解り辛かったらごめんなさい。
私もこの手には初心者で、

もっと手短な方法があるかもしれません。

もしそうなら私も詳しく知りたいので、

どなたか教えてくれるととても嬉しいです。

 

日本語で長文失礼しました。

非常に丁寧に説明頂いてだいぶ参考になりました。

 

どうやらうちの環境ではなにか設定が違うのか、ハンティングモードでダウンロードしたファイルをテクスチャ名で検索してもうまく見つけられずそこから先に進めません。

とはいえ目的のカラーチェンジの仕組み理解が深まりましたのでとりあずは満足です。

ありがとうございます。

 

稚拙ながら他のMOD なども参考にして出来上がったもの置いてゆきます。

colorchange.JPG

kyouei Recolor.rar

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On 2/29/2020 at 5:03 AM, SpeaksToSelf said:

Hello, can someone advise on determining the constant in the .ini? For example:

 

global $id = 3799078

 

Where does this global id # come from? I want to make sure I'm not conflicting with someone else's mod.

Have you got the answer? Or anyone can help?

Link to comment

Hi everyone

 

I've added an introductory manual for those who haven't created a new mod but want to modify the textures themselves.

You will be able to modify the texture.

 

If you are a beginner and would like to know how to introduce texture modification, please introduce here.

 

 

Link to comment
On 5/2/2020 at 4:55 PM, zzhouqianq said:

Have you got the answer? Or anyone can help?

Well, $id is only needed for mods that will use hotkeys that are only active after pressing ctrl+1 or ctrl+2

Minazuki starts his ids with 3729 then adds a 3 digit zero padded number (001, 002, 003, etc...)

 

All the code having to do with $slot_active and $\mods\_id\id.ini\swimsuit1 and such, is so that when two modded suits with (possibly the same) hotkeys are on the screen simultaneously their modded variations can be customized individually after activating them with ctrl+1 or ctrl+2

 

if you want that kind of functionality and use $id just pick a number for the first 4 or 5 digits, then add 001, 002, 003 and so on as you create more mods. But it's only needed if you have hotkeys for your mod that are likely to conflict with others. It wouldn't break anything if they did conflict, it's just inconvenient when hotkeys used for another mod unintentionally makes a change on your mod.

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5 minutes ago, kamra1978 said:

Why is the color of the face and neck different?
Which file should I delete to make Kasumi's face look normal?

noname1.jpg

The face and body textures are different colours. Either delete the face texture you're currently using, or change the colour of your body texture to be similar to the face. Check if you have any mods that affect her face that you've added recently if you want to remove the current face texture.

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